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True North vs Magnetic North in the Hornet


Pilsner

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Not sure if this is a bug or working as intended.

So I've made a mission in the editor to practice my Case I recovery on the Black Sea map.

 

I set the Carrier to go on an East ( 90degrees) course.

 

But I found that if I set my BRC to 90 degrees i'm about 6 degrees off. Witch is roughly the magnetic declination for this area.

 

I then repeated the experiment with the exact same mission but this time with the F-15C

and foud out that this time the heading of the plane correspond to the heading of the ship.

 

Both pictures for both aircrafts were taken in active pause so the planes did not move between the outside and cockpit view.

 

If the plane uses the magnetic north, Shouldn't the boat use it as well?

Is the bug on the F-15C for not pointing the magnetic north?

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1429025206_BlackSeaMagneticdeclination.thumb.jpg.af7dc8112639f70c011932f948e454bb.jpg

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FC3 modules, as far as i know, are using true North like the F-10 map.

 

Only DCS level modules are able to use magnetic headings

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

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The editor uses true north as well, maybe you can change that, no idea.

Meanwhile, either you keep the magnetic declination in mind while building your mission and compensate for that or you switch the hornets heading reference to true north via HSI->DATA->A/C->HDG MAG

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We can consider the Stennis a FC fidelity level item. XD

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

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The editor uses true north as well, maybe you can change that, no idea.

Meanwhile, either you keep the magnetic declination in mind while building your mission and compensate for that or you switch the hornets heading reference to true north via HSI->DATA->A/C->HDG MAG

 

So everything is working as intended? The boat should use true north while we use magnetic? Or should they change the editor to use magnetic?

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So everything is working as intended? The boat should use true north while we use magnetic? Or should they change the editor to use magnetic?

 

Yeah, it's just confusing at the moment.

Everything should use the same reference.

 

AWACS, FC3, F10 Map and Editor use true north if I remember correctly.

As far as I know, magnetic headings are used in real life aviation. (Please correct me if I'm wrong)

 

Maybe ED could add an action (or an option) where we can switch between true and magnetic north as reference, just like we can switch between coordinate units with LALT + Y (or units like imperial and metric in the options menu).

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  • 4 weeks later...

I agree with you all that this is all very confusing (especially between the editor, the F10 map, the other aircraft, the DCS level aircraft, etc... not talking about the weather... where the winds are reverse than usually and given by ATC in meters per second...

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

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Wind in meters per second is the dumbest thing I ever heard... wish they changed the ATC to be more in line with ICAO standards (another one is the tower giving you the QFE rather than QNH...)

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

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Acutally, since we are talking about it, one of my whishes would be for DCS to implement meteo just like in real life... with METAR reports (with wind direction where the wind is FROM), with the wind in Knots, and with the sky in Octas... another thing that I find very strange in DCS is the cloud system in 0-9... In real aviation, clouds are measured :

SKC (sky clear) 0/8th of the sky

FEW 1/8 to 2/8 of the sky

SCT (scattered) for 3/8 to 4/8

BKN (broken) for 5/8 to 7/8

OVC (overcast) for 8/8

 

on top of that, just as winds have various layers with altitude, clouds can have layers of different composition... It would be soooo cool if DCS implemented a more advanced weather system (just like normal simulators like X-Plane and Prepar3D) and it would be more like WORLD... like...

 

This is an example of the METAR report today in Montreal :

 

METAR CYUL 061600Z 32014G26KT 30SM SCT040 BKN240 22/11 A3004

 

where we see the Zulu time of the observation but most important and something that would be so cool to see in DCS:

32014G26 is : wind coming from 320 degress at 14 knots gusting 26 knots

30SM is : visibility 30 statute miles

SCT040 BKN240 is : a layer of scattered clouds at 4000 feet and another layer of broken clouds at Angels 24 or FL240 (24000')

22/11 is: temperature is 22 degrees celsius (get use to it folks...) and dew point 11 degrees

A3004 is : pressure (Altimeter) is 30,04 inch of Mg (QNH of course!!! it is pointless to give QFE...)

 

anyways, we are far from that... we are still getting the winds in meters per seconds... and blowing in the direction it is blowing, and sky half full of clouds at 8/10 and overcast at 9/10...

 

just some thoughts...

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

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