ED Team BIGNEWY Posted December 25, 2020 ED Team Share Posted December 25, 2020 Stable version 2.5.6.59625 update https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.6.59625/ Enjoy and have a great holiday season! The ED team 9 7 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 4, 2021 ED Team Share Posted January 4, 2021 DCS World DCS 2.5.6.59625.1 Fixed a rare crash on DCS start Improved DCS loading speed https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.6.59625.1/ 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 5, 2021 ED Team Share Posted March 5, 2021 DCS 2.5.6.61527.3 introduced new campaigns: DCS: F-14 Zone 5 Campaign by Reflected Simulations. DCS: AV-8B Sky Warrior Campaign by Eagle86. DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon. DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo. DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns. DCS: F/A-18C Rising Squall Campaign by Inverted. DCS World Sound. Fixed sound beating on external views with some angles of view. Ships placed in shallow water vanish - Fixed. MP. Visual damage to the carrier not shown on server rejoin - Fixed. MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed. SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss. AI cold start with RADAR continuous search enabled on waypoint zero - Fixed. AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed. Improvement. Player controlled ground unit now shown as white on F10 map. BTR-82. Added desert livery. Channel map. Units fall through bridges - Fixed. AI Continues to fire on aircraft after the pilot has bailed out - Fixed. F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed. MP. Blackout/Redout in MP - can still control aircraft - Fixed. 3D. Add new model Mk-82 Snakeye inert. AI aircraft. 'Attack Group' task appears broken - Fixed. The torpedo LTF5b misses the target - Fixed. AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed. AI F/A-18C should turn off radar if their ECM is ON - done. Voice chat. Returned the ability to select audio devices in simulation mode. NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable). M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed. DCS Updated Czech localization. Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed. Cockpit Missile Launch sound update. Module Manager. Allow to uninstall multiple modules at once. AGM-154 JSOW final maneuver miss - Fixed. ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open. ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed. Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons. Fixed bug in the global Radio that should have led to some improvement of game performance. Ships. Added bulk cargo vessel Handy Wind with helipad. ZSU-57 recoil animation without shot for left barrel - Fixed. Crash when loading a mission with F/A-18A - Fixed. Crash on unit collision with static map object in some cases - Fixed. Updated French localization. Updated Japanese localization. Updated Russian input translations. Crash in avArmamentControl_AYK22_F18 - Fixed. MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed. MP. New network predictor for aircraft. Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed. AI WWII. AI will follow in climb until overheat - Fixed. DCS MiG-21bis by Magnitude 3 Adjusted cockpit gauges’ glass reflections. DCS JF-17 by Deka Ironwork Simulations Added: AG Radar TA mode. Added: cockpit throttle texture. Added: clickable mirror. Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc). Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout. Added: gun sight/limiter preset in special option panel. Added: more keyboard binding for knobs. Fixed: number of tracked contacts in TWS mode (up to 10). Fixed: SD10 not track jamming target after radar burn through. Fixed: if radar not burnt through jam, SD10 can still loft. Fixed: radar un-notchable (need more tuning). Fixed: radar HOJ contact status not updated if jam after lock/track. Fixed: SMS program not reset if DTC updated after rearm. Fixed: pod still works after disappearing from pylon. Fixed: campaign 07/09 localization. Adjusted: chaff/flare program burst can be salvo (check your special option panel). Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground). Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!). Adjusted: throttle keyboard control step size. Updated: localization (CN, RU, DE, ES, and FR) and credits. Updated: cockpit model and texture. Added: Radar elevation slew rate in special option (need to re-check your previous settings). Fixed: c701 weird axis behavior when zoom in. Fixed: gun limiter preset not work. Fixed: oesp program type mismatched. Fixed: wmd7 on wing station causes laser guided weapon impact deviation. Fixed: throttle axis movement when M>=1.35. Fixed: crash in campaign 02. China Asset Pack by Deka Ironwork Simulations Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4. Adjusted: weapon rcs. Fixed: ZTZ-96B collision model. Adjusted: JF-17 can carry only one of the same pod. DCS AV-8B N/A by RAZBAM Simulations Added: Missing keybinding for seat height adjustment. Added: JDAM Terminal Parameters are enabled. Added: AGR20 - APKWS II guided rockets. Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs. Updated: Changed Course Knob to Course Switch functionality. Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted. Updated: JDAM LAR representation on the EHSD. Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters. Updated: High quantity bomb loadouts for consistency in weight and drag. Improvement: Engine sounds with the assistance of 112th_Rossi. Improvement: MPCD converted to Stroke (SVG) symbology. Improvement: JDAM Data Block enabled in the EHSD. Fixed: Course line not appearing for target points. Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected. Fixed: Map rotation when it is North-Up and Magnetic Heading selected. Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected. Fixed: AWLS station position when map is North-Up and Magnetic Heading selected. Fixed: SEQ. not displaying correctly on EHSD. Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME. Fixed: ALE-47 is OFF when starting in the air. Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG). Fixed: TD symbol missing dot in center (fixed with SVG). Fixed: EHSD course line remains green when a different color is selected. Fixed: EW not resetting ECM dispensing program after rearm. Fixed: CCIP cross and BFL still visible after all bombs have been released. Fixed: Corrected position of wing tip vortices for KC-130. Fixed: MPCD displays show on same spot when display mode is HUD ONLY. Fixed: Aircraft going supersonic when high quantity bomb loadouts are released. Fixed: DMT HUD symbology. Update: LHA Tarawa search radar definitions. Fixed: ground roll stutter when moving from stopped position. Fixed: aircraft rolling forward when chocks removed. Fixed: position of AN/AAQ-28 LITENING on wing pylons. Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin. Fixed: AG Gun gunsight boresight. Ottoman Courier Campaign: Prologue M02: fixed rare issue where mission would not progress after radio switch to range. fixed issue with truck hitting the Georgian UH-1. fixed issue with N14 not taxiing. DCS M-2000C by RAZBAM Simulations Added: New keyboard bindings. See forum entry for complete list. Added: New axes. See forum entry for complete list. Added: NVG gain (with keyboard binding). Updated: HSI VAD rho/theta select behavior. Updated: ADI Cage/Uncage mechanism behavior. Improvement: INS Vertical Update. Improvement: INS Oblique Update. Improvement: Updated exterior Model LODs to show Navigation Lights better when further away. Fixed: Cockpit flood light rheostat. Fixed: HSI adjustment knob behaviour. Fixed: Locked target becoming DO when decreasing range. Fixed: boresight/vertical scan display order. Fixed: Radar ACM mode elevation bug. Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock. Fixed: HUD FPM wrong drift caging at high bank angles. Fixed: Wrong altitude transitions for HUD FPM caging/uncaging. Fixed: Behavior for UVHF preset knob when using manual freq. Fixed: OBL radar cue to match beam position. Fixed: Flood Light effects. Fixed: Radar screen range switch limited to 80nm. Now you can select 160 and 320 display ranges. Fixed: PCN ΔLat/ΔLon distance factor. Fixed: Wrong ΔAlt input in PCN. Fixed: green radio ch knob not turning when radio off. Fixed: Wrong TWS Closing Velocity. Fixed: TACAN not working. Fixed: Radar slow elevation increase. Fixed: CCRP turn cues (inverted and not reacting to roll). Fixed: Added INS switch on to Autostart sequence. Fixed: Police light ON/OFF switch. Fixed: IFF set OFF on Air Start but still operates as if on. Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one. Fixed: Can only add 4 waypoints to VTB instead of 5. Fixed: VTB WP persistence across flights. Fixed: CCRP-IP release cue. Fixed: HUD WP reticle at correct place with wrong INS alignment. Fixed: Waypoints position displayed on VTB is not affected by the INS drift. Fixed: VTB Waypoints can't be added if outside radar azimuth cone. Fixed: VTB Waypoint system stuck when 5 waypoints are added. M-2000 Autostart crash - Fixed. DCS C-101 Aviojet by AvioDev Fixed C-101EB Syria medium landing quickstart mission. Fixed C-101 EB IFR Flight training mission. Fixed boarding ladder, helmet and chocks flickering at cold start. Fixed excessive pitch up moment during takeoff when using correct trimming. Added trim margin to landing phase. Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane. Reduced engine pitch moment. Fixed Heading Reference System drift when flying headings close to 360º or 180º. Added C-101CC IFR training missions (EN and ES). Added C-101 Campaign. DCS F/A-18C Hornet by ED Added GMT/GMTT radar modes. Added SEA Mode for radar. Added functionality for ASPJ (jammer). Added functionality for S/A and AUTO ALE modes. Added Transmit Designate (TXDSG) option on the Situational Awareness display. Added Fuel Low BIT. Added Bullseye on Hornet Targeting Pod. Added Black Area Along Top of Targeting Pod Display. Added BDU-45. Added Auto lase for GBU-24. Jamming targets not displayed on radar, should be in dugout - Fixed. RWR Contacts displayed on the wrong azimuth - Fixed. Change OFFSET function logic - no more freezing symbols. When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed. After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed. Acq point cue should not be displayed if an L&S exists - Fixed. CCIP Gun piper aims low on first run of DCS - Fixed. AGM-154a PP missing target - Fixed. FPS Hit on user track using EXP-1 - Fixed. TWS mixes with other modes - Fixed. Issue with maverick after rearm, display fails - Fixed. Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed. GMT mode can cause significant FPS drop - Fixed. Radar raw hits and tracks are displayed in AOT zone - Fixed. RTS GACQ not displayed when radar tracks target with GUN selected - Fixed. Missile flyout symbol in radar page is not azimuth stabilized - Fixed. TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed. TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed. Radar scan can lag or get stuck under heavy maneuvers - Fixed. TWS mode. Radar sweep can become stuck during scan - Fixed. JADM Crossed out in DDI but not HUD - Fixed. AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed. "Right Engine RPM Failure: Auto Start Stopped" - Fixed. SLAM X'd out in DDI but not in HUD - Fixed. FTT break lock on TDC HUD - Fixed. Barometric pressure knob sensitivity - Fixed. Walleye jettison issue - Fixed. Fix Hat symbol on RWR for aerial emitters - Fixed. Jammed radar can support SARH tracking - Fixed. FLOOD mode issues - Fixed. When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed. After undesignate target ACQ Point Cue still show - Fixed. SD-10 missile appears as U in RWR - Fixed. Gauntlet instant action syria mission problems - Fixed. A2G radar. Oil rigs are not shown in sea mode - Fixed. PAI Phantom pilot remains in the brace position after catapult launch - Fixed. Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed. F18 Dispenser program 1 not showing when starting from ground - Fixed. TXDSG and SA page Provides ranging to jamming tracks - Fixed. Hook bypass switch solenoid not functional - Fixed. Added missing czech Hornet training localizations. Hornet sounds like chopper - Fixed. GACQ - search pattern off - Fixed. Crash cockpit::F18::avArmamentControl_AYK22_F18 - Fixed. Datalink on Attack Radar only showing on max range - Fixed. Reduced sound stutter on close up views. DCS F-16C Viper by ED Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed. Speed brake close seems too fast - Fixed. NO Waypoints set can not move tgp in CCRP - Fixed. AIM-54 shows as a U in RWR - Fixed. Barometric pressure knob sensitivity - Fixed. New single missions - Titles in caps. Does not match other missions - Fixed. Steering Select Autopilot Error - Fixed. Improve Shutdown sounds. RS on HARM and SD / 11 Filter creates count down problem - Fixed. Added Chinese Viper Early Access Manual. Fixed typos in TWS & Link-16 Training mission. Updated Viper Early Access Manual. DCS F-5E Tiger II by ED The headwind and tailwind anomalies have now been fixed. SD-10 missile appears as U in RWR - Fixed. DCS A-10C II Tank killer by ED CCIP mode uses the wrong elevation - Fixed. Updates to HOTAS CMS functionality. Jammer now stops after 10 seconds timeout in AUTO mode only. Countermeasure HOTAS Command Change. Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case). Oil Pressure Gauges Oscillate prior to Engine Start - Fixed. Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion. HMCS ground PPLI setting not respected - Fixed. DCS P-47D Thunderbolt by ED Damage geometry parts updated. Fixed animations for brake pipes. Tail buffet destroyed the tail too quickly - Fixed. Open cowl flaps destruction from buffeting. Light and compass light dimmers animation fix. Cockpit. Some labels missing proper name - Fixed. DCS Bf-109 K4 Kurfürst by ED Fixed typos in IA Missions. Added Russian localization for IA Missions. DCS P-51D Mustang by ED P-51D: full rudder authority with missing rudder surface - Fixed. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to enter length and heading associated with waypoints on TID. NEW: Added Co-Op version of Operation Reforger. NEW: Added SuperCarrier version of Operation Reforger (WIP). Added clickable cockpit on/off toggle to mouse keybindings. Added Eng online manual URL to /Docs/. Fixed AIM-9 Training Mission. Fixed M-61 Training Mission. Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.). Fixed Walkman crashing to desktop when switching tape sides. Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object. Internal work on missile API abstraction layer for future API changes. Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks. Fixed JESTER B-1 Lancer callouts. Prioritized kneeboard datalink list by AWACS, Carrier, others. Fixed RIO Airspeed indicator bugs not being able to be set. Fixed clock becoming inaccurate over time. Slightly improved DDD shader performance. Fixed night backlighting on RIO weapons drum (TURN visible constantly). Fixed gaps in ECS tubing connections. Fixed various instances of Z-Fighting. Increased AoA indicator peak brightness. Fixed Indexer brightness control not influencing AOA indexer light intensity. Fixed G Meter needle clipping into its dial face. Increased brightness/reach of refuel probe light. Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle. Fixed first digit in the Mode 3/A code panel animating incorrectly. Added missing stencil for missile cooling. Fixed formation lights not being visible in LoD 1. Adjusted various aspects of TID rendering for more accuracy: Increased space between radar upper/lower and elev angle. Repositioned weapon status. Fixed missing + inside circle of own aircraft symbol. Fixed missing altitude on some waypoint symbols. Slightly tweaked degree and minute symbol positions in TID font. Slightly tweaked degree symbol shape (now less round) in TID font. Added decimal point to lat long format and moved minute symbol to the end. Fixed max length of all TID vectors from 1.35" to 1.5". Fixd JETT button moving together with ORIDE lever. Fixed unbalanced internal afterburner sounds (L/R balance). Added some TF-30 intake whine to interior sounds for F-14A. Fixed playback location of afterburner sounds internally. Improved sound balance in the cockpit slightly. Adjusted drag for fuselage fuel tanks. Fixed some instances of TF-30 disassembly/fire at ~Mach 1. Fixed DLC ground spoiler operation. Fixed Man devices partial deploy issue. Adjusted TIT high altitude temperature model. Added downlock override for landing gear. Increased pitch with power effects. Tweaked drag in the transonic region. Fixed a crash where jettisoning certain weapons would crash. Fixed one half of VF-103 appearing black/dark. Improved/Fixed STT collision steering algorithm. Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes. Fixed show CR (course) prefix for tracks instead of MC (magnetic course). DCS: AJS-37 Viggen by Heatblur Simulations Fixed issue where nav-fixes would be made after switching out of Maverick-sighting. Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment. Increased the strength of the Landing/Taxi light. Fixed weapon selector RR mode erroneously overriding take-off symbology. Fixed flares empty (FACKL SL) indication not resetting after re-arm. Fixed Brä 24% (FUEL 24%) not causing a master caution warning. Corrected RB-75 guidance for aircraft targets. DCS: SA-342 Gazelle by Polychop Simulations Fixed color of external lights. Fixed view distance of external lights. Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen. DCS UH-1H Huey by ED Gunner setting (for both modes - single player and multicrew). Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled. Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR. UH-1H UN Mission 2. Trigger zone too small - Fixed. DCS Black Shark by ED Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz. Courier single mission. Removed a soldier running through the nose of a helicopter. Flaming Cliffs by ED Su-25T. Implement a HUD colour shield. F-15C. SD-10 missile appears as U in RWR - Fixed. DCS Combined Arms by ED Fixed damage caused by ZSU-57-2 HE-shells. Fixed ammunition amount for BTR-82A. DCS Campaigns Mi-8MTV2 The Crew campaign by Stone Sky: 1.11Combat and 1.10Arctic. Corrected tiggers. F/A-18C Serpents Head 2 campaign by Badger 633: Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles. Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - Fixed. F/A-18C Raven One campaign by Baltic Dragon: Mission 05. Reduced chance that Prince will hit the water during the dogfight. Mission 06. Updated Marshal frequency to match the kneeboard. M-2000C Red Flag campaign by Baltic Dragon: Mission 04. Fixed issue with Banshee flight stuck on WP 2. Mission 15. Fixed issue with flight lead orbiting instead of turning. The Enemy Within 3.0 campaign by Baltic Dragon: Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff. Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations: More realistic flak and AAA. AI behavior tunings. Mission progression fixes. The Border campaign by Armen Murazyan: Mission 8 - Radio hunting. Radio signal source did not appear on time - Fixed. A-10C Stone Shield campaign by ED: Redesigned missions. A-10C Basic Flight Training campaign by Maple Flag Missions: A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability. A-10C II BFT Campaigns created and included in the campaign package. Memory of a Hero Campaign by Stone Sky: Mission 13. Fixed escort route for Mi-24. Mission 15. Fixed the number of enemy armored vehicles. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Flak defenses fine tuned for survivability DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven: Mission 2 and 3 - Adjusted AI behaviour 14 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 11, 2021 ED Team Share Posted June 11, 2021 DCS 2.7.1.7139 We are pleased to share our latest update to DCS World stable and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support. You make our dreams come true! Eagle Dynamics Team Changelog features Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install. Introducing a new cloud system with presets. Introducing the new WWII propellers technology. New campaigns: DCS: Black Shark 2 Pandemic campaign by Armen Murazyan. DCS: A-10C Operation Persian Freedom by Ground Pounder Sims. DCS: P-47D Wolfpack Campaign by Reflected Simulations. DCS World New Features Labels. Added new small neutral dot label. Mission Editor (ME). Added quadrangular trigger zones. ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position. ME. Updated weapons and stores naming. ME. Added ability to place all Player/Client Aircraft on ground without parking spot Several changes in graphics effects. Missions created in DCS 2.7 are incompatible with old DCS versions. Options. System: Added new adjusting sliders: Forest Details Factor, Scenery Details Factor. Added new Clouds quality selector drop down list. F11 Free Camera. Added control with classic WASD keys. Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list. Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection) Full change log here https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.1.7139/ 12 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 25, 2021 ED Team Share Posted June 25, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.2.8165.2/ Stable version DCS 2.7.2.8165.2 Thank you The Eagle Dynamics team 8 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 14, 2021 ED Team Share Posted July 14, 2021 Latest stable version updated to 2.7.3.8494 Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics. New campaign: DCS: F-14A Fear the Bones Campaign by Reflected Sims https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.3.8494/ Thank you The Eagle Dynamics team 6 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 18, 2021 ED Team Share Posted August 18, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.5.10869/ Stable version DCS 2.7.5.10869 Thank you The Eagle Dynamics Team 6 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 1, 2021 ED Team Share Posted October 1, 2021 DCS 2.7.6.13436 Introducing DCS: Mosquito FB VI in the Early Access now!. Read FAQ here. Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it. Added a new feature into the campaign window: Skip and refly options. Overview here. Full change log https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.6.13436/ Thank you The Eagle Dynamics Team 7 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 3, 2021 ED Team Share Posted November 3, 2021 DCS 2.7.7.15038 Introduced two new campaigns: DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo DCS: MiG-21bis Constant Peg Campaign by Bunyap See in the DCS E-shop at Campaigns (digitalcombatsimulator.com) Read FAQ here Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it. Added a new feature into the campaign window: Skip and refly options. Full log here https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.7.15038/ 7 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 30, 2021 ED Team Share Posted December 30, 2021 DCS 2.7.9.18080 Introduced new campaigns: DCS: A-10C Iron Flag Part I by Baltic Dragon DCS: UH-1H Paradise Lost by Reflected Sims Full change log can be found here: https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.9.18080/ Have a great New year from all of us at the Eagle Dynamics team 11 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 9, 2022 ED Team Share Posted February 9, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.10.19473/ DCS 2.7.10.19473 Stable version DCS World Ingame UI. Added Messages History function for radio messages and texts. Fixed 052C HHQ-9 behaviors Fixed 052C HHQ-9 ammo capacity Fixed C701 range Updated C802AK scheme Screen flickers black in some cases - fixed Fixed crash that appeared on the air tanker in some cases. Fixed crash that appeared on ATC in some cases. Aircraft AI hangs and slides on high AoA - fixed. JDAM will override unacceptable terminal heading. Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed. Engage distance with search then engage task ignores the distance from waypoint task was assigned on ME. Scripting. Added Trigger Effect Smoke Stop. A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed. Aircraft AI now only pop flares when threatened by planes able to carry missiles. Aircraft AI. Added C-47 cargo plane. AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers. Added CAS task for MQ-1 Predator. MP. P-51, TF-51. Added animation of cowls of coolant system on the clients. AI wingmen don't copy flight leader Formation lights status (planes only) - fixed. Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight. Aircraft AI. Heavy aircraft can now be set in one flight up to 4. Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed. Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed. Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed. Helicopter AIs are unable to lift cargos from ships - fixed. Sound update for sonic boom (medium distant added). Kh-31 missile. Added realistic ramjet model and flight data. AI aircraft. AI does not use AGM-62 at max range - fixed. AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed. AI A-20G added Anti-ship strike task. AI aircraft. JSOW gets stuck when launched from F-16 - fixed. AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented. VR. Added free cam mode. Resource manager. More meaningful warehouse transfer messages added. Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On. Voice chat. Radio. Added setting to allow using extra radios on a server Voice Chat. Extra radios added to the integrated radio box. Fixed issue with crash reporting in some cases. Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M. Fixed CTDs when using Damascus VOR-ILS. Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients. DCS F-16C Viper by Eagle Dynamics Added DTOS Bombing Mode Added ALQ-184 Long Pod Fixed: Crash on cockpit: Fixed: Markpoint FCR Mode Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back Fixed: Wing tanks contain fuel even with wings ripped off Fixed: A-A targets bugged in RWS SAM don't appear on the HSD Added input, corrected clickable hints for ECM Pod control panel Fixed: TDC in Mark point mode can be broken Fixed: MAV Keyhole remains on target after last MAV has been fired Fixed: Markpoint TGP Mode Fixed: HMCS markpoint indication missed in NAV Fixed: SEAD DED page closes when TMS right to cycle HAD targets Fixed: ACM Slew Mode Elevation Error Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity Fixed: Radar pointer keeps moving on SOI switch DCS F/A-18C Hornet by Eagle Dynamics Added a separate function for the switch of Launch Bar Fixed: Mav undesignate Fixed: No autostart possible with NVGs Fixed: GRID Entry changes data link channel Fixed: 3D Wing fold Beercans Missing Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel Fixed:Changing laser code for GBU also changes D/L frequency Fixed: GPS Weapons delivery data entry training mission Fixed: User mission creates flight model error for no apparent reason Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X Updated Ru localization of inputs (FA-18C, overall improvement for consistency) DCS: Combined Arms by Eagle Dynamics Tactical commander can't assign the target for AI aircraft - fixed. DCS Mi-24P Hind by Eagle Dynamics Improvement: further sound improvement including rotor sound and max speed and distance related sounds. Added: New keybind mappings in ASP-17V Sight, DC Panel, AC Panel, IFF transponder and MC-61 categories. Fixed: Collective automatic snap moving in certain modes (https://forums.eagle.ru/topic/289035-collective-problem). Fixed: Red panel light knobs line not illuminated (https://forums.eagle.ru/topic/286385-light-intensity-knobs-on-the-right-instrument-panel-are-not-illuminated-and-rain-drops-are-way-oversized). DCS: AJS-37 Viggen by Heatblur Simulations FR24 transmit power changed to 3W in VoIP. Fixed FR22 frequency display when set at x99 frequency. Ground crew is now heard with a closed canopy. Fixed no sound when disengaging the parking brake via toe brake. Mission data will be cleared before loading new data. Fixed countermeasure bindings. Canopy state is now updated in the cockpit after being jettisoned. Improved AKAN gunsight accuracy. Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys. Fixed LS points not repopulating on cartridge change. DCS: F-14 Tomcat by Heatblur Simulations Adjusted AIM-54 FM data to more closely correlate with CFD research. Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s. USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects. Fixed JESTER menu typo in Ripple Quantity in the A2G submenu. JESTER now sets waypoint altitude for waypoints added from map markers. Fixed F-14B RPM Gauge flickering. Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist. Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open. Fixed VF-41 livery folder structure. Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!). Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!). Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance. DCS: UH-1H Huey by Belsimtek UH-1H 'Weapons Employment' training mission messages don't go away - fixed. DCS: JF-17 by Deka Ironwork Simulations New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline) Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!) Added: WinWing F-16 HOTAS devices binding Fixed: AG radar TDC drifts when aircraft has bank angle Fixed: AA radar jamming target render bug Fixed: C701 WHOT/BHOT gain/level cannot be remembered Updated: EWS database DCS: MiG-21bis by Magnitude 3 Adjusted hydraulic pressure bleed off rate with an inoperative engine. Fixed sound crackling heard inside the cockpit. DCS: C-101 Aviojet by AvioDev Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted. Minor fix in startup macro sequence lua. Minor fix in Russian localization. DCS AV-8B N/A by RAZBAM Simulations Fixed: WPT Offset using true bearing all the time. EHSD DATA page: slewing with the TDC is relative to AC heading. EHSD COURSE Delta error is miscalculated. Cannot fire a second IRMV after the first launch. CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief. CAS Page: L/L coordinates are displayed when using UTM. Updated: CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting. Campaign: FIXED: bort numbers in all campaign missions FIXED: problem with AI taxiing in M05 Added: EHSD DATA page: Display PP UTM coordinate when in AC mode. DCS M-2000C by RAZBAM Simulations Fixed: AP Flight path hold issues (blocked star) Canopy model not breaking from outside Issue with kneeboard binds TACAN X/Y bind crash at game start with non ASCII saved games path Replay issue Engine RPM stuck for 5 seconds after touchdown (preventing quick go around) Improved: Small delay for reconnecting with neutral stick after releasing AP standby AP ALT mode (gains, lights, gong, reengage logic) Clock needle movement VTH and VTB accuracy during cold start S530D low range behavior Updated: Autopilot (gains and logic) AP Autotrim reworked and more reliable AP Realistic roll law in course rejoin mode AP ALT AFF mode standbys until capture AP ALT AFF mode has no condition on flight path angle AP ALT AFF mode cannot be engaged with 0 set altitude AP ALT AFF mode more aggressive to capture altitude Rework of IDN(HSI) look and mechanics INS alignment sequence impacts instruments Cockpit Model: Added symbols to NDI Flags Changed the NDI needle texture pattern Changed the rotational axis of the Flags Changed the VAD Knobs orientation 180 degrees Changed the Mode Selector Knob rotation axis to the correct direction and alignment. Campaign: ADDED: Mission 07, additional prompt with coordinates FIXED: Mission 08, AWACS blocking the taxiway Added: AP Roll angle can be overriden during an AP course rejoin AP Course mode can make more than 180 degrees turns AP Course change will not reverse turn if done from turn hold mode AP APP LOC mode can compensate small CP errors AP APP mode more efficient for capturing LOC and GLIDE More aggressive autopilot turns Gong when crossing selected altitude +1000ft and -300ft even with AP off TPC/TPL tests move the control surfaces AP test light sequence Encoder style binds for interior lights Sel Jet guard/toggle combo bind Thumbwheels selectors can be changed with mouse wheel INS alignment waypoint read happens 36s after pressing VAL DCS MiG-19P by RAZBAM Simulations Added: Pump Tanks 1, 2, 3 & 4 Switches Cockpit Heating Switch Anti-Skid Brake System switch Engine Starter System switch Fire Extinguisher Power switch Left and Right Oil Cutoff Switches Left and Right Afterburner Cuttoff Switches Fuel Tank 2, 3, 4 Light Test Button Engine Fire Lamp Test Button Left and Right Engine Fuel Cutoff Covers and Buttons Fire Extinguisher Activation Cover and Button TP-19 Braking Parachute Jettison Cover and Button Left and Right Engine Start Covers and Buttons Left and Right Engine Air Start Covers and Buttons ARU-2V Auto/Manual Mode Selector Long and Short Arm Manual Mode Selector Warning Button (Just nosewards of the parachute jettison cover) Rocket Counter Night/Day Switch TP-156 Pitot Tube Selector Canopy Front Anti-Freeze Button Canopy Pressurization Switch Canopy Lock Lever Left or Right Right Side Flood Light Canopy Emergency Jettison RUFO-45 Left and Right Side Control Knobs Cockpit Pressurization Lever SRO-2 IFF Self Destruct Cover and Button SRO-2 IFF Power Switch Cover and Switch Cockpit Ventilation Open/Close Switch DCS A-10C II Tank Killer by Eagle Dynamics Missing Key Bind - Scorpion HMCS Power' Added the following commands: Joystick ON/OFF toggle command ON, OFF, BAT positions commands ON<>OFF and BAT<>OFF switching commands Keyboard ON/OFF toggle command DCS Black Shark by Eagle Dynamics Laser designator can't be repaired / checked and maintained by ground crew - fixed. DCS Mosquito FB VI by Eagle Dynamics Improvements to the Mosquito 3D model Fixed paint leak in nacelle. Added safety vents for cooling system. Exhaust stacks are modified Improvements to input Reworked keyboard-driven brake handle movement to match that of the Spitfire Reduced tail trim wheel button-driven sensitivity threefold DCS The Channel Map Fixed issue with Mission Generator, "create fast mission" - working now Campaigns DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo: Mission 8. AI flights tweaked. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: C-47 Added. Spitfire IX The Big Show Campaign by Reflected Simulations: C-47 Added. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Typos fixed in mission 1 & documentation. Yellow bus removed from near the flight line. Added an in flight guide pdf. FM homing should work during the entire long count in Mission 6. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a brand new Exposure mission with PDF. Stock ATC disabled to avoid bugs. f-4e Skin folder name fixed. DCS: F-16C Red Flag 21-1 Campaign by Bunyap: Added new ECM and HTS pods to player loadouts. F-15C The Georgian War Сampaign by Baltic Dragon: Mission 2: Fixed false ROE violation Mission 9, 11: Updated position of ground units blocking AI taxi routes The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing. M-2000C Red Flag Campaign by Baltic Dragon: Mission 05: fixed issue with wingman not taxiing behind the player. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10. Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part. Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator"). Mission 03: Updated messages for landing at Tonopah to make things more clear for the player. Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now). Mission 06: Added Mormon Mesa Departure to the kneeboard. Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard. Mission 08: Added additional checklists / references to the kneeboard. Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard. Mission 10: Added additional checklists / references to the kneeboard. F/A-18C Serpent’s Head 2 Campaign by Badger633: Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug. F/A-18C Rise of the Persian Lion campaign by Badger633: Mission 1. Kneeboard updated to make the requirement for low fly past clearer. Mission 11. Ref to 410 corrected to 420 Mission 13. Mission fail added if enemy Helos not stopped. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end. Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 5-1 Problem with convoy at the beginning of the mission solved Mission 7 A-10 AI is doing their job now. 8 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 8, 2022 ED Team Share Posted April 8, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.11.22211/ Introducing DCS: AH-64D in the Early Access now! Introduced new campaigns: DCS: AV-8B Hormuz Freedom Campaign by SorelRo DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims DCS: MAD Campaign by Stone Sky DCS World Added AH-64D Early Access. Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II. Added Syria Map expansion. See below. Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons Voice Chat: added new server to support rooms/radio talks in problematic networks Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options Fixed DX11 render error when set S-300 SR unit. Smoke / fire for submerged units can still be seen above the water - fixed. Aircraft requiring a ground team cannot start when using invisible FARP - fixed. PAI Does not Engage Ships with Kh-31A - fixed. Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C. Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation. LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected. Crash on mission start with an exploded unit - fixed. Invisible FARP will not be a target for AI aircraft. OFAB-100 Jupiter bomb. Corrected the designation to "HD". AAR: S-3 offloads too much fuel to F-14 - fixed. AI wingman keeps repeating '2, RTB' - fixed. AI Fighters will not engage helicopters with missiles - fixed. AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added. GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed. GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed. SA-5. S-200 launcher missing texture added. AI Air Defence. Some air defense units ignore the Interception Range setting - fixed. Smoke effect. Multicolored smoke particles in the sky were eliminated. Weapons. AGM-154. Improved MP sync. ME. Allow text name for trigger flags. ME. Mission editor does not read Transportable boolean when opening .miz file - fixed. Neutral coalition button missing from “Choice of coalition” list - fixed. MP Text chat. Added the ID [Allies] / [All] in text messages in chat. AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed. Helicopters incorrectly placed on Seawise Giant ship - corrected. AI aircraft do not wait for Player Lead to taxi - fixed. AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed AI aircraft. Wingmans don't take off after the player from CVN deck - fixed. AI Kuznetsov. Player with wingmen are not given permission to take off - fixed. AI aircraft. Unable to ripple laser guided bombs on same target - fixed. AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed. AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now. Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed. Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values. Weapons. Kh-65 missile. Corrected flight params and autopilot. Weapons. AIM-9B (GAR-8) performance correction. Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed. ME. Tornado GR4 and IDS weapon stations overlap - corrected. ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored. ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed. AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed. Scripting. Added setSpeed and setAltitude to Controller class. Scripting. Coalition.getGroups returns dead ground groups - fixed. Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed. Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed. AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed. Weapons. MICA ER performance corrected. AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed. AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed. AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed. Weapons. Missile engine sound fix. Weapons. Added small craters for other surfaces for unexploded or fuzed bombs WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is under intensive development. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered: RAF 250 GP Mk V RAF 500 GP Mk V WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game. MP. Wingmen do not take off after the client in some cases - fixed. Cockpit shake in multiple modules - removed. Voice chat. Fixed changing to zero level of the master volume setting Fixed problem with not working human-AI radio communications for many aircraft WWII unit templates available for use in the Mission Editor again No sounds for CV Kuznetsov - Fixed Dust at night glows - fixed. Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed. MP. Crash when going into cockpit after mission change - fixed. Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed. Helicopters. Rotor wash effect over water adjusted. Restored the runway lighting. AI. AI Aircraft will not take off after the player - fixed. AGM-88. Missile will not be as accurate against a non radiating target. ME. Weather presets disappear if no cloud preset is selected - fixed. In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed. Weapons. Fixed a crash that occurs when a munition impacts certain map objects. All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking. Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed. DCS: F-16C Viper by Eagle Dynamics Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc. Added datalink SPI sharing. Added datalink Markpoint/Steerpoing sharing. Added datalink HARM Targeting System (HTS) target sharing. Added BDU-50LD, HD, and LGB series of training bombs. Added “LOCK” sound for ACM radar modes. Added Markpoint OFLY to all master modes. Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue. Added Wingman ground target indication as part of a shared datalink SPI. Fixed: ACM Slew Mode indication on the HMCS. Fixed: DTOS. Wrong TTG on HUD. DTOS - added WPN REL button's logic for target designation from HUD. Fixed: FCR A2A ghost cursor when you are in FCR A2G. Fixed: Missing slant range indication on HUD in A-G mode. Fixed: Runway start JDAM instantly aligns when gear is up. Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor. Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed. Fixed: SPI cue line does not clear undesignating target. Fixed: Target box remains in HUD on A2A target when switching to A2G. Fixed: DED Pre-Planned Bullseye Waypoint + his update. Fixed: MSL Tone Knob doesn’t adjust tone. Fixed: HARM post launch timer is paused when switching master mode to NAV. Fixed: HMCS angle limit for mark points. Fixed: Mark point behavior in CCIP / STRF and Area track. Fixed: Mark point on HMD and waypoint do not match. Fixed: Autopilot steering select behavior. Fixed: Manually promoting a target will make the contact blink out sometimes. Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost. Fixed: Internal fuel seems off balance, induces roll. Fixed: TEF's angle at airspeed >370K. Fixed: FCR OVRD and change master mode Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft DCS: F/A-18C Hornet by Eagle Dynamics Fixed: From cold start ATC takes two presses to engage. Fixed page 24 AGM-84 HARM -> HARPOON. Fixed: Lost Cue behavior - Should be based on missile parameters. Fixed: Unable to change data link channel. Fixed: 2xGBU-38 rack cannot be jettisoned. Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected. Fixed: Target doesn’t have valid data when it cannot be locked. Fixed: The requirements string in the Training is too short. Fixed: Spin recovery format AoA stuck at -23.5 deg. Fixed: In GMT mode, the target marker is outside the radar field of view. Fixed: AG radar symbology layering. Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol. Fixed: SEA Radar mode limited to 80 NM. Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error. Fixed: Multiple course lines on HSI. Fixed: Radar back sweep fill is violently bright. Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm Fixed: Concatenated RU text in Hornet SC missions DCS: F-5E Tiger II by Eagle Dynamics FIxed: remains controllable without ailerons - improved accounting for damage to the outer part of the wing Fixed: Damage on destroyed inner wing not spread to other wing sections. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to switch between pilot and RIO seat in Multiplayer. NEW: Complete overhaul of the Autopilot and subsystems: Autopilot remodeled according to real life systems and limitations. Added functional Ground Track submode (press AP ref button to engage). Improved autothrottle reliability and responsiveness. Removed artificial engagement restrictions. ATT Hold will return to within 60°bank and 30°pitch if exceeding limits. ALT Hold will disengage if exceeding 10lbs force on pitch axis. Future-proof modeling for greater FM flexibility. Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes). Tweaked TWS-A illumination weighting for more rapid movement towards launched targets. Fixed TID lower readout target items being incorrectly shown while navgrid is displayed. Fixed IMU, AHRS, and INS drifting under active pause. Removed radar altimeter error over water. Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!) Fixed Instant Action Missions Tacan for Case1 missions. Fixed Instant Action Missions cold start NTTR tanker not responding. Updated Normandy Case1 missions to use USS Forrestal. Updated Chinese Localization. Updated VF-33 Starfighters AB201 livery by Yae Sakura Added LoD models for various Forrestal vehicles, improving performance: MD3 Mule (Early) NS60 Big Forklift Fixed Multiplayer Seat Switching not working. Added new DCS FLIR mechanics. Autopilot: Improved heading hold. Fixed trim-lock when disengaging during CSS. Fixed trim-lock on spawn. Fixed AP engaged on ground start, resulting in trim-lock. Fixed AP not working with FFB. Fixed Maneuver Flaps not working outside of standard altimeter pressure. Fixed several issues with Iceman. Fixed typo on VDI labels for trim and brightness: VSDI->VDI. Fixed JESTER camera near clipping issue. Updated several IA Missions to the latest version. Updated CN localization. DCS: AJS-37 Viggen by Heatblur Simulations Shifted the RPM indicator resulting in more accurate indications. Adjusted drag in landing configuration to match irl performance more closely. Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights. Added new ISA deviation model. Fixed RPM indicator fluctuation. Fixed engine RPM oscillations at idle RPM both on ground and in flight. CK-37 now shows the weapon station status in TAKT mode. Fixed Radio PTT buttons not working properly. Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP. Replaced the old pitch and roll error model with a quaternion based model. Fixed Gyros not erecting in level flight. Fixed rearmed RB-75s to cause the EP13 sight to stop working. Fixed no response from Ground Crew. Fixed navigation coordinates updating with weight-on-nosewheel. Fixed a bug in TimeToBeginPullUp for the ARAK sight. Fixed AKAN pod under-/overshooting issues. Fixed mission sound for parking brake. Fixed and re-added not working training missions. Added new and replaced old Cold Start Instant Action Mission for Caucasus. Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals. RENSA cover toggles correctly when switched via key binding. ADI flags and fuel indicator should behave properly during failures. Fixed high pressure valve not functioning correctly. Fixed RWR indicator lights not being visible at night Lowered opacity of exterior canopy glass Fixed engine oscillations at ground idle below 0°C. DCS: AV-8B N/A by RAZBAM Simulations Fixed: TPOD: target coordinates update External Lights for AI DMT designation AG gun pipper too low Data slew not fixed for keyboard slew ODU bomb interval input Crash with Maverick launch Updated: STOL nozzle and flap drag adjustments to reduce the amount of deceleration ATHS F10 map target processing. FLIR video for all displays DCS: M-2000C by RAZBAM Simulations General Added : TPL/TPC test sequences Added : CP/PD information to all waypoints on a runway Added : CP/PD information to all LandingRefuelAr waypoints Added : waypoint kneeboard page Added : MIP data cartridge support (BETA) Added : Landing gear handle sound Added : Two RDI using the same frequency channels will interfere Updated : BAP100 cause more damage and rolling on craters should damage aircraft Updated : Loadout presets redone Updated : Wiping stick required before TP tests with cold hydraulics or test fails Updated : Bingo set to 1200 in airstart Updated : "TAF" VTB message now on when TAF active and flashes when signal lost Improved : Fully functional Police light Improved : More realistic amber alarm sound Improved : New special options menu presentation Improved : AP pitch trimming responsiveness Improved : AP SEL ALT capture (no more overshoot) Improved : RWR detection by other aircraft in scan mode Updated : MIP list refreshes during rearm Added DTC text file format for MIPs (BETA) Fixed MIP next/previous bind and mouse Updated : Auto decoy release only upon launch threat Disabled decoy release on the ground Disabled TPC/TPL test in flight VCM(RWR display) rework Improved : New vector display Improved : New realistic alarms Updated : New symbology for damaged serval sensors Updated : New symbology for DDM (X instead of bar) Added : New jammer symbol (box around threat) Added : New M symbol replacing cross when a TAF threat is nearby Added : New PCM symbol replaces cross when sabre is emitting in PCM Updated : Threat distance to center relative to lethal range AL/RWR rework Improved : Detection model is less accurate and more realistic for azimuth and range Updated : Contacts of same type and similar direction are seen as a single one Updated : Damage model blinding some angles with wing or tail damage Added : spirale program per threat type in the threat database Added : lethal range per threat type in the threat database SABRE/Jammer rework Added : Square mode (automatic low power jamming with radar priority) Added : PCM mode (automatic high power jamming with jammer priority) Added : PCM forced panic mode triggered by the previous hotas jammer bind DDM(MLWS) rework Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option Updated : Only one threat can be detected by side (sensor) SPIRALE/ECLAIR-M (decoys) rework Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts Updated : flare firing directions Fixed : Eclair pod external visibility Added : loaded decoy quantities in the kneeboard Added : automatic program selection (A selector position) Added : automatic dispense on threat detection (AU mode) Bugs Fixed : mirror not clickable in some cases Fixed : AI wingman lights Fixed : Canopy handle unfolded when hotstart Fixed : SVI CCM mode Fixed : AP Gong playing when selected altitude is below 1000ft Fixed : rearming setting the PCA to a wrong state in some cases Fixed : AP star HUD symbol inaccuracy Fixed : TAF intercept course not computed in some cases Fixed : an AP bug where adjusting course temporarily reverted roll angle DCS: SA-342 Gazelle by Polychop Simulations Fixed: Removed artifact left by old pilot models Fixed: Landing light showed duplicate Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider Fixed: Gazelle would not create death event when destroyed Fixed: Ministick option for camera was not working Fixed: IR seeker did not recognise certain targets (such as AH-64) Fixed: Asservi mode now working as intended Fixed: Functionality of VoiP Added: Implemented new FLIR shader Added: Overtorque warning tones Added: Option to remove doors on the Gazelle L Added: Option to attach dipole antenna (aesthetic) Added: New keybind names for VoIP Added: Ability to bind switching seats to controllers Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal Fixed: Remove doors option through ground crew now only available to the SA342L Fixed: Typo in Portuguese Community Livery DCS: MiG-19P by RAZBAM Simulations Fixed: External Lights for AI Fixed: Exterior lights switch functionality Updated: Power generator logic Updated: roll inertia rules Updated: R-3S launch limitations DCS: JF-17 Thunder by Deka Ironwork Simulations Added: support customized RWR symbol (see Doc\customerRWR_sample.lua) Added: more input bindings Fixed: wmd7 laser short lifetime issue Fixed: SMS loadout error after rearm Fixed: landing gear too fragile Fixed: training missions Updated: using new FLIR effect for pods Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch) Updated: ground effect pitching moment Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update). Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea) Fixed: should fix battery switch random malfunction issue in MP Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before. Fixed: LSS cannot detect laser spots in MP. DCS: MiG-21bis by Magnitude 3 LLC Canopy glass texture: removed some dirt Canopy position in multiplayer, synchronization Improved gears suspension - less oscillations on front wheel during hard braking Navigation: added more ground (RSBN/PRMG) stations for Syria map DCS: C-101 Aviojet by AvioDev Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07) C-101CC: R550 Magic 2 missile have got an unique lock tone sound C-101CC: Updated Sidewinder lock tone sound Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode. IR missiles are now functional again after in-game rearming. Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles. DCS: Black Shark by Eagle Dynamics DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed. Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected. Autostop procedure has no messages - fixed. Instant action anti ship mission syria. Ships spawned inside other ships - fixed. Added high speed vibration effect in the cockpit. DCS: Flaming Cliffs 3 by Eagle Dynamics A-10A. Broken mission A-10A: Syria cold start replaced with new one. F-15. Stick is not centered at the start - fixed. DCS: Mi-24P Hind by Eagle Dynamics Fixed: Rain drops seem oversized compared to other modules. Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear Fixed: Pedal trim does not work if FFB is enabled. DCS: UH-1H Huey by Belsimtek In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed. DCS: Yak-52 by Eagle Dynamics Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off Improved flight dynamics for more realistic inverted aerobatic maneuvers Encyclopedia entry is added DCS: FW 190A-8 Anton by Eagle Dynamics Canopy reflections reduced DCS: FW 190D-9 Dora by Eagle Dynamics Random engine failure while flying at cruise power levels is now fixed DCS: P-47D Thunderbolt by Eagle Dynamics Fixed trim controls achievable only in half of range with joystick input Default radio frequency is changed to 124 MHz DCS: P-51D Mustang by Eagle Dynamics Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick DCS: Mosquito FB Mk VI by Eagle Dynamics Added LODs Improvements to visualization of the propeller and the spinner Window needs to be open to talk to ground crew DCS: Spitfire Mk IX by Eagle Dynamics Cockpit needs to be open to talk to ground crew DCS: WWII Assets Pack by Eagle Dynamics Freya and Würzburg radars can’t detect targets - fixed. See here for setup. Bunkers have no firing sounds - fixed DCS: Combined Arms by Eagle Dynamics Fixed SAM interception range setting. Fixed - dispersed under fire for ground targets. Remove barrel blowing effect for soldiers with RPG. Fixed - Remove target for ground units on map F10. Fixed - Ground units can't move out the river. Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges. Added gun stabilization for M60A3 Fixed - Ground EWR does not indicate closing with target. Fixed - Destroyed ground units plays engine sound. Fixed - Boat motion on waves and rivers. Fixed - fire at point task for MLRS without a route Player controllable unit dynamics - adjusted. SPAA ZU-23-2 compass is inverted - fixed DCS: Supercarrier by Eagle Dynamics Multi player JBD remain up after launch Marshall stack works incorrect DCS: Marianas map by Eagle Dynamics Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures The map is prepared for use in FLIR mode Improvements to the visualization of map in the FLIR mode Fixed possibility to use kneeboard images on the map Fixed too dark shadows on the banyan tree DCS: Syria Map by Ugra Media The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes: Forward Operating Bases (FOB). Increased map eastward by 250 km to Deir ez-Zor airbase. Added a large section of the Euphrates River Valley in the eastern part of the map. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added an abandoned dirt airfield east of Sayqal Air Base. Tal Siman military base located north of the city of Raqqa was added. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Added scenes of oil facilities in ir ez-Zor area. Added waves at the shoreline. Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa This expansion was created with AH-64D operations against ISIS in mind. Campaigns P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives. Spitfire IX The Big Show Campaign by Reflected Simulations: Added Balloon Barrage over London. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Fixed the Air Sea Rescue so that the mission counts as success if you are rescued. Fixed bug with the light cone from the landing light Gunsight on the P-47-30 (early) model is updated for the external view DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Civilian traffic forced off in certain missions Added safeguard triggers to mission 12 due to the unreliability of the AI Mission 9 - relaxed the safeguard for potential mortar hits Typos corrected Instructions improved based on user feedback SEA Camo Yak-52 skin by Eight Ball added DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a random factor so that Hammer may be able to spot the wild card. Mission 9 - Sniper 4 is now also immortal to SAMs. Turned some trigger zones rectangular for more accurate triggers Mission 11: made sure SAMs don't fire at other flights. DCS: F-14A Fear the Bones от Reflected Simulations: Mission 12 - player was moved to cat 3 to match the new AI launch order. AI cat assignments reshuffled due to a recent AI launch bug. Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks. Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky: Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed A-10C Basic Flight Training Campaign by Maple Flag Missions BFT08 Emergencies Mission. Tweak Weather. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Mission 09. Fixed bug preventing from mission to continue during SA part. Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy. Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02. Fixed issue with mission not progressing after AAR. Mission 14. Set NVG as default loadout for the player. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on. Mission 3. Sinker-Submarine note added. Missions 6 and 8. Action of attacking Bandits adjusted. Mission 6 voice conflict fixed. Mission 9 420 initial orbit fixed Mission 10 420 does not attack Helos fixed. DCS: F/A-18C Rising Squall Campaign by INVERTED Fixed AAR animation for M02 and M08. In M05, when the player miss the target by use UGB, Aegis-4 will make up for it. Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign. DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633 Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on. Mission 4. Stop road vehicle fail added. Mission 5. Typo corrected and WP1 zone adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven Mission 5-2. Problem with convoy at the end of the mission solved Mission 7. A-10 AI is doing their job now. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims M12 - Fixed bug where Davy fails to stop attacking targets near mission end. M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. 12 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 27, 2022 ED Team Share Posted May 27, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.14.24228/ Today's planned stable patch. Introduced new campaigns: DCS: F-14B Operation Sandworm Campaign by Sandman Simulations DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations DCS World Added technicals (armed pickup trucks): Scouts with mounted DSHK 12.7mm or KORD 12.7mm MLRS with BRM-1 80mm Rocket Air defense with mounted ZU-23 Improved voice chat fixed lowering sound volume in other programs when using the radio removed connection between microphone controls inside the game and Windows AGM-88. Corrected HARM LOFT behavior when the target is terrain masked. BDU-33. Corrected warhead parameters, less smoke. Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors. AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed. AI aircraft. AI salvo placement discrepancies - corrected. SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later. SSE.Fixed “Unit.getByName”. Fixed some CTDs. Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed. Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment. Weapons. Restored the lost of WGr21 fuse timing. Weapons. AGM-84D does not hit target in R/BL mode - fixed. Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed. AI aircraft. AI Wingman crashes during approach - fixed. VR. Blue VR cross is persistent and does not fade when not in use - fixed. ME. Updated templates.lua file with NASAMS and WW2 units. AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed. Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”. MP. Added server option to hide multiplayer scoreboard (advanced server options) MP: Added Coalition password option to dedicated server & Web GUI. MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered. Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens. AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored. LD-10. change to scheme used by AGM-88 YJ-12. change to ramjet scheme C802AK. adjust seeker params (try to fix some issues) IR view. No smoke in TGP by some conditions - fixed. Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed. Added shadows from secondary light sources at night. Warbirds. AI bots’ behavior during climb to altitude is improved Triggers. Added a trigger and scripting function to display a message to a selected unit. Triggers. Added a trigger and scripting function to sound to a selected unit. Removed: PPI for HQ7 LN JTAC cant work with AV-8B AGM-65L (E2/L) - fixed. Fixed some crashes. Crash if AV-8B takes off from 071 Crash if player enters HQ7 STR PPI view Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission. Aircraft AI. AI Wingmen do not use BVR missiles - fixed. Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile. Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked. Beyond Visual Range (BVR) Combat AI Improvements: Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update. Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting. Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode. AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high. AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed. Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry. AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down. Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions. AI will randomly use the direction of offsets (cranks) and notches. Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar. Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy. AI aircraft. Decreased ground impact probability into hard manoeuvring. Su-34. KMGU-2 racks restored. Graphics. MSAA x4 breaks secondary shadows - fixed. Fixed crash during request if JTAC will be destroyed. Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed. Aircraft AI. Switch Waypoint Issue - fixed. Fixed: crash on death of a unit during embarkment procedure. DCS: F/A-18C Hornet by Eagle Dynamics For Supercarrier CVN -71/72/73/75 Addition of the Automatic Carrier Landing System, ACLS. Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier. Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions. For free (without Supercarrier module) CVN-74 Stennis: Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications. It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call. The free CVN-74 John C. Stennis procedure is as follows: Call inbound from ATC radio menu. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC. Additional ME payload presets. Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle. Fixed: SA page was not showing ID of contacts known to MIDS tracks. Fixed: LTWS unboxed remove all datalink contact in FCR. Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode. Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½. Fixed: Autopilot disconnect Caution not implemented. Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting. Fixed:AG radar image not showing units on ground. Fixed: Ghost contact in TWS. Fixed: Slant range. Fixed: Offset point MAG/TRUE issue. Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor. Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset. Fixed: HSI / SA differences in orientation of offset symbology. Fixed: AGR flashes when re-entering the RDR ATTK page. Fixed: Target ID's on SA - AZ/EL. Fixed: LTD/R Special for joystick not working on inputs. Fixed: SLAM-ER data link13 with unlimited ammo guidance issues. Fixed: Using ft for elevation data always rounds down the number. Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works. Fixed: When using JSOW GUN is blank on DDI but can still be pressed. Fixed: Check North up behavior when using ADF. Fixed: Bullseye Coordinates Preload. Fixed: HMD J-109 Overlap PP symbology. Fixed crashes/freezes in avionics. Added ACLS Missing 10 SEC cue. Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel. Added ACL T/C available with simple carrier. Fixed: CMD CNT doesn't appear after coupling. Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38. Fixed: JDAM TOO / PP behaviour when using QTY. Added Maverick, Viper and Iceman liveries. DCS: F-16C Viper by Eagle Dynamics Fixed crashes in avionics and weapons. Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163 Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms Improved TIME DED page Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25 Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230 Fixed: DED STPT TOS can now be edited. Fixed: Ghost targets on Datalink. Fixed: Locked target box moves if modes switched. Fixed: TMS Left to interrogate target in dog fight mode drops lock. Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE. Fixed: Bugging target in RWS then switching to TWS loses bug. Fixed: White cross on HSD when using AG mode is missing. Fixed: HARM EOM and targeting. Fixed: HTS Not showing emitter in correct location when locked. Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates. Fixed: Radio preset frequencies off by 01. Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page. Fixed: HTS not functioning after rearm. Fixed:FCR tracks and IFF. Improvement HUD Windows Range. Fixed: Ghost targets on Datalink. Fixed crashes/freezes in avionics. Fixed: Dynamic launch for Maverick zone no longer shown in HUD. Fixed: Time To Go timer on TGP not showing after weapon release. Fixed: Incorrect information on HUD with HTS. Fixed: Dropping PDLT lock doesn't remove TTL on HUD. Fixed: CTD when setting unaffected code for the HARM tables. DCS: AH-64D by Eagle Dynamics Fixed crashes/freezes in avionics, weapons and multi-crew. Improved SCAS. Initial work on Velocity Hold submode. Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.) Added trigger guard as option. See in AH-64D Special Tab in Options. Added air targets tracking restriction for AI. Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR. Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George. Fixed: Multi Crew - TADS flickering. Fixed: Multi Crew - Master Arm state. Fixed:Cold Start Caution Message Errors. Fixed: Rotor damage shake effect continues after rotor has stopped. Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel. Fixed: Livery files are .tga instead of .dds. Fixed: Master Arm state isn't synchronized after auto switching to SAFE. Fixed: Attitude Hold Exit Tone (shorter). Fixed: Errors in WCA and DMS pages desync between PLT and CPG. Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero. Fixed: Incorrect Training Mission 3 Voice Over. Fixed: EGT showing incorrectly on the IHADSS. Fixed: Take off while refueling allows infinite fuel. Fixed: FLT SET ALT does not accept altitude values above 1428ft. Fixed: Request Removal of outer fuel tanks hangs program. Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments. Fixed: ACQ source behavior. Fixed: NVG Goggles do not save brightness settings. Fixed: Wind Direction/Velocity Status Window updating incorrectly. Fixed: Headtracker symbol on the HDU was aligned too high. Fixed: Kneeboard flares option can not be changed on a moving ship. Fixed: TSD Map orientation settings. Fixed: Rotor sound glitch. Fixed: RTS rocker does not function once preset is selected. Fixed: George AI as CP/G Hellfire accuracy issues. Fixed: Unable to set RADAR ALT on FLT page. Fixed: Engine fire test audio - Aft deck fire does not repeat. Fixed: RWR calls 'SA-15' instead of F-15. Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level. Fixed: Greek livery description.lua. Fixed: TSD orientation affects the TSD's ASE footprint display. Fixed: Hover bob up box size was too small. Fixed: in Sight Status Field Indication. Fixed: EUFD: Fuel Indication Error. Fixed: The limits of the attitude indicator should be +-90 degrees. Fixed: RADALT not defaulting to "ON" if Cold Start is used. Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page. Fixed: MPD brightness set before APU start does not dim the MPD. Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list. Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock. Improved Velocity Attitude ude Hold mode (between 6 and 40 kts). Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts). Fixed crashes/freezes in avionics. Fixed: Incorrect "Track Air Targets" translation in RU. Fixed: EUFD brightness set before battery is turned on does not dim the EUFD. Fixed: Desync after CPG left and join again to the slot. Fixed: HAD Range Field Messages desync. Fixed: HAD Weapon Inhibit Status Field Messages desync. Fixed: Synchronisation of CPG's TSD map type and viewing range. Fixed: Synchronisation of CPG's TSD map type. Fixed: Synchronisation of CPG's RKT inventory choice. Fixed: Cold start - gun buried in concrete. Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program. DCS: Supercarrier by Eagle Dynamics Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP) Improve sparks effect from hook during landing. (WIP) Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed. Fixed: AIRBOSS and Crewman glowing at night. Deck markings not visible in editor. DCS: Mi-24P Hind by Eagle Dynamics KM-2 system fix and addition of Petrovich AI work with it. More main model LODs were added Added keybinds for radios Resolved several keybinds collisions Added new CPG input commands for weapons selector SPUU-52 and AP panels keybinds added Fixed. Hydro Lock collective brake mode does not work Fixed. AP stabilization button animation getting stuck Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator Fixed. Rockets Side Selection Issue Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch). Fixed. Pilot-Operator not dying Fixed. Tooltips match with commands for "Greben. PU-38" Added: Anti-torque pedals trim options Can choose between: Instant Trim (does not read input for 0.5 sec. after trim button is pressed) Central Position Trimmer Mode (does not read input until physical pedals axis returned to center) Added: Anti-torque pedals automatic microswitch options. Can choose between: Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position) Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving) Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual) Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience): Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default) Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default) Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them) Fixed: Map lighting switch is in wrong position when mission is start at night Fixed: PU-38. Latitude knob does not change value when adjusted slowly Fixed: Pilot-Operator's button for warning lights test does not work Fixed: HUD reticle, textures distortion on the edges Fixed: SPO-10 red highlight for "NO SOUND" warning does not work Fixed: Full aft cyclic limits left rudder authority DCS: A-10C by Eagle Dynamics Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed Fixed transparent nose RWR antennas and ladder bay textures DCS: P-47D Thunderbolt by Eagle Dynamics Tail damage fixed - the whole tail unit isn’t drop with any destroyed element. The pilot is visible from distance. Fixed issue with the texture on the Left Intercooler. Fixed compass backlight isn’t controlled by switch DCS: Mosquito FB VI by Eagle Dynamics Gunsight glass is fixed Added two Mosquito RP-3 practice missions DCS: P-51 Mustang by Eagle Dynamics Fixed non transparent bullet holes Fixes to visual damage Fixed - with the gear up the Tail wheel is visible on far LOD Magnetos are mixed up in the damage model - fixes Fixed: duplicated with the mission restarting hotkey input. DCS: FW 190A-8 Anton by Eagle Dynamics Starter switch animation is fixed. Bombs don’t drop when reloaded with Unlimited ammo - fixed WGr21 fuse timing defaulted to A2A instead of A2G DCS: FW 190D-9 Dora by Eagle Dynamics Starter switch animation is fixed. Compass bezel is not clickable with mouse - fixed Fixed axis controls for radiator flaps WGr21 fuse timing defaulted to A2A instead of A2G DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Visual fixes to the 3D model Fixed tail damage Fixed issues with Flap damage Fixed wrong exhaust flare shield Fixed muzzle flash visual artifacts Fixed damage area shown transparent squares on some LODs Fixed refueling with MW-50 causes refueling loop Oil pressure starts to drop once about 30% of oil reservoir is empty DCS: Combined Arms by Eagle Dynamics Added damage penalties for player controlled vehicles in Combined Arms. Added combat state view Buk SR for ENC. Added the ability to turn ON/OFF the vehicle engine (LCtrl + E). Added a checkbox for automatic start engine under Special Options for Combined Arms Fixed: MG for Leopard 2A4 on isometric view. Fixed: Flag animation for La Combattante 2. Fixed: Client engine sound in multiplayer for ground units. Fixed: ALERT on hit manpads. Fixed: Camera shake after destroying player controlled CA. Fixed: Player can drive units after a critical hit. Adjusted damage to infantry and added chance of a critical hit on an infantryman. Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map. DCS: Spitfire by Eagle Dynamics Misplaced static Spitfire in The Channel cold start instant action mission DCS F-5E Tiger II by Belsimtek Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed. Flaming Cliffs by Eagle Dynamics 'Receive Mode' feature does not work - fixed partially. DCS: WWII Assets Pack by Eagle Dynamics Added MG for M4 Sherman Ju-88 AI bug fixes Fixed LOD models Fixed - tail wheel turning animation exaggerated Visual fixes to landing gear animations DCS: JF-17 by Deka Ironwork Simulations Fixed: bugs in AG radar modes and displays Should directly enter target tracking mode from target indication mode after lock, no intermediate state Remove redundant elements in target tracking display Behaviors of snowplow and slave modes Should not enter AGR when silent Fixed: LD-10 launch issue and abnormal behavior after launch Fixed: bomb release sequence not match SMS selection Fixed: rocket cannot be launched after changing the program wpn to rocket Fixed: ghost SPI when toggle radar stby Fixed: SPI logic switching between sensors Fixed: HUD CCRP line display bug Fixed: incorrect target bearing digits on HUD Fixed: radar AGR off didn’t affect CCIP accuracy Added: TDC filter for more accurate movement Adjust: AA gun LCOS/SSLC param, should be more accurate now Fixed: abnormal behaviours of LD10 Fixed: BRM-1 CCIP indicator Fixed: BRM-1 in range notification Fixed: bugs in SPI logic Fixed: gear damage and repair Fixed: surge detection caused by missile Fixed: ATT hold Added: fuel leak if fuselage or wings broken Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread) Removed: “laser designator on/off” input binding DCS: AV-8B N/A by RAZBAM Simulations Updated: TPOD transitions Added: Special Option: Export MPCD on mission start Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target. Fixed: Steerpoint elevation is automatically updated when entering coordinates Fixed MPCD Day/Night Switch keybind inverted and not working Fixed: Formation Lights remain ON when in NORM or NVG DCS: M-2000C by RAZBAM Simulations Fixed: AP ALT Hold fails to reconnect when releasing AP override Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information) Fixed: Thumbwheels do not cycle from 0 to 9 with LMB Fixed: FBW test passes if stick wiped after it failed Fixed: UAE Livery missing MipMaps Added : Absolute BAD coordinate input in DTC format Added : FPS-117 EWR radar to TAF sources Updated: smoke helps finding IP in CCRP-IP quick mission Fixed : PCM incitation staying after SABRE is switched off DCS: F-14 Tomcat by Heatblur Simulations Improved AP HDG HOLD. Fixed GT HOLD to return both modes to ATT hold with single mode disengagement. Fixed Autothrottle not able to be disengaged. Fixed AP NaN values freezing the hydraulics system causing a crash. Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT). Disregard MSL mode switch in ACM mode. Give flood mode priority over STT for AIM-7 tracking. Fixed flood mode not activated in BRSIT prior to launching first AIM-7. Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks. Fixed rare crashes/freezes caused by the animation system. Improved switching out of Iceman. Improved Iceman behavior on flying to point. Fixed Iceman refusing to perform a right hand orbit. Iceman’s throttle won’t damage flaps anymore. Iceman can now use speedbrake to slow down. Bingo fuel level can now be adjusted with power off. Updated VF-211 Fighting Checkmates 100 livery. Updated CN localization messages.mo. Fixed gear door using livery texture from the opposite side. Fixed several small export issues on F-14A and -B exterior models Complete ACLS overhaul: ACLS will engage correctly within parameters now and fly a stable approach. Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier. Glideslope has been adjusted from 3° to 3.5°. Fixed VDI Caution Lights for ACLS. Improved Autothrottle. Fixed Authothrottle not disengaging with weight on wheels. Synchronised disengagement in GT+ALT hold. Fixed a small error in pitch dampening. Fixed DLC not disengaging at MIL power with weight on wheels. Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat). Fixed ICLS point of origin for the Forrestal. Adjusted runway azimuth for the Forrestal. Forrestal: fixed taking damage when planes land on the deck. Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile. Fixed Jester tuning bad radio frequency during carrier cold start. New SetCommand for Jester: arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode. example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”. Added LANTIRN external draw arguments for Mission Creators: The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor: LANTIRN_HeadX = 1023, LANTIRN_HeadY = 1024, LANTIRN_HeadZ = 1025. Fixed pilot being able to disarm the RIO’s ejection seat. AIM-54A now has a white default texture and uses a texture separate from the AIM-54C. Fixed texture seam running along top of AIM-54C. Added additional mesh detail to the gun tube. Re-textured gun tube internals. Improved modelling of TCS camera model. Retextured TCS pod internals. Improved TCS glass for a more accurate, coated look. Increased reflectivity of HUD lens in exterior view. Lower sidewinder station (shoulder) pylon extension texture added. Lower sidewinder station launcher now properly represents a LAU-7. Added textures to lower sidewinder station LAU-7. Added texture for lower shoulder sidewinder station. Fixed tacan presets for IA Case 3 missions and added Case3 briefing image. Changed Normandy IA Case 3 missions to use CV-59 Forrestal. Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger. Fixed INS mode switch bindings not being functional. Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings. Added “_(name)” for default.lua in mods/inputs. Added new bindable inputs for the pilot: Pilot Oxygen Toggle Emergency Wing Sweep Handle Cover Toggle Emergency Wing Sweep Handle Pull Emergency Wing Sweep Handle Push Emergency Wing Sweep Handle Pulled else Pushed Emergency Wing Sweep Handle Pushed else Pulled Emergency Wing Sweep Handle Pushed/ Pulled toggle Eng/Probe Anti Ice Toggle Asymmetric Thrust Limiter Cover Toggle Asymmetric Thrust Limiter Toggle Hydraulic Transfer Pump Switch Toggle Hydraulic Transfer Pump Switch Cover Toggle Fuel Feed Cover Toggle Fuel Feed Toggle VDI Screen Brightness Knob Inc VDI Screen Brightness Knob Dec VDI Screen Contrast Inc VDI Screen Contrast Dec VDI Trim Inc VDI Trim Dec HUD Brightness Knob Inc HUD Brightness Knob Dec HUD Trim Inc HUD Trim Dec HUD Filter Toggle HUD Filter pulled else pushed HSD Brightness Knob Inc HSD Brightness Knob Dec Antiskid & Spoiler BK - Toggle Emergency Wing Sweep Handle move Fwd Emergency Wing Sweep Handle move Aft BINGO Fuel Level Knob Inc BINGO Fuel Level Knob Dec Radar Altimeter Control Knob + Radar Altimeter Control Knob - Radar Altimeter Test Master Test Selector CW Master Test Selector CCW Master Test Selector: OFF Master Test Selector: LTS Master Test Selector: FIRE DET/EXT Master Test Selector: INST Master Test Selector: OBC Master Test Selector: EMERG GEN Master Test Selector: WG SWP Master Test Selector: FLTGR DW Master Test Selector: FLTGR UP Master Test Selector: D/L RAD Master Test Selector: STICK SW Master Test Selector PULLED else PUSHED Master Test Selector push/pull toggle HSD Test Button Added new bindable axes for the pilot: HSD Brightness HSD Selected Heading HSD Selected Course ICS Volume Pilot Sidewinder Volume ALR-67 Volume VHF/UHF ARC-182 Volume Pilot HUD Brightness HUD Trim VDI Screen Brightness VDI Screen Contrast VDI Trim TACAN Volume Maneuver flaps (unrealistic but wanted by some) Emergency Wing Sweep Added new bindable inputs for the RIO: ATTK mode CW ATTK mode CCW Elec Fuse CW Elec Fuse CCW Elec Fuse: Safe Elec Fuse: VT Elec Fuse: INST Elec Fuse: DLY1 Elec Fuse: DLY2 Missile Speed Gate CW Missile Speed Gate CCW TID Mode CW TID Mode CCW TID range + TID range - Added new bindable axes for the RIO: ICS Volume RIO AN/ALR-67 Volume VHF/UHF ARC-182 Volume RIO TACAN Volume Added Rogue Nation and Top Gun 114 HB Weather V2 liveries DCS: AJS-37 Viggen by Heatblur Simulations Reduced the ADI gyro allowed error angle for startup to ~0.02 deg. Fixed corrupted brakes logic on release and adjusted parking brake logic. Fixed broken glass normals on cockpit gauge. Fixed EP13 brightness knobs being sunk into the panel. Fixed corrupted mesh on left panel housing near EP-13 brightness knobs. Re-added missing brightness control labels. Yellow ADI bars are now in front of the "wings". Optimized shape of some minor cockpit elements due to broken modifier set. ixed jamming not functioning properly in multiplayer. Fixed CTD with >92 data cartridges in DCS_AJS37 folder. Master volume knob now changes sidewinder tone volume. Removed the mobile-ground-crew relocation from the kneeboard. Fixed kneeboard selection of ground crew RB04 right group target. Mirrors can now be toggled by clicking them. Fixed errant polygons in the speed indicator gauge. Added rotation to the altimeter knob. Added 60° and 90° markers to the ADI. Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected. Fixed Bx6 not being able to move. Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target. Fixed RB-15F not descending at the Bx6 waypoint. Fixed Grans Lines (ingress lines) showing by default. Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries. Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'. DCS: SA-342 Gazelle by Polychop Simulations Added: First iteration of rewritten code for multicrew. (work in progress) Added: Rocket launcher on SA-342L is now selectable/removable. Added: New rocket types for Telson 8 launcher: Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL Fixed: Double keybindings. Fixed: VCB normal / IR button was moving VCB selector as well. Fixed: Possible crashing due to RWR logic. Fixed: In multicrew, the pilot did not have rudder authority in auto hover. Fixed: Community liveries were not working. Fixed crash on RWR system when launched missile SAM destroyed. Fixed: When in asservi mode the camera jumped in the external animation. Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds. Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86 Corrected messages of some persones. Improved the routes of AIs. F-15C The Georgian War Сampaign by Baltic Dragon: M1 : Russian fighters will now properly trigger voiceovers after launch M8: Adjusted Sabre's formation to reduce chance of AI collision M1-M16: Enabled datalink for AWACS (by request for A/C swappers) M-2000C Red Flag Campaign by Baltic Dragon: M5: fixed issue with wingman not taxiing behind the player. M6 and M7: fixed issue where mission would not progress after flights get on station. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets. Mission 10: Removed wrong parking spot information from the kneeboard. Fixed the name for A-10C liveries, so campaigns skins should now work automatically. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: M3: mission complete" message will now display properly M10: option to kiss of wingmen much earlier (30NM from the boat) M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit. M13: Updated scoring (previously it was impossible to get more than 80 points) Added ACLS / Link 4 in mission 04, 08, 10, 11, 13. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Mission 2: redesigned some trigger zones to accommodate for AI changes. Mission 8: moved ground soldiers a bit further from the player. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Fixed campaign progress with Event 4 mission. DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo Trigger zone update AI skill level update Victory conditions DCS: AV-8B Hormuz Freedom Campaign by SorelRo Tanker speed update Trigger zones update Briefing updates Victory condition modified DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Trigger zones update Active runways Victory conditions AI units logic DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon Mission 1: updated loadout for player's wingman. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Mission 10: Attack Helos adjusted to ensure 420 kills them in time. 9 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 4, 2022 ED Team Share Posted August 4, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.16.28157/ Introducing DCS: Mirage F-1 by Aerges and DCS: South Atlantic map by RAZBAM Introducing three new campaigns: DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon DCS: MAD JF-17 Thunder Campaign by Stone Sky DCS: Spitfire Beware! Beware! Campaign by Reflected Sims DCS World Added: Type-59 Medium Tank. Fixed: JF-17 AI radar emission/detection range. Voice chat: Fixed. Radio window updated each time when additional client enter or exit the cockpit Added. When user switches to the Radio mode it become inactive in Rooms Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit CVN-74 Stennis - the 3D model is updated. Crash when AV-8B tries to take off from Type 071 Amphibious - fixed. Changed description of F4 view to 'F4 Camera mounted on airframe. AI aircraft. MiG-29 can't attack unarmed helicopters - fixed. AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem. FARP not changing colour or coalition on F10 map when captured - fixed Campaigns. Briefing Images With Same Name: View Not Updated - fixed AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed AI aircraft. Incorrect AI behaviour after parking in some cases - fixed AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow) Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should. Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing. Rocking when shooting adjustment for all ground units. Recoil coef decreased. AI ground. Missing sound for some ground units - fixed Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI. Fixed restrict target for AA MG Ground AI. Ground AI. Adjustment of weapon accuracy for AI Infantry. Added pickups in historical mode. Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy. Fixed: Arleigh Burke firing too many missiles at incoming ASM. AA missiles. Corrected target tracking extrapolation. ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu. MP. Unit burned (before explosion) different time for different clients - fixed F10. Naval unit group name not displayed in F-10 view - fixed Sound. Fixed glitches on switching F5 cameras. Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS. AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed ME. In the ME will be automatically set the date and time of current entering to ME. Weapons. AIM-120 Battery life increased to 100 seconds. Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets. Added: separated CM802AKG loadout for JF-17 AI Added: Type-59 sound and FLIR texture Added: 052b, 052c, 054a FLIR texture Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul Fixed: 093 wake visual effect Campaigns panel. Added popup hint with list of required modules for campaign. Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator AI Helicopters. AH-1W New Sounds and Sounder AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound AI aircraft can't follow through manoeuvres - fixed AI aircraft perform strange vertical oscillation after switch waypoint command - fixed Ground AI can get stuck in light forest - Fixed. Customized profiles 'Multipurpose UFC' added to A-10C (CII), F-5E, F-16C, F/A-18C, P-51D input. ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings. Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others. AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar. Weapons. R550 Magic 2 is now visible again for the C-101CC. Theme. Added wallpaper, logo, and music for the China Asset Pack. Added saving and restoring of the 2D Radio panel position. AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed. AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle. ME. The name value of the draw shape will be required to be unique. Same names are forbidden now. AI aircraft. Mosquitoes can attack ships with rockets. AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used. AI aircraft. Illumination rockets M257 delivery to high and short - fixed. ME. Trigger zone can't be selected under unit - fixed. Weapons. Corrected AH-64D weapon weights. Weapons. RP-3. MP. Trajectory desync - fixed. Weapons. Harpoon search range logic was fixed. AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed. AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed. Voice chat. The “Default” can be chosen as a hardware item. WWII. Fix to the B-17 Javelin formation. WWII. Fix to broken LOD of ships. ME. Fixed a bug that lead to additional weapon weight without weapons. AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode. AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile. Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params Fixed: CM-802AKG control area bugs Fixed: CM-802AKG random cruise after losing signal when in MITL mode Added: when CM-802AKG approaches control area boundary, image quality reduced Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks) DCS: F/A-18C Hornet by Eagle Dynamics New FLIR implementation fixes and adjustments. Added AIM-7P Sparrow air-to-air radar-guided missile. Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands. Fixed: Incorrect laser spot position. Fixed: AG radar mode TDC cursor lost after AA lock. Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted. Fixed: Bullseye TRUE heading. Fixed: DL13 menu behaviour without weapons. Fixed: Unable to create offset for markpoint / OAP. Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation. Fixed: Instant action - Persian gulf - Missile City briefing is for F-16. Added ADM-141A. https://youtu.be/4_AjGjEF2-g Fixed: offset behaviour - switching SOI resets refined point if not designated Fixed: AZ/EL page and SA page Altitude differences Update RU texts and fix typos in Hornet Lessons (1-20) TGP jitters at max zoom - fixed Added: Gun sparks. Adjusted: Detection and lock radar range. Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates. Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft. Fixed: TWS generates all track info with single sweep. Fixed: Elevation value changes on waypoint when undesignating. Fixed: Cannot detect helicopters in ACM mode. Fixed: HMD: incorrect weapon sometimes is displayed. Fixed: AACQ behaviour. Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region. Fixed: AG RADAR image glitch if the TDC is used without undesignating first. Fixed: Scan RAID does not maintain trackfiles when ageing set to 2. Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET. Fixed: Undesignate Switch behaviour in TWS SCAN RAID. Fixed: Able to cage VV in AG mode in AUTO Bug. Fixed: AG radar sticks in AGR mode when undesignating. Fixed: MFD AGR image twitches when VSync is disabled. Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data. Fixed: TALD dual Rack Jettison behaviour. Fixed: Undesignate button does not exit flood mode. DCS: F-16C Viper by Eagle Dynamics New FLIR implementation fixes and adjustments Added Cruise (CRUS) DED Page. Added GBU-24A/B Paveway III LGB. Add default loadouts with GBU-24A/B to ME. Added HAD Expand (EXP) function. Added HSD Expand and Zoom Function. Added Digital FLCS (W.I.P). Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology. Additional ME preset loadouts. Fixed: CTD when setting unaffected code for the HARM tables. Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error. Adjust payload drag indexes. Fixed: Radar elevation becomes stuck. Fixed: GBU-10/12/24 multiplayer desync issues. Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged. Fixed: Pitch oscillation at low fuel states. Fixed: Instant transition between cruise gains and take-off & landing gains. Fixed: Incorrect VIP and VRP behaviour. Fixed: TLL line does not point directly to the target outside the HUD. Fixed: Destination page - grid is two characters but allows for 3. Fixed: TWCS throttle - Problem with deadzone. Fixed: HTS don't switch HARM to prev submode after undesignate. Fixed: CCRP Mode - Able to drop bombs well after initial drop. Fixed: AO1 and AO2 slewed is offset from start location. Fixed: SPI on HSD is only visible when TGP or FCR are SOI. Added Manual (MAN) bombing mode. Added FIX DED Page Fixed: Unknown ('U') HTS label on WPN page for some threats Fixed: Users report PDLT cycle stops working after a while Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS Fixed: TGP CZ logic is broken if OA is selected Fixed: TMS Aft on HSD PDLT logic is not correct Fixed: TTI missing from TGP for GBU Fixed: Maverick Scale remains on HUD Fixed: Check stability when airspeed at 300kts in aar gains Fixed: Backflips after deep stall recovery with using MPO Added Airshow smoke. Added JFS Door animations. Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background). Adjusted ACAL DED page. Added HSD Threat Ring Color Change. Will become red when threat is within the ring. Added ability for FCR AG range changing, system automatically go in MAN Fixed Possible crash in avionics when using IAM. Fixed: SPI on HUD does not follow moving target in point track on TGP. Fixed: AG Radar and TGP do not always align when using TGT. Fixed: HSD Cursor Zero (CZ) Function. Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references. Adjusted Radar look down effect to make it less severe. It now matches references. Adjusted radar sensitivity to look-down clutter notch at close range. Check stability when airspeed at 340kts + in AAR gains. Fixed: Offset Aim Point (OAP) correction. Fixed: TGP goes to the side when switching slaved waypoints. Fixed: DED HUD Repeater Hot start issue. Fixed: Wing Tanks moved backward. Fixed: Possible to start JFS2 with no fuel. Fixed: HARM - Can power on HARM after all missiles fired. Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS. Fixed: Text overlays Bullseye symbol in A/G Radar. Fixed: CBU-97 CCIP release cue. Fixed: A/G radar - target point changes position when changing scan width. Fixed: MARK indication failed. Fixed: TMS UP not working in AG RADAR SEA mode. Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled. Adjusted: AG radar range in Exp/DBS1/DBS2. Fixed: ICP dobber switch can be used as a 8 way switch position. Fixed: Unable to set a bullseye higher than steerpoint 25. Fixed: Home plate can be set independently from steerpoint. Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2. Fixed: CRUS Page BINGO endurance at bingo. Fixed: AGR Manual scale after lock. Fixed: With Maverick selected angle data is not shown in HUD. Fixed: HARM not firing after ground jettison and rearm. Fixed: FCR Slaved to HMCS gimbal limit. Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS). Fixed: EXP Zoom in HSD with CPL. Fixed: HSD - missing route lines in EXP2 center mode. Fixed: FUEL test numbers on dial instantly show 6000. Fixed: HUD DED comm symbology should highlight when transmitting. Adjusted: FCLS gun trigger gain. Fixed crash in avionics. Fixed: The AoA bracket is bouncing around while taxiing under 60kts. Fixed: Flight path marker and pitch ladder bounce during taxi. Fixed: Bombing Mode HOTAS selection error. Fixed: Selective jettison behaviour in dogfight or AAM mode. DCS: AH-64D by Eagle Dynamics Added Hellfire RIPL Mode. Added key in battery switch. VKB input for pilot and operator. Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing. Added B to the controls indicator for the parking brake. Improved threat updates on ASE and TSD pages. Fixed: TADS: Incorrect Target or Waypoint Stored Indication. Fixed: ASE Desync in multicrew. Fixed: Diamond symbology on IHADS in VR moves with head. Fixed: Incorrect network synchronisation of Weapon Action Switch. Fixed: Central Position Trimmer Mode implementation. Fixed: Return from ENG WVN Page Error. Fixed: Laser Range Finding Errors. Fixed: Inverted text is barely visible on screens. Fixed: ADF beacons page presets hardcoded to Caucasus. Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs. Fixed:External model TEDAC handles misaligned. Fixed: Wiper park should be spring loaded to off. Fixed: Squelch switches should spring load to centre. Fixed:Door handle latch animation wrong. Fixed: Instant action Tbilisi guard radio frequencies. Fixed: TSD should not automatically assign point type based on IDENT. Fixed: Dashed LOS cross starts too high. Fixed:Delay on missile warning sound. Fixed: Wind direction on TSD reporting wrong. Fixed: Fire test repeats each warning. Fixed: Missing Cyclic Arrows in both front and rear cockpits. Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts. Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada. Fixed: LRFD first detent sets range 9999. Fixed: Check ability to rearm with weapon station missing. Fixed: Bezel Option Barrier Error. Fixed: FLT Page - Delay Error When Changing Units. Added Target State Estimator (TSE). Added Altitude Hold mode. Added dashboard covers (sunvisors) animation Main rotor VRS state implementation (W.I.P) Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages Improved : SCAS behavior. LMC Control. When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages. The Torque readout in the HDU symbology should become boxed at 98% The NVS Sensor Select switch should only be functional in NORM or FIXED mode After blanking above 200 feet, the radar altimeter tape should come back on 180 feet Cued LOS Dot should always be displayed FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone The grayscale image currently displays an opaque white overlay MPD in MONO mode overrides color of the symbology or white video underlay Video underlay showing TADS should also show the TADS LOS crosshairs With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot Flight symbology on an MPD VID page uses some colored elements similar to the FLT page When the TDU PNV button is selected "OWNER CUE" should not be displayed Fixed: Laser rangefinder desync Fixed: Radios allow invalid frequencies to be entered. Fixed: TADS range value is incorrect if exceeds maximum range Fixed: LASE # TRGT LOAL message error Fixed: Rapid LRFD operations produce issue Fixed: TADS STOW - LMC ERROR Fixed: WPN -> ASE -> unASE = TSD, should be WPN George as CP/G Target Identification System. Please see. Rocket avionics adjustments. Fixed: Potential of APU not starting on cold start. Fixed: MP. Engines stop for CP/G. Fixed: MP. Laser rangefinder desync. Fixed: LMC incorrect behaviour when measuring range. Fixed: LMC could cause strange TADS behaviour. Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS. Fixed: TADS image desync after C/PG using gun. Fixed::Previous radio frequency not stored. Fixed: Radio presets set in ME are ignored for all radios. Fixed: Unable to use the cursor to give coordinates when using EDIT. Fixed: A/C Fixed Action Button behaviour on MFD. Fixed: Incorrect TADS behaviour in multicrew. Fixed: COORD page shows incorrect distance to WP until set DIR TO. Fixed: CP/G head movement on client connect. Fixed: Point saving via HMD using MAN range can be incorrect. Fixed: George set safe after every Hellfire shot. Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode. Fixed: After switching MFD for cursor PAN mode move cursor to top right corner. Fixed: MPD behaviour when ENG Start is pressed. Fixed: No radar alt tape on FLT page. Fixed: VID page TADS double cross. Fixed: Multicrew parking brake not working. Fixed: ZSU-23-4 Shilka does not spike. Fixed: ASE page is lacking several items. Fixed: Gun jiggling. Fixed: FLIR Polarity not correctly working in multicrew. Fixed: External tank advisory. Fixed: Missing advisory message when internal auxiliary fuel tank is empty. Fixed: Tooltips of comms volume knobs incomplete/wrong. Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours. Fixed: Fuel XFER issues with C AUX. Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT. Fixed: Fuel can't be pumped from external tanks. Added: TSD route leg animation. Fixed: TSD Artillery Fire Points Error. Fixed: WPN-MSL-UTIL page incorrect FCR indications. Fixed: WPN-BORESIGHT OUTFRONT error. Fixed: Missile indications errors. Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display. Fixed: Keyboard unit - “A” key behaves differently than other keys. Fixed: FLT Page behaviour if already active on right MPD. Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed. Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD. Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed. Fixed: C AUX on A/C FUEL page is not cursor selectable. Fixed: INT Fuel QTY should turn yellow when low fuel state is reached. Fixed: ASE/ASE UTIL pages. Fixed: TADS stores waypoints in NAV phase. Fixed: Manual page 333 creates confusion about ROE state Fixed: Сanopy errors in the cockpit Fixed crash in avionics. Fixed: No radio gui presets. Added GUI HF-radio settings. Fixed: Stored point is slightly offset when slaving back to the point. Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start. Fixed: Exported MFDs not synced on pilot seat (CPG works). Fixed: RAD and BAR ALTITUDE HOLD signals. Fixed: Incorrect logic of pylons articulation with activated SAL missiles. Fixed: Hellfire training lesson. DCS: Mi-24P Hind by Eagle Dynamics Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4.DCS WORLD: MI-24P || R-60M Air to Air Missile Additional points: If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged. If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time. Usage of R-60M blocking release of bombs from inner racks. Added: VKB input preset for pilot Added: New liveries Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update. Fixed: Client aircraft rotors have no blur in multiplayer Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer Fixed: Troops amount for embarking Fixed: Wrong label for TAXI lights switch for Pilot-Operator Fixed: Textures collision on RWR day and night switch Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now Improved: Anti-Ice system finished Improved: Special settings menu reformatted Fixed: APU-60-I (single R-60 missile launcher) is ejecting missile instead of launching it from rail Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction Fixed: R-60M does not lock the sun in Mi-24P Fixed: Ammo counter showing wrong amount in some cases on mission start Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Autopilot Assume Trimmer' up Fixed: Input. TrackIR command assignment cells are blocked Added: Rear cabin Kord machine gun place multicrew and AI gunner capable. Improved: Petrovich AI target identification system. Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit. Improved: Petrovich AI interface refactoring. Improved: Petrovich AI notifying that target is in range even if it was in range when was locked. Fixed: No missile launch after rearming in Multiplayer. Fixed: Rearming disables countermeasures. Fixed: Some dial positions off on electrical panel. Fixed: R-60 indicator panel 3d model collision with ASP. Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/) Fixed: ARK-15 compass mode discrepancy between single player and multicrew. Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side. DCS: Supercarrier by Eagle Dynamics Update of free CVN-74 Stennis model. Fixed: AI does not perform a clearing turn on Case III launches. Fixed: IFLOLS illuminate for no reason. Fixed: Stennis radar dish spinning too fast. Updated: 3D model of the Airboss room. Fixed: Incorrect state of the CVN-75 crew in MP. DCS: A-10C II Tank KIller by Eagle Dynamics New FLIR implementation fixes and adjustments. Backlight issues now corrected. TGP jitters at max zoom - fixed Unable to bind Warthog throttle to any controls - fixed Fixed: Unable to bind Warthog throttle to any controls. Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar. Fixed: Rotary switches can move from one to another end positions with one click. Fixed: RMB/LMB inverted logic of some switches in the cockpit. New cockpit switches sound. DCS: FW 190D-9 Dora by Eagle Dynamics Added mouse control to the emergency rocket release gate. Expanded button bind options for rocket emergency release controls. Rocket release control matches the one of the A-8 model. Removed bomb detonator timing calculation from electric system, available in new detonator itself. DCS: P-51 Mustang by Eagle Dynamics Added messages to the autostop script Auto-shutdown now works correctly DCS: JF-17 by Deka Ironwork Simulations Added: probability of detection for AA radar Added: unstable track of AA contact if detected range is near detection boundary Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint Added: clickable eject handle Fixed: AA radar VS mode Fixed: hpt/spt position prediction after being notched Fixed: small bugs in RWS and SAM+NAM/ASM modes Adjusted: AA radar notch gate speed Adjusted: radar mode display Improved: TWS/RWS contact acquisition (super search before entering STT) Improved: TWS/RWS raw hit to track file Fixed: AA radar unexpected target unlock Fixed: AA radar antenna stabilization Fixed: AA radar RWS auto mode behaviour Fixed: AA radar target course render on B-scope screen Fixed: AG radar fpm out of MFCD frame Fixed: SPJ distance measurement Fixed: CM802AKG abnormal behaviour if launched without DL pod Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time Updated: cockpit model and texture Fixed: AA radar bug/lock distance issue Fixed: AA radar mode disordered after losing hpt/spt Fixed: AA radar jamming contact in VS mode Fixed: AG radar GMTI mode should not detect vehicle in water Fixed: WMD7 no laser in slave mode Fixed: launch two C802AKs, 2nd missile not follows 1st configuration Fixed: C802AK LOS abnormal behaviour issue Fixed: CM802AKG cannot switch from ATA to MAN issue Fixed: CM802AKG valid control area Fixed: Checklist anti-col light power error issue Added: special option to choose CM802AKG control mode Added: AA radar shows mach number for hpt/spt Added: South Atlantic map UTC for clock Adjusted: LD10 params Adjusted: attitude limitation for rocket launch DCS: F-14 Tomcat by Heatblur Simulations Reduced AIM-54 induced drag. Returned to original guidance parameters thanks to a guidance fix by ED. ED: AA missiles. Corrected target tracking extrapolation. ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS. Fixed fuel flow initialisation - fuel now drains from the correct tanks again. Removed the new unrealistic maneuver flap axis again. Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target. Fixed incorrect LTE for fist sparrow launched in BRSIT mode. Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL). Inhibit AVIA display when NAV GRID shown or A/G mode selected. TACAN Mode X keybind fixed - now switches to X instead of the middle position. Fixed RIO's pilot flap axis command affecting pilot’s flap control. Fixed Iceman taking control and throttling up on ground during SP RIO startup. Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch. Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat. Fixed AP not working correctly with FFB sticks. Fixed LANDING CHK light remaining illuminated after touchdown. Updated deck object placements for all missions including the new Stennis model. Removed OP Reforger SC version - temporarily. NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions. AIM-54: Tweaked PN gains and loft parameters to improve performance. NEW: Added more Jester set commands (with value) for mission creators: 10017: DEST knob 10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit) 10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1) 10020: WCS switch 10021: run RWR BIT 10022: TID range knob 10023: JESTER Eject For the specific values and full changelog please click this link. Potential fix for CTD with JESTER tuning radios. Add AIM-7P for late A and B F-14 loadouts. Made TACTS pod available to stations 1B and 8B. Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions). Complete overhaul and fix of the Emergency Wing Sweep Axis logic: Handle can't be moved once the cover is down. Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access). Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned). Simulated Spider Detent Movement and attachment. For more details and the full changelog please click this link. Changed wing sweep initialization on spawn: Carrier spawn on catapult: 20deg, AUTO. All other ground spawns: oversweep, handle and cover raised. Air spawn: AUTO, position adjusted to the airspeed. Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close. Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out. Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft. Fixed emergency wing sweep handle catching the spider detent at 20 degrees. Fixed wing sweep handle being pushed down in oversweep position for carrier spawns. Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly. Added many new key bindings for the RIO: for the full list of key bindings please click this link. Added several new axis bindings for the RIO: for the full list of axis bindings please click this link. Corrected RIO axis directions for DDD Erase and DDD Pulse Gain. Updated VF-14 AB100 livery. (Ben_Der) Updated Top Gun Rogue Nation livery. (Yae Sakura) Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der) Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42) Added VF-31 1991 AE200 and AE205. (Mach3DS) Added VF-14 AB103. (Ben_Der) Added VX-4. (Ben_Der) NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616. NEW: Added AFAC Role assignable from the mission editor. Switched AIM-54 from parallel navigation to proportional navigation. Added missing Liquid Oxygen gauge on front right pilot's panel. Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting. Re-added SC version for OP Reforger. Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type. Fixed compass N-S switch N position. Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him. Fixed Iceman not holding altitude at low IAS. Fixed Iceman having issues to hold heading. Fixed Iceman not responding to inputs for altitude and airspeed correctly. Fixed LTE in PD-STT ACM mode (was 3s, now 1s). Fix BATR max time not updated by ground kneeboard burst length adjustments. Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties. Fixed sensor track file remaining on TID display even if PAL mode was selected. Improved LANTIRN GBU-24 accuracy. Improved LANTIRN laser spot collision detection accuracy. Fixed LANTIRN lasing for AI. Fixed COMP panel push button fast syncing not working in certain situations. Fixed wing sweep delay causing a too slow sweep rate. Fixed wing sweep flags: MAN flag shows in BOMB mode and AUTO flag shows when AUTO program is cached in MAN mode. Fixed wing sweep program resetting to AUTO after pressing MASTER RESET Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold. Re-enabled normal maps on F-14 sealant surfaces. Fixed COMP (COMB) typo on hydraulics gauge face. Fixed droopy emergency brake handle. Corrected broken normals on gear and TACAN panels. Corrected various broken normals on RIO radar control surfaces. Added label for Phoenix cooling switch on left side of RIO cockpit. Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost! Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost! Updated general Chinese Localisation. Thank you Alphabet_Ghost. DCS: AJS-37 Viggen by Heatblur Simulations Fixed Training mission 07 RB04. Fixed Gyros becoming misaligned in certain situations. Added New Quickstart missions for the South Atlantic Map. Completely overhauled Landing Gear suspension. Fixed Landing Gear traction. Ground Crew can now be called from ground start. Fixed missing night lighting on rollers. Fixed broken normals on the canopy frame and attached parts. Improved the texture seam down the middle of the canopy frame. Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost! Updated general Chinese Localisation. Thank you Alphabet_Ghost! DCS: Mosquito FB VI by Eagle Dynamics AI aircraft do not fire RP-3s - fixed Minor typo in the startup procedure - fixed Unintended steam/water cloud at start - fixed Added payload with the same bombs (by type) for use in carpet bombing tasks Added fire extinguishers Flaming Cliffs by Eagle Dynamics Su-27. Fixed single mission "Unwanted Guest" in Syria. Kneeboard pages cannot be turned in some cases - fixed. F-15C: Green glare on the HUD - corrected. DCS: I-16 by OctopusG Moved from Early Access to Release status Added EN and RU Flight Manual Added Training Missions Added a few Single Missions Added Throttle Extra Stroke Zone for air throttle direct control Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics Added Ground Power Unit for electrical starter that enables by intercom command Added Wheel Chocks that enables by intercom command Added Failures for: boost regulator mixture governor oxygen governor collimator sight gear drag tensioner Added EN Cockpit Controls Indicator improved: added brakes and RPM axis with nominal mark Added axis input for afterburner, mixture, cowl flaps, oil radiator controls Added keys input for separate side doors control Fixed Altimeter behavior during zero altitude setting Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo. Fixed ground crew interaction (intercom) Improved gun sound: fixed rate of fire sound Added items announced but not included in previous update: Single Missions EN Training Missions Voice for Training Mission EN Flight Manual DCS: AV-8B N/A by RAZBAM Fixed: W0 not selectable on EHSD Fixed: Waypoint selection and editing when the INS is unaligned. Added: AWLS channels for the following maps: Syria, Mariana Islands and South Atlantic Fixed: Steerpoints Elevation not being saved for Targetpoints Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile. Fixed: GBU-12/16 Laser code is adjustable in flight. Update: INS will be set to NAV mode for missions dated before March 1994. Added: GBU-12/16 Laser code in the kneeboard page. DCS: M-2000C by RAZBAM M53-P2 Engine Model rework Improved : New physical engine model Improved : Performance evolution with pressure, temperature, speed Added : Effect of precipitation Improved : More realistic transient Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes Added : SEC CALC can be set manually or automatically and reset manually Improved : Engine alarms Updated : Drag tuning (aircraft and stores) to match engine performance Added : Supersonic idle flameout Updated : In flight restart held by solenoid Added : Engine physical data logging feature Damage: Added : Engine smoke in case of damage/fire Improved : More engine failures Added : physically based performance degradation Added : overtemp engine damage Added : Engine fires (main and afterburner) Added : Cascading engine damage (exploding compressor can cause other damage) Added : Engine damage with high mach and cones retracted Added : Oil leak modelling and SEC HUILE (emergency oil) switch Added : Guns damage Improved : All 4 slats can be damaged independently Weapons Added SAMP250 high and low drag bombs Misc Added : absolute BAD coordinates in DTC text format Improved : AP pitch correction are less aggressive Improved : more realistic HUD FOV and constrained FPM/target box law Added : Fuel dump trails Improved : Exterior light levels Improved : Landing gear model Added : Customizable elastic limit (force based stick G-limiter threshold) Improved : Airbrake aerodynamics Improved : Green radio guard standby added to SRS Liveries: Tigermeet liveries renamed to avoid being set by default Added MISSION ACCOMPLIE retirement celebration livery Bugs Fixed : Default green radio channel set to 01 Fixed : PCM incitation stays when SABRE switched off Fixed : Issue displaying RWR threats in some cases Bug Fixes Fixed S530D on pylon position and plume position Fixed thrust getting low shortly when nozzle closes/opens Fixed reverse thrust when nozzle destroyed Fixed RPM warning on ground Fixed unlimited ammo for missiles Fixed nozzle fire happening at high altitudes Fixed SAMP250 drag Fixed MISSION ACCOMPLIE texture mipmaps Aircraft handling and performance Drag FBW and autopilot tuned to engine changes Improved wake turbulence effect Improved roll autotrim Improved pitch autotrim Miscellaneous Improved landing gear on-ground modelling Improved VTB startup visual effect Added transonic mach cone visual effect (player side only) Removed obsolete full asynchronous radar option (now always on) Set parking brake on when hot starting on parking M53-P2 Engine Model rework (already present in 06/2022 update) Improved : New physical engine model Improved : Performance evolution with pressure, temperature, speed Added : Effect of precipitation Improved : More realistic transient Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes Added : SEC CALC can be set manually or automatically and reset manually Improved : Engine alarms Updated : Drag tuning (aircraft and stores) to match engine performance Added : Supersonic idle flameout Updated : In flight restart held by solenoid Added : Engine physical data logging feature Damage (already present in 06/2022 update) Added : Engine smoke in case of damage/fire (not yet MP synced) Improved : More engine failures Added : physically based performance degradation Added : overtemp engine damage Added : Engine fires (main and afterburner) Added : Cascading engine damage (exploding compressor can cause other damage) Added : Engine damage with high mach and cones retracted Added : Oil leak modelling and SEC HUILE (emergency oil) switch Added : Guns damage Improved : All 4 slats can be damaged independently Weapons (already present in 06/2022 update) Added SAMP250 high and low drag bombs Misc (already present in 06/2022 update) Added : absolute BAD coordinates in DTC text format Improved : AP pitch correction are less aggressive Improved : more realistic HUD FOV and constrained FPM/target box law Added : Fuel dump trails (not yet MP synced) Improved : Exterior light levels Improved : Landing gear model Added : Customizable elastic limit (force based stick G-limiter threshold) Improved : Airbrake aerodynamics Improved : Green radio guard standby added to SRS Liveries (already present in 06/2022 update) Tigermeet liveries renamed to avoid being set by default Added MISSION ACCOMPLIE retirement celebration livery Bugs (already present in 06/2022 update) Fixed : Default green radio channel set to 01 Fixed : PCM incitation stays when SABRE switched off Fixed : Issue displaying RWR threats in some cases DCS: P-47D Thunderbolt by Eagle Dynamics Fixed: cycle guns switch keyboard command gets stuck Removed night vision goggles controls Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter Fixed: Rocket counter knob can not be rotated properly with keyboard input. DCS: FW 190A-8 by Eagle Dynamics Added 4 separate UV lamps and controllers Removed bomb detonator timing calculation from electric system, available in new detonator itself Fixed: Fuel selector lever key bindings DCS: Bf 109K-4 by Eagle Dynamics Removed bomb detonator timing calculation from electric system, available in new detonator itself Added: Trim on Axis doesn't function correctly DCS: MiG-21BIS by Magnitude 3 LLC Added inputs: Aileron boosters On, Off Flaps 0<>25 - for joystick Flaps 45<>25 - for joystick Airbrakes On, Off Airbrakes On<>Off - special for joystick Pylon 1-2 Power On, Off Pylon 3-4 Power On. Off GS-23 Gun On, Off Missiles Heat On, Off Missiles - Rockets Launch On, Off Added: VoIP radio Added: ASP view in HUD only view (LALT+F1) DCS: Christen Eagle II by Magnitude 3 LLC Added: VoIP radio DCS MiG-19P by Razbam Simulations Fixed Afterburner texture bug DCS: WWII Assets pack by Eagle Dynamics Added. New reticle scope for Daimler Mk 1 and Tetrarch Add Bedford as an analogue of KDO for allies DCS: Combined Arms by Eagle Dynamics Fixed. Issue with units moving uphill. Fixed. MANPADS turn 180 degrees when taking control. Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8). Added playable Chieftain Mk.3. Fixed engine power for Leopard1 and M60-tank. Fixed maximum speed for LUV Tigr. Fixed being able to activate cruise control at zero speed. Fixed an issue with the player's max speed being limited when dealing damage to enemy AI. Rotate turret not working in isometric view - fixed. Stryker Family of Armored vehicles have had sights updated M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights. DCS: NS430 by Eagle Dynamics Added options for F-14, Mi-24P and JF-17 cockpits Adjusted the rotation speed of knobs The Channel Map by Eagle Dynamics Fixed black surface texture on the distant LOD of surface at the autumn and the spring Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft Fixed a lot of glitches in the shoreline geometry of England Fixed some glitches of surface geometry along roads Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected. Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed. Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance. Mission 8: Landing list – fixed. Mission 11: Colt 1 silenced. Mission 10: Enfield flights crashed during AAR - fixed. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Outro: Forrestal replaced Stennis because that's more accurate for 1969. F/A-18C Rise of the Persian Lion campaign by Badger633 Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed Mission 14 (All variations), Deck parking conflict fixed Mission 6 (All variations), Attack aircraft adjusted. Mission 1 (All variations), Adjust for new Stennis model. All Mission (All variations), SAMs unhidden, ACLS added. Printable kneeboards added F/A-18C Serpent’s Head 2 Campaign by Badger633 Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model. Printable Kneeboards added F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 5: Reduced MANPAD threat on pop up tasking. Mission 6: Fixed potential bug where pop up target is not recorded as a kill Mission 16 part 3: Updated target location information to include elevation. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims Mission 11: Modified Ronnie’s attack waypoints for better results. Mission 12: Adjusted Davy AI options to keep him on mission at all times. F-15C The Georgian War Сampaign by Baltic Dragon: Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02: Added ACLS / Link4 to USS Valley Forge. Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start. Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity. Mission 14: Fixed issue with Anvils not engaging primary target and turning back. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way. Mission 14: Fixed problem with L-39s refusing to attack. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Added 6 new voices characters for a total of 500 more lines of dialogue A-10C II and A-10C loadouts modified to enhance mission parameters Missions 3, 8, 10, 11, and 12 significantly changed Updated Triggers and Conditions for most missions Updated objectives and scoring for most missions Added "Objectives Completed" radio message to all missions Updated _ README FIRST_AGILE SPEAR Gameplay Settings DCS: F-14A Zone 5 Campaign by Reflected Simulations Tanker speeds adjusted Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug. Player has to confirm fencing out New 'mission complete' visuals and music DCS: F-14A Fear the Bones Campaign by Reflected Simulations Briefing typos corrected DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Campaign progression issues solved Mission 6, the southern LW group shouldn't attack Gimlet DCS: MAD JF-17 Thunder Campaign by Stone Sky In all missions, an error occurred in the logic of triggers during autostart - fixed. In the ALARM mission, the time of day has been changed to the correct one - 6:15 am. In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed. Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky Corrected time in the first mission - more light, better weather. In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately. Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed. In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier. DCS: MAD Campaign by Stone Sky In mission 7, a small problem of destroying the target was fixed. 11 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 8, 2022 ED Team Share Posted September 8, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.17.29493/ DCS 2.7.17.29493 DCS World The extended cooling physics and additional damages are added to Mosquito, P-47D, P-51D, FW 190A-8, and FW 190D-9 Weapons. Corrected R-60 exhaust plume. Weapons. CBU-97 some bomblets not detonating - fixed. ME. P-51D Added the intercept task. Weapons. R-40 AA missile. Corrected FM and DLZ. F10 map. All Directional Beacons have a null angle in F10 view - fixed. Weapons. AGM-84A incorrect glide height randomization - fixed. Input. Added possibility to assign keyboard or joystick combo for Camera transpose mode (cells in INPUT are inactive). AI aircraft. MQ-9 Reaper armed with Hellfire missiles would miss sometimes. Adjusted AGM-144K and launch conditions. AI aircraft. F/A-18C. Hornets would fall from the sky if arriving before a tanker - fixed. AI aircraft. AI flights would perform a random S pattern after a certain length of flight - fixed. AI Submarine. Weapon Type 'Torpedo' is now available in ME under the 'Attack Group' action. Voice Chat. Mic mode button disabled after slot changing - fixed. Voice Chat. Added voice level normalisation Ground AI. SON-9 arty radar will be able to be detected on the RWR and HARM. ME. Trigger event set to ON MISSION START doesn't work - fixed. Weapon. Corrected AGM-84E guidance at terminal stage. ME. late activation SAM with set option ALARM STATE RED - fixed. Weapons. Kh-31 missile explodes short of target - fixed. AI aircraft. Planes fails to A-A refuelling - fixed. Sounds. Fixed a bug with the rain sounds in the helicopter's cockpit. Fixed some bugs that can cause CTD in certain conditions. Static objects. Added 2 containers 20ft and 40ft. Descent. Infantry told to embark in 'ALL' vehicles won't embark in ground vehicles - fixed. Weapon. CTD on AGM-84E explosion when launched in pair - fixed. Campaigns. Spitfire IX. Operation Epsom campaign. First mission does not run correctly - fixed. AI F/A-18A is invulnerable for cannon and ram attack - fixed. Fixed some MP CTDs. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Crash when trying to drop GBU-38 JDAM, from a severed wing. Fixed: AGM-84E has a huge undershoot Fixed: Slant range cue should not be fixed at 5500 Fixed: Marking an offset places a markpoint on at the original designation Fixed: User track shows TWS contacts jumping around wildly Fixed: Check TACAN CPL behaviour when using Magnetic heading Fixed: TACAN CSEL with true/magnetic heading Fixed: ASL and DIL flash logic error Fixed: "CPL SEQ" message displays incorrect number Fixed: User track shows free fall bombs colliding and exploding Fixed: Updates to Lessons 24 & 25 - TOO and WPDSG Fixed: PPLI symbol missing from AZ/EL page Fixed: Harpoon guides to OAP instead of O/S in R/BL Fixed: Upon STT donor target data is lost Fixed: Incorrect offset bearing set by UFC Fixed: Investigate Gun being fired with JDAM selected Fixed: Rearmed JDAM is already aligned Fixed: AGM-84E final phase manual correction is broken DCS: F-16C Viper by Eagle Dynamics Fixed Possible crash in avionics and weapons Added FLCS BIT (work in progress to be further adjusted) Added ALT Release button functional Added SIM indication on HUD Added DTE static page Added ECM centerline adapter for ALQ-131 Added TGP Attitude Advisory Function (AAF) Added Gun Gas Purge Door animation Added Gun barrels rotation AoA bracket and VV adjustment Refined flight model for STR and ITR Fixed: TGP not working after cursor zero Fixed: Second Detent on trigger does not fire laser Fixed: Incorrect DTOS Solution Cue Fixed: Max Toss Anticipation Cue Errors Fixed: Missing CCRP Loft Scale Fixed: Incomplete LASER DED Page Fixed: TMS Forward hold not working for Mavericks Fixed: Broken ASL Fixed: Depressible Reticle Switch not affecting HUD Fixed: Incorrect type of fire for LAU-3 after rearming(unlimited weapons). Fixed: Wing pylons not jettisoning with wing external fuel tanks. Fixed: RWR Priority mode with search reverts to open mode Fixed: IFF LOS does not interrogate until release of TMS Up Long Fixed: SMS page doesn't show gun, if Mode changed to another page Fixed: EMER Jettison not functioning with only EPU running Fixed: General HOTAS Short and Long Press behaviour Fixed:Magnetic heading not showing in DED only true heading Fixed: AIM-9 Sound during startup and NAV mode if ACM switch toggled before startup Fixed: Odd canopy texture with wing vapour Fixed: Spotlight Search mode Fixed: "Ghost bomb" remain on TER when selective jettison Fixed: Stores drag excessive on takeoff Fixed: Selective jettison not working with ground jet enabled Fixed: Selective jettison works with Master Arm set to safe Fixed: Tail light is different on left and right, only one shows the bloom Fixed: Radar AGR (CZ added if cursor is moved) Fixed: Target found via LSS doesn't cue sensors as SPI Fixed: Specific Mach number for endurance does not display in HUD Fixed: INV option in MFD Fixed: CBU-97 in CCIP isn't dropping cue within parameters Fixed: GBU-12 fails to release in CCRP if released after GBU-38 Fixed: Bombing Mode HOTAS Selection Remove redundant modes Fixed: GBU-12. Incorrect MLE Fixed: Steerpoint data not updated until cycling steerpoints Fixed: Unable to carry weapon pylons in stations 4 and 6 from ME Fixed: TMS-Right for Radar CRM mode Fixed: ECM containers appears on INV - S-J page Fixed: HMCS Sensor not seen in external view Fixed: Japanese fuel tank not correct on livery Fixed: Gaps on fuselage near gear doors Fixed: Gaps in the canopy when open Fixed: Threat ring turns red, number in ring should also turn red Fixed: Crash on avionics and weapons DCS: AH-64D by Eagle Dynamics Fixed: glitches and double switches Refined Lod 0 and added Lod 1 and Lod 2. Fixed: RAD and BAR ALTITUDE HOLD signals Fixed: Damaged engine 2 will not work even after a repair Fixed: AIrcraft “ORIGINATOR” PAGE behaviour Fixed: TADS Shut Down Errors Fixed: Bezel Button Options and Sub-Pages Fixed: FREEZE TEDAC/TDU Function Fixed: Viewport error - pilot seat Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS Fixed: Stored point is slightly offset when slaving back to the point. Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down Fixed: Can slave to deleted target point Fixed: BRU’s should not function If the IHADSS is turned off Fixed: Underlay selection should remain when returning to the VID page Fixed: No radio presets Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page Fixed: Some training missions load in gamemode when launched from training menu Fixed: M Button functionality for XPDR, COM and COM PRESET Fixed: Wrong vertical speed reading (all displays) Fixed: COORD page behaviour when expanded ACQ source is selected Fixed: TGT/THRT points added during mission are missing threat rings Fixed: ENG page issues Fixed: DTV WFOV Slew rate too high Fixed: Crosshairs on TADS don't align with units when George points Fixed: Tbilisi Guard mission wingman will not engage Fixed: REMOTE logic/messages in High Action Display Fixed: Desync issue between server missile and client (Hellfire) Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD Fixed: When using PAN on TSD, ASE deltas hover almost above targets Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots Fixed: Flashing icons and black square of ASE threats in TSD Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error Fixed: TEDAC Grayscale (G/S) Button Errors Fixed: TADS: Limit Indication Error Fixed: Screen Save Mode Fixed: Discrepancy in cockpit temperature status Fixed: Maximum digital readout of Engine Torques should be 255%. Fixed: The windshield wiper knob behaves incorrectly with no generator power DCS: Mi-24P by Eagle Dynamics Added. First wave of voice-overs for Petrovich AI. Same amount as in AH-64D, more coming with future updates. Added. New ATGM sight texturing and FOV changes, adjusting it closer to real specs. Added. New routine for Petrovich AI, when S-5 rockets used with bombs Petrovich will choose appropriate mode with bomb/pods switch (for this system to work bombs should be on racks 1 and 4) Added. Kord gun iron sights deployed Added. New ATGM and empty rack icon for weapon payload manager Fixed. Weapon Selector control mapping duplicates Fixed. R-60 missile panel hints and control buttons remain when R-60 equipment is disabled Fixed. Client camera not moving to Kord gun place if Kord is added after rearm Fixed. Petrovich AI "Designate target/open fire" button function bugged Fixed. Petrovich AI NATO AI target list color scheme works as Coalition AI color scheme DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. Engine: too easy main bearing damage Fixed. Water Injection is not filled on Rearm/Refuel DCS: Mosquito FB Mk VI by Eagle Dynamics Engine failures are completed DCS: JF-17 by Deka Ironwork Simulations Improved: AA radar look-down penalty model Adjusted: LS6-500 code in SMS changed to 650 (by following IRL rule for rocket/bomb codes). Prepared for LS6-250 (625) and LS6-100 (610) Fixed: DGFT STT not return to prev mode after losing track Fixed: ghost hpt symbol when STT spt from DTT mode Fixed: AA radar antenna will not follow TDC after losing track due to out of limitation Fixed: GMTT kept tracking after target stopped Fixed: SD-10 nozzle exit area size DCS: Mirage F1 by Aerges Input and cockpit controls fixes: Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches: Chaff and flares dispenser ALE 40 control unit: Program selector switch Sight system and recording camera: Reticle intensity rheostat Moving and Target Reticles intensity rheostat Attitude Reticle intensity rheostat Exposure time repeater Overrun select thumbwheel IFF: All "Mode 1A..." selectors All "Mode 3A..." selectors Mode 4 selector switch Function selector switch IFF fault light Radar indicator scope control box: Indicator lights brightness Strobe brightness Distance markers brightness Horizon and radial velocity marker brightness Horizon symbol vertical position Radar detector indicator: Indicator lights intensity adjusting switch Cabin lighting: Map light rheostat Miscellaneous instrument integral lighting rheostat Lighting control unit: Light and panel lighting rheostat Ultraviolet lighting rheostat Dual instrument panel lighting rheostat (Floodlights) Dual instrument panel lighting rheostat (Integral) Dual console and pedestal lighting rheostat (Floodlights) Dual console and pedestal lighting rheostat (Integral) TACAN control box: TACAN mode selector Omnibearing and VOR/ILS-TAC selector box: VOR/ILS-OFF-TACAN selector Air conditioning system: Temperature control rheostat Warning lights intensity: Combat flaps light Nose wheel steering light Airbrake light Standby receptacle light Jammer detection light (animation is absent now) (C + M or SW) R light Cannons too hot light Incidence indicator lighting rheostat Air data instrument controls: Mach/Airspeed indicator reference airspeed knob Slaved altimeter barometric pressure setting knob Standby altimeter barometric pressure setting knob Heading control unit: Heading and vertical reference system control switch Radio selector unit: MISS potentiometer TAC potentiometer VOR potentiometer U + V potentiometer U potentiometer RAP + CME potentiometer MKR + TP potentiometer V/UHF control unit - TRAP 136: All "Frequency select thumbwheel" Frequency selector switch Channel selector Fixed clickability of the following clickable controls: IFF: All "Mode 1A..." selectors All "Mode 3A..." selectors Pedal toe brakes now animated. Keyboard/joystick controlled independent left and right toe brakes now operational. TRAP136 KHz can now be set correctly Fixed flaps input commands toggle option (F key). Removed radar control stick keyboard default assignments. Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs. “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control). Fixed RWR “Indicator lights intensity adjusting switch” spelling. Fixed seat height adjustment controls that were reversed. Removed delay in the preset channels counter animation of both radios. Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick. Changed cannon 300-600 m and missile lock/unlock button default binding. Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings. Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands. Flight model, aircraft systems and weapons: Adjusted engine thrust with AB on. Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel. Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made. Permanent destruction of the alternators is possible again. BIP trim directions switched. Brake light now on when the brakes activate during retraction of the gear. Adjusted oil failure, warning doesn’t appear so easily with negative G forces. Corrected problems with the calculation of weight of the CLB4. It is now possible to load the Mk-83 bomb. Pylons damage is WIP. Increased yaw and pitch dampeners strength, following SME feedback. Fixed bug introduced in the previous update. Adjusted thrust at very high speeds and low altitude. Added a new type of partial engine failure. Improved anti-slip behaviour, following SME feedback. Fixed mass handling issues after refuelling and when dropping the external fuel tanks. FM tweaks related to pitch abnormal behaviour at very negative AoA: Adjusted drag coefficient at very negative AoA. Adjusted pitch coefficient behaviour at extreme AoA. Adjusted yaw coefficient at extreme AoA. All internal fails trigger the repair process now. Operating roll trim with AP on no longer changes the roll trim state. Optical Sight and the Radar are consuming electric power now. Connected a missing electrical bus to UHF radio. Fixed a bug with TACAN range channel operating even if the system is turned off. RWR is now connected to electrics. Implemented the RWR Lights Test function ('T' pushbutton). Implemented RWR “Pulse”/”CW” self-test functions (only indication, no actual failures yet). Updated RWR antennas positions. Min/max RWR antennas detection elevation was reduced to +/-45 degrees. Fixed accelerometer reset function: The min/max reached pointers are correctly reset at the current G pointer position. AIM-9B seeker head now always remains caged, until it is launched. AIM-9B seeker head has now an instantaneous FOV of 4 degrees. Reduced AIM-9B seeker head detection range. Updated all Sidewinder missiles audio. Removed the steady high pitched tone when a target is tracked. It should be present in AIM-9M only. AIM-9B now gets no audio tone when the tracked target is centred in the missile FOV. Reduced all Sidewinder missiles launch delay down to 0.8 seconds. A/A heat seeking missiles restore now correctly when the unlimited weapon flag is set in options. Corrected alternator load calculation. Battery now recharges when repairing. Сommunications: TRAP-137B radio is now functional in the radio menu. Volume controls are now enabled on the Radio Selector Unit panel. Radio Selector Unit panel “Green” and “Red” lights are functional now. “Alternate PTT” now serves as the ‘VOIP PTT’ button. Updated Radio Selector Unit switches initialization at mission start. Added JTAC support to radiocommunications menu. Easy Communication operation fixed. Now both radios function selectors, and V/UHF radio frequency mode switch, are forced to correct positions at the transmission start with “Easy Communication” option enabled. Both radios are not accounted as “powered” anymore if function selectors are set to “F1” or “H” positions. Radio Selector Unit now correctly selects the transmitter according to the radio that is being talked on in Easy Communication. Radio Selector Unit “TP” light (“ground crew available”) is made functional now, instead of the previously lit “MRK/TP” pushbutton. Radio Selector Unit amplifiers are now connected to the corresponding buses. Ground crew now can be contacted in a completely cold cockpit with amplifier 2 selected. Radio Selector Unit audio amplifiers electric consumptions are now taken into account. Radio Selector Unit push-buttons lights are connected to AC bus 2. “TP” light will operate in a completely cold cockpit (if the battery is alive). Missions: Fixed typo in startup mission (Sdes should read Sdef Fs). Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R. Added Quick Start Caucasus dogfight practice mission. Textures: Cockpit dark panel is being worked on, there is a provisional fix for now. Fixed Iran and Iraq Liveries. Deleted Libyan old skin version. Some fixes made to the cockpit textures. Updated texture of French liveries. 3D model: Updated Cockpit PBR materials and textures overall darkness. The cockpit is now much lighter. Updated SAAF liveries. AI: Added missing A/A refuelling capability to AI F1EE. Other fixes: Corrected AI thrust tables. The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds. Added padlock controls. Special options tooltips added. Warning: due to changes in input commands some user local assignments may have disappeared. DCS: AV-8B N/A by RAZBAM Fixed: TPOD relative position indicator not accurate. Fixed: CTD caused by misclicking on button when entering Waypoint coordinates. Fixed: Cannot enter new Waypoints. DCS: M-2000C by RAZBAM Fixed : PCA ordering Fixed : MISSION ACCOMPLIE livery mipmap Fixed : Radalt 3pos bind Fixed : PCA jettison issues Fixed : hot start VTB startup animation Fixed : FPM with crosswinds in A/A or high alt NAV modes Fixed : MGRS first in TAF Kneeboard channel names Updated : increased engine smoke DCS: MiG-19P by RAZBAM Fixed: Engines now are unable to start at the same time Improved: Pitch damping dynamics and pitch control feel behaviour Improved: Aileron failure due to excessive roll rate enhanced behaviour Fixed: Afterburner texture bug DCS: F-14 Tomcat by Heatblur Simulations AIM-54 Overhaul, Part 2: Increased PN gain for all variants. AIM-54A will now only update guidance when the target is illuminated (you will see the missle periodically update). Corrected motor impulse (reduced MK47 a bit and the MK60 significantly). Reduced MK-60 burn time from 30 to 20 seconds. Both motors have the same total impulse now. The MK60 has a slight advantage during motor burn time, while the MK47 has an advantage in burn time. With increasing altitude the difference becomes smaller. MK47 Mod 1 has now the same thrust/impulse and burn time as the Mod 0, but with reduced smoke (was previously weaker than the Mod 0). AIM-54C should go active by default (even when losing lock from STT). Increased AIM-54C chaff resistance. Reduced AIM-54A chaff resistance. Added option for AIM-54C with MK-60 motor. Adjusted AIM-54 missile empty mass. Adjusted MK-60 motor propellant mass. Set the JESTER option for automatic PDSTT -> PSTT to disabled by default. Fixed several issues with damaged avionics and flight systems (including jammed flaps for example) not allowing a repair to be triggered. Potential fix for CTD with F-14 AI (was not applied correctly in the last patch). Fixed emergency sweep logic: Fixed commanded wing sweep position being saved over to a new aircraft spawn. Fixed emergency wing sweep handle moving to spider detent on new aircraft spawn. Fixed wing sweep indicator commanded position bit mismatching with the actual indicated position. Fixed emergency sweep handle able to be moved between 68° and 75°, after being stowed at 75°. Now it has to be lifted to move it again after it has been stowed. Fixed wing sweep indicator raising EMER / OVER flags when wings get swept past 67 degrees. Fixed turn indicator needle deflection rate. Fixed mach buffet not dying off beyond M 1.3. Fixed an issue with the AWG-9 track logic to avoid tracks being thrown by aircraft launching air to air missiles. Fixed LANDING CHK light remaining illuminated after touchdown. Fixed Manual Throttle not unlocking after disengaging the Autothrottle. Fixed all mission versions of “Watching the Devil Dog” not being able to be completed successfully. Fixed VF-31 AE-200 and AE-205 1991 by Mach3DS - thank you. Fixed VF-14 AB-100 and AB-103 1796 by VFlip - thank you. Added Top Gun 114 by LanceCriminal86 - replaces previous Top Gun livery. Thank you. Updated Rogue Nation by YaeSakura - thank you. DCS: AJS-37 Viggen by Heatblur Simulations Fixed BK-90 yaw stability. Caucasus Map by ED Batumi - fixed collision with buildings when spawning large aircraft in parking lot N10 Nalchik - fixed position of taxiway edge markers Tbilisi - fixed glitches of airfield building models Fixed railroad display in FLIR mode in winter Improved TAD maps at 1:500k scale (used on MFD in A-10, F-16, F/A-18) South Atlantic Map by RAZBAM New - Added Animated Nodding Donkey Static object. New - Added SkiRamp 01 (less angled version for hornets) New - Ski Ramps can be found in Airfield Deck Equipment Category (missions that did include the first iteration will require adjustment) New - Sounds enabled for all Frigates & invincible New - added Launchers with New weapon number for torpedo Fixed - Added Both Ski Ramps; Ski Ramp 01 Rotated thru 180 Degrees in Model Fixed - Ski Ramps can be found in Airfield Deck Equipment Category Fixed - Adjusted position of Offshore Wind Turbines to now sit at their Pivot Point on the surface of water Fixed - Standardised naming convention Fixed - Swapped Achilles LOD Commented out error Fixed - removed the "common" from the ships all individual entities. Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea. Set landing runway as per value recommended by ED. Terrain Changes: New - Added Airfield Aeropuerto Internacional Comandante Armando (El Calafate Airport) New - Added Airfield Aeropuerto de Santa Cruz New - Added Airfield Aeropuerto Guardiamarina Zanartu(Puerto Williams) New - Added Aerodromo Guardiamarina Zanartu (Puerto Williams) New - El Calafate Fixed - Collision with Hanger R04 with some plains Added - development of new ground detail textures (WIP) Campaigns Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky Mission 10 - First target kill triggers fixed Mission 5 - triggers checked fixed Mission 11 - bug fixed Mission failed DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky Mission 3 Old friends - IL-76 landing trigger now works correctly, the mission continues DCS: MAD Campaign by Stone Sky Mission 7 Battle for Lar - target destruction triggers fixed for two helicopters DCS: F-14A Zone 5 Campaign by Reflected Simulations Shamrock gets shot down prematurely - fixed DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker TACANs fixed The Museum Relic Campaign by Apache600 Adjusted weather in missions 4 and 8.1 for both campaigns. Corrected Text which doesn't match V.O.'s in many of the missions. Corrected a number of spelling errors found in mission briefings. Corrected a few cases, in briefings, of incorrect aircraft named for F-86 version. Adjusted various triggers in certain missions to help prevent V.O.s from stepping on each other. 7 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 5, 2022 ED Team Share Posted October 5, 2022 DCS Stable version 2.7.18.30765 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.18.30765/ DCS World Network protocol version changed Fixed: SAM missiles in IR view. Fixed: crash when unit with task FAC destroyed during radio communication. Added SON-9 for countries that have KS-19 and added for historical mode. Fixed: units with delay activation are "hot" in IR-view. Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass Fixed: AI didn’t use 9M120/9M220 missiles to attack targets Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server Weapons. GBU-24 falls short when target is elevated above sea level - fixed Weapons. R-27 overshoots target every time in HOJ mode - fixed Weapons. R-27 missiles family and R-77 switched to true proportional navigation Weapons. Kh-31A missile - fixed insufficient warhead damage Weapons. AGM-114 will not detect laser spot behind obstacles Weapons. AIM-9B/P/P5 - added nozzle exit area Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements. Weapons. AIM-54 Looping After Launch - fixed Weapons. AIM-120 performs extreme pull-up if no target in FOV - fixed DCS: F/A-18C Hornet by Eagle Dynamics Fixed: CTD on AGM-84E explosion when launched in pairs. Fixed: Radar RWS Mode Manual Scan Centering Fixed: Using undesignate to step through contacts, last step often locks own missile Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles Fixed: Offset is on the wrong spot on HSI Fixed: SLAM PP launch zone blinks at TGT selection To update the overall cockpit airflow sounds. Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready DCS: F-16C Viper by Eagle Dynamics Fixed crash on avionics and weapons Added 1 and 2 LODs Added AIM-120 M and F Pole Indications on HUD HOTAS improvement Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready Small tweak AOA/G Limiter work Fixed: Incorrect DLZ Rmax1 and Ropt Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed Fixed: Max Toss Anticipation Cue Fixed: Bombing Mode HOTAS Cycle Fixed: MSL Override mode - COOL setting Fixed: TGP codes on DED page are zero Fixed: Sidewinder tone present with AIM-120 selected Fixed: Time to Impact off when dropping GBU-24 Fixed: Radar antenna elevation re-zeroing Fixed: Offset aimpoint uses magnetic bearing instead of true Fixed: BIT test timings Fixed: Cockpit shakes with strong wind on ground Fixed: TGP bottom right timer resets to 420 after zeroing in some cases. Fixed: WARN mnemonic size, position, flashing rate Fixed: letter W in HUD font Fixed: WARNING-WARNING voice message and WARN mnemonic logic Adjusted WARNING-WARNING message timings Fixed hydraulic system pressure switches initialization (fixed warning at mission start) Added CAUTION-CAUTION voice message logic Fixed: Manual STPT breaks HARM POS symbology Added RU texts for lessons 13-18 Fixed: keyboard only - Throttle can be pushed passed canopy spider Fixed: Still possible to drop bombs with ST STA switch disabled Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again. DCS: AH-64D by Eagle Dynamics Added change of seats in the cockpit by a player in multiplayer. Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats) Added option to Disable George AI subtitles Adjust the health of the AH-64 elements THRT SHOW page corrections George AI. Added cyclic scrolling of the target list menu Fixed: NVS Norm queued commands issue Fixed:George doesn't fire cannon on some occasions Fixed: Missing LIMITS Indication on Sight Status Field Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing Fixed: Co-pilot gunners head can be seen glitching into the seat Fixed: ACQ TRN may be set as ACQ TXX Fixed: Spawns in with left rudder input (high torque) Fixed: TSD Points not displaying correctly Fixed: George cannot track targets on side of helicopter Fixed: George should not lose target if you fly by upon the target Fixed: WPN-MSL-UTIL Page TADS STOW Error Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error Fixed: TADS: Slew Limit Error Fixed: WP and TG numbers are not displayed when stored Fixed: WP/TG stored using the NOW button becomes the destination FM. The modeling of the main rotor, fuselage, tail rotor, stabilizer and fin depending on the flight speed has been corrected. This affected the trim position of the controls in the main flight modes. FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this. DCS: Mi-24P Hind by Eagle Dynamics Added: change of seats in the cockpit by a player in multiplayer Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats) Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting) Added: Russian voices for Petrovich AI Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting) Added: ability for windshield wipers to affect raindrops textures (WIP) Added: Cyclic scrolling of the target list menu for Petrovich AI Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe. Improved: added new English voice overs for two situations and overhaul of some of previously added ones Improved: Rearranged additional properties of the aircraft in the mission editor Fixed: Initial fix for pitch oscillations in flight on medium speeds Fixed: Kord gunner does not fire consistently in some cases Fixed: Petrovich AI Menu closes when commanding to turn on weapons Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet Fixed: VR View position is shifted if sight is selected before power on Fixed: Petrovich AI can't launch missile in some cases Fixed: Mi-24P - Empty rack is missing from warehouse (https://forum.dcs.world/topic/288873-missing-warehouse-item/) Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle) Fixed: Petrovich AI flight controls in active pause Fixed: Ability to change seats while looking at the ATGM sight ocular Fixed: ASO-2V bugs of logic during selection between sets Fixed: Kord gun is not moving inside when rear cargo bay doors are closed Fixed: Symbology error in ATGM sight net Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R) Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously Fixed: Changing seats in multicrew (multiplayer) with hotkeys Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer DCS: FW 190D-9 by Eagle Dynamics Fixed random engine failure DCS: Mosquito FB Mk VI by Eagle Dynamics Image on the Mission resources window is updated to actual pylons configuration DCS: WWII Assets pack by Eagle Dynamics A20G. Added UK livery Train and wagons got proper connection to the Assets pack in Mission Editor DCS Mirage F1 by Aerges DEFA-553 total rounds count was increased up to 135. F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively. Countermeasures counters go no longer back to 99 after reaching 0. AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it. Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME. Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning. Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step. DCS: C-101 Aviojet by AvioDev Weapons and armament: C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF. Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed. A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options. Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil. Communications: VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON. When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted. With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on. Other fixes and additions: Added missing padlock functionality. Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)" Added “Middle” flaps position to joystick/keyboard commands. Added “Toggle Flaps - one step up/down” joystick/keyboard commands. Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions. DCS M-2000C by RAZBAM Simulations Improved : Flight model Improved : Fly By Wire Improved : Autopilot Improved : Independent inner and outer elevons Improved : Aspect Dependent RCS in radar simulation Improved : Loadout Dependent RCS in radar simulation Improved : Independent landing gear door movement Updated : Emergency LG release doesn't close doors Updated : Runway hotstart radar switch on SIL instead of PCH Fixed : Stick wipe during FBW test should not result in green light Fixed : jittery own speed arrow at low speeds on VTB Fixed : Engine rain effect checks rain at sea level instead of aircraft level Added : Subtle radar mechanical gimbal sounds DCS AV-8B N/A by RAZBAM Simulations Fixed : NSEQ CS/T calculator error after passing first waypoint. Fixed : Unable to enter TOT through the QUICK ACCESS menu Fixed: EHSD Symbology is visible in the second MFD DCS: JF-17 by Deka Ironwork Simulations Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft) Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions. Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode Fixed: SD-10/LD-10 nozzle exit area size Fixed: CM802AKG may pull up when seeker turns on Fixed: AA radar TDC bearing info in ref to current waypoint Fixed: Cockpit panel knob/button backlight at night DCS: UH-1H Huey by Belsimtek Fixed: Modified change seat code to comply with new core logic DCS: Combined Arms by Eagle Dynamics Added camera-marker for isoview. Fixed: Incorrect work of the isometric view (Linking camera to the sight). Fixed: Some input commands are not available for controllers. Fixed: turret twitching when turning for a long time. Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank. Fixed: autotracking target assigned from PPi. Fixed: Reserve sight for Leopard 2A6. Fixed: Dirt/dust effect particles misaligned with tank tracks. Campaigns F-15C The Georgian War Сampaign by Baltic Dragon Added PDF documents. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin. Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved). Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD. Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being). Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 04. Fixed "cannot open debriefing file" error. Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss off your wingman. Added mission complete message. Mission 13. Sword 22 will now properly engage second radar site. Mission 14. Sledge 22 will now stay in formation end engage the target. DCS: F-14A Zone 5 Campaign by Reflected Simulations Fence in checks updated, ACM guard down when loaded with Phoenix Jester silenced during fence checks Speed callouts added on takeoff Landing check updated Exposure briefing fixed DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Bomber formations fine tuned DCS: F/A-18C Rise of the Persian Lion campaign by Badger633 All Missions: Mission page of Kneeboard up first. F/A-18C Serpent’s Head 2 Campaign by Badge633 Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed. All Missions: Mission page of Kneeboard up first. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations: All missions. Major overhaul for better performance optimization All missions. Bullseye is marked as fixed point Mission 1. UZI 2 colliding with AWACS on catapult - FIXED Missions 2 and 4. Too much crosswind - FIXED DCS: AV-8B Sky Warrior Campaign by Eagle86 Added general Briefing PDFs. 7 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 27, 2022 ED Team Share Posted December 27, 2022 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.8.1.34667.2/ Introducing new modules: DCS: MB-339 by IndiaFoxtEcho Black Shark 3 by Eagle Dynamics Introducing new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 Introducing new weather graphic features: Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab. Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band. New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps. New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4 DCS World AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed. ME. Missing country in ME. Fix default country. Added copy of JTAC 9-Line data to kneeboard. FLIR. Overexposed FLIR image at some angles - fixed. WWII AI warbirds: improved behaviour and fixed collision during landing in pairs Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections). Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed. Graphics. Adjusted rain effect. Graphics. Fixed rare cloud artefacts where cloud parts can become invisible. Graphics. Fixed flat shadows on MFDs. Graphics. Fixed glass shading in the cockpit. Fixed over-brightened terrain lights in mirrors. Fixed lights source rendering in mirrors. Input. Improved axis tune panel. Added Italian Social Republic for historical mode. New IC setting - "Require pure scripts" This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits. Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in. If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status Graphics. Improved motion blur effect. Graphics. Raindrops on the canopy effect now works on "Rain preset #3". A-20G loss of stabiliser removes entire tail - fixed Network protocol version changed. Fixed CTD while conversing with JTAC. Aircraft shadows appear overlapping models and duplicated - fixed. VR Kneeboard waypoint pages show battery page - fixed. Fixed crash caused by shooting train that was placed via ME. Fixed dedicated server crash when client uses smoke rockets. Aircraft at Senaki Hold for 15+ mins before taking off - fixed. Сombined arms crash - fixed. Debriefing. Players not getting scores - fixed. Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars. ME. Loadout menu extended to 15 hardpoints. MP. Users in the same server sharing the same UCID - fixed. DS: Liveries stored in zip files are completely missing from dedicated server install - fixed. DS. "Pure Scripts" option not available in webGUI - fixed. Fixed: Alarm State Change causes all tasks to abort. Fixed: Wrong position for ground units in ME (3D view). Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles. Added 'Hold' task for ships. Fixed: Unable to create circular routes with “Go to Waypoint” for ground units. Improvements made to smoke tracer rounds. Fixed: MP Scoreboard not working. Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll). MP: Reduced number of AWACS messages. (WIP) AIM-120: Improved tracking of slow targets Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance NEW: Multiple lines of text now possible in ME draw tools Fixed: AI F/A-18 will not release TALD NEW: AI task - Recovery tanker. VR mask setting not persistent between sessions - fixed. Changing ROE or Formation on client aircraft causes client to freeze - fixed. Guarded request to cockpit arg values. Fixed: AI F-14B doesn't seem to use LANTIRN pod. Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets Weapons. Fixed: SA missiles pass through tree trunks. Weapons. Fixed: M257 illumination flare’s animation. Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press). Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage. Weapons. DCS crash after CBU-97 released from F-16 - fixed. CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed. SH-60 has lost part of its textures - fixed. ME. Fixed background color in text box. Change size and position widgets. Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed. Weapons. AGM-62. RAT propeller spins in opposite direction - fixed. Weapons. Harpoon able to hit ground targets on land in R/BL - fixed. Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed. AWACS. Multiple AWACS messages spam - corrected. AI Aircraft. A-10 does not attack player's Ka-50 - fixed. New. Added keyboard response to in-game ESC menu. New. Graphics. Added bloom effect to night vision devices. Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed. AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen. AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed. AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed. Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target. Ai Aircraft. Corrected CH-53 collision model. Fixed: Stop Condition "Time More" is broken. Fixed: SSE - Event.dead not called if an object isn't immediately dead. Fixed: The column moves off the road and aligns into a "line" after the "stop" command. Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon. Fixed: Vehicles drive through or onto some types of buildings and then get stuck. Added IR-effects for old models (Ural-375, ZiL-APA80 etc.) Multimonitor: different configs don't work - fixed. Weapons. AGM-84E final phase manual correction is broken - fixed. AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected. AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed. Obsolete CVN-70 Carl Vinson replaced by Stennis in missions. AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Gun accuracy. Fixed: Loss of frame rate when selecting the AIM-120. Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created. Fixed: Hornet A2G RADAR not working on the channel map. Fixed: Missing AIM-120 launch delay. Fixed: If Local time and Zulu time are different days the datalink would not work. Fixed: Red Flag Iron hand mission Nevada corrections. Fixed: Radar scan centre resets between RWS and TWS Fixed: A-A mode no step option for missiles. Fixed: AIM-120 tracks last locked target when fired in visual mode Added UFC/BU page from SUPT. This can be used to manually change the COMM1 and COMM2 frequency channels. Fixed: AUTO Int impact error with Dive Toss. Fixed: Donated track files on the RDR ATTK page stop showing speed and altitude info, while the radar track file is being built. Fixed: Hornet Rocket CCIP Pipper accuracy. Fixed: HARM Page still shows threats after jettisoning all HARMs. Fixed: Radar tracking AIM-120 and SD-10. Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities. Fixed: NCTR ownship identifying Neutrals as hostile Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution. Fixed: Ground designation symbol stuck or absent on the HSI and SA pages. Fixed: SEA RADAR locked target not showing correct location on the HSI. Fixed: Radar was still tracking some types of AAM's. Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target. Fixed: HOME FUEL should be reset when landing gear is cycled down to up. DCS: F-16C Viper by Eagle Dynamics Added NCTR (Non Cooperative Target Recognition mode)indications. Added ECS inlet scoops logic. Added MK-84AIR high drag bomb and training version. Added LODs 3/4/5/6 for improved performance. Fixed: Dropping GBU-24 could cause a crash. Fixed: AIM-120 M and F Pole Indications on the HUD. Fixed: Wheels are pitch black when not in sunlight. Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time. Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target. Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation. Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off. Fixed: GPS & DL switch overlap. Fixed: Jettison doesn't work with an empty LAU container. Fixed: Nose wheel sinks into grass and never recovers. Fixed: 1st IFF scan returns limited response. Fixed: Black screen after running out of fuel during rearm. Fixed: Anti collision lights reflect on the ground even with missing lights. Fixed: HUD TGP symbology offset depending on QNH. Fixed: When landing gear is down, CAS should show in HUD. Fixed: TTI/TTA removed from HUD when the last missile is launched. Fixed: ECM Standby switch behaviour. Fixed: Updating steerpoint with FIX page offsets Mark points. Fixed: AIM-9 unexpected launch. Improved: Russian localization of CMS/DMS commands. Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP. Fixed: Cannot upgrade target tracks to system tracks when a target is bugged. Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE". Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons. Fixed: In FCR A-A TWS mode, the TGP would only track the first air target. Fixed: JHMCS Steerpoint locating indicator. Fixed: Spot light mode should require a long press. Fixed: In DGFT, CAS should show in HUD. Fixed: Magnetic ground track should be displayed with a triangle mark. Fixed: Datalink tracks randomly not showing in HSD/FCR in MP Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET. Fixed: Set trim at takeoff using hotas, trim resets after takeoff. Fixed: Missing A/F pole indication for AIM120 on the FCR page. Fixed: Emergency jettison should require a 1 second depress Fixed: ECM light still shows yellow 'Standby' even without the jammer pod. Fixed: Code for the GBU-24 is incorrect. Updated lessons 13-18. Update briefing and mission images of lessons 13-18 with RU version. Fixed: HARM Training mission 15. Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed. Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian. Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight Updated ACM BORE HMCS logic. Hold Target Management Switch (TMS) Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to radar-lock the nearest contact within the ellipse out to 10 nm. Note that this is limited to the gimbal limits of the radar. Fixed:CTD with F6 view. Fixed: FCR Sync with TGP using TMS Right. Fixed: HMCS ACM Bore ellipse should be visible once enabled (TMS Forward Long). TMS Aft to cancel. Radar will now slave to HMS LOS when ACM BORE in enabled. Fixed: Tail numbers on the 0 and 1 LOD. Unable to set in ME or in game Fixed: M4 IFF Scan provides accurate target range and azimuth. AIFF is still WIP. Fixed: ENG CONT switch doesn't affect nozzle position. SEC engine mode is now complete. Fixed: MK-84 CCRP falls short. Fixed: CRM in BST mode locks target outside beam pattern. Fixed: Unable to boresight multiple mavericks without TGP. Fixed: Using step or weapon release on dual maverick lock undesignated the second target. Fixed: Steering cue does not lead perpendicular targets. Fixed: AGM-65D Handoff from TGP does not work if the target is moving. Fixed: Guard frequency isn't shown on the freq indicator. Fixed: Radar priority in Mode 2 not switching on with MRM mode. Fixed: HUD Markpoint not working if CCIP, CCRP, DTOS and back to CCRP is cycled. Fixed: AG Radar in GMT mode azimuth change decreased scan velocity.. Fixed: Auto Locking target in ACM mode from 30 nm. Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP. Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight. Fixed: HARM reacquires target handed off in HAS after it's outside the seeker's gimbal limits. Fixed: Don't show up on DL without GPS. Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4". Fixed: Radar elevation minimum and maximum jumping around a bugged target. Fixed: HSD shows range to jamming target. Indication is now set to the furthest HSD range ring. Fixed: AIM-120 being guided by FCR when it is off. Fixed: Air start setting HOME on CRUS page changes when set. Added LADD bombing mode. Instruction video. Fixed: CCRP loft that would result in bombs landing short. Time-to-release display accuracy adjustments. Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used. HTS/HAD - added additional information to the user manual. Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it. Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed. Fixed: CBU-97 submunitions falling short. Fixed: Incorrect AIFF behavior when player is on RED coalition. Fixed: Maverick boresight has no errors if boresight is incorrect. Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM. Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks. Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track. Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target. Fixed: FCR would show double symbols on bugged targets. Fixed: Incorrect offset aimpoint behavior when OA is slewed. Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5. Fixed: Early Access Guide - Removed EWR codes from page 316. Fixed: Caucasus - updated clouds for the Free Flight instant action mission. Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode. Fixed: Aircraft polygon mesh errors. Fixed: GBU-24 selected in Single would instead drop in Pairs. Fixed: Datalink FCR declutter would incorrectly remove "bricks". AA EXP position over target adjusted to center correctly. Fixed: TGP not cueing to SPI when using the HTS HARM modes. Fixed: INS Fix issue with the HUD with no GPS available. Fixed: HSD symbology freezes when Wingman switches to AG. Fixed: ECM system locks radar even when set to Standby. Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2. Fixed: CBU-97 CCRP DLZ. Fixed: DTT Swap description on page 144. Fixed: RWR Search filter hides threats when multiple emitters in missions. Crash on cockpit function - fixed. DCS: AH-64D by Eagle Dynamics Added LODs 3/4/5 for improved performance. Added cycled : NO WPN > MSL > RKT > GUN > NO WPN. Fixed: NVG for CPG not working in multicrew. Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route. Fixed: George Lists targets many miles away. Fixed: COOP rockets with George when the gun is empty. Fixed: Laser codes not synced between CPG and pilot. Fixed: CPG turns off Rad alt, and is unable to turn back on. Fixed: Special Options. Combox width too short. Fixed: AI (as CPG) checks PNVS. Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection. Fixed: George will not fire in LOAL. Fixed: TSD Point icon corrections. Fixed: Spawns in with left rudder input. Fixed: Missing RKT NORM and RKT G-S messages. Fixed: Control Measures missing text when deselected. Fixed: AI CPG reports no detected targets, but provides a target list. Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu. Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed. Fixed: Acceleration Cue should not change format based on vertical velocity. Fixed: Torque flashing errors when in single engine format. Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break. Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page. Fixed: Fly-To symbol should only be displayed if the aircraft is airborne. Fixed: Time To Go format switch in IHADSS flight symbology. Fixed: Typo in lesson 6 heading (RU). Fixed: SCUD Busters - Wrong co-ords. Total controls MPD profiles added. Fixed: FUEL Advisory should not show in EUFD if the fuel page is open. Fixed: AH-64D paint kit - APU Exhaust warning on wrong side. Fixed: FMC channels not synced on CPG join - MP. Fixed: Radar Altitude Hold uses barometric altitude as reference. Fixed: Altitude Hold will oscillate when out of ground effect. Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not. Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options. Fixed: VID page briefly showing the main format when VSEL (T6) format is enabled and the VID button is pressed. Fixed: George should select "NO WPN" after depleting another. Fixed: CPG AI George systems desync on seat switch cold start. Fixed: Keyboard Unit Brightness Knob stops working correctly when assigned to Axis. Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video. Added Performance Page (W.I.P). Instruction video. Fixed: Incorrect SAS Tones and Hold behavior. Added Pilot and CP/G first person view models with animations. Added new voice messages for George as Pilot and CP/G. Added main gears collapse into the fuselage after hard landing. Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank. livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB. Fixed: Desync ACQ TRN after CP/G`s detach and attach again. Fixed; ALT-H activation conditions are not met. Fixed: FMC channels not synced on CP/G join - MP. Fixed: Can not create waypoints after CP/G exits. Fixed: Unable to store targets in multiplayer. Fixed: Range source switching back to laser range when Sight changed from HMD to TADS. Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit. Fixed: Jettison not synced between cockpits. Fixed: Point deletion desync. Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue. Fixed: Some ground units did not heat up in FLIR mode. German Quickstart manual added. DCS Mirage F1 by Aerges FM and systems: Landing light state and retraction now depend on landing gear state. AoA indicator was calibrated. FM adjustments: Reduced aoa at which the first stall effects appear. Induced drag now does not take horizontal stabiliser downforce into account. Increased flap efficiency. Reduced induced drag near transonic speeds. Extended range at which vibrations occur to include low G and high AoA situations. Increased sensitivity of weight on wheels detection. Wake turbulence induced by other vehicles is now correctly taken into account by FM. Made g-suit effectiveness equal to that of most other aircraft (this era and newer). Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence). Restored force feedback. Adjusted the strength and velocity of the anti-slip system. Engine starter damage is now repaired. Solved problem with aircraft oscillation on the ground with wind. Complete autopilot rework (BIP trim fix will be included in next update): AP is now less aggressive in altitude hold mode. Included radionavigation G and R modes that allow interception of a radial and following an ILS approach. Corrected AP engagement and mode logic, as well as light logic. Route commutation unit selected radial no longer affects ILS. Artificial horizon radionavigation bars behaviour adjusted according to manuals. Backup ADI bank index now animated (pending to fix incorrect bank indication). IDN distance selector can no longer exceed its limits. IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly. Fixed radio presets not allowing integers. Weapons: AIM-9B, -9J, -9P missiles now have a specific “growl” sound. Fixed a bug in audio volume control of some AIM-9 versions. Optical Sight and radar: Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale. It works as follows: Gun: 300 m with no radar lock target locked and the range > 3.5 km → range in NM target locked and the range < 3.5 km → range in hectometers Missile: radar strobe position in NM with no radar lock (34 NM max) target locked and the range > 3.5 km → range in NM target locked and the range < 3.5 km → range in hectometers The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode). The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar. The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed. The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed. The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore. Adjusted gyro (A/A) gunsight dampening constant. Implemented Optical Sight time/velocity scale display logic: when no radar lock → the scale is hidden (V symbol is in view) with A/A gun selected → target relative velocity with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle with R530 missile selected → missile flight time (time computation logic is WIP) Target range provided by the radar to the gunsight is limited to 300-1600 m. Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window. Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target. “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented. Increased the gunsight accuracy in “GYRO” mode with target range and range rate available. Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters. Updated default values used by the gunsight when CADC or AoA data is unreliable or absent. Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent. 3D model: Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer). Fixing the sun reflection of cockpit glass (WIP). Added F1EQ liveries. (Thanks to Isaac). Updated EQ liveries for Iraq. Fixed missile floating when the wing is damaged. Inputs: Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs. Other fixes and improvements: Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments. Stick trim position works now in the Controls Indicator. Adjusted AI induced drag. Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs. Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected. TRAIN light logic corrected according to SME feedback. Combat flap logic completed. Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper. Fixed BIP Trim heading mode behaviour. TACAN lights logic reworked following SME feedback. TRAP-136 radio unit guard receiver computation performance was improved. PA test light button was made operational. Fuel counter now works according to SME description. Adjusted AoA test rate. Countermeasure counters no longer require electricity to reset. Updated startup sequence. (C+M or SW) R light is functional again. DCS: C-101 Aviojet by AvioDev AIM-9B, -9J, -9P missiles now have a specific “growl” sound. Fixed a bug in audio volume control of some AIM-9 versions. Wake turbulence induced by other vehicles is now correctly taken into account by FM. DCS M-2000C by RAZBAM Simulations Improved: LoS checks behaviour with TAF Improved: Decimal dot HUD rendering Fixed: Dedicated server crash when the aircraft dumps fuel Fixed: Air refuel never ends with dropped tanks Fixed: Missing switch sounds Fixed: Master caution reset button not moving (binds are reset) Fixed: Autopilot buttons animations stuck (binds are reset) Fixed: Magic/Radar lock merge (triangle) wrong if radar in memory mode Fixed: INS still positioning after total failure Fixed: VTB showing tactical waypoints after INS total failure Fixed: AP staying connected after INS total failure Fixed: Wrong IDN flags Added: TAF mission scripting arguments Added: Ground power unit sound Improved: Flight model yaw behavior Improved: Rudder authority curves Improved: New engine sounds Improved: DEFA 554 sounds Updated: AP does not disable pedals Updated: NCTR code for Mi-24 fixed and added Mirage F1 DCS AV-8B N/A by RAZBAM Simulations Fixed: Cannot slew steerpoint in DATA page if DESG is boxed Fixed Adjusted and added VREST drag index calculations to be more accurate Fixed: Fixed stores loadouts that had incorrect weights Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude Improved: Adjusted basic empty weight based on SME feedback and experience Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits Improved: Adjusted very high altitude engine performance to better match envelope Improved: Adjusted engine to have increased JPT behaviour in hover Fixed: Dedicated server crash when the aircraft dumps fuel F10 MAP designation rework. a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number. b. In MP environment it will only load the Markers created by the pilot. Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation. Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel) Fixed: Speed brake not properly retracting sometimes when gear retracted Fixed: LHA Tarawa tag missing Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used. Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder Fixed: Corrected VSTOL HUD to have proper caged behavior Fixed: Corrected HUD steerpoint caret now properly wind corrected Fixed: ACP now shows correct fuzing mode Fixed: AOA HUD indicator now shown correctly in half increments Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator Fixed: Radalt on HUD should show a minimum of 10ft Fixed: "C" in VSTOL HUD sideslip should only show for gear down Fixed: HUD should show gear CTR when going up Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position Fixed: Waypoints and target points becoming mixed after changing selection with QA. Fixed: QA not switching to TGPT when T0 does not exist. Fixed: Targetpoints not cycling when T0 does not exist. Fixed: Cannot enter Target points when the current steerpoint is W0 Added: Joystick axis binds for Comms volume and UFC brightness. Updated: Rockets loadouts in instant and training missions. DCS: JF-17 by Deka Ironwork Simulations Added: LS-6 100 Laser JDAM and LS-6 250 JSOW Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu Updated: training missions Updated: CN locales NEW: Brand new integrated configuration panel GUI Apply laser code change, DTC config, AAR probe install/remove etc by one click Open it via radio menu -> ground crew -> configuration panel Added: campaign mission 11 and 12. Now campaign is completed Fixed: integrated configuration panel GUI not open if there’s wind Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened Fixed: LS6-100/250 accuracy issue Fixed: unguided rocket engine not ignition bug Fixed: SPI switched to WPT when WMD7 point track downgraded to area track Fixed: some bugs when manually set SMS load Adjusted: try to improve WMD7 CCD image quality (still under adjustment) Added: campaign mission 11 and 12. Now campaign is completed Added: Flight Manual CN (EN version is under translation) Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost Updated: cockpit texture and light Updated: ejection through canopy now Fixed: crash if DCS installation path has CJK characters Fixed: S1 Fwd should toggle gun selection once in DGFT mode Fixed: chute should not be deployed if gear is retracted Fixed: compressed air refill Fixed: some input binding DCS: F-14 Tomcat by Heatblur Simulations NEW: Introduced Pilot and RIO body for front and back cockpit. NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features: Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target. DDD will show noise returns over the range axis at jammer azimuth in pulse search. DDD will show jamming intensity trace overlay in pulse doppler modes. TID will display jamming strobe in TWS and RWS modes. TID jamming strobe can be toggled via the Jam Strobe button below TID. Jam strobes can be shared over Link-4C fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position. TID angle symbol is hookable. PSTT or PDSTT on jamming target leads to JAT (Jam Angle Track). STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode. In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam). Added jamming targets to JESTER STT options. NEW: Added new list of set commands for JESTER to be used in the Mission Editor. 10017 to 10033 are new. For a full list and functionality visit this post here please. Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance (by ED). Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore. Screens and other glass surfaces will now reflect sunlight again. Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts): 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked. 1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM. Potential fix for mission freeze including F-14 AI. Made LANTIRN available as laser designator for the AI. Fixed ALT HOLD not working >36k AGL. Fixed flashbang-like sun glare on internal canopy glass. Fixed MiG-23s not taking off in PG Flogger Faceoff Mission. Adjusted all Quickstart BVR missions for new AIM-54s. Removed instances of “color” shader in cockpit due to deprecation. Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes. NEW: Added wheel chocks. By default on for cold starts. Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers. Fixed LANTIRN CTD with 2.8. Added FPS-117 to the RWR threat library. Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights. Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour. Fixed Op Reforger Mission 5 TALDs not working for Pontiac. Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations. Added VX-9 XF240 White Whale livery by Isaac. (Thank you!) DCS: Black Shark 2 by Eagle Dynamics ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration. Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines. Added delay up to 2 seconds for ATGM Vikhr launch sequence. IT-23 SHKVAL screen textures changed to achieve more authentic “green” tint. Fixed crash with export at cockpit initialising. DCS: Mi-24P by Eagle Dynamics Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted Added: GUV AP-30 Grenade launcher training tutorial mission added Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm Improved: Shadows rendering in cockpit Improved: changed R-828 radio buttons hints to match radio name Fixed: Tail rotor now can be damaged more consistently Fixed: ASP-17 manual range input and indication adjusted Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit Fixed: Petrovich AI cant determine target type and side at short distances in some case Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead” Fixed: Player can’t change gunner's behavior after seat changing Fixed: Engine oil cooling fan animation in certain regimes Fixed: Petrovich AI spam “Observe off” messages in certain cases Fixed: Artifacts around cockpit gauges arrows Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans). Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button. Added: Quick Start missions were added for NTTR and Caucasus Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded. Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here. Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit Improved: Reference picture for weapons rearming panel updated Fixed: Explosion on jettison switch has no effect Fixed: CPG Input, some joystick binds were blocked Fixed: Petrovich AI voice is cut off when the AI menu is turned off Fixed: Machine gun and gunner weight and drag taken into account for FM Fixed: Added reference dash to magnetic compass Ki-13 DCS: SA-342 by Polychop Simulations Added functionality to ripple switch on weapons panel DCS: A-10C Warthog by Eagle Dynamics Digital clock is initialized with GMT. it doesn't derive the local time adjustment from CDU anymore. To be able to adjust the displayed time, the 'Time set' mode was implemented (hold SEL + press CTRL, better to use keyboard for that). Refer to -1 for details of the 'Time Set' mode. DCS: MiG-19P by Razbam Fixed: Aircraft damage table. Fixed: both engines able to start at same time. Fixed: Auto-start getting stuck in MP. DCS AJS-37 Viggen by Heatblur Simulations Added new textures for inside of upper airbrakes Added new textures for inside and outside of lower airbrakes Fixed all instances of deprecated 'Color' shader causing severe visual issues Added correct tire animations for L/R tires respectively. Fixed some lighting direction issues in LoD2 meshes Slightly reduced drawcalls by batching together some materials for improved performance NEW: Standard AGM-65 Maverick seeker implemented Able to lock buildings and map structures. Fixed AGM-65’s being unusable after jettison then Re-Arm. Display polarity is now correctly calculated. Default EP-13 sight brightness and contrast adjusted for better visibility Default EP-13 brightness at night or dusk adjusted to avoid melting eyes. NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation. NEW: Simplified and revamped paint kit with newest additions and refinements NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0 NEW: Added overwing vapour and LERX effects. Adjusted FM performance, chiefly: Adjusted drag at high mach numbers (>~1.2) and altitudes. Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted Overall acceleration slower at high altitudes Corrected afterburner fuel consumption Fixed instances of flight model damage states desyncing with visuals. Default standby altimeter now set to 1013 Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode. Fixed Standby KURS indicator being frozen at 180 degrees Changed RB24 guidance time to 0.5s from 2s. Increased RB24 proximity fuse to 9m per SwAF documentation Fixed target points being labelled as navigation points when added on the F10 map. Fixed the afterburner effect clipping and becoming oversized when the engine was stalling. Changed colours for LYSBOMB candles RB-24/74 FM’s now match ED AIM-9. Implemented major corrective pass on exterior artwork, including: Added missing hatches and details on right side of aircraft Smoothed out sharp edge on leading edge of intake Removed some clipping surfaces between interior and exterior of airbrakes Fixed some clipping of objects at wing-root between fuselage and wing-root Centre fuselage fin is now properly centred Fixed shading errors near vertical tail on exterior model Fixed several items clipping through from cockpit to exterior. Removed gap between exhaust vents and fuselage increased canopy glass specular tiling Adjusted AoA probe locations Corrected mirrored "don't step here" decal on intake "strengthener" arm Removed erroneous decals on right side of aircraft Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!) Corrected broken normal map artefacts on inside of aircraft intake Corrected broken polygons and gap just forward of vertical stabiliser Corrected errant tangent basis on all pylon normalmaps Fixed gaps between fuselage and inside of exhaust elements Dithered _T normal to avoid shadow banding Compressed various textures left in .png Removed normal map rendering from LoD2+ for improved performance Rebuilt LoD1 & LoD 2 and adjusted rendering ranges Remastered and revamped bare metal liveries to use PBR textures Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit. DCS MiG-21bis by Magnitude 3 Fixed blinking canopy glass during rainy weather. Fixed warning light electrical operation. Fixed Loading Screen and Briefing backgrounds from not properly showing. Adjusted Cockpit 3D file and Livery folder names. NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis DCS: Spitfire LF Mk. IX by Eagle Dynamics 2 New Single Player Missions for Operation Jubilee The new cooling system model is integrated Damage Model: Headrest Armor Value adjusted Damage Model: Body/bottom Armor Value adjusted Damage Model: Bullet Proof windscreen Value adjusted DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics 2 New Single Player Missions for Operation Jubilee The new cooling system model is integrated Damage Model: Seat Armor Value adjusted Damage Model: Armor Glass Value adjusted DCS: Fw 190 A-8 Anton by Eagle Dynamics 3 New Single Player Missions for Operation Jubilee Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP) DCS Fw 190 D-9 Dora by Eagle Dynamics Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted DCS: P-51D Mustang by Eagle Dynamics P-51D; TF-51D. Rain drops inside the front glass - fixed. Part of the cockpit can be seen from outside - fixed. Canopy glass issue - corrected. 2 New Single Player Missions for Operation Jubilee New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Armor Glass Value adjusted Damage Model: Headrest & Seat Back Value adjusted Damage Model: Instrument Panel Value adjusted Damage Model: Firewall Value adjusted Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off. Fixed: landing gear disappears at a short distance. DCS P-47D by Eagle Dynamics New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Rear Armor Value adjusted Damage Model: Instrument Panel Value adjusted DCS: Mosquito FB VI by Eagle Dynamics Improved the behaviour once the AI has completed an attack run Fixed. Mosquito FB VI single missions visibility in the game DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN frequency left knob click-and-drag control is bugged DCS: Yak-52 by Eagle Dynamics The new cooling system model is integrated DCS: UH-1H Huey by Eagle Dynamics Fixed: UHF 1MHz and 50kHz knob controls are inverted Fixed: UHF 10MHz knob controls are inverted Fixed: UHF Volume binds are inverted DCS: Mi-8MTV2 by Eagle Dynamics DISS-15 doppler radar does not work - fixed. DCS NS 430 by Eagle Dynamics Fixed missing terrain data DCS: Supercarrier by Eagle Dynamics Fixed: Jitter on supercarrier during turns. Fixed: Sometimes SC doesn't raise JBL after client spawn. Fixed: Carrier wake too short. Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup. Fixed: AI aircraft jitter right after takeoff. DCS: Combined Arms by Eagle Dynamics Fixed shells for T155 Firtina. Fixed pathfinding for follow the road in MP - fixed. Fixed time rearming for Soldier M4. Added self levelling for EWR FPS-117. Fixed - Target mark panel starts showing up although not choosing any CA role. Fixed - Client can't add the target for ships on the F10 map. Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server) Fixed - Server crashes if client Stop/Start Fire for ship target mark Fixed: Attack points clone when moved. Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower. DCS: Persian Gulf map by Eagle Dynamics Integrated new terrain lights system with accurate real time shading Integrated new light sources effects Improved roads night illumination Improved illumination of Burj Khalifa Optimized surface mesh Fixed ambient occlusion on 3D objects Fixed airfield illumination objects Fixed visual bugs in 3D objects Fixed surface noise texture Fixed FLIR heatmap for civil traffic Improvement - Realtime lights technology have been implemented to the majority of terrain buildings Improvement - Realtime lights technology have been implemented to the vehicles Improvement - Realtime lights technology have been implemented to the ships Improvement - Realtime lights technology have been implemented to the billboards Improvement - Night lights at Dubai Free Zone Port Improvement - Destruction model of Abu Dhabi International Airport Terminal Fixed - Khasab airfield. Collision during takeoff in some cases Fixed - FLIR textures of terrain objects Fixed - Powerline masts pop into view at very short distance Fixed - Collision of Abu Dhabi International Airport Terminal Fixed - Frequencies on beacons Kish, Lavan island Fixed - terrain traffic pop up from tunnels on the surface in some cases DCS: Marianas map by Eagle Dynamics Added possibility to use helicopter from North West Field and Olf Orote Added 3D models of Oka Towers Condominiums and OceanView Hotel Added radar reflections to all objects Fixed angle of parkings for Antonio airport DCS: South Atlantic Map by Razbam NEW AIRFIELDS: New - Santa Cruz Airfield New - Comandante Luis Piedrabuena Airfield New - Aerodromo de Tolhuin Airfield New - Generated all detail maps for the full map New - Porvenir Airfield New - Almirante Schroeders Airfield New - Rio Turbio Airfield GENERAL: New - Updated Lighting components to support 2.8 releases new lighting system New - The Normal maps previously pushed are now enabled for the whole map (see know issues) New - Added Gause bushes across the Falklands Islands New - Started Detailing out the farms in the Falklands (still WIP) New - Replaced primary and Secondary Road surface textures across the map New - Added new detailing models for surfaces in a few places New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models …. New - Introduced lighting variations across the map for a more realistic look New - Added new towns and villages around new airfields Improved - Converted all Lighting to 2.8 standard for all our objects Improved - Added lighting variations across the map for a more realistic feel with light colour variation Improved - Improved video memory usage which should improve performance across the map Improved - Adjusted taxiway lighting at Puerto Williams Improved - Detail maps for the low level terrain have been improved for the whole map Improved - Existing towns around the airfields have been tweaked for a better look Improved - Updated the vegetation maps for 3/4 of the map (still WIP) Improved - Resolved forum reported surface triangulation around the Falklands Islands Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region Improved - Fleshed out Rio Gallegos refuelling terminal Improved - Refined the Railway line from Rio Gallegos refuelling terminal New - Refinery area Puerto Sara New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting Added - Ambulances with Emergency Lighting Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas) Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard Completed - Rio Gallegos Refinery Improved - Lighting within hangers now cast light into cockpits Improved - Added more models for the Refineries across the map with animated smoke Improved - Map Geo Names for Argentina / Chile Bug - Fixed placement of billboards and lighthouses being sunk into the ground Bug - Fixed Runway Lights replaced with renamed ED versions Bug - Fixed odd ground square discoloured areas around MPA airfield Fixed - Map grid misaligned according to in game coords Fixed - Threshold lighting at El Calafate Airfield set to correct direction. Added - REIL lights at El Calafate Airfield runway 25 Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models... Campaigns M-2000C Red Flag Campaign by Baltic Dragon Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials. Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly. Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds". Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements. Mission 05. Minor bug fixes. Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes. Mission 07. Fixed issue with Banshee refusing to drop flares. Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes. Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes. Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes. Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes. Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes. Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target. Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes. Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added a workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 02. Updated weather (changed dynamic to static, which looks much better). Updated tanker track so there is no chance player enters Iranian airspace. Removed tanker directly on the way of the SCG Mission 04. Reverted player to cold start.. Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues. Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat). Fixed issue with aircraft blocked on deck before launch. The Enemy Within 3.0 Campaign by Baltic Dragon Mission 10. Fixed potential problem with score 50 at mission end. Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky Mission 3. Fixed a bug where nothing happens after landing IL-76. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions. Custom VF-24 Low-Viz liveries added with unique side numbers. Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED. Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED Missions 6-12 – Mission scoring broken - FIXED P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Bomber formations updated Carpet bombing performance optimized Ice halo enabled More realistic turbulence levels Spitfire IX The Big Show Campaign by Reflected Simulations Bomber formations updated Carpet bombing performance optimized Ice halo enabled More ambient chatter added Radio procedures improved - you only check in with control over the Channel Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel. More realistic turbulence levels DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mission 10 workaround for JU88 AI crashing into ground units. Bomber formations updated More realistic turbulence levels Bombers will be more willing to open fire Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Bomber formations updated More realistic turbulence levels DCS: P-47D Wolfpack Campaign by Reflected Simulations Bomber formations updated Ice halo enabled UK AAA improved More realistic turbulence levels DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Ice halo enabled More realistic turbulence levels DCS: F-14A Zone 5 Campaign by Reflected Simulations AI skill levels adjusted to better match the new AI BFM Improved AI breaks Fixed the landing checklist in the intro mission More realistic turbulence levels Bozo calls Speed & Angels instead of Jester DCS: F-14A Fear the Bones Campaign by Reflected Simulations Ice halo enabled Recovery tanker functionality added to mission 1 More realistic turbulence levels Workaround for the player's landing potentially damaging the carrier in mission 7 DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Intro mission progression fixed Ice halo enabled Increased bomber speeds to reduce AI glitches Carpet bombing performance optimized UK AAA improved The Bet mission - AI will now put up a fight More realistic turbulence levels Typo fixes More bomber updates F-86F Hunters over the Yalu Campaign by Reflected Simulations Ice halo enabled More realistic turbulence levels DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 1 - Adjusted Poodle AI behaviour. Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course. Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions. Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT. DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633 All Super Carrier versions: New Stennis model added. DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Squashed a number of small bugs. Modified AI aircraft to make the mission a bit more challenging. All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm) All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement F/A-18C Aggressors BFM Campaign by Maple Flag Missions Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace. F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace. F-15C Aggressors BFM Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 05. Updated briefing (removed references to CAT 3 and 4). Reverted player to cold start (which solves the problems with lights on not being registered) Mission 08. Fixed problem with wrong TOT for some flights. Mission 09. Updated fuel level for the player (was 75% by default). Mission 10. Minor updates in text / messages. Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO. Added safeguard for SA-6 site in case AI SEAD fails to destroy it DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon Mission 06. Reduced amount of fuel in short (AAR) version. Changed wingman's formation to avoid him hitting the player when in observation position Mission 08. Fixed bug with no comms after landing back at Nellis. DCS: UH-1H “Worlds Apart - Spring 2025” Campaign CMP File: Spelling errors corrected. French mission description added Mission 1: Spelling errors corrected. Formation task disabled 6 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 5 ED Team Share Posted May 5 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.8.4.39731/ We are introducing a multi-threaded version of the DCS DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/ Introducing new campaigns: DCS: F-14 Speed & Angels Campaign by Reflected DCS: MAD AH-64D Campaign by Stone Sky DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations DCS: AV-8B Kerman Campaign by Ground Pounder Sim DCS: F/A-18C Inherent Resolve Campaign by Looking Glass DCS World Weapon. MIM-104 missile guidance error has decreased. Weapon. BLU-97/B penetration warhead and damage effect has increased. Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels). Weapon. Corrected nozzle flame of rockets at the moment of launch. Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode. Fixed liveries name for ground units (this fixes seasonal textures for some units). Added Ropucha-class landing ship BDK-775. Removed dust effect when ships are firing. Fixed incorrect unit direction when mounted on a ship. New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning. Fixed inability for submarines to attack ships. Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117. Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude. AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17. F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed. AI Aircraft. Corrected damage and collision model of the CH-53. AI Aircraft. F-15C cannot AAR in right turn - fixed. AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed. Crash when vehicle destroyed during task Embarking - fixed. AI Aircraft. Su-34 damage model corrected. MP. Server panel, players pool. Added clients counter. All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed. Resource manager of air bases has been corrected. Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed. ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed. ME. Ka-50. Comment in NAV target point remains from last mission - fixed. Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed. SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks. Input controls adjustment window now preserves user state layout and selection during the mission session for convenience. Module Manager now allows to uninstall and install Caucasus terrain. Mk-82 bomb fuse on Mirage-2000 fixed FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR Game Options. Game avionics mode removed Rain in cockpit fixed on numerous modules Added LODs to Hangar on Caucasus Map Runway craters cause no damage to aircraft taking off/landing - fixed Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18 Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode Weapons. Corrected AIM-7E warhead data Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G CTD. DCS crashes on heavy missions without pagefile - fixed Added grass to some terrain shelters Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF Corrected shadows by mountains ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0 Fixed M-60 MBT Fixed model UAZ-469 SON-9 radar elevation fixed Added BDK-775 for Ukraine and Yemen Fixed max speed for BDK-775 Added flir details for old model Expanded the list of countries for historical mode for AN/FPS-117 CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed CTD. Crash on server if client is used as leader for a task Big Formation - fixed CTD. Crash during landing at some airfields - fixed Weapons. 8K14 SCUD missile. Explosion very small - fixed Weapons. Low damage from FIM-92C Stinger - corrected AI aircraft. AI can't properly use HD bombs - tuned ME. Error in case of file MissionTheatreCache.lua is empty - fixed AI ground. Dead ground vehicles keep emitting engine sound - fixed TF-51. Fixed flap lever movement AI aircraft. Fixed CBUs distribution along vehicle group Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night AI aircraft. Tuned defensive behaviour in the SAM danger area AI aircraft. MQ-1A can't land in some case - fixed AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed Cockpit. MFD surface render increased from 80 to 150 km range Settings. Add item for Blur Flat Shadows to graphics options VR. Upper part of FOV become black in VR when head pitching down - fixed Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed Current User Aircraft Mods crashing in Multithreading version RWR stops registering SAMs with multiple users Scripting: crash on output to log with formatting symbols F10 map. Added direction and speed vector to aircraft and help symbols. F10 map. Add tooltips to new icons. F10 map. Add Show/Hide buttons for labels AI ground units.AA Unit stuck after firing - FIXED AI ground units. Distance error for the sights with laser rangefinder corrected. AI ground units. User set invisible receives no RWR warnings from SAM. AI ground units. Fixed accuracy of KS-19. Ground units. Units dying with agony do not burn after explosion - Fixed. Ground units. Georgian EWR radar does not respond - Fixed. ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up. AAR basket jittering around probe - fixed. Mi-24 AI. Sometimes it would not attack targets - fixed. MQ-9 AI. Reaper doesn't maintain Altitude - fixed. AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned. AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing. AI helicopters. Helicopters fall through the deck on landing in some cases - fixed. AI aircraft. E2D collision when trying to taxi from parking on deck - fixed. AI aircraft. Sound update for C-17A. AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected. AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads. AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed. AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed. AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed. AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed AI ships. Some submarines fly when setAltitude is given a negative value - fixed. MP. Scripting: fixed crash on output to log with formatting symbols. MP. There is no notification about the request for permission to join the MP crew in some cases - fixed. MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed. MP Events. onGameExit event fires 2x on mission_end - fixed MP Events. Base captured events each time a player joins the server - fixed LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A. Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed. Weapons. ASM Kh-31A does not guide to ships - fixed Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation. Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters. Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible. Weapons. Kh-31 booster phase corrected. No guidance at booster phase. Weapons. Fixed rate of fire for 127mm and 130mm naval guns. ME. GUI Error when click on group in Suppliers list in some case - fixed. ME. Ground units sometimes jump around and change heading when increasing group size - fixed. The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity. Setting "forestDistanceFactor" to negative value hides all trees - fixed. Fixed inability to use FM modulation to communicate with AI wingmen in some cases. Fixed typos in Encyclopedia texts (RU mainly). Craters from bullet impacts cause FPS drop over time - Fixed. MP. Dedicated server. Crash reports will send in silent mode without host interaction Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only) Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects. Volume declaration is same as for world.searchObjects. Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}} world.removeJunk(volS) VR Mask in native OpenXR is upside down - fixed F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed Crash on EagleFM - fixed MP. User don't get any notification on connect to a full server - fixed Weapons. Kh-29 missiles loft down after launch - fixed MP. Added a real-time procedure for checking the required modules in mission loading DCS: F-16C Viper by Eagle Dynamics Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI Added Animated Tail Hook.https://youtu.be/vjQI2eXuKbI Updates/Corrections to ALR-56M RWR -https://youtu.be/vjQI2eXuKbI Training Missions covering F-16C 2022 improvements. Fixed: FCR CATA movement during bank angle. Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors. Fixed: FPM doesn't act as expected with Drift Cut Out selected. Fixed: Rudder pedals animation is incorrect. Fixed: Erratic Active Timer when using DTT SAM. Fixed: Changing Modes in DGFT Mode breaks lock. Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft. Fixed: FCR symbology error when locking recently re-spawned aircraft. Fixed: Fuel leak rate after damage. Fixed: Radar Air to Ground Antenna Elevation Bug. Fixed: TMS right behaviour with FCR as SOI and no targets. Fixed: CRUS/HOME steerpoint cannot be entered directly. Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible. Fixed: TGP designated JDAM target point now has a miss error average of 5 metres. Fixed: CRUS EDR page is incorrectly calculating time to Bingo. Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page. Instant Action Missions Update. Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP) Fixed: Crash if no IAMs onboard Fixed: Crash when AG is switched on and GBU24 is present Fixed: Crash when trying to access the THRT HTS page Fixed: DCS freeze on TMS right short Fixed: AIFF and ROE ID Tree Corrections Fixed: TGT-OA1-OA2 Locations Not Saved Correctly Fixed: Dual Ripple Maverick, Second Target doesn't Explode Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions Fixed: RWS STT lock guidance issue Fixed: Incorrect MFD brightness adjustment Fixed: Phantom CBU-105 can be seen during Jettison if already dropped Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR Fixed: DED NAV command page error Fixed: Cursor Zero drift and TMS Aft logic Fixed: Radar Provides track data in AG radar mode Fixed: CATA missing or inaccurate Fixed: Mark Points in HUD with TGP in area mode issue Fixed: Previously translated RU lessons descriptions are lost Fixed: GBU24 drop out error Fixed: AIM-54C MK60: does not give F-16 missile RWR warning Fixed: CCRP bearing to target incorrect in HUD Fixed: Interrupting the RWR BIT test can create infinite sound repeat Fixed: RWR dimmer switch hardly changes the intensity of the light Fixed: RWR could stop registering SAMs with multiple players in network play. Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes. Fixed: HTS - Corrected the logic for adding higher priority targets. Fixed: HAD could possibly not show all threats. Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack. Fixed: RWR Priority and priority rings: Changed the display of targets on RWR according to their lethality level. Increased font size on RWR display. Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD. Fixed: Missile automatic cycling logic. Fixed: GBU-24 removes steerpoint information in HUD. Fixed: Snowplow sighting mode corrections. Fixed: Switching slots will affect TOS calculations. DCS F-14 Tomcat by Heatblur Simulations Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again. Fixed Op Reforger Mission 5 TALDs not working for Pontiac. Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations. Fixed Quickstart Training Day stuck at checkpoint issue. Fixed Quickstart Training Day tanker TACAN. Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again. Fixed Op Reforger Mission 5 TALDs not working for Pontiac. Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations. Fixed Quickstart Training Day stuck at checkpoint issue. Fixed Quickstart Training Day tanker TACAN. NEW: Added ability to remove fuel pylons. NEW: Cockpit mirrors can now be adjusted. NEW: Began adding dynamic cockpit (FORGE) elements. Major improvement and overhaul of F-14A FM performance characteristics: Tuned F-14A level flight acceleration. Tuned F-14A turn performance. Tuned F-14A top speed and excess power across the flight envelope. Restored wing rock behaviour at high AOA (F-14A and B). Adjusted dead engine spin down rate (TF30 and F110). Updated entire F-14A/B codebase for multithread compatibility. Improved strength of formation lighting, especially at a distance. Corrected notch and default position of RIO ARC-182 radio knob. Corrected direction of refuelling probe illumination. Increased power of refuelling probe light. Adjusted default RoughMet textures to remove permanent fuel pylon shadow. Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can. AIM-7 hot trigger now also depends on WCS transmit enabled. Fixed IMU sync error on own altitude entry during alignment. Fixed bomb fall line being inaccurate due to NAV error. Fixed RADALT not pegged at 5000 feet during RADALT warmup. Fixed Clock getting inaccurate after a certain amount of time. Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked. Airspeed indicator needle now comes alive earlier, below 80 kts. Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection. Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind). Fixed several typos in the keybind menu. Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn. Removed Op. Reforger I Supercarrier version. Fixed Chinese Localization (thank you Alphabet_Ghost). Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost). Updated Top Gun 114 livery by LanceCriminal86. Updated VF-1 Wolfpack liveries by Yae Sakura. Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS. Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86. Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der. NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear” NEW: Added option for a more realistic AOA buffet schedule Major improvement and overhaul of F-14B FM performance characteristics: Tuned F-14B level flight acceleration Tuned F-14B turn performance Tuned F-14B top speed and excess power across the flight envelope Made fuel tank loads exclusively symmetric Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion Fixed HUD pitch ladder values for Take Off, Landing and A2G modes Fixed mirror floating with open canopy Fixed Operation Reforger I - Mission 7 not progressing DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Potential crash when pressing the TDC. Updates/Corrections to ALR-67 RWR -https://youtu.be/UQI40xib78s Added Pilot Salute for humans. Fixed: AUTO bombing inaccurate at different weapon release air speeds. Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR. Fixed: GPS-guided bombs can be launched without a target in TOO mode. Fixed: Threat circle flashes on briefly when WPDSG is selected. Instant Action Missions Update. Added RU localization for JDAM and JSOW lessons Additional Hornet Instant Action Missions for Caucasus Map Fixed: Crash at AGM-62 hit Fixed: ACLS does not switch to P/R Fixed: Super Carrier ACLS not working when more than one F/A-18C Fixed: Missing Foresight Cue Fixed: JDAM does not guide on target at all. Fixed: HARM TOO can target radars with emission off - dedicated server only Fixed: Aircraft jump on the ground if both wings are destroyed Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles Fixed: TWS track files jump around sometimes Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged Fixed: Velocity Vector wrong outside the HUD limits Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000. Fixed: Tanker set invisible can not be seen on data link Fixed: Jamming indication on RWR disappears on burnthrough Fixed: Missiles fired from Station 4 and 6 'fall' directly downward Fixed: Pilot arms "flail around" when launching from carrier Fixed: Warning / caution dimmer seems to have no effect Fixed: LGB's have access to MFUZ on blank OSB Fixed: Radar in STT maintains other track files in memory indefinitely. Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S. Fixed: FCR and SA page show different target ranking. Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work. Fixed: Time on Target was too fast when setting ground speed. Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO. Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing. Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc. Fixed: Mk20 accuracy in VT AUTO mode. Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA. Fixed: Bloom lights on last LOD. Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation. DCS: AH-64D by Eagle Dynamics Added TADS IAT MP sync. Add Israeli AH-64D livery created by ZedTank. Add patches for Pilots. Fixed: IHADSS image scale incorrect. Fixed: CPG DMS Autopage button state is de-synced in multicrew. Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value. Fixed: George spaming "Lost Target" messages. Fixed: The Free Air Temperature gauge should not have backlighting. Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob. Fixed: HMD Grayscale page coop synchronisation. Fixed: BACK SCATTER message should have a space. Instant Action Missions Update. Added Perf Page: VSSE calculation Updated lua for Israeli livery by zed tank for pilot patches Fixed: Engine restart issue corrected Edited south Carolina national guard livery to include new helmet patch format Fixed: Multi Crew ASE desync. Fixed: IHADSS monocle sun glare needs review Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer Fixed: TEDAC Video Area Error Fixed: HUD only view issues Added Input files for Multipurpose UFC panel Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress. Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case Fixed: Localization of cockpit control hints Fixed: Aircraft weight remains same when FCR removed Fixed: Pilots hand no longer on cyclic stick after setting trim Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.). Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise Fixed: SIGNAL knob logic corrections Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view. Fixed: APU runs without fuel in the aircraft Fixed: Desync in CMWS when CPG deploys flares Fixed: ALT DRIFT advisory message Fixed: Attitude Hold "enable" conditions Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems Fixed: TADS not fixed forward when no longer used as NVS sensor Fixed: Standby Altimeter Kollsman window label reads MB Fixed: Standby Attitude Indicator OFF flag should be yellow Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF Fixed: TDU Day/Off keybinds are inverted Added additional elements to Controls Indicator for FMC/SCAS functions When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets). Fixed: Dumping Vy and altitude holding is not IRL (WIP). Fixed: Alt Hold does not disengage automatically (WIP). Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other). Fixed: Tail wheel unlock removal from Auto-start sequence. Fixed: Gun burst limit settings should be separate between cockpits. Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual. Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional. Fixed: Added empty racks in ME does not show in game until rearmed. Fixed: VID page video source and sight text display corrections. Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD. Fixed: CPG should not be able to select TADS as sight if using NVS. Fixed: Field of Regard extra lines should be removed on TADS. Fixed: TSD and MENU page buttons fixed. Fixed: ASE page functional corrections. Fixed: ASE AUTOPAGE corrections. Fixed: RLWR symbol and audio corrections. Fixed: CMWS Control Indicator missing "OUT" indication. Fixed: The EUFD and KU display colors require correction from green to yellow-green. Fixed: EUFD Corrections. Fixed: Incorrect EUFD indication for one frame when first turned on. Fixed: AUX tank selection desync. Fixed: CAUX and TOF are not syncing in multicrew. Fixed: George AI Interface rename "IAS" to "TAS". Fixed: George indicator placement if the main viewport doesn't match the window. Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing. DCS: Ka-50 Black Shark 3 by Eagle Dynamics Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision. Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles). Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work. Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision. Remade INS alignment options and settings in mission editor. 3D. Corrected nose textures. 3D. Rotor blades animation corrected. 3D. Motion blur of rotors head corrected. 3D. Added night texture of external cockpit model. Cockpit. R-828 texture ambient occlusion corrected. VR. Add the option to choose HMS render eye. Startup sounds updated. Renamed cockpit hints for HSI knobs. ABRIS. The English ABRIS charts setup shows two Russian items - fixed. Main rotor head is always green independently by livery when spinning fast - fixed ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed Adjusting a brightness values of the Formation and Nav Lights Fixed the direction of used shells ejection from the gun ABRIS. CTD when trying to edit GNSS elevation mask - fixed Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing Captions of fuel indicator changed "R" to "A" ATGM Vikhr top row launcher covers animation is wrong - corrected Cold crank sounds updated DCS: Mi-24P Hind by Eagle Dynamics Fixed: Mirrors and thermometer are not seen in external view. Fixed: Aiming station - zoom IN / OUT binds not working. Fixed: Rotor shaft animation. Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner) Improved. Adjusted limit of distance from which Petrovich see gun fire and report it Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups Fixed. Kord machine gun disappears in some camera positions Fixed. ASP-17 sight manual input adjustments accuracy tuning Fixed. AI Mi-24P does not use ATGM sight (not opening its doors) Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in) Added: Special setting for SPO (RWR) volume tuning Added: New custom rocket and gun firing sounds Added: Pedals microswitch button keybind for toggle action Added: Keybinds for DISS Doppler navigation panel Improved: Performance optimization of the Petrovich AI incoming fire detection code Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events) Improved: Overall Petrovich AI voice lines editing Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point. Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle. Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe. Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable. Fixed: Raduga ATGM aiming sight doors animation Fixed: Ammo animation for Kord right side gunner Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress. Improved: additional optimization of Petrovich AI routine for performance New WWII missions in the following formats: FWAF, Single Player and Multiplayer DCS: UH-1H Huey by Eagle Dynamics Fixed. UH-1 AI gunners do not respect "Invisible" unit property Fixed. UH-1 AI gunners are not following burst setting Fixed. Duplicated input commands Fixed. Occupy Pilot / Copilot seat only works with keyboard Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related) DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed.Rear AI gunner does not follow burst setting Added. New Czech Air Force livery (Thanks Gumidek) DCS: F-86F Sabre by Eagle Dynamics Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse. Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun. DCS: F-5E Tiger II by Eagle Dynamics Fixed:TACAN / ADF directional arrow remains fixed and does not rotate. Fixed: EGT reaches nearly 800c at start up. Fixed: Afterburner sometimes does not come on Fixed: Nozzles position depends on throttle moving direction Fixed: Consistency in Engine Behavior based on throttle position DCS: A-10A by Eagle Dynamics Added PBR textures, made some fixes. Position lights don't flash. Fixed. DCS: A-10C II Tank Killer by Eagle Dynamics A-10C II. Position lights remain when the wing is destroyed. Fixed Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video by Matt “Wags” Wagner. Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication. ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed ARC-210 has no illumination at night - fixed HSI elements floating in the cockpit - fixed DCS Mirage F1 by Aerges Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System. New content: Added BARAX electronic countermeasures pod for the F1EE with full functionality. FM: Slight adjustment (reduction) in low supersonic drag. Slight reduction of drag coefficient at subsonic speeds to better match the performance data. Reduced payload supersonic drag. Adjusted Magic, SW and SAMP 400 drag coefficients. Rolling moment induced by external payload lift now accounted for. Improved wake behaviour (reduced influence on the roll of the aircraft). Slight increase in lateral stability at high aoa to better match SME feedback. Elevator authority slightly increased in the subsonic area. Further drag coefficient adjustment. Drag at high AoA slightly increased. Modified flap performance at very low speeds. Roll due to asymmetric stall further developed. Further adjustment of wingtip missile lift (when attached to the aircraft). Reduced tendency of engine to enter a compressor stall outside the flight envelope. Adjusted NWS behaviour in high sensitivity mode. Corrected excessive engine pitch moment. Engine gyroscopic moment correctly accounted for. Adjusted asymmetric aileron deflection effects. Adjusted payloads lift coefficients. Tweaked elevator authority. Changed elevator starting position on the ground. Adjusted behavior of the yaw damper in the transonic region. Control system: Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations. Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values. Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu. Flight controls now require hydraulic pressure to move. Rudder trembling problem solved. Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP). Engine: Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off. Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT). Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope. Engine stall RPM oscillations are now less severe. Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC). Engine starter sound starts 2 seconds earlier than before. Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position. Radar: Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed). Removed sound from the radar cover clickable action. Radar antenna elevation/altitude difference function is fixed. Altitude difference is correctly updated now when a target is tracked. Radar strobe is now positioned at the last known target azimuth/range when the target track was lost. The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots. Fixed radar antenna orientation when scanning with nonzero delta elevation set. Fixed 1 line scan antenna orientation. Adjusted antenna local scan origin position. Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide. Radar strobe position is now shown in IDN even when a target is not locked. Fixed radar elevation digits texture issues. Radar render is now multithreading compatible. Radar scope brightness potentiometer was made operational. Eliminated double brightness pixels when the radar range lines were overlapping other symbols. FFB (Force Feedback joysticks support): Fixed FFB being way too feeble with low stick deflection. Added FFB shake option. Added FFB adjustment options to the Special Options menu. Missile-sight interaction: Missile flight time now correctly calculated and displayed. Improved interception commands. Adjusted calculation of launch window (still WIP). ALR-300 RWR: Added “Cannon” voice message logic. The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat". The same voice message will not be played twice in a sequence anymore. Reduced time delay between two voice messages. Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears. Added correct threat illumination types to the detailed threat info: LO, and CW. Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring). Fixed ALR-300 spamming voice messages, also fixed messages overlap. French and English ALR-300 voice messages were added. “ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country. Fixed ALR-300 display brightness curve. Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix). ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio. BF type RWR: BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box. Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options. Radio: Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit". Added "Fly to Tanker" wingman command to F1EE radio comms menu. Added "Radar on/off" wingman commands to radio comms menu. 3D model: Fixed gap between fuselage and landing gear doors. Fixed Iran liveries. Improved tinted sight. Fixed standby compass lubber line. Fixed cockpit darkness. Several pilot's 3D model texture improvements. Fixed corrupt damage model that generated error logs. Fixed IDN heading bug animation, it was disappearing at certain headings. Fixed IDN heading index that was disappearing at certain headings. Fixed textures of some cockpit panel knobs. Fixed wrong spelling of “Sdes Fs” cockpit label. Fixed wrong spelling of “Boudin” in canopy seal cockpit label. Fixed IFF mode switches labels. Added standby magnetic compass lubber line. Fixed right pedal animation of Mirage F1 EE. Fixed throttle afterburner detent animation of Mirage F1 EE. Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI. Fixed texture of Mirage F1 CE master failure warning light (“Panne”). Payloads: Corrected fuel tank names and empty weights. Enabled unsymmetrical payloads. Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload. Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA. Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions. Fixed allowed stations for S530F at F1C-200. Removed S530F missile from allowed weapons list of F1CR. Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT. Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C. Added BR-250 bomb to the CLB4 4 bomb pylon. CT version is available again for AI. Fixed AI units payloads: replaced S530D with S530F, fixed related payload names. Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200. Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III). Added Kh-29 AG missiles to Iraqi F1s. Fixed payload names typo: replaced S530IF by S530F. Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS: Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick. Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35. Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions. Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick. Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds. ‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations. Adjusted IDN bearing/distance knob rotation speed. IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'. Added toggle input command for 'Additional target selector switch’ in F1CE. Adjusted 'Additional target selector switch' animation speed. Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick. Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick. Cockpit controls, animation, and functionality - Radio Navigation Aids: Fixed inoperative TACAN Y mode. TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs. Updated VOR/ILS frequency display counters KHz animation. Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation. Missile launch and symbology logic: Implemented missile masking by aircraft body for radar missiles. Added harmonization time to missile locking. Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking). Adjusted missile maximum launch distance calculation (green dot in sight). Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target. Added 1 second wait for radar launched missiles. Added missile light symbology, flashing when a launch order is given. Added disappearing missile light symbology after IR launch. Added full functionality of Magic/SW on switch. Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2. Mechanical clock: Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick. The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode. Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode. Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously. Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation). Added a clicking sound to the knob, when the clock is wound up. Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged. Landing gear fixes: Gear lever is no longer moveable with weight on wheels. Damaging the landing gear now can cause damage to the antiskid and hydraulic systems. Trying to raise the aircraft from the ground with the gear will result in it getting stuck. Fixed bug that only allowed retraction of the gear on the ground when the override button was released. Other features and improvements: Added Matra S530F ‘Supermatra’ missile. FFB sticks are now automatically detected by the code. Armament panel lights brightness is now regulated by light/day switch and rheostat. Armament panel light on/off is now dependent on sight being on. Reduced maximum light brightness of indicators in night mode. Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position. AWACS 'Declare' command is functional now. Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick. Added the option to load empty fuel tanks at mission start. Corrected fuel tank masses. Fixed maximum fuel weights of F1EE, and F1B/BE AI. Added general and particular gyroscope failures. Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation. Adjusted braking power. Brake light now illuminates always when braking (not only when the gear is up). Brake nominal pressure now has the correct value of 210 bar. Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour. Updated liveries. Improved cockpit darkness. Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)". Auto shutdown sequence: Added "Ejection handle safety pin - Installed (out of sequence)". Fixed "UHF radio - Off" and "V/UHF radio - Off". Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling). Corrected AB detent tick position in controls window. Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options). Reduced gear retraction time. Fixed fuel counter sound being too low. Clickable box position of seat height adjustment now updates when pressing it. Updated Mirage F1CE kneeboard. Added Mirage F1EE kneeboard. Adjusted engine exhaust blur position and afterburner diameter. F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons. Added control surface test. Added a special option to select the volume of the fuel counter noise. Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country. Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu. Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause). Corrected throttle animation bug. Adjusted AP disconnect limits to increase sensitivity. Adjusted sight interception commands coefficients. Fixed roll-pitch coupling issue in sight interception commands. Fixed TACAN test. Fixed FUS armament panel light not turning off when carrying an empty CLB4. Fixed warning light acknowledgement logic for EE. Documentation: Added Mirage F1 Flight Manual (CE + EE annex). Added Mirage F1CE Manual de Vuelo (CE translation into Spanish). Updated Mirage F1 Flight Manual EN version (WIP). Updated Mirage F1 Flight Manual ES version (WIP). Deleted old Mirage F1 CE Flight Manual EN version. Deleted old Mirage F1 CE Flight Manual ES version Missions: Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel. Updated Nevada Quick Start refuelling mission. DCS: JF-17 by Deka Ironwork Simulations Completed: cockpit textures with more weathering Completed: external textures (template will come soon) Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets. Updated: sd10/ld10 pylon drag Updated: bingo fuel should only trigger a warning on HUD, no mode change Added: more input controls (throttle step etc) Fixed: SSLC/SS gunsight display bug on HUD Fixed: target distance on HUD Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison Fixed: cockpit animation in external model Fixed: campaign 02 bug Fixed: brief image Added: 11 new liveries (more will come in next update) Updated: external textures Fixed: HUD SPI in AG mode still valid after switch to AA mode Fixed: crash by AG radar TA mode in multi-thread Added: 8 new liveries Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode. NAR is same as BS, but radar scan center can be controlled by TDC WIDE is same as HA, but radar scan center can be controlled by TDC Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press) Fixed: MFCD radar display in DGFT mode Fixed: black screen flickering caused by WMD7 Fixed: AG radar MAP black after pausing game Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ Fixed: exported MFD freeze in F2 view Fixed: MFD OSB text appear when power off Fixed: QS mission sink cargo Fixed: weapon model LODs Updated: WMD7 no auto-laze after releasing LS-6-100 Updated: external pilot model Updated: JF-17 afterburner texture Updated: loading wallpaper Known issues: WMD7 jitter when ground stabilized AG radar RBM may not appear sometimes (fixed but missed this update) DCS M-2000C by RAZBAM Simulations Fixed : TACAN Mode Binds Fixed : PAR gun burst Fixed : SEC CALC at airstart Fixed : Log file errors Fixed : Wake turbulence causing uncontrolled spin Updated : BAP 100 drag Updated : SAMP on pylon drag Improved : Reduced engine ignition boom Improved : Sun visor effect Improved : Engine sound Added : Sun visor Elevation axis Added : SELH Warning Altitude axis Added : SELH Warning Altitude binds Fixed : Bomb fuses always inert as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely: Fixed : TACAN Mode Binds Fixed : PAR gun burst Fixed : SEC CALC at airstart Fixed : Log file errors Fixed : Wake turbulence causing uncontrolled spin Updated : BAP 100 drag Updated : SAMP on pylon drag Improved : Reduced engine ignition boom Improved : Sun visor effect Improved : Engine sound Added : Sun visor Elevation axis Added : SELH Warning Altitude axis Added : SELH Warning Altitude binds Added: SELH Increase/Decrease binds Added: Aux Gunsight deflection axis and binds Added: Movable mirror Added: Landing Gear BEEP button Fixed: PCA error when arming empty tanks Fixed: Aux Gunsight not visible in NAV modes Fixed: Day/Night light knob click Fixed: Rocket pod jettisoning fires rockets Improved: Sun visor compatible with larger FOVs Improved: HUD brightness and aux sight axes use full range Improved: better 1st and 3rd person sun visor position matching Added: Realistic stopwatch Updated: Sun Visor in VR Updated: Ability to select a trailer when locking, instead of always locking the closest return Updated: Emergency landing gear handle Updated: Normal and Emergency LG deployment rates Fixed: Clock stuck at 12 when zulu and local are on different days Fixed: .dtc format MIP loading with longitude above +90° or below -90° DCS AV-8B N/A by RAZBAM Simulations Improved: Minor adjustments to dry engine performance based on hover performance checks for 0 datum engine Fixed: Water loaded/unloaded in mission editor sometimes not taking effect properly Fixed: Fuel boost pumps switch should be on for cold start Fixed: RPS switch should be on for cold start Fixed: AFT EQUIP switch should be on for cold start Fixed: Anti-Skid switch should be on for cold start Updated: Aircraft loadouts to conform with USMC authorised loads Updated: Aircraft ME default loadouts Updated: Laser codes for GBUs and APKWS can be modified HOT on the ground. Parking Brake must be set. Updated: RWR sounds gain Updated: Weapons load restrictions to conform with USMC rules Updated: AG Gunsight depression Updated: Keybinds Fixed: Reattack arrow rotation when rolling the aircraft Fixed: TPOD yardstick calculation. Fixed: JDAM target markers not moving according to EHSD orientation Fixed: CAS Page text overlap Fixed: CAS RECALL page text overlap Fixed: HD bomb selection through ACP Fixed: Point Blank designation not working with DMT Fixed: Flare Salvo not working when Group Release mode selected Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map Fixed: Selective Jettison Button functional when Selector is OFF Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate Fixed: Station selection prevents the use of DIR delivery mode Update: HUD brightness control. Update: A/G Bomb solution wind correction. Update: AUTO ASL now steers towards the release point. Added: Rapier SAM to RWR library. Code ‘RA’. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added new, highly detailed turbine model to aircraft exhaust. NEW: Added new boarding ladder to static aircraft. NEW: Added intake covers to static aircraft. NEW: Added dynamic gear door numbers. Updated AJS-37 codebase for multi thread compatibility. Added tertiary air hatch model and associated animations. Resized tail dynamic tactical numbers for better accuracy to standard placement. Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries. Fixed formation lights (slime lights) not appearing. Fixed canopy not being replaced during repairs. Corrected animations of tires for both AI and human aircraft. Corrected AI aircraft rudder moving in the wrong direction. Fixed some clipping faces on the right wing-root. Made LoD transition more aggressive for better performance at distance. Added “SE-DXN” bare metal livery by Mach4DS. Added “The Show Must Go On” livery by Mach4DS. Fixes to tertiary air hatch conditions and animations Fixed gear door tactical numbers not working DCS: MB-339 by IndiaFoxtEcho Visual Simulations Bug Fixes: Fixed name collision on cockpit cover texture when using some mods Fixed small hole in the model on the left side of the fuselage near left wing trailing edge Fixed one missing tip tank Fixed magnetic compass wrong behaviour when passing through north heading CDU: Fixed West longitude bug on custom waypoints (it always considered East) Fixed Wrong set of "Last position" during initial startup / manual alignment Front Seat brightness control commanded both front and back seat RDU Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.) Fixed ADI: Rate of Turn Indicator and Slip Indicator Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour Fixed Repair does not replace overheated or discharged battery Fixed Brakes which does not respond on first half of pedals travel Features: Tuned Pitch trim speed Added Keybinding to toggle airbrake full in-out Tuned flight model Increased NWS strength DCS: C-101 Aviojet by AvioDev Fixed missing C-101EB TACAN channels animation. Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode. Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick. Added clock time error, when the clock spring is almost fully discharged. Implemented control stick movement animation. Implemented joystick FFB movement. DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Fixed: wrong oil pressure Fixed: blackout from the excessive rocking in the game flight mode Cockpit and external weapons sound update Updated weather and clouds for all Bf109 Training missions DCS: Spitfire LF Mk. IX by Eagle Dynamics Oil temperature gauge now shows the actual OAT on cold aircraft. Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP). Cockpit and external weapons sound update DCS: Mosquito FB VI by Eagle Dynamics Added new single player missions without units from the WWII Assets pack. Cockpit and external weapons sound update DCS: I-16 by OctopusG Bug Fixes: Fixed size of Stick's 3D shape Added capability to hide/show Stick in Cockpit DCS: Fw 190 A-8 Anton by Eagle Dynamics Cockpit and external weapons sound update DCS Fw 190 D-9 Dora by Eagle Dynamics Cockpit and external weapons sound update DCS: P-51D Mustang by Eagle Dynamics Cockpit and external weapons sound update DCS P-47D by Eagle Dynamics Cockpit weapons sound update Front wheels dont seem to be on the ground - fixed DCS: Christen Eagle II by Magnitude 3 LLC FM changes: MOI redefined. Agility-stability refined. Engine logic and code refined. NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug. Changed engine main sound sample. Recalibrated engine instruments. Adjusted suspension. Adjusted braking moment of main wheels. Corrected fuel mixture and propeller keyboard controls. Corrected lack of clickable sounds for magnets and smoke switches. Corrected canopy pointers displacement. NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit. Fixed instructor pilot’s floating joystick grip. Adjusted Cockpit 3D file and Livery folder names. NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2 DCS: Supercarrier by Eagle Dynamics Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight Fixed: Human salute. DCS: WWII Assets pack by Eagle Dynamics Ju-88. Fixes to the model and textures. Ju-88. Added bombs in the main bombs bay. B-17G. Propeller blades don’t feathered after crashing into the ground B-17G. Propeller changed to the new type B-17G. Fixed work of taxi lights Ju-88A-4. Propeller changed to the new type Ju-88A-4. Added taxi lights A-20G. Propeller changed to the new type A-20G. Added taxi lights A-20G. Fixed BANO lights A-20G. Fixed propellers still visible after destruction of wings DCS: Combined Arms by Eagle Dynamics Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler. TZ-22 Tractors are all drivable now. Fixed front armour M1A2 Abrams. Fixed driver position for “Tachanka” units. Fixed crash when giving artillery second target. Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT. Improved ground vehicles in FLIR mode. Default FLIR levels have been adjusted. Fixed crash when trying to control static via command panel in MP. Fixed crash when 052B Destroyer use target lock in MP. Fixed incorrect direction of rotation of the radar SAM. Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI. Fixed sound for external MG Merkava Mk4. WWII Combined Arms Mission – FAC Driving M8 Greyhound version DCS: South Atlantic Map by Razbam New - Franco Bianco Airfield New - Grass Airfield Goose Green New - club grass airfield for Hipico New - Various Settlement have been created across the map (still ongoing) Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected Adjusted - lakes have been added / corrected across the map Adjusted - fleshed out terrain including vegetation maps around New Airfields Adjusted - changed the F10 map colours to be more in keeping with the region Adjusted - Rio Turbio NDB map display frequency Adjusted - tidied up some of the tiles around the new Airfields Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches) Adjusted - updated Radar returns for object New - Airfield Aeropuerto de Gobernador Gregores New - Airfield Aerodromo O'Higgins New - Cullen Airfield (Abandoned) will be good for FARPs New - Added Gull Point Grass Airfield (FIGAS only) Improvement - Reduced surface mesh overall file size Improvement - work continues removing the shadows from the terrain tiles Renamed - Hipico to Hipico Flying Club Fixed - some AI traffic issues, AI traffic would not traverse some bridges Fixed - Roadside objects interfering with AI route calculation DCS: Caucasus Map by Eagle Dynamics Fixed - indestructible buildings Fixed - added callsign to Beslan airfield glideslope Fixed - lake bottom artefacts Improved - AI taxiway logic Beslan airfield Campaigns The Museum Relic Campaign by Apache600 Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear. Added fix / fail safe for mission progression trigger issue MiG-15 and F-86 Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations 2 Bonus missions added using the FW-190D-9 Bomber speeds adjusted to historically accurate levels More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine Clear prop! Argument adjusted for new values DCS: P-47D Wolfpack Campaign by Reflected Simulations More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine DCS: F-14A Zone 5 Campaign by Reflected Simulations AAR logic fine tuned to prevent accidental triggers Mission 12: fixed a few static misplacements. Nellis statics rearranged in a more realistic way (Thanks, AWG!) Removed chaff from LAU-138 Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky All missions with Ka-50 have been updated for the Ka-50-3 module Added new environment: ships, ground personnel Fixed minor bugs DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky All missions updated Added new environment: ships, ground personnel Fixed minor bugs Updated weather conditions (halo, clouds) Mission 11: Ka-50 replaced by Ka-50 III Black Shark 2 Republic Campaign by ED In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III. DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon Mission 05: Updated startup / initial radio check sequence. Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff. Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option) DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles. Mission 05: Fixed possible issue with tanker following player on RTB Mission 08: Fixed problem with Raven 12 refusing to take off Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger) Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff. Fixed problem with bandits not spawning. Added message about taxi order when still on deck. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing. Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe. Fixed problem with Blade not rejoining with player at WP1. Fixed problem with fuel script breaking the mission in some instances. Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio. Mission 09: Fixed issue with Betsy refusing to attack SA-2 Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns. Mission 12: Enemy frigate won't shoot at player's missile anymore. Updated kneeboard to match aircraft's loadout. Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets). Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission). Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy. F/A-18C Serpent’s Head 2 Campaign by Badger633 All Missions: Winds adjusted. Missions 1 to 9: Kneeboards updated, printable kneeboards added. Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated. Mission 2: Infantry movement fixed, mission brief updated. Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated. Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated. Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated. Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated. Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated. Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated. Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated. Missions 6 and 10: Dark kneeboards added to night missions. F/A-18C Rise of the Persian Lion Campaign by Badger633 All Missions: Winds adjusted. Kneeboards corrected, Briefs updated, Printable kneeboards added. Mission 6: 410 going home fixed. Mission 8: Fix hatchet and 410 going home. Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added. Missions 5,7,9,13 & 15: Dark kneeboards added to night missions. F/A-18C Rise of the Persian Lion II Campaign by Badger633 All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated. Missions 6,8,10,13: Dark kneeboards added to night missions. Mission 1: Voice conflict fixed. Mission 2: WP1 zone adjusted, and message added. Mission 2, 6, 8 and 10: Case 3 egress height corrected. Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. BRA corrected. MIG call off fixed. Mission 5: Start time brought forward two hours to 16:10 Mission 8: Height fail fixed / Missing ACLS added. Mission 9b: Adjustment to SAM targets. Mission 12: Missing ACLS added. Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note. Mission briefs updated. CS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace. DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace. DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace. DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace. DCS: MAD JF-17 Thunder Campaign by Stone Sky Minor bugs fixed in the first mission Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected DCS: Rising Squall Campaign by INVERTED RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure. Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level. Recompile the CMP file to correct the campaign process of "non SC version" M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players. M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target. M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED Missions 10: Mission scoring broken - FIXED Missions 12: Mission scoring broken - FIXED DCS: MAD Campaign by Stone Sky Ka-50 replaced by Ka-50 III in all missions DCS: F-14A Fear the Bones Campaign by Reflected Simulations Recovery tanker added Core AI chatters forced off Easy comms forced off because it causes bugs with the custom radio chatter Removed chaff from LAU-138 DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Bonus mission AI taxi bug workaround Normandy 2 update compatibility Cutscene added Mission 4 target changed to Paris Mission 7 expanded New briefing and kneeboard visuals Skin updates More accurate speeds & formations Smoother triggers Extra voice overs More realistic Weather DCS: AV-8B Hormuz Freedom Campaign by SorelRo Loadout adjusted to accommodate the latest Razbam loadout update. DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo AI updated and loadout updates after the AI BVR and BFM changes. DCS: AV-8B Sky Warrior Campaign by Eagle86 Mission 9: Fixed the appearance of a pop-up window with an error. All missions: Payload changed. Added a new item in the radio menu - skip takeoff (experimentally). DCS: F-15C The Georgian War Campaign by Baltic Dragon Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup. Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains. DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09. The Enemy Within 3.0 Campaign by Baltic Dragon NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited. Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3 Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission. Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly. Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes. Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes. Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes. Mission 06. Updated frequencies for other flights and assets. Minor fixes. Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements. Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements. Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early. Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements. Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes. Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes. Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals. Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission. Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack. Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie. Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight. Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight. Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight. Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Missions updated because the switch seat command line was changed. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar. Mission 15 - Adjustments to AI behaviour Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Normandy 2 update compatibility Cutscene added Mission 2 target changed to Paris Mission 5 target changed to Portsmouth New briefing and kneeboard visuals Skin updates More accurate speeds & formations Smoother triggers More realistic Weather Spitfire IX The Big Show Campaign by Reflected Simulations Normandy 2 update compatibility Mission 8 target changed to the actual Ligescourt Mission 7 base changed to a stand in for the Orkneys Mission 9 base changed to Ford as in real life Skin updates More accurate speeds & formations Smoother triggers Extra voice overs More realistic Weather 13 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites
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