Jar_VFA-113 Posted June 30, 2018 Posted June 30, 2018 (edited) DELETE PLEASE MODS Edited December 13, 2021 by LORD FLASHEART
104th_Maverick Posted June 30, 2018 Posted June 30, 2018 The magical pot is being stirred as we speak! :D [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
cromhunt Posted June 30, 2018 Posted June 30, 2018 Do not shake it too much, after that it overflows and it makes stains
Mad_Max2 Posted June 30, 2018 Posted June 30, 2018 Hi ED, the Hornet and Stennis are amazing. If I could make a request we only need one spawn location on the flight deck. Elevator 2 is perfect. Currently have jets pop up on all elevators is a bit of a nightmare when your are trying to load ten aircraft. Lots of collisions and flight delays. Having one location that you load on and then taxi off of is excellent for managing spawns of multiple aircraft. I see your point for multiplayer, however, for single player, it could use MORE parking. Hard to set missions up when only 4 "active" planes can call the Stennis home at a time. My solution? Make as much parking as possible, and have options in the editor to activate/deactivate the parking you need. This would allow you to choke it down for multiplayer, but also the most freedom in terms of mission creation.
DDSSTT Posted July 1, 2018 Posted July 1, 2018 I see your point for multiplayer, however, for single player, it could use MORE parking. Hard to set missions up when only 4 "active" planes can call the Stennis home at a time. My solution? Make as much parking as possible, and have options in the editor to activate/deactivate the parking you need. This would allow you to choke it down for multiplayer, but also the most freedom in terms of mission creation. Mad_Max2, I love that idea, in the mission creation window for the stennis, have a tab which lists all the parking locations with a check box next to it for enabling/disabling the location for both Spawn/Despawn [sIGPIC][/sIGPIC] http://www.csg-2.net/
Esac_mirmidon Posted July 1, 2018 Posted July 1, 2018 Is much easier, just reproduce the spawn parking numbers you have in the air bases for the Stennis. Just create client flights and in the editor tab choose the parking slot number to spawn. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Bravo Posted July 1, 2018 Posted July 1, 2018 Hi ED, the Hornet and Stennis are amazing. If I could make a request we only need one spawn location on the flight deck. Elevator 2 is perfect. Currently have jets pop up on all elevators is a bit of a nightmare when your are trying to load ten aircraft. Lots of collisions and flight delays. Having one location that you load on and then taxi off of is excellent for managing spawns of multiple aircraft. I understand that in a event where it is coordinated how people enter this might be a good option. But for other multiplayer servers there might be other needs and I would like to add another option which would be to have aircraft spawn on all elevators. But there has to be a limitation with that spawns are disabled for an elevator if any aircraft taxi within the frame of the elevator, which after all is very easy for everyone to see. Another option would be to have spawning at elevators 2,3,4 while leaving the area between 1 and 2 and elevator 1 for rearm and refuel. (It seems to be the largest space that would be rendered useless if all elevators were spawnable.) The reason is that when you start cold it would take many minutes before the next person could spawn in and this would create a low sortie rate/ launch rate unless everyone land to rearm and refuel. One thing I would like to add as something I would like to see, since we are seeing a lot rubberbanding deaths on joining, is; When you have your chocks on the server desides your location and basicly lock you to the fixed position on the carrier as if you were chained to the deck. Once you remove the chocks the transfer to the client happens.
Jar_VFA-113 Posted July 1, 2018 Author Posted July 1, 2018 ;3549387']The magical pot is being stirred as we speak! :D Awesome! I know most folk want parking spots but we sometimes load our flight deck fairly tight and like to give the guy spawning in a good buffer so he doesn’t warp damage other aircraft. It was working good at the start where everyone arrived on elevator 2. It’s the current system where you have no idea where someone will appear that’s causing trouble for more than 6 jets. We still manage but just thought it’d be good to highlight.
discwalker Posted July 1, 2018 Posted July 1, 2018 Just enough of the spawn of top of each other disappointments. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
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