ED Team BIGNEWY Posted December 25, 2020 ED Team Share Posted December 25, 2020 Stable version 2.5.6.59625 update https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.6.59625/ Enjoy and have a great holiday season! The ED team 9 7 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 4, 2021 ED Team Share Posted January 4, 2021 DCS World DCS 2.5.6.59625.1 Fixed a rare crash on DCS start Improved DCS loading speed https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.6.59625.1/ 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted March 5, 2021 ED Team Share Posted March 5, 2021 DCS 2.5.6.61527.3 introduced new campaigns: DCS: F-14 Zone 5 Campaign by Reflected Simulations. DCS: AV-8B Sky Warrior Campaign by Eagle86. DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon. DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo. DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns. DCS: F/A-18C Rising Squall Campaign by Inverted. DCS World Sound. Fixed sound beating on external views with some angles of view. Ships placed in shallow water vanish - Fixed. MP. Visual damage to the carrier not shown on server rejoin - Fixed. MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed. SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss. AI cold start with RADAR continuous search enabled on waypoint zero - Fixed. AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed. Improvement. Player controlled ground unit now shown as white on F10 map. BTR-82. Added desert livery. Channel map. Units fall through bridges - Fixed. AI Continues to fire on aircraft after the pilot has bailed out - Fixed. F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed. MP. Blackout/Redout in MP - can still control aircraft - Fixed. 3D. Add new model Mk-82 Snakeye inert. AI aircraft. 'Attack Group' task appears broken - Fixed. The torpedo LTF5b misses the target - Fixed. AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed. AI F/A-18C should turn off radar if their ECM is ON - done. Voice chat. Returned the ability to select audio devices in simulation mode. NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable). M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed. DCS Updated Czech localization. Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed. Cockpit Missile Launch sound update. Module Manager. Allow to uninstall multiple modules at once. AGM-154 JSOW final maneuver miss - Fixed. ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open. ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed. Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons. Fixed bug in the global Radio that should have led to some improvement of game performance. Ships. Added bulk cargo vessel Handy Wind with helipad. ZSU-57 recoil animation without shot for left barrel - Fixed. Crash when loading a mission with F/A-18A - Fixed. Crash on unit collision with static map object in some cases - Fixed. Updated French localization. Updated Japanese localization. Updated Russian input translations. Crash in avArmamentControl_AYK22_F18 - Fixed. MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed. MP. New network predictor for aircraft. Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed. AI WWII. AI will follow in climb until overheat - Fixed. DCS MiG-21bis by Magnitude 3 Adjusted cockpit gauges’ glass reflections. DCS JF-17 by Deka Ironwork Simulations Added: AG Radar TA mode. Added: cockpit throttle texture. Added: clickable mirror. Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc). Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout. Added: gun sight/limiter preset in special option panel. Added: more keyboard binding for knobs. Fixed: number of tracked contacts in TWS mode (up to 10). Fixed: SD10 not track jamming target after radar burn through. Fixed: if radar not burnt through jam, SD10 can still loft. Fixed: radar un-notchable (need more tuning). Fixed: radar HOJ contact status not updated if jam after lock/track. Fixed: SMS program not reset if DTC updated after rearm. Fixed: pod still works after disappearing from pylon. Fixed: campaign 07/09 localization. Adjusted: chaff/flare program burst can be salvo (check your special option panel). Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground). Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!). Adjusted: throttle keyboard control step size. Updated: localization (CN, RU, DE, ES, and FR) and credits. Updated: cockpit model and texture. Added: Radar elevation slew rate in special option (need to re-check your previous settings). Fixed: c701 weird axis behavior when zoom in. Fixed: gun limiter preset not work. Fixed: oesp program type mismatched. Fixed: wmd7 on wing station causes laser guided weapon impact deviation. Fixed: throttle axis movement when M>=1.35. Fixed: crash in campaign 02. China Asset Pack by Deka Ironwork Simulations Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4. Adjusted: weapon rcs. Fixed: ZTZ-96B collision model. Adjusted: JF-17 can carry only one of the same pod. DCS AV-8B N/A by RAZBAM Simulations Added: Missing keybinding for seat height adjustment. Added: JDAM Terminal Parameters are enabled. Added: AGR20 - APKWS II guided rockets. Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs. Updated: Changed Course Knob to Course Switch functionality. Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted. Updated: JDAM LAR representation on the EHSD. Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters. Updated: High quantity bomb loadouts for consistency in weight and drag. Improvement: Engine sounds with the assistance of 112th_Rossi. Improvement: MPCD converted to Stroke (SVG) symbology. Improvement: JDAM Data Block enabled in the EHSD. Fixed: Course line not appearing for target points. Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected. Fixed: Map rotation when it is North-Up and Magnetic Heading selected. Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected. Fixed: AWLS station position when map is North-Up and Magnetic Heading selected. Fixed: SEQ. not displaying correctly on EHSD. Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME. Fixed: ALE-47 is OFF when starting in the air. Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG). Fixed: TD symbol missing dot in center (fixed with SVG). Fixed: EHSD course line remains green when a different color is selected. Fixed: EW not resetting ECM dispensing program after rearm. Fixed: CCIP cross and BFL still visible after all bombs have been released. Fixed: Corrected position of wing tip vortices for KC-130. Fixed: MPCD displays show on same spot when display mode is HUD ONLY. Fixed: Aircraft going supersonic when high quantity bomb loadouts are released. Fixed: DMT HUD symbology. Update: LHA Tarawa search radar definitions. Fixed: ground roll stutter when moving from stopped position. Fixed: aircraft rolling forward when chocks removed. Fixed: position of AN/AAQ-28 LITENING on wing pylons. Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin. Fixed: AG Gun gunsight boresight. Ottoman Courier Campaign: Prologue M02: fixed rare issue where mission would not progress after radio switch to range. fixed issue with truck hitting the Georgian UH-1. fixed issue with N14 not taxiing. DCS M-2000C by RAZBAM Simulations Added: New keyboard bindings. See forum entry for complete list. Added: New axes. See forum entry for complete list. Added: NVG gain (with keyboard binding). Updated: HSI VAD rho/theta select behavior. Updated: ADI Cage/Uncage mechanism behavior. Improvement: INS Vertical Update. Improvement: INS Oblique Update. Improvement: Updated exterior Model LODs to show Navigation Lights better when further away. Fixed: Cockpit flood light rheostat. Fixed: HSI adjustment knob behaviour. Fixed: Locked target becoming DO when decreasing range. Fixed: boresight/vertical scan display order. Fixed: Radar ACM mode elevation bug. Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock. Fixed: HUD FPM wrong drift caging at high bank angles. Fixed: Wrong altitude transitions for HUD FPM caging/uncaging. Fixed: Behavior for UVHF preset knob when using manual freq. Fixed: OBL radar cue to match beam position. Fixed: Flood Light effects. Fixed: Radar screen range switch limited to 80nm. Now you can select 160 and 320 display ranges. Fixed: PCN ΔLat/ΔLon distance factor. Fixed: Wrong ΔAlt input in PCN. Fixed: green radio ch knob not turning when radio off. Fixed: Wrong TWS Closing Velocity. Fixed: TACAN not working. Fixed: Radar slow elevation increase. Fixed: CCRP turn cues (inverted and not reacting to roll). Fixed: Added INS switch on to Autostart sequence. Fixed: Police light ON/OFF switch. Fixed: IFF set OFF on Air Start but still operates as if on. Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one. Fixed: Can only add 4 waypoints to VTB instead of 5. Fixed: VTB WP persistence across flights. Fixed: CCRP-IP release cue. Fixed: HUD WP reticle at correct place with wrong INS alignment. Fixed: Waypoints position displayed on VTB is not affected by the INS drift. Fixed: VTB Waypoints can't be added if outside radar azimuth cone. Fixed: VTB Waypoint system stuck when 5 waypoints are added. M-2000 Autostart crash - Fixed. DCS C-101 Aviojet by AvioDev Fixed C-101EB Syria medium landing quickstart mission. Fixed C-101 EB IFR Flight training mission. Fixed boarding ladder, helmet and chocks flickering at cold start. Fixed excessive pitch up moment during takeoff when using correct trimming. Added trim margin to landing phase. Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane. Reduced engine pitch moment. Fixed Heading Reference System drift when flying headings close to 360º or 180º. Added C-101CC IFR training missions (EN and ES). Added C-101 Campaign. DCS F/A-18C Hornet by ED Added GMT/GMTT radar modes. Added SEA Mode for radar. Added functionality for ASPJ (jammer). Added functionality for S/A and AUTO ALE modes. Added Transmit Designate (TXDSG) option on the Situational Awareness display. Added Fuel Low BIT. Added Bullseye on Hornet Targeting Pod. Added Black Area Along Top of Targeting Pod Display. Added BDU-45. Added Auto lase for GBU-24. Jamming targets not displayed on radar, should be in dugout - Fixed. RWR Contacts displayed on the wrong azimuth - Fixed. Change OFFSET function logic - no more freezing symbols. When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed. After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed. Acq point cue should not be displayed if an L&S exists - Fixed. CCIP Gun piper aims low on first run of DCS - Fixed. AGM-154a PP missing target - Fixed. FPS Hit on user track using EXP-1 - Fixed. TWS mixes with other modes - Fixed. Issue with maverick after rearm, display fails - Fixed. Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed. GMT mode can cause significant FPS drop - Fixed. Radar raw hits and tracks are displayed in AOT zone - Fixed. RTS GACQ not displayed when radar tracks target with GUN selected - Fixed. Missile flyout symbol in radar page is not azimuth stabilized - Fixed. TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed. TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed. Radar scan can lag or get stuck under heavy maneuvers - Fixed. TWS mode. Radar sweep can become stuck during scan - Fixed. JADM Crossed out in DDI but not HUD - Fixed. AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed. "Right Engine RPM Failure: Auto Start Stopped" - Fixed. SLAM X'd out in DDI but not in HUD - Fixed. FTT break lock on TDC HUD - Fixed. Barometric pressure knob sensitivity - Fixed. Walleye jettison issue - Fixed. Fix Hat symbol on RWR for aerial emitters - Fixed. Jammed radar can support SARH tracking - Fixed. FLOOD mode issues - Fixed. When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed. After undesignate target ACQ Point Cue still show - Fixed. SD-10 missile appears as U in RWR - Fixed. Gauntlet instant action syria mission problems - Fixed. A2G radar. Oil rigs are not shown in sea mode - Fixed. PAI Phantom pilot remains in the brace position after catapult launch - Fixed. Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed. F18 Dispenser program 1 not showing when starting from ground - Fixed. TXDSG and SA page Provides ranging to jamming tracks - Fixed. Hook bypass switch solenoid not functional - Fixed. Added missing czech Hornet training localizations. Hornet sounds like chopper - Fixed. GACQ - search pattern off - Fixed. Crash cockpit::F18::avArmamentControl_AYK22_F18 - Fixed. Datalink on Attack Radar only showing on max range - Fixed. Reduced sound stutter on close up views. DCS F-16C Viper by ED Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed. Speed brake close seems too fast - Fixed. NO Waypoints set can not move tgp in CCRP - Fixed. AIM-54 shows as a U in RWR - Fixed. Barometric pressure knob sensitivity - Fixed. New single missions - Titles in caps. Does not match other missions - Fixed. Steering Select Autopilot Error - Fixed. Improve Shutdown sounds. RS on HARM and SD / 11 Filter creates count down problem - Fixed. Added Chinese Viper Early Access Manual. Fixed typos in TWS & Link-16 Training mission. Updated Viper Early Access Manual. DCS F-5E Tiger II by ED The headwind and tailwind anomalies have now been fixed. SD-10 missile appears as U in RWR - Fixed. DCS A-10C II Tank killer by ED CCIP mode uses the wrong elevation - Fixed. Updates to HOTAS CMS functionality. Jammer now stops after 10 seconds timeout in AUTO mode only. Countermeasure HOTAS Command Change. Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case). Oil Pressure Gauges Oscillate prior to Engine Start - Fixed. Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion. HMCS ground PPLI setting not respected - Fixed. DCS P-47D Thunderbolt by ED Damage geometry parts updated. Fixed animations for brake pipes. Tail buffet destroyed the tail too quickly - Fixed. Open cowl flaps destruction from buffeting. Light and compass light dimmers animation fix. Cockpit. Some labels missing proper name - Fixed. DCS Bf-109 K4 Kurfürst by ED Fixed typos in IA Missions. Added Russian localization for IA Missions. DCS P-51D Mustang by ED P-51D: full rudder authority with missing rudder surface - Fixed. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to enter length and heading associated with waypoints on TID. NEW: Added Co-Op version of Operation Reforger. NEW: Added SuperCarrier version of Operation Reforger (WIP). Added clickable cockpit on/off toggle to mouse keybindings. Added Eng online manual URL to /Docs/. Fixed AIM-9 Training Mission. Fixed M-61 Training Mission. Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.). Fixed Walkman crashing to desktop when switching tape sides. Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object. Internal work on missile API abstraction layer for future API changes. Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks. Fixed JESTER B-1 Lancer callouts. Prioritized kneeboard datalink list by AWACS, Carrier, others. Fixed RIO Airspeed indicator bugs not being able to be set. Fixed clock becoming inaccurate over time. Slightly improved DDD shader performance. Fixed night backlighting on RIO weapons drum (TURN visible constantly). Fixed gaps in ECS tubing connections. Fixed various instances of Z-Fighting. Increased AoA indicator peak brightness. Fixed Indexer brightness control not influencing AOA indexer light intensity. Fixed G Meter needle clipping into its dial face. Increased brightness/reach of refuel probe light. Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle. Fixed first digit in the Mode 3/A code panel animating incorrectly. Added missing stencil for missile cooling. Fixed formation lights not being visible in LoD 1. Adjusted various aspects of TID rendering for more accuracy: Increased space between radar upper/lower and elev angle. Repositioned weapon status. Fixed missing + inside circle of own aircraft symbol. Fixed missing altitude on some waypoint symbols. Slightly tweaked degree and minute symbol positions in TID font. Slightly tweaked degree symbol shape (now less round) in TID font. Added decimal point to lat long format and moved minute symbol to the end. Fixed max length of all TID vectors from 1.35" to 1.5". Fixd JETT button moving together with ORIDE lever. Fixed unbalanced internal afterburner sounds (L/R balance). Added some TF-30 intake whine to interior sounds for F-14A. Fixed playback location of afterburner sounds internally. Improved sound balance in the cockpit slightly. Adjusted drag for fuselage fuel tanks. Fixed some instances of TF-30 disassembly/fire at ~Mach 1. Fixed DLC ground spoiler operation. Fixed Man devices partial deploy issue. Adjusted TIT high altitude temperature model. Added downlock override for landing gear. Increased pitch with power effects. Tweaked drag in the transonic region. Fixed a crash where jettisoning certain weapons would crash. Fixed one half of VF-103 appearing black/dark. Improved/Fixed STT collision steering algorithm. Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes. Fixed show CR (course) prefix for tracks instead of MC (magnetic course). DCS: AJS-37 Viggen by Heatblur Simulations Fixed issue where nav-fixes would be made after switching out of Maverick-sighting. Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment. Increased the strength of the Landing/Taxi light. Fixed weapon selector RR mode erroneously overriding take-off symbology. Fixed flares empty (FACKL SL) indication not resetting after re-arm. Fixed Brä 24% (FUEL 24%) not causing a master caution warning. Corrected RB-75 guidance for aircraft targets. DCS: SA-342 Gazelle by Polychop Simulations Fixed color of external lights. Fixed view distance of external lights. Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen. DCS UH-1H Huey by ED Gunner setting (for both modes - single player and multicrew). Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled. Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR. UH-1H UN Mission 2. Trigger zone too small - Fixed. DCS Black Shark by ED Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz. Courier single mission. Removed a soldier running through the nose of a helicopter. Flaming Cliffs by ED Su-25T. Implement a HUD colour shield. F-15C. SD-10 missile appears as U in RWR - Fixed. DCS Combined Arms by ED Fixed damage caused by ZSU-57-2 HE-shells. Fixed ammunition amount for BTR-82A. DCS Campaigns Mi-8MTV2 The Crew campaign by Stone Sky: 1.11Combat and 1.10Arctic. Corrected tiggers. F/A-18C Serpents Head 2 campaign by Badger 633: Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles. Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - Fixed. F/A-18C Raven One campaign by Baltic Dragon: Mission 05. Reduced chance that Prince will hit the water during the dogfight. Mission 06. Updated Marshal frequency to match the kneeboard. M-2000C Red Flag campaign by Baltic Dragon: Mission 04. Fixed issue with Banshee flight stuck on WP 2. Mission 15. Fixed issue with flight lead orbiting instead of turning. The Enemy Within 3.0 campaign by Baltic Dragon: Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff. Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations: More realistic flak and AAA. AI behavior tunings. Mission progression fixes. The Border campaign by Armen Murazyan: Mission 8 - Radio hunting. Radio signal source did not appear on time - Fixed. A-10C Stone Shield campaign by ED: Redesigned missions. A-10C Basic Flight Training campaign by Maple Flag Missions: A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability. A-10C II BFT Campaigns created and included in the campaign package. Memory of a Hero Campaign by Stone Sky: Mission 13. Fixed escort route for Mi-24. Mission 15. Fixed the number of enemy armored vehicles. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Flak defenses fine tuned for survivability DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven: Mission 2 and 3 - Adjusted AI behaviour 14 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 11, 2021 ED Team Share Posted June 11, 2021 DCS 2.7.1.7139 We are pleased to share our latest update to DCS World stable and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support. You make our dreams come true! Eagle Dynamics Team Changelog features Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install. Introducing a new cloud system with presets. Introducing the new WWII propellers technology. New campaigns: DCS: Black Shark 2 Pandemic campaign by Armen Murazyan. DCS: A-10C Operation Persian Freedom by Ground Pounder Sims. DCS: P-47D Wolfpack Campaign by Reflected Simulations. DCS World New Features Labels. Added new small neutral dot label. Mission Editor (ME). Added quadrangular trigger zones. ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position. ME. Updated weapons and stores naming. ME. Added ability to place all Player/Client Aircraft on ground without parking spot Several changes in graphics effects. Missions created in DCS 2.7 are incompatible with old DCS versions. Options. System: Added new adjusting sliders: Forest Details Factor, Scenery Details Factor. Added new Clouds quality selector drop down list. F11 Free Camera. Added control with classic WASD keys. Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list. Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection) Full change log here https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.1.7139/ 12 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 25, 2021 ED Team Share Posted June 25, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.2.8165.2/ Stable version DCS 2.7.2.8165.2 Thank you The Eagle Dynamics team 8 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 14, 2021 ED Team Share Posted July 14, 2021 Latest stable version updated to 2.7.3.8494 Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics. New campaign: DCS: F-14A Fear the Bones Campaign by Reflected Sims https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.3.8494/ Thank you The Eagle Dynamics team 6 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 18, 2021 ED Team Share Posted August 18, 2021 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.5.10869/ Stable version DCS 2.7.5.10869 Thank you The Eagle Dynamics Team 6 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted October 1, 2021 ED Team Share Posted October 1, 2021 DCS 2.7.6.13436 Introducing DCS: Mosquito FB VI in the Early Access now!. Read FAQ here. Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it. Added a new feature into the campaign window: Skip and refly options. Overview here. Full change log https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.6.13436/ Thank you The Eagle Dynamics Team 7 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 3, 2021 ED Team Share Posted November 3, 2021 DCS 2.7.7.15038 Introduced two new campaigns: DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo DCS: MiG-21bis Constant Peg Campaign by Bunyap See in the DCS E-shop at Campaigns (digitalcombatsimulator.com) Read FAQ here Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it. Added a new feature into the campaign window: Skip and refly options. Full log here https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.7.15038/ 7 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 30, 2021 ED Team Share Posted December 30, 2021 DCS 2.7.9.18080 Introduced new campaigns: DCS: A-10C Iron Flag Part I by Baltic Dragon DCS: UH-1H Paradise Lost by Reflected Sims Full change log can be found here: https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.9.18080/ Have a great New year from all of us at the Eagle Dynamics team 11 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 9 ED Team Share Posted February 9 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.10.19473/ DCS 2.7.10.19473 Stable version DCS World Ingame UI. Added Messages History function for radio messages and texts. Fixed 052C HHQ-9 behaviors Fixed 052C HHQ-9 ammo capacity Fixed C701 range Updated C802AK scheme Screen flickers black in some cases - fixed Fixed crash that appeared on the air tanker in some cases. Fixed crash that appeared on ATC in some cases. Aircraft AI hangs and slides on high AoA - fixed. JDAM will override unacceptable terminal heading. Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed. Engage distance with search then engage task ignores the distance from waypoint task was assigned on ME. Scripting. Added Trigger Effect Smoke Stop. A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed. Aircraft AI now only pop flares when threatened by planes able to carry missiles. Aircraft AI. Added C-47 cargo plane. AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers. Added CAS task for MQ-1 Predator. MP. P-51, TF-51. Added animation of cowls of coolant system on the clients. AI wingmen don't copy flight leader Formation lights status (planes only) - fixed. Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight. Aircraft AI. Heavy aircraft can now be set in one flight up to 4. Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed. Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed. Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed. Helicopter AIs are unable to lift cargos from ships - fixed. Sound update for sonic boom (medium distant added). Kh-31 missile. Added realistic ramjet model and flight data. AI aircraft. AI does not use AGM-62 at max range - fixed. AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed. AI A-20G added Anti-ship strike task. AI aircraft. JSOW gets stuck when launched from F-16 - fixed. AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented. VR. Added free cam mode. Resource manager. More meaningful warehouse transfer messages added. Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On. Voice chat. Radio. Added setting to allow using extra radios on a server Voice Chat. Extra radios added to the integrated radio box. Fixed issue with crash reporting in some cases. Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M. Fixed CTDs when using Damascus VOR-ILS. Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients. DCS F-16C Viper by Eagle Dynamics Added DTOS Bombing Mode Added ALQ-184 Long Pod Fixed: Crash on cockpit: Fixed: Markpoint FCR Mode Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back Fixed: Wing tanks contain fuel even with wings ripped off Fixed: A-A targets bugged in RWS SAM don't appear on the HSD Added input, corrected clickable hints for ECM Pod control panel Fixed: TDC in Mark point mode can be broken Fixed: MAV Keyhole remains on target after last MAV has been fired Fixed: Markpoint TGP Mode Fixed: HMCS markpoint indication missed in NAV Fixed: SEAD DED page closes when TMS right to cycle HAD targets Fixed: ACM Slew Mode Elevation Error Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity Fixed: Radar pointer keeps moving on SOI switch DCS F/A-18C Hornet by Eagle Dynamics Added a separate function for the switch of Launch Bar Fixed: Mav undesignate Fixed: No autostart possible with NVGs Fixed: GRID Entry changes data link channel Fixed: 3D Wing fold Beercans Missing Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel Fixed:Changing laser code for GBU also changes D/L frequency Fixed: GPS Weapons delivery data entry training mission Fixed: User mission creates flight model error for no apparent reason Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X Updated Ru localization of inputs (FA-18C, overall improvement for consistency) DCS: Combined Arms by Eagle Dynamics Tactical commander can't assign the target for AI aircraft - fixed. DCS Mi-24P Hind by Eagle Dynamics Improvement: further sound improvement including rotor sound and max speed and distance related sounds. Added: New keybind mappings in ASP-17V Sight, DC Panel, AC Panel, IFF transponder and MC-61 categories. Fixed: Collective automatic snap moving in certain modes (https://forums.eagle.ru/topic/289035-collective-problem). Fixed: Red panel light knobs line not illuminated (https://forums.eagle.ru/topic/286385-light-intensity-knobs-on-the-right-instrument-panel-are-not-illuminated-and-rain-drops-are-way-oversized). DCS: AJS-37 Viggen by Heatblur Simulations FR24 transmit power changed to 3W in VoIP. Fixed FR22 frequency display when set at x99 frequency. Ground crew is now heard with a closed canopy. Fixed no sound when disengaging the parking brake via toe brake. Mission data will be cleared before loading new data. Fixed countermeasure bindings. Canopy state is now updated in the cockpit after being jettisoned. Improved AKAN gunsight accuracy. Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys. Fixed LS points not repopulating on cartridge change. DCS: F-14 Tomcat by Heatblur Simulations Adjusted AIM-54 FM data to more closely correlate with CFD research. Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s. USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects. Fixed JESTER menu typo in Ripple Quantity in the A2G submenu. JESTER now sets waypoint altitude for waypoints added from map markers. Fixed F-14B RPM Gauge flickering. Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist. Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open. Fixed VF-41 livery folder structure. Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!). Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!). Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance. DCS: UH-1H Huey by Belsimtek UH-1H 'Weapons Employment' training mission messages don't go away - fixed. DCS: JF-17 by Deka Ironwork Simulations New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline) Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!) Added: WinWing F-16 HOTAS devices binding Fixed: AG radar TDC drifts when aircraft has bank angle Fixed: AA radar jamming target render bug Fixed: C701 WHOT/BHOT gain/level cannot be remembered Updated: EWS database DCS: MiG-21bis by Magnitude 3 Adjusted hydraulic pressure bleed off rate with an inoperative engine. Fixed sound crackling heard inside the cockpit. DCS: C-101 Aviojet by AvioDev Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted. Minor fix in startup macro sequence lua. Minor fix in Russian localization. DCS AV-8B N/A by RAZBAM Simulations Fixed: WPT Offset using true bearing all the time. EHSD DATA page: slewing with the TDC is relative to AC heading. EHSD COURSE Delta error is miscalculated. Cannot fire a second IRMV after the first launch. CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief. CAS Page: L/L coordinates are displayed when using UTM. Updated: CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting. Campaign: FIXED: bort numbers in all campaign missions FIXED: problem with AI taxiing in M05 Added: EHSD DATA page: Display PP UTM coordinate when in AC mode. DCS M-2000C by RAZBAM Simulations Fixed: AP Flight path hold issues (blocked star) Canopy model not breaking from outside Issue with kneeboard binds TACAN X/Y bind crash at game start with non ASCII saved games path Replay issue Engine RPM stuck for 5 seconds after touchdown (preventing quick go around) Improved: Small delay for reconnecting with neutral stick after releasing AP standby AP ALT mode (gains, lights, gong, reengage logic) Clock needle movement VTH and VTB accuracy during cold start S530D low range behavior Updated: Autopilot (gains and logic) AP Autotrim reworked and more reliable AP Realistic roll law in course rejoin mode AP ALT AFF mode standbys until capture AP ALT AFF mode has no condition on flight path angle AP ALT AFF mode cannot be engaged with 0 set altitude AP ALT AFF mode more aggressive to capture altitude Rework of IDN(HSI) look and mechanics INS alignment sequence impacts instruments Cockpit Model: Added symbols to NDI Flags Changed the NDI needle texture pattern Changed the rotational axis of the Flags Changed the VAD Knobs orientation 180 degrees Changed the Mode Selector Knob rotation axis to the correct direction and alignment. Campaign: ADDED: Mission 07, additional prompt with coordinates FIXED: Mission 08, AWACS blocking the taxiway Added: AP Roll angle can be overriden during an AP course rejoin AP Course mode can make more than 180 degrees turns AP Course change will not reverse turn if done from turn hold mode AP APP LOC mode can compensate small CP errors AP APP mode more efficient for capturing LOC and GLIDE More aggressive autopilot turns Gong when crossing selected altitude +1000ft and -300ft even with AP off TPC/TPL tests move the control surfaces AP test light sequence Encoder style binds for interior lights Sel Jet guard/toggle combo bind Thumbwheels selectors can be changed with mouse wheel INS alignment waypoint read happens 36s after pressing VAL DCS MiG-19P by RAZBAM Simulations Added: Pump Tanks 1, 2, 3 & 4 Switches Cockpit Heating Switch Anti-Skid Brake System switch Engine Starter System switch Fire Extinguisher Power switch Left and Right Oil Cutoff Switches Left and Right Afterburner Cuttoff Switches Fuel Tank 2, 3, 4 Light Test Button Engine Fire Lamp Test Button Left and Right Engine Fuel Cutoff Covers and Buttons Fire Extinguisher Activation Cover and Button TP-19 Braking Parachute Jettison Cover and Button Left and Right Engine Start Covers and Buttons Left and Right Engine Air Start Covers and Buttons ARU-2V Auto/Manual Mode Selector Long and Short Arm Manual Mode Selector Warning Button (Just nosewards of the parachute jettison cover) Rocket Counter Night/Day Switch TP-156 Pitot Tube Selector Canopy Front Anti-Freeze Button Canopy Pressurization Switch Canopy Lock Lever Left or Right Right Side Flood Light Canopy Emergency Jettison RUFO-45 Left and Right Side Control Knobs Cockpit Pressurization Lever SRO-2 IFF Self Destruct Cover and Button SRO-2 IFF Power Switch Cover and Switch Cockpit Ventilation Open/Close Switch DCS A-10C II Tank Killer by Eagle Dynamics Missing Key Bind - Scorpion HMCS Power' Added the following commands: Joystick ON/OFF toggle command ON, OFF, BAT positions commands ON<>OFF and BAT<>OFF switching commands Keyboard ON/OFF toggle command DCS Black Shark by Eagle Dynamics Laser designator can't be repaired / checked and maintained by ground crew - fixed. DCS Mosquito FB VI by Eagle Dynamics Improvements to the Mosquito 3D model Fixed paint leak in nacelle. Added safety vents for cooling system. Exhaust stacks are modified Improvements to input Reworked keyboard-driven brake handle movement to match that of the Spitfire Reduced tail trim wheel button-driven sensitivity threefold DCS The Channel Map Fixed issue with Mission Generator, "create fast mission" - working now Campaigns DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo: Mission 8. AI flights tweaked. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: C-47 Added. Spitfire IX The Big Show Campaign by Reflected Simulations: C-47 Added. DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Bomber formation fixes. C-47 Added. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Typos fixed in mission 1 & documentation. Yellow bus removed from near the flight line. Added an in flight guide pdf. FM homing should work during the entire long count in Mission 6. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a brand new Exposure mission with PDF. Stock ATC disabled to avoid bugs. f-4e Skin folder name fixed. DCS: F-16C Red Flag 21-1 Campaign by Bunyap: Added new ECM and HTS pods to player loadouts. F-15C The Georgian War Сampaign by Baltic Dragon: Mission 2: Fixed false ROE violation Mission 9, 11: Updated position of ground units blocking AI taxi routes The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing. M-2000C Red Flag Campaign by Baltic Dragon: Mission 05: fixed issue with wingman not taxiing behind the player. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10. Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part. Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator"). Mission 03: Updated messages for landing at Tonopah to make things more clear for the player. Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now). Mission 06: Added Mormon Mesa Departure to the kneeboard. Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard. Mission 08: Added additional checklists / references to the kneeboard. Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard. Mission 10: Added additional checklists / references to the kneeboard. F/A-18C Serpent’s Head 2 Campaign by Badger633: Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug. F/A-18C Rise of the Persian Lion campaign by Badger633: Mission 1. Kneeboard updated to make the requirement for low fly past clearer. Mission 11. Ref to 410 corrected to 420 Mission 13. Mission fail added if enemy Helos not stopped. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims: Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end. Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 5-1 Problem with convoy at the beginning of the mission solved Mission 7 A-10 AI is doing their job now. 8 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 8 ED Team Share Posted April 8 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.11.22211/ Introducing DCS: AH-64D in the Early Access now! Introduced new campaigns: DCS: AV-8B Hormuz Freedom Campaign by SorelRo DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims DCS: MAD Campaign by Stone Sky DCS World Added AH-64D Early Access. Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II. Added Syria Map expansion. See below. Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons Voice Chat: added new server to support rooms/radio talks in problematic networks Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options Fixed DX11 render error when set S-300 SR unit. Smoke / fire for submerged units can still be seen above the water - fixed. Aircraft requiring a ground team cannot start when using invisible FARP - fixed. PAI Does not Engage Ships with Kh-31A - fixed. Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C. Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation. LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected. Crash on mission start with an exploded unit - fixed. Invisible FARP will not be a target for AI aircraft. OFAB-100 Jupiter bomb. Corrected the designation to "HD". AAR: S-3 offloads too much fuel to F-14 - fixed. AI wingman keeps repeating '2, RTB' - fixed. AI Fighters will not engage helicopters with missiles - fixed. AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added. GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed. GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed. SA-5. S-200 launcher missing texture added. AI Air Defence. Some air defense units ignore the Interception Range setting - fixed. Smoke effect. Multicolored smoke particles in the sky were eliminated. Weapons. AGM-154. Improved MP sync. ME. Allow text name for trigger flags. ME. Mission editor does not read Transportable boolean when opening .miz file - fixed. Neutral coalition button missing from “Choice of coalition” list - fixed. MP Text chat. Added the ID [Allies] / [All] in text messages in chat. AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed. Helicopters incorrectly placed on Seawise Giant ship - corrected. AI aircraft do not wait for Player Lead to taxi - fixed. AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed AI aircraft. Wingmans don't take off after the player from CVN deck - fixed. AI Kuznetsov. Player with wingmen are not given permission to take off - fixed. AI aircraft. Unable to ripple laser guided bombs on same target - fixed. AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed. AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now. Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed. Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values. Weapons. Kh-65 missile. Corrected flight params and autopilot. Weapons. AIM-9B (GAR-8) performance correction. Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed. ME. Tornado GR4 and IDS weapon stations overlap - corrected. ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored. ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed. AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed. Scripting. Added setSpeed and setAltitude to Controller class. Scripting. Coalition.getGroups returns dead ground groups - fixed. Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed. Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed. AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed. Weapons. MICA ER performance corrected. AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed. AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed. AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed. Weapons. Missile engine sound fix. Weapons. Added small craters for other surfaces for unexploded or fuzed bombs WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is under intensive development. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered: RAF 250 GP Mk V RAF 500 GP Mk V WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game. MP. Wingmen do not take off after the client in some cases - fixed. Cockpit shake in multiple modules - removed. Voice chat. Fixed changing to zero level of the master volume setting Fixed problem with not working human-AI radio communications for many aircraft WWII unit templates available for use in the Mission Editor again No sounds for CV Kuznetsov - Fixed Dust at night glows - fixed. Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed. MP. Crash when going into cockpit after mission change - fixed. Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed. Helicopters. Rotor wash effect over water adjusted. Restored the runway lighting. AI. AI Aircraft will not take off after the player - fixed. AGM-88. Missile will not be as accurate against a non radiating target. ME. Weather presets disappear if no cloud preset is selected - fixed. In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed. Weapons. Fixed a crash that occurs when a munition impacts certain map objects. All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking. Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed. DCS: F-16C Viper by Eagle Dynamics Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc. Added datalink SPI sharing. Added datalink Markpoint/Steerpoing sharing. Added datalink HARM Targeting System (HTS) target sharing. Added BDU-50LD, HD, and LGB series of training bombs. Added “LOCK” sound for ACM radar modes. Added Markpoint OFLY to all master modes. Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue. Added Wingman ground target indication as part of a shared datalink SPI. Fixed: ACM Slew Mode indication on the HMCS. Fixed: DTOS. Wrong TTG on HUD. DTOS - added WPN REL button's logic for target designation from HUD. Fixed: FCR A2A ghost cursor when you are in FCR A2G. Fixed: Missing slant range indication on HUD in A-G mode. Fixed: Runway start JDAM instantly aligns when gear is up. Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor. Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed. Fixed: SPI cue line does not clear undesignating target. Fixed: Target box remains in HUD on A2A target when switching to A2G. Fixed: DED Pre-Planned Bullseye Waypoint + his update. Fixed: MSL Tone Knob doesn’t adjust tone. Fixed: HARM post launch timer is paused when switching master mode to NAV. Fixed: HMCS angle limit for mark points. Fixed: Mark point behavior in CCIP / STRF and Area track. Fixed: Mark point on HMD and waypoint do not match. Fixed: Autopilot steering select behavior. Fixed: Manually promoting a target will make the contact blink out sometimes. Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost. Fixed: Internal fuel seems off balance, induces roll. Fixed: TEF's angle at airspeed >370K. Fixed: FCR OVRD and change master mode Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft DCS: F/A-18C Hornet by Eagle Dynamics Fixed: From cold start ATC takes two presses to engage. Fixed page 24 AGM-84 HARM -> HARPOON. Fixed: Lost Cue behavior - Should be based on missile parameters. Fixed: Unable to change data link channel. Fixed: 2xGBU-38 rack cannot be jettisoned. Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected. Fixed: Target doesn’t have valid data when it cannot be locked. Fixed: The requirements string in the Training is too short. Fixed: Spin recovery format AoA stuck at -23.5 deg. Fixed: In GMT mode, the target marker is outside the radar field of view. Fixed: AG radar symbology layering. Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol. Fixed: SEA Radar mode limited to 80 NM. Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error. Fixed: Multiple course lines on HSI. Fixed: Radar back sweep fill is violently bright. Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm Fixed: Concatenated RU text in Hornet SC missions DCS: F-5E Tiger II by Eagle Dynamics FIxed: remains controllable without ailerons - improved accounting for damage to the outer part of the wing Fixed: Damage on destroyed inner wing not spread to other wing sections. DCS: F-14 Tomcat by Heatblur Simulations NEW: Added ability to switch between pilot and RIO seat in Multiplayer. NEW: Complete overhaul of the Autopilot and subsystems: Autopilot remodeled according to real life systems and limitations. Added functional Ground Track submode (press AP ref button to engage). Improved autothrottle reliability and responsiveness. Removed artificial engagement restrictions. ATT Hold will return to within 60°bank and 30°pitch if exceeding limits. ALT Hold will disengage if exceeding 10lbs force on pitch axis. Future-proof modeling for greater FM flexibility. Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes). Tweaked TWS-A illumination weighting for more rapid movement towards launched targets. Fixed TID lower readout target items being incorrectly shown while navgrid is displayed. Fixed IMU, AHRS, and INS drifting under active pause. Removed radar altimeter error over water. Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!) Fixed Instant Action Missions Tacan for Case1 missions. Fixed Instant Action Missions cold start NTTR tanker not responding. Updated Normandy Case1 missions to use USS Forrestal. Updated Chinese Localization. Updated VF-33 Starfighters AB201 livery by Yae Sakura Added LoD models for various Forrestal vehicles, improving performance: MD3 Mule (Early) NS60 Big Forklift Fixed Multiplayer Seat Switching not working. Added new DCS FLIR mechanics. Autopilot: Improved heading hold. Fixed trim-lock when disengaging during CSS. Fixed trim-lock on spawn. Fixed AP engaged on ground start, resulting in trim-lock. Fixed AP not working with FFB. Fixed Maneuver Flaps not working outside of standard altimeter pressure. Fixed several issues with Iceman. Fixed typo on VDI labels for trim and brightness: VSDI->VDI. Fixed JESTER camera near clipping issue. Updated several IA Missions to the latest version. Updated CN localization. DCS: AJS-37 Viggen by Heatblur Simulations Shifted the RPM indicator resulting in more accurate indications. Adjusted drag in landing configuration to match irl performance more closely. Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights. Added new ISA deviation model. Fixed RPM indicator fluctuation. Fixed engine RPM oscillations at idle RPM both on ground and in flight. CK-37 now shows the weapon station status in TAKT mode. Fixed Radio PTT buttons not working properly. Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP. Replaced the old pitch and roll error model with a quaternion based model. Fixed Gyros not erecting in level flight. Fixed rearmed RB-75s to cause the EP13 sight to stop working. Fixed no response from Ground Crew. Fixed navigation coordinates updating with weight-on-nosewheel. Fixed a bug in TimeToBeginPullUp for the ARAK sight. Fixed AKAN pod under-/overshooting issues. Fixed mission sound for parking brake. Fixed and re-added not working training missions. Added new and replaced old Cold Start Instant Action Mission for Caucasus. Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals. RENSA cover toggles correctly when switched via key binding. ADI flags and fuel indicator should behave properly during failures. Fixed high pressure valve not functioning correctly. Fixed RWR indicator lights not being visible at night Lowered opacity of exterior canopy glass Fixed engine oscillations at ground idle below 0°C. DCS: AV-8B N/A by RAZBAM Simulations Fixed: TPOD: target coordinates update External Lights for AI DMT designation AG gun pipper too low Data slew not fixed for keyboard slew ODU bomb interval input Crash with Maverick launch Updated: STOL nozzle and flap drag adjustments to reduce the amount of deceleration ATHS F10 map target processing. FLIR video for all displays DCS: M-2000C by RAZBAM Simulations General Added : TPL/TPC test sequences Added : CP/PD information to all waypoints on a runway Added : CP/PD information to all LandingRefuelAr waypoints Added : waypoint kneeboard page Added : MIP data cartridge support (BETA) Added : Landing gear handle sound Added : Two RDI using the same frequency channels will interfere Updated : BAP100 cause more damage and rolling on craters should damage aircraft Updated : Loadout presets redone Updated : Wiping stick required before TP tests with cold hydraulics or test fails Updated : Bingo set to 1200 in airstart Updated : "TAF" VTB message now on when TAF active and flashes when signal lost Improved : Fully functional Police light Improved : More realistic amber alarm sound Improved : New special options menu presentation Improved : AP pitch trimming responsiveness Improved : AP SEL ALT capture (no more overshoot) Improved : RWR detection by other aircraft in scan mode Updated : MIP list refreshes during rearm Added DTC text file format for MIPs (BETA) Fixed MIP next/previous bind and mouse Updated : Auto decoy release only upon launch threat Disabled decoy release on the ground Disabled TPC/TPL test in flight VCM(RWR display) rework Improved : New vector display Improved : New realistic alarms Updated : New symbology for damaged serval sensors Updated : New symbology for DDM (X instead of bar) Added : New jammer symbol (box around threat) Added : New M symbol replacing cross when a TAF threat is nearby Added : New PCM symbol replaces cross when sabre is emitting in PCM Updated : Threat distance to center relative to lethal range AL/RWR rework Improved : Detection model is less accurate and more realistic for azimuth and range Updated : Contacts of same type and similar direction are seen as a single one Updated : Damage model blinding some angles with wing or tail damage Added : spirale program per threat type in the threat database Added : lethal range per threat type in the threat database SABRE/Jammer rework Added : Square mode (automatic low power jamming with radar priority) Added : PCM mode (automatic high power jamming with jammer priority) Added : PCM forced panic mode triggered by the previous hotas jammer bind DDM(MLWS) rework Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option Updated : Only one threat can be detected by side (sensor) SPIRALE/ECLAIR-M (decoys) rework Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts Updated : flare firing directions Fixed : Eclair pod external visibility Added : loaded decoy quantities in the kneeboard Added : automatic program selection (A selector position) Added : automatic dispense on threat detection (AU mode) Bugs Fixed : mirror not clickable in some cases Fixed : AI wingman lights Fixed : Canopy handle unfolded when hotstart Fixed : SVI CCM mode Fixed : AP Gong playing when selected altitude is below 1000ft Fixed : rearming setting the PCA to a wrong state in some cases Fixed : AP star HUD symbol inaccuracy Fixed : TAF intercept course not computed in some cases Fixed : an AP bug where adjusting course temporarily reverted roll angle DCS: SA-342 Gazelle by Polychop Simulations Fixed: Removed artifact left by old pilot models Fixed: Landing light showed duplicate Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider Fixed: Gazelle would not create death event when destroyed Fixed: Ministick option for camera was not working Fixed: IR seeker did not recognise certain targets (such as AH-64) Fixed: Asservi mode now working as intended Fixed: Functionality of VoiP Added: Implemented new FLIR shader Added: Overtorque warning tones Added: Option to remove doors on the Gazelle L Added: Option to attach dipole antenna (aesthetic) Added: New keybind names for VoIP Added: Ability to bind switching seats to controllers Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal Fixed: Remove doors option through ground crew now only available to the SA342L Fixed: Typo in Portuguese Community Livery DCS: MiG-19P by RAZBAM Simulations Fixed: External Lights for AI Fixed: Exterior lights switch functionality Updated: Power generator logic Updated: roll inertia rules Updated: R-3S launch limitations DCS: JF-17 Thunder by Deka Ironwork Simulations Added: support customized RWR symbol (see Doc\customerRWR_sample.lua) Added: more input bindings Fixed: wmd7 laser short lifetime issue Fixed: SMS loadout error after rearm Fixed: landing gear too fragile Fixed: training missions Updated: using new FLIR effect for pods Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch) Updated: ground effect pitching moment Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update). Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea) Fixed: should fix battery switch random malfunction issue in MP Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before. Fixed: LSS cannot detect laser spots in MP. DCS: MiG-21bis by Magnitude 3 LLC Canopy glass texture: removed some dirt Canopy position in multiplayer, synchronization Improved gears suspension - less oscillations on front wheel during hard braking Navigation: added more ground (RSBN/PRMG) stations for Syria map DCS: C-101 Aviojet by AvioDev Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07) C-101CC: R550 Magic 2 missile have got an unique lock tone sound C-101CC: Updated Sidewinder lock tone sound Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode. IR missiles are now functional again after in-game rearming. Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles. DCS: Black Shark by Eagle Dynamics DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed. Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected. Autostop procedure has no messages - fixed. Instant action anti ship mission syria. Ships spawned inside other ships - fixed. Added high speed vibration effect in the cockpit. DCS: Flaming Cliffs 3 by Eagle Dynamics A-10A. Broken mission A-10A: Syria cold start replaced with new one. F-15. Stick is not centered at the start - fixed. DCS: Mi-24P Hind by Eagle Dynamics Fixed: Rain drops seem oversized compared to other modules. Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear Fixed: Pedal trim does not work if FFB is enabled. DCS: UH-1H Huey by Belsimtek In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed. DCS: Yak-52 by Eagle Dynamics Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off Improved flight dynamics for more realistic inverted aerobatic maneuvers Encyclopedia entry is added DCS: FW 190A-8 Anton by Eagle Dynamics Canopy reflections reduced DCS: FW 190D-9 Dora by Eagle Dynamics Random engine failure while flying at cruise power levels is now fixed DCS: P-47D Thunderbolt by Eagle Dynamics Fixed trim controls achievable only in half of range with joystick input Default radio frequency is changed to 124 MHz DCS: P-51D Mustang by Eagle Dynamics Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick DCS: Mosquito FB Mk VI by Eagle Dynamics Added LODs Improvements to visualization of the propeller and the spinner Window needs to be open to talk to ground crew DCS: Spitfire Mk IX by Eagle Dynamics Cockpit needs to be open to talk to ground crew DCS: WWII Assets Pack by Eagle Dynamics Freya and Würzburg radars can’t detect targets - fixed. See here for setup. Bunkers have no firing sounds - fixed DCS: Combined Arms by Eagle Dynamics Fixed SAM interception range setting. Fixed - dispersed under fire for ground targets. Remove barrel blowing effect for soldiers with RPG. Fixed - Remove target for ground units on map F10. Fixed - Ground units can't move out the river. Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges. Added gun stabilization for M60A3 Fixed - Ground EWR does not indicate closing with target. Fixed - Destroyed ground units plays engine sound. Fixed - Boat motion on waves and rivers. Fixed - fire at point task for MLRS without a route Player controllable unit dynamics - adjusted. SPAA ZU-23-2 compass is inverted - fixed DCS: Supercarrier by Eagle Dynamics Multi player JBD remain up after launch Marshall stack works incorrect DCS: Marianas map by Eagle Dynamics Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures The map is prepared for use in FLIR mode Improvements to the visualization of map in the FLIR mode Fixed possibility to use kneeboard images on the map Fixed too dark shadows on the banyan tree DCS: Syria Map by Ugra Media The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes: Forward Operating Bases (FOB). Increased map eastward by 250 km to Deir ez-Zor airbase. Added a large section of the Euphrates River Valley in the eastern part of the map. Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid. Ataturk Dam and Şanlıurfa International Airport were added in Turkey. Added an abandoned dirt airfield east of Sayqal Air Base. Tal Siman military base located north of the city of Raqqa was added. Added Kharab Ishk helicopter base located on the territory of Lafarge factory. Added At-Tanf military base on Syrian-Iraqi border. Added scenes of oil facilities in ir ez-Zor area. Added waves at the shoreline. Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa This expansion was created with AH-64D operations against ISIS in mind. Campaigns P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives. Spitfire IX The Big Show Campaign by Reflected Simulations: Added Balloon Barrage over London. DCS: P-47D Wolfpack Campaign by Reflected Simulations: Fixed the Air Sea Rescue so that the mission counts as success if you are rescued. Fixed bug with the light cone from the landing light Gunsight on the P-47-30 (early) model is updated for the external view DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Civilian traffic forced off in certain missions Added safeguard triggers to mission 12 due to the unreliability of the AI Mission 9 - relaxed the safeguard for potential mortar hits Typos corrected Instructions improved based on user feedback SEA Camo Yak-52 skin by Eight Ball added DCS: F-14A Zone 5 Campaign by Reflected Simulations: Added a random factor so that Hammer may be able to spot the wild card. Mission 9 - Sniper 4 is now also immortal to SAMs. Turned some trigger zones rectangular for more accurate triggers Mission 11: made sure SAMs don't fire at other flights. DCS: F-14A Fear the Bones от Reflected Simulations: Mission 12 - player was moved to cat 3 to match the new AI launch order. AI cat assignments reshuffled due to a recent AI launch bug. Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint. F-86F Hunters over the Yalu Campaign by Reflected Simulations: Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks. Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky: Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed A-10C Basic Flight Training Campaign by Maple Flag Missions BFT08 Emergencies Mission. Tweak Weather. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Mission 09. Fixed bug preventing from mission to continue during SA part. Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy. Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 02. Fixed issue with mission not progressing after AAR. Mission 14. Set NVG as default loadout for the player. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on. Mission 3. Sinker-Submarine note added. Missions 6 and 8. Action of attacking Bandits adjusted. Mission 6 voice conflict fixed. Mission 9 420 initial orbit fixed Mission 10 420 does not attack Helos fixed. DCS: F/A-18C Rising Squall Campaign by INVERTED Fixed AAR animation for M02 and M08. In M05, when the player miss the target by use UGB, Aegis-4 will make up for it. Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign. DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633 Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on. Mission 4. Stop road vehicle fail added. Mission 5. Typo corrected and WP1 zone adjusted. DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven Mission 5-2. Problem with convoy at the end of the mission solved Mission 7. A-10 AI is doing their job now. DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims M12 - Fixed bug where Davy fails to stop attacking targets near mission end. M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop. M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition. 12 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 27 ED Team Share Posted May 27 https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.14.24228/ Today's planned stable patch. Introduced new campaigns: DCS: F-14B Operation Sandworm Campaign by Sandman Simulations DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations DCS World Added technicals (armed pickup trucks): Scouts with mounted DSHK 12.7mm or KORD 12.7mm MLRS with BRM-1 80mm Rocket Air defense with mounted ZU-23 Improved voice chat fixed lowering sound volume in other programs when using the radio removed connection between microphone controls inside the game and Windows AGM-88. Corrected HARM LOFT behavior when the target is terrain masked. BDU-33. Corrected warhead parameters, less smoke. Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors. AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed. AI aircraft. AI salvo placement discrepancies - corrected. SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later. SSE.Fixed “Unit.getByName”. Fixed some CTDs. Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed. Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment. Weapons. Restored the lost of WGr21 fuse timing. Weapons. AGM-84D does not hit target in R/BL mode - fixed. Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed. AI aircraft. AI Wingman crashes during approach - fixed. VR. Blue VR cross is persistent and does not fade when not in use - fixed. ME. Updated templates.lua file with NASAMS and WW2 units. AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed. Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”. MP. Added server option to hide multiplayer scoreboard (advanced server options) MP: Added Coalition password option to dedicated server & Web GUI. MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered. Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens. AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored. LD-10. change to scheme used by AGM-88 YJ-12. change to ramjet scheme C802AK. adjust seeker params (try to fix some issues) IR view. No smoke in TGP by some conditions - fixed. Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed. Added shadows from secondary light sources at night. Warbirds. AI bots’ behavior during climb to altitude is improved Triggers. Added a trigger and scripting function to display a message to a selected unit. Triggers. Added a trigger and scripting function to sound to a selected unit. Removed: PPI for HQ7 LN JTAC cant work with AV-8B AGM-65L (E2/L) - fixed. Fixed some crashes. Crash if AV-8B takes off from 071 Crash if player enters HQ7 STR PPI view Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission. Aircraft AI. AI Wingmen do not use BVR missiles - fixed. Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile. Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked. Beyond Visual Range (BVR) Combat AI Improvements: Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update. Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting. Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode. AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high. AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed. Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry. AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down. Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions. AI will randomly use the direction of offsets (cranks) and notches. Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar. Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy. AI aircraft. Decreased ground impact probability into hard manoeuvring. Su-34. KMGU-2 racks restored. Graphics. MSAA x4 breaks secondary shadows - fixed. Fixed crash during request if JTAC will be destroyed. Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed. Aircraft AI. Switch Waypoint Issue - fixed. Fixed: crash on death of a unit during embarkment procedure. DCS: F/A-18C Hornet by Eagle Dynamics For Supercarrier CVN -71/72/73/75 Addition of the Automatic Carrier Landing System, ACLS. Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier. Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions. For free (without Supercarrier module) CVN-74 Stennis: Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications. It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call. The free CVN-74 John C. Stennis procedure is as follows: Call inbound from ATC radio menu. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC. Additional ME payload presets. Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle. Fixed: SA page was not showing ID of contacts known to MIDS tracks. Fixed: LTWS unboxed remove all datalink contact in FCR. Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode. Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½. Fixed: Autopilot disconnect Caution not implemented. Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting. Fixed:AG radar image not showing units on ground. Fixed: Ghost contact in TWS. Fixed: Slant range. Fixed: Offset point MAG/TRUE issue. Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor. Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset. Fixed: HSI / SA differences in orientation of offset symbology. Fixed: AGR flashes when re-entering the RDR ATTK page. Fixed: Target ID's on SA - AZ/EL. Fixed: LTD/R Special for joystick not working on inputs. Fixed: SLAM-ER data link13 with unlimited ammo guidance issues. Fixed: Using ft for elevation data always rounds down the number. Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works. Fixed: When using JSOW GUN is blank on DDI but can still be pressed. Fixed: Check North up behavior when using ADF. Fixed: Bullseye Coordinates Preload. Fixed: HMD J-109 Overlap PP symbology. Fixed crashes/freezes in avionics. Added ACLS Missing 10 SEC cue. Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel. Added ACL T/C available with simple carrier. Fixed: CMD CNT doesn't appear after coupling. Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38. Fixed: JDAM TOO / PP behaviour when using QTY. Added Maverick, Viper and Iceman liveries. DCS: F-16C Viper by Eagle Dynamics Fixed crashes in avionics and weapons. Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163 Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms Improved TIME DED page Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25 Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230 Fixed: DED STPT TOS can now be edited. Fixed: Ghost targets on Datalink. Fixed: Locked target box moves if modes switched. Fixed: TMS Left to interrogate target in dog fight mode drops lock. Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE. Fixed: Bugging target in RWS then switching to TWS loses bug. Fixed: White cross on HSD when using AG mode is missing. Fixed: HARM EOM and targeting. Fixed: HTS Not showing emitter in correct location when locked. Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates. Fixed: Radio preset frequencies off by 01. Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page. Fixed: HTS not functioning after rearm. Fixed:FCR tracks and IFF. Improvement HUD Windows Range. Fixed: Ghost targets on Datalink. Fixed crashes/freezes in avionics. Fixed: Dynamic launch for Maverick zone no longer shown in HUD. Fixed: Time To Go timer on TGP not showing after weapon release. Fixed: Incorrect information on HUD with HTS. Fixed: Dropping PDLT lock doesn't remove TTL on HUD. Fixed: CTD when setting unaffected code for the HARM tables. DCS: AH-64D by Eagle Dynamics Fixed crashes/freezes in avionics, weapons and multi-crew. Improved SCAS. Initial work on Velocity Hold submode. Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.) Added trigger guard as option. See in AH-64D Special Tab in Options. Added air targets tracking restriction for AI. Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR. Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George. Fixed: Multi Crew - TADS flickering. Fixed: Multi Crew - Master Arm state. Fixed:Cold Start Caution Message Errors. Fixed: Rotor damage shake effect continues after rotor has stopped. Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel. Fixed: Livery files are .tga instead of .dds. Fixed: Master Arm state isn't synchronized after auto switching to SAFE. Fixed: Attitude Hold Exit Tone (shorter). Fixed: Errors in WCA and DMS pages desync between PLT and CPG. Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero. Fixed: Incorrect Training Mission 3 Voice Over. Fixed: EGT showing incorrectly on the IHADSS. Fixed: Take off while refueling allows infinite fuel. Fixed: FLT SET ALT does not accept altitude values above 1428ft. Fixed: Request Removal of outer fuel tanks hangs program. Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments. Fixed: ACQ source behavior. Fixed: NVG Goggles do not save brightness settings. Fixed: Wind Direction/Velocity Status Window updating incorrectly. Fixed: Headtracker symbol on the HDU was aligned too high. Fixed: Kneeboard flares option can not be changed on a moving ship. Fixed: TSD Map orientation settings. Fixed: Rotor sound glitch. Fixed: RTS rocker does not function once preset is selected. Fixed: George AI as CP/G Hellfire accuracy issues. Fixed: Unable to set RADAR ALT on FLT page. Fixed: Engine fire test audio - Aft deck fire does not repeat. Fixed: RWR calls 'SA-15' instead of F-15. Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level. Fixed: Greek livery description.lua. Fixed: TSD orientation affects the TSD's ASE footprint display. Fixed: Hover bob up box size was too small. Fixed: in Sight Status Field Indication. Fixed: EUFD: Fuel Indication Error. Fixed: The limits of the attitude indicator should be +-90 degrees. Fixed: RADALT not defaulting to "ON" if Cold Start is used. Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page. Fixed: MPD brightness set before APU start does not dim the MPD. Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list. Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock. Improved Velocity Attitude ude Hold mode (between 6 and 40 kts). Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts). Fixed crashes/freezes in avionics. Fixed: Incorrect "Track Air Targets" translation in RU. Fixed: EUFD brightness set before battery is turned on does not dim the EUFD. Fixed: Desync after CPG left and join again to the slot. Fixed: HAD Range Field Messages desync. Fixed: HAD Weapon Inhibit Status Field Messages desync. Fixed: Synchronisation of CPG's TSD map type and viewing range. Fixed: Synchronisation of CPG's TSD map type. Fixed: Synchronisation of CPG's RKT inventory choice. Fixed: Cold start - gun buried in concrete. Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program. DCS: Supercarrier by Eagle Dynamics Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP) Improve sparks effect from hook during landing. (WIP) Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed. Fixed: AIRBOSS and Crewman glowing at night. Deck markings not visible in editor. DCS: Mi-24P Hind by Eagle Dynamics KM-2 system fix and addition of Petrovich AI work with it. More main model LODs were added Added keybinds for radios Resolved several keybinds collisions Added new CPG input commands for weapons selector SPUU-52 and AP panels keybinds added Fixed. Hydro Lock collective brake mode does not work Fixed. AP stabilization button animation getting stuck Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator Fixed. Rockets Side Selection Issue Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch). Fixed. Pilot-Operator not dying Fixed. Tooltips match with commands for "Greben. PU-38" Added: Anti-torque pedals trim options Can choose between: Instant Trim (does not read input for 0.5 sec. after trim button is pressed) Central Position Trimmer Mode (does not read input until physical pedals axis returned to center) Added: Anti-torque pedals automatic microswitch options. Can choose between: Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position) Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving) Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual) Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience): Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default) Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default) Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them) Fixed: Map lighting switch is in wrong position when mission is start at night Fixed: PU-38. Latitude knob does not change value when adjusted slowly Fixed: Pilot-Operator's button for warning lights test does not work Fixed: HUD reticle, textures distortion on the edges Fixed: SPO-10 red highlight for "NO SOUND" warning does not work Fixed: Full aft cyclic limits left rudder authority DCS: A-10C by Eagle Dynamics Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed Fixed transparent nose RWR antennas and ladder bay textures DCS: P-47D Thunderbolt by Eagle Dynamics Tail damage fixed - the whole tail unit isn’t drop with any destroyed element. The pilot is visible from distance. Fixed issue with the texture on the Left Intercooler. Fixed compass backlight isn’t controlled by switch DCS: Mosquito FB VI by Eagle Dynamics Gunsight glass is fixed Added two Mosquito RP-3 practice missions DCS: P-51 Mustang by Eagle Dynamics Fixed non transparent bullet holes Fixes to visual damage Fixed - with the gear up the Tail wheel is visible on far LOD Magnetos are mixed up in the damage model - fixes Fixed: duplicated with the mission restarting hotkey input. DCS: FW 190A-8 Anton by Eagle Dynamics Starter switch animation is fixed. Bombs don’t drop when reloaded with Unlimited ammo - fixed WGr21 fuse timing defaulted to A2A instead of A2G DCS: FW 190D-9 Dora by Eagle Dynamics Starter switch animation is fixed. Compass bezel is not clickable with mouse - fixed Fixed axis controls for radiator flaps WGr21 fuse timing defaulted to A2A instead of A2G DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Visual fixes to the 3D model Fixed tail damage Fixed issues with Flap damage Fixed wrong exhaust flare shield Fixed muzzle flash visual artifacts Fixed damage area shown transparent squares on some LODs Fixed refueling with MW-50 causes refueling loop Oil pressure starts to drop once about 30% of oil reservoir is empty DCS: Combined Arms by Eagle Dynamics Added damage penalties for player controlled vehicles in Combined Arms. Added combat state view Buk SR for ENC. Added the ability to turn ON/OFF the vehicle engine (LCtrl + E). Added a checkbox for automatic start engine under Special Options for Combined Arms Fixed: MG for Leopard 2A4 on isometric view. Fixed: Flag animation for La Combattante 2. Fixed: Client engine sound in multiplayer for ground units. Fixed: ALERT on hit manpads. Fixed: Camera shake after destroying player controlled CA. Fixed: Player can drive units after a critical hit. Adjusted damage to infantry and added chance of a critical hit on an infantryman. Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map. DCS: Spitfire by Eagle Dynamics Misplaced static Spitfire in The Channel cold start instant action mission DCS F-5E Tiger II by Belsimtek Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed. Flaming Cliffs by Eagle Dynamics 'Receive Mode' feature does not work - fixed partially. DCS: WWII Assets Pack by Eagle Dynamics Added MG for M4 Sherman Ju-88 AI bug fixes Fixed LOD models Fixed - tail wheel turning animation exaggerated Visual fixes to landing gear animations DCS: JF-17 by Deka Ironwork Simulations Fixed: bugs in AG radar modes and displays Should directly enter target tracking mode from target indication mode after lock, no intermediate state Remove redundant elements in target tracking display Behaviors of snowplow and slave modes Should not enter AGR when silent Fixed: LD-10 launch issue and abnormal behavior after launch Fixed: bomb release sequence not match SMS selection Fixed: rocket cannot be launched after changing the program wpn to rocket Fixed: ghost SPI when toggle radar stby Fixed: SPI logic switching between sensors Fixed: HUD CCRP line display bug Fixed: incorrect target bearing digits on HUD Fixed: radar AGR off didn’t affect CCIP accuracy Added: TDC filter for more accurate movement Adjust: AA gun LCOS/SSLC param, should be more accurate now Fixed: abnormal behaviours of LD10 Fixed: BRM-1 CCIP indicator Fixed: BRM-1 in range notification Fixed: bugs in SPI logic Fixed: gear damage and repair Fixed: surge detection caused by missile Fixed: ATT hold Added: fuel leak if fuselage or wings broken Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread) Removed: “laser designator on/off” input binding DCS: AV-8B N/A by RAZBAM Simulations Updated: TPOD transitions Added: Special Option: Export MPCD on mission start Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target. Fixed: Steerpoint elevation is automatically updated when entering coordinates Fixed MPCD Day/Night Switch keybind inverted and not working Fixed: Formation Lights remain ON when in NORM or NVG DCS: M-2000C by RAZBAM Simulations Fixed: AP ALT Hold fails to reconnect when releasing AP override Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information) Fixed: Thumbwheels do not cycle from 0 to 9 with LMB Fixed: FBW test passes if stick wiped after it failed Fixed: UAE Livery missing MipMaps Added : Absolute BAD coordinate input in DTC format Added : FPS-117 EWR radar to TAF sources Updated: smoke helps finding IP in CCRP-IP quick mission Fixed : PCM incitation staying after SABRE is switched off DCS: F-14 Tomcat by Heatblur Simulations Improved AP HDG HOLD. Fixed GT HOLD to return both modes to ATT hold with single mode disengagement. Fixed Autothrottle not able to be disengaged. Fixed AP NaN values freezing the hydraulics system causing a crash. Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT). Disregard MSL mode switch in ACM mode. Give flood mode priority over STT for AIM-7 tracking. Fixed flood mode not activated in BRSIT prior to launching first AIM-7. Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks. Fixed rare crashes/freezes caused by the animation system. Improved switching out of Iceman. Improved Iceman behavior on flying to point. Fixed Iceman refusing to perform a right hand orbit. Iceman’s throttle won’t damage flaps anymore. Iceman can now use speedbrake to slow down. Bingo fuel level can now be adjusted with power off. Updated VF-211 Fighting Checkmates 100 livery. Updated CN localization messages.mo. Fixed gear door using livery texture from the opposite side. Fixed several small export issues on F-14A and -B exterior models Complete ACLS overhaul: ACLS will engage correctly within parameters now and fly a stable approach. Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier. Glideslope has been adjusted from 3° to 3.5°. Fixed VDI Caution Lights for ACLS. Improved Autothrottle. Fixed Authothrottle not disengaging with weight on wheels. Synchronised disengagement in GT+ALT hold. Fixed a small error in pitch dampening. Fixed DLC not disengaging at MIL power with weight on wheels. Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat). Fixed ICLS point of origin for the Forrestal. Adjusted runway azimuth for the Forrestal. Forrestal: fixed taking damage when planes land on the deck. Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile. Fixed Jester tuning bad radio frequency during carrier cold start. New SetCommand for Jester: arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode. example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”. Added LANTIRN external draw arguments for Mission Creators: The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor: LANTIRN_HeadX = 1023, LANTIRN_HeadY = 1024, LANTIRN_HeadZ = 1025. Fixed pilot being able to disarm the RIO’s ejection seat. AIM-54A now has a white default texture and uses a texture separate from the AIM-54C. Fixed texture seam running along top of AIM-54C. Added additional mesh detail to the gun tube. Re-textured gun tube internals. Improved modelling of TCS camera model. Retextured TCS pod internals. Improved TCS glass for a more accurate, coated look. Increased reflectivity of HUD lens in exterior view. Lower sidewinder station (shoulder) pylon extension texture added. Lower sidewinder station launcher now properly represents a LAU-7. Added textures to lower sidewinder station LAU-7. Added texture for lower shoulder sidewinder station. Fixed tacan presets for IA Case 3 missions and added Case3 briefing image. Changed Normandy IA Case 3 missions to use CV-59 Forrestal. Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger. Fixed INS mode switch bindings not being functional. Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings. Added “_(name)” for default.lua in mods/inputs. Added new bindable inputs for the pilot: Pilot Oxygen Toggle Emergency Wing Sweep Handle Cover Toggle Emergency Wing Sweep Handle Pull Emergency Wing Sweep Handle Push Emergency Wing Sweep Handle Pulled else Pushed Emergency Wing Sweep Handle Pushed else Pulled Emergency Wing Sweep Handle Pushed/ Pulled toggle Eng/Probe Anti Ice Toggle Asymmetric Thrust Limiter Cover Toggle Asymmetric Thrust Limiter Toggle Hydraulic Transfer Pump Switch Toggle Hydraulic Transfer Pump Switch Cover Toggle Fuel Feed Cover Toggle Fuel Feed Toggle VDI Screen Brightness Knob Inc VDI Screen Brightness Knob Dec VDI Screen Contrast Inc VDI Screen Contrast Dec VDI Trim Inc VDI Trim Dec HUD Brightness Knob Inc HUD Brightness Knob Dec HUD Trim Inc HUD Trim Dec HUD Filter Toggle HUD Filter pulled else pushed HSD Brightness Knob Inc HSD Brightness Knob Dec Antiskid & Spoiler BK - Toggle Emergency Wing Sweep Handle move Fwd Emergency Wing Sweep Handle move Aft BINGO Fuel Level Knob Inc BINGO Fuel Level Knob Dec Radar Altimeter Control Knob + Radar Altimeter Control Knob - Radar Altimeter Test Master Test Selector CW Master Test Selector CCW Master Test Selector: OFF Master Test Selector: LTS Master Test Selector: FIRE DET/EXT Master Test Selector: INST Master Test Selector: OBC Master Test Selector: EMERG GEN Master Test Selector: WG SWP Master Test Selector: FLTGR DW Master Test Selector: FLTGR UP Master Test Selector: D/L RAD Master Test Selector: STICK SW Master Test Selector PULLED else PUSHED Master Test Selector push/pull toggle HSD Test Button Added new bindable axes for the pilot: HSD Brightness HSD Selected Heading HSD Selected Course ICS Volume Pilot Sidewinder Volume ALR-67 Volume VHF/UHF ARC-182 Volume Pilot HUD Brightness HUD Trim VDI Screen Brightness VDI Screen Contrast VDI Trim TACAN Volume Maneuver flaps (unrealistic but wanted by some) Emergency Wing Sweep Added new bindable inputs for the RIO: ATTK mode CW ATTK mode CCW Elec Fuse CW Elec Fuse CCW Elec Fuse: Safe Elec Fuse: VT Elec Fuse: INST Elec Fuse: DLY1 Elec Fuse: DLY2 Missile Speed Gate CW Missile Speed Gate CCW TID Mode CW TID Mode CCW TID range + TID range - Added new bindable axes for the RIO: ICS Volume RIO AN/ALR-67 Volume VHF/UHF ARC-182 Volume RIO TACAN Volume Added Rogue Nation and Top Gun 114 HB Weather V2 liveries DCS: AJS-37 Viggen by Heatblur Simulations Reduced the ADI gyro allowed error angle for startup to ~0.02 deg. Fixed corrupted brakes logic on release and adjusted parking brake logic. Fixed broken glass normals on cockpit gauge. Fixed EP13 brightness knobs being sunk into the panel. Fixed corrupted mesh on left panel housing near EP-13 brightness knobs. Re-added missing brightness control labels. Yellow ADI bars are now in front of the "wings". Optimized shape of some minor cockpit elements due to broken modifier set. ixed jamming not functioning properly in multiplayer. Fixed CTD with >92 data cartridges in DCS_AJS37 folder. Master volume knob now changes sidewinder tone volume. Removed the mobile-ground-crew relocation from the kneeboard. Fixed kneeboard selection of ground crew RB04 right group target. Mirrors can now be toggled by clicking them. Fixed errant polygons in the speed indicator gauge. Added rotation to the altimeter knob. Added 60° and 90° markers to the ADI. Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected. Fixed Bx6 not being able to move. Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target. Fixed RB-15F not descending at the Bx6 waypoint. Fixed Grans Lines (ingress lines) showing by default. Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries. Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'. DCS: SA-342 Gazelle by Polychop Simulations Added: First iteration of rewritten code for multicrew. (work in progress) Added: Rocket launcher on SA-342L is now selectable/removable. Added: New rocket types for Telson 8 launcher: Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL Fixed: Double keybindings. Fixed: VCB normal / IR button was moving VCB selector as well. Fixed: Possible crashing due to RWR logic. Fixed: In multicrew, the pilot did not have rudder authority in auto hover. Fixed: Community liveries were not working. Fixed crash on RWR system when launched missile SAM destroyed. Fixed: When in asservi mode the camera jumped in the external animation. Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds. Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86 Corrected messages of some persones. Improved the routes of AIs. F-15C The Georgian War Сampaign by Baltic Dragon: M1 : Russian fighters will now properly trigger voiceovers after launch M8: Adjusted Sabre's formation to reduce chance of AI collision M1-M16: Enabled datalink for AWACS (by request for A/C swappers) M-2000C Red Flag Campaign by Baltic Dragon: M5: fixed issue with wingman not taxiing behind the player. M6 and M7: fixed issue where mission would not progress after flights get on station. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon: Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets. Mission 10: Removed wrong parking spot information from the kneeboard. Fixed the name for A-10C liveries, so campaigns skins should now work automatically. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: M3: mission complete" message will now display properly M10: option to kiss of wingmen much earlier (30NM from the boat) M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit. M13: Updated scoring (previously it was impossible to get more than 80 points) Added ACLS / Link 4 in mission 04, 08, 10, 11, 13. DCS: UH-1H Paradise Lost Campaign by Reflected Simulations: Mission 2: redesigned some trigger zones to accommodate for AI changes. Mission 8: moved ground soldiers a bit further from the player. DCS: F-14A Zone 5 Campaign by Reflected Simulations: Fixed campaign progress with Event 4 mission. DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo Trigger zone update AI skill level update Victory conditions DCS: AV-8B Hormuz Freedom Campaign by SorelRo Tanker speed update Trigger zones update Briefing updates Victory condition modified DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Trigger zones update Active runways Victory conditions AI units logic DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon Mission 1: updated loadout for player's wingman. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 Mission 10: Attack Helos adjusted to ensure 420 kills them in time. 9 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Recommended Posts