ben_der Posted June 28, 2018 Share Posted June 28, 2018 (edited) Path is: F:\Games\DCS World OpenBeta\CoreMods\aircraft\FA-18C\Textures And the Visor DDS Files are: pilot_F18_visor.dds pilot_F18_visor_filtr.dds pilot_F18_visor_roughmet.dds Messing around with it: pilot_F18_Visor.dds is orange-ish pilot_F18_Visor_filtr.dds is purple edit: After some more fiddling: Edited June 28, 2018 by VFlip Link to comment Share on other sites More sharing options...
FZG_Immel Posted June 28, 2018 Share Posted June 28, 2018 is there any way to modify and generate skins from GIMP with the .xcf template I got ? how do you export them in functional DDS ? [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5 Link to comment Share on other sites More sharing options...
Jokletox Posted June 30, 2018 Share Posted June 30, 2018 Hi all ! I have a problem with my test livery : Any idea ? Link to comment Share on other sites More sharing options...
Texac Posted June 30, 2018 Share Posted June 30, 2018 Hi all ! I have a problem with my test livery : Any idea ? https://forums.eagle.ru/showpost.php?p=3539604&postcount=126 {"F18C_BORT_NUMBER_KIL_Kuw_R_100", 0 ,"[b]F18C_2_DIFF[/b]",false}; Insert the correct name of your own texture file between the last two quotation marks and change the very last part from true to false. Do that for all the F18C_BORT_NUMBER_KIL lines to remove the standard texture from the tail. There are perhaps more of these errors if you haven't changed them for the other bortnumber placements on the nose and flaps. - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
Jokletox Posted June 30, 2018 Share Posted June 30, 2018 Thx ! Do that for all the F18C_BORT_NUMBER_KIL lines to remove the standard texture from the tail. For all country ? Finland, SWITZERLAND, etc... ? In "F18C_BORT_NUMBER_KIL_R_10", 0, "f18c_2_dif", false};", what does mean numbers, "0" in this example ? Link to comment Share on other sites More sharing options...
Texac Posted June 30, 2018 Share Posted June 30, 2018 (edited) Thx ! For all country ? Finland, SWITZERLAND, etc... ? In "F18C_BORT_NUMBER_KIL_R_10", 0, "f18c_2_dif", false};", what does mean numbers, "0" in this example ? I'm not exactly sure for Finland & Switzerland but definitely for Kuwait, if a part of it is still present you need to try and change the other countries. The 0 will call up Diffuse textures, while 1 represents Normal maps and 2 RoughMet textures. Edited June 30, 2018 by Texac - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
Texac Posted June 30, 2018 Share Posted June 30, 2018 Anyone can tell me where I can find these parts inside the red circle from the front landing gear door on the template? - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
Jokletox Posted June 30, 2018 Share Posted June 30, 2018 I'm not exactly sure for Finland & Switzerland but definitely for Kuwait, if a part of it is still present you need to try and change the other countries. You're right ! Thx for your help :thumbup: ! Link to comment Share on other sites More sharing options...
ben_der Posted June 30, 2018 Share Posted June 30, 2018 Anybody got an Idea as to why it doesn't take my custom visor textures on my livery: :noexpression: Link to comment Share on other sites More sharing options...
SkateZilla Posted June 30, 2018 Author Share Posted June 30, 2018 Anybody got an Idea as to why it doesn't take my custom visor textures on my livery: :noexpression: {"pilot_F18_helmet_glass", 0, "pilot_f18_visor_VFA2_CAG", false}; --{"pilot_F18_helmet_glass",13, "pilot_f18_visor_roughmet", false}; {"pilot_F18_helmet_glass", 14, "pilot_f18_visor_filtr_VFA2_CAG", false}; Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
FZG_Immel Posted June 30, 2018 Share Posted June 30, 2018 Can somebody help me ? I found the template in XCF file for gimp and I am able to edit them and export them in DDS.... but then I am completely lost on the DDS settings to use.. with the standard settings my skin are all screwed up in game. thanks [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5 Link to comment Share on other sites More sharing options...
Texac Posted June 30, 2018 Share Posted June 30, 2018 (edited) Can somebody help me ? I found the template in XCF file for gimp and I am able to edit them and export them in DDS.... but then I am completely lost on the DDS settings to use.. with the standard settings my skin are all screwed up in game. thanks Compression to DXT1 or DXT5 with mipmaps generated, it will only export the chosen layer. So merge all layers down to one in another XCF file. Or export to .png, open it and re-export to .dds format. Edited June 30, 2018 by Texac - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube • Link to comment Share on other sites More sharing options...
ben_der Posted June 30, 2018 Share Posted June 30, 2018 {"pilot_F18_helmet_glass", 0, "pilot_f18_visor_VFA2_CAG", false}; --{"pilot_F18_helmet_glass",13, "pilot_f18_visor_roughmet", false}; {"pilot_F18_helmet_glass", 14, "pilot_f18_visor_filtr_VFA2_CAG", false}; Thank you very much, SkateZilla! Works like a charm :thumbup: Link to comment Share on other sites More sharing options...
Sailboy Posted July 2, 2018 Share Posted July 2, 2018 It seems like doing paints for the A-10C was easier when it came to the description lua file. I thought I changed everything I needed to but when I load the skin in dcs I have the generic texture mission skin. Also I can see where the vStab is but cannot seem to find the rudders to paint with them. Link to comment Share on other sites More sharing options...
312_strycekFido Posted July 2, 2018 Share Posted July 2, 2018 Anybody has and is willing to share less rusty/dirty dirt layers & roughmet textures for them? It would be greatly appreciated. Link to comment Share on other sites More sharing options...
SMOOTH1606688849 Posted July 3, 2018 Share Posted July 3, 2018 Hardpoints It may have already been asked but can anyone point me to the 4 hard point locations? I want to paint them. Link to comment Share on other sites More sharing options...
SMOOTH1606688849 Posted July 4, 2018 Share Posted July 4, 2018 Anybody got an Idea as to why it doesn't take my custom visor textures on my livery: :noexpression: Hey question for you. How do you edit the visor textures like that? Im trying to either add ones like yours or make my own. Thanks Link to comment Share on other sites More sharing options...
csper Posted July 4, 2018 Share Posted July 4, 2018 How to create/remove silhouettes on F18 pilot patches The original US Navy patch silhouettes appears on my skin. How can I create my own or remove this? I tried these codes but not working {"pilot_f18_patch_roughmet", 0 ,"empty",true}; {"pilot_f18_patch_nm", 0,"empty",true}; Thank you [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Strut Posted July 5, 2018 Share Posted July 5, 2018 Im being a bit lazy, but has anyone located in the textures the location of all those white antenna's and gadgets that are white, ive got most of them, but im scratching my head with some of the spike looking ones etc, Im going against Standing orders and want to paint them......:pilotfly: Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE Link to comment Share on other sites More sharing options...
SkateZilla Posted July 5, 2018 Author Share Posted July 5, 2018 The original US Navy patch silhouettes appears on my skin. How can I create my own or remove this? I tried these codes but not working {"pilot_f18_patch_roughmet", 0 ,"empty",true}; {"pilot_f18_patch_nm", 0,"empty",true}; Thank you You have to Create new Normal/RoughMet files for Patches. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SMOOTH1606688849 Posted July 6, 2018 Share Posted July 6, 2018 How exactly do you go about editing the visor? Link to comment Share on other sites More sharing options...
Talonx1 Posted July 7, 2018 Share Posted July 7, 2018 What .LUA lines do I need in order to edit the interior canopy glass? I havent been able to find what I think is it in the example .lua for cockpit interior thats been shared already. I find the current texture a bit too pixelated and would like to add some reference lines for situational awareness. Also is it possible to increase the resolution/size of a texture or must it match the original? Because if the canopy texture is the one I think it is it's a very small low res file. Link to comment Share on other sites More sharing options...
BarTzi Posted July 8, 2018 Share Posted July 8, 2018 Can't get my head around bort numbers textures. Anyone got a guide / video explaining how to make those? Link to comment Share on other sites More sharing options...
luft Posted July 17, 2018 Share Posted July 17, 2018 A couple of questions, to see if someone can help me. Can the visor be more opaque and / or more reflective? What lines should I include in description.lua, in order to modify the pilot in the first person view, or cockpit? Not the outside, that is already modified Thank you in advance for your help [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted July 17, 2018 Author Share Posted July 17, 2018 (edited) A couple of questions, to see if someone can help me. Can the visor be more opaque and / or more reflective? What lines should I include in description.lua, in order to modify the pilot in the first person view, or cockpit? Not the outside, that is already modified Thank you in advance for your help To modify the Cockpit Pilot body you have to create a custom cockpit livery, or add the pilot texture call to the description.lua: {"pilot_F5_FP", 0, "Pilot_f18_fp", false}; Edited July 17, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
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