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Hey, just noticed this about the Sidewinder! :)


Aluminum Donkey

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If you select the AIM-9 and point your aircraft's nose at the sun, you'll get tone!

 

Pretty funky :D

 

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If you select the AIM-9 and point your aircraft's nose at the sun, you'll get tone!

 

Pretty funky :D

 

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Yes, but that is implemented for heaters since a veeery long while ago. ;)

Shagrat

 

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Yes, but that is implemented for heaters since a veeery long while ago. ;)

 

OK, I just noticed it now... I don't tend to fire a lot of missiles trying to shoot down the sun :)

 

Since the F/A-18's radar currently sucks, I find I'm better off with Sidewinders than Sparrows. I can never seem to detect targets with the radar--not more than once, anyway, then they fade out, and I can't find 'em again.

 

Really hope ED gets this sorted out soon.

 

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--Flying is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

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OK, I just noticed it now... I don't tend to fire a lot of missiles trying to shoot down the sun :)

 

 

 

Since the F/A-18's radar currently sucks, I find I'm better off with Sidewinders than Sparrows. I can never seem to detect targets with the radar--not more than once, anyway, then they fade out, and I can't find 'em again.

 

 

 

Really hope ED gets this sorted out soon.

 

 

 

AD

 

 

 

A little off topic of the sun and IR stuff, but if you’re having a hard time keeping contacts on your radar in the bug, pull up the radar, bottom right select data. Top row all the way to the right you’ll see a number - typically it defaults to 2. Click through that and look at the numbers. This is the fade rate in seconds in which the contacts will fade. I generally go for 8 or 16.

 

 

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A little off topic of the sun and IR stuff, but if you’re having a hard time keeping contacts on your radar in the bug, pull up the radar, bottom right select data. Top row all the way to the right you’ll see a number - typically it defaults to 2. Click through that and look at the numbers. This is the fade rate in seconds in which the contacts will fade. I generally go for 8 or 16.

 

 

Sent from my iPhone using Tapatalk

 

Awesome! Thanx for pointing that out, Imma have to try it now :)

 

Still, it seems reasonable to me that radar contacts shouldn't fade after detection, and then be impossible to detect again. In the meantime this might be a decent workaround.

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--Flying is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

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Hey, just noticed this about the Sidewinder! ????

 

Awesome! Thanx for pointing that out, Imma have to try it now

 

 

 

Still, it seems reasonable to me that radar contacts shouldn't fade after detection, and then be impossible to detect again. In the meantime this might be a decent workaround.

 

 

 

Well, I’m not saying it’s not a bug or not, but there are a lot of things to consider when a contact falls off. Did they dip below or pop above your radar elevation? Did they mask themselves? Not saying these are always the causes, but something to keep in mind.

Goon

 

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Shooting Sidewinders into the sun does, apparently work. It's time related, though. Shoot at the sun in the morning and it takes about 12 hours to hit the sun and make it go out. Fortunately, it respawns the following day and you can shoot it down again. Try it in the afternoon! It doesn't take so long. Usually only a couple hours. A word of advice, though. It's very difficult to find the sun near the horizon at lunch time. I have researched it for days; it seems that you CAN find the sun near the horizon around lunch time only around the north and south poles, depending on the time of year. However, in summertime at the poles, you just cannot hit the sun with a Sidewinder... not sure why.


Edited by =Mac=

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The Sun as heat source came around DCS 1.5. And then there is as well the moon as heat source.

But what I don't know when it was implemented, but the sun light refletions will as well generate heat signature to lock on, like oceans, rivers and in some cases even trees when sun comes at low angle.

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Well, I’m not saying it’s not a bug or not, but there are a lot of things to consider when a contact falls off. Did they dip below or pop above your radar elevation? Did they mask themselves? Not saying these are always the causes, but something to keep in mind.

 

One thing I have noticed is that it helps in current limited radar functions to simply turn away from the target instead fly straight at them if having difficulties to spot them again.

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IRL if you shine a torch into the seaker head you will get a tone too.

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Still, it seems reasonable to me that radar contacts shouldn't fade after detection, and then be impossible to detect again.

 

 

Whether it seems reasonable or not, that's how a radar works. It can't point its energy everywhere at once.

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It’s pretty OP though... have fired at least 200 Missiles at it, but it’s still going strong. :joystick:

 

Shooting Sidewinders into the sun does, apparently work. It's time related, though. Shoot at the sun in the morning and it takes about 12 hours to hit the sun and make it go out. Fortunately, it respawns the following day and you can shoot it down again. Try it in the afternoon! It doesn't take so long. Usually only a couple hours. A word of advice, though. It's very difficult to find the sun near the horizon at lunch time. I have researched it for days; it seems that you CAN find the sun near the horizon around lunch time only around the north and south poles, depending on the time of year. However, in summertime at the poles, you just cannot hit the sun with a Sidewinder... not sure why.

 

The sun is just ridiculously OP right now ED really needs to fix this, just unplayable.

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