Swany Posted June 23, 2018 Posted June 23, 2018 So, trying to find some help on this - I use MOOSE and trigger zones to get ships moving randomly between the zones - Is there a way to either, 1) Just set up 4 way points in the mission editor, like a box (or what ever and however many), and when it reaches the last waypoint, tell it to go back to X way point? Basically, a function that works like SWITCH WAYPOINT does for aircraft or 2) Instead of randomly picking the trigger zone, tell it go in a particular order (on this one, I don't care if it's something you have to define (the order) or tell it just go in numeric order of the way points? B. "Swany" Swanberg Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0) 32GB Patriot Viper Steel (black, non-RGB) OS installed on a Samsung Evo 970 1TB SSD DCS installed on a Samsun Evo 860 1TB SSD EVGA 2080Ti 11GB EVGA Supernova 720p 750w PS 3 Dell S2716DG monitors in Surround mode (7680x1440) Oculus Rift S VR Thrustmaster Warthog Throttle and Stick Thrusmaster Rudder Pedals assorted button boxes/Arduino boards All drivers always kept up to date (30 days old, max)
Pikey Posted June 23, 2018 Posted June 23, 2018 Ship = GROUP:FindByName( "Ship" ) Ship: PatrolRoute() ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Swany Posted June 24, 2018 Author Posted June 24, 2018 Pikey, come here. Let me give you a kiss ;) Thank you! That's perfect! B. "Swany" Swanberg Gigabyte Designare, Intel i9 9900KF (3.6, OC'd to 5.0) 32GB Patriot Viper Steel (black, non-RGB) OS installed on a Samsung Evo 970 1TB SSD DCS installed on a Samsun Evo 860 1TB SSD EVGA 2080Ti 11GB EVGA Supernova 720p 750w PS 3 Dell S2716DG monitors in Surround mode (7680x1440) Oculus Rift S VR Thrustmaster Warthog Throttle and Stick Thrusmaster Rudder Pedals assorted button boxes/Arduino boards All drivers always kept up to date (30 days old, max)
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