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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign


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I'm having problems with the editor window which extends outside of the computer screen. When there is a long list of units after choosing task, the list extends far below the edge of the lower side of the screen, meaning I can not choose units below the TITLE "SEAD", and therefore also not press the "commit" button.

 

Any way to stretch the edges making it fit to the screen?

 

Same issue as "sledge1stgw" above

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I have a quick question about doing the multiplayer and how to generate the correct logs cuz it seems I have something wrong.

 

"After you complete the mission, you should go into the slots selection screen and reload the mission again. If you don't do this DCS will not generate correct debriefing!"

Does this just mean after you are done pick another slot?

 

Im running this on a dedicated server w no gui


Edited by maestro72x
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I've looked trough it, it's not properly generated. You've probably didn't do the instructions correctly. I'll make a video tutorial for MP since it is a very confusing thing to actually get right.

 

Did you make this video? would be most helpful.

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I have a window that pup on that says to send this to the developer

 

INFO:root:DCS Libration None

.

.

.

.

 

ValueError: negative radius

 

 

 

 

I'm constantly getting the same error (SP & MP), usually after I've completed 5ish or more missions. It occurs when I hit 'OKAY' after a successful mission. I have never finished a campaign because of this. Hopefully the developer is reading this but PLEASE, somebody come up with a solution!

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Thanks for this software! Two things:

 

-The first post changelog should be updated. I didn't know the github version was updated and I kept waiting for news for months until yesterday I checked github.

 

-First mission AI cruise altitude was 800 above sea level, but the terrain between waypoints was, sometimes, higher that that so the airplanes kept heading down and up all the time, not very realistic.

 

-The IA bombers didn't engage the enmy tagets in the zone, they just reached the wp and returned back to base.

 

-The map UI is very small, can't it be resized?

 

I'm attaching the .miz files (I played the normal one, not the quick. in fact all is IA, wanted to watch only)

liberation_nextturn.miz

liberation_nextturn_quick.miz


Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

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A few things:

On multiplayer anytime you blow something up there is no scores.

 

I figured out how to restart the mission then take the debrief.log and put it into the liberation_debriefings folder and let the software update however when it imports it doesnt show anything has been destroyed.

 

also get

 

"operation success"

 

player losses

 

enemy losses

 

with no info in it.


Edited by maestro72x
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A few things:

On multiplayer anytime you blow something up there are no scores.

 

I figured out how to restart the mission then take the debrief.log and put it into the liberation_debriefings folder and let the software update however when it imports it doesnt show anything has been destroyed.

 

also get

 

"operation success"

 

player losses

 

enemy losses

 

with no info in it.

 

the debriefing file is same after restart whether i destroy the entire map or just restart server with nothing done.

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Value Error

 

I'm constantly getting the same error (SP & MP), usually after I've completed 5ish or more missions. It occurs when I hit 'OKAY' after a successful mission. I have never finished a campaign because of this. Hopefully the developer is reading this but PLEASE, somebody come up with a solution!

 

 

 

I've been getting this error as well, there is an alleged fix on the github but I havent figured out any way to actually implement it as I cant find the files in the program itself

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I've been getting this error as well, there is an alleged fix on the github but I havent figured out any way to actually implement it as I cant find the files in the program itself

 

Think the Dev left the program.. sad cuz this is exactly what we need for dcs. Its a brilliant combination of different types of game modes.

 

Can you guys suggest anything else for multiplayer?

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Think the Dev left the program.. sad cuz this is exactly what we need for dcs. Its a brilliant combination of different types of game modes.

 

Can you guys suggest anything else for multiplayer?

 

Theres HQ mission generator, which is supposed to receive an update soon. Until then though it doesnt work for multiplayer (but will be great for it when it does), and you cant use the F-5E-3. I agree though, Liberation was a great idea and I absolutely loved it but this bug breaks the whole thing. To fix it one would only need to change one number in a line of code. If you look on the issues on the github for it, what is needed to fix it is right there, but Idk how to run it from the source code :'(.

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Theres HQ mission generator, which is supposed to receive an update soon. Until then though it doesnt work for multiplayer (but will be great for it when it does), and you cant use the F-5E-3. I agree though, Liberation was a great idea and I absolutely loved it but this bug breaks the whole thing. To fix it one would only need to change one number in a line of code. If you look on the issues on the github for it, what is needed to fix it is right there, but Idk how to run it from the source code :'(.

 

 

There's a development guide, just need some IDE to compile it I think:

https://forums.eagle.ru/showthread.php?t=214834&page=37

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Liberation

 

Hi guys,

 

Oh the corrupted saves. This was really annoying me as you'd make good progress and then lose everything. Here's the checklist I've been following that seems to stop it from happening, obviously still following the initial instructions to copy the debrief file over.

 

So, what I've been doing: Follow the instructions to move the debrief file from the logs folder to the lib_debrief folder. The main point being to go to role select after mission complete and then re-loading the mission so the debrief file is correctly generated.

 

Once the debrief has been read by liberation the results come up with an OKAY button at the bottom, i then go back to DCS and select a different mission (anything that's not the lib next mission/quick next mission).Once that has loaded up I then go back to the liberation map and then and only then click OKAY.

 

After it goes back to the main map, I then make a copy of my save files and the debrief so hopefully I can go back if it does end up corrupting again. Seems to be working so far so thought I'd share the voodoo magic in case it helps anyone else.

 

Couple of questions I have for you guys.

How do you share the liberation campaign map view with your buddies so they are involved more in the progress of the campaign? I know we could screen share but it's a bit of a pain.

 

Is there anyway to change the map zoom? I see there's a X1 at the bottom but I haven't found a key/control to change that including reading through the liberation ops manual.

 

Any help is appreciated!

 

Edit: Just had another corrupt save after an Air Intercept mission with the F14. Managed to get through a whole day without one yesterday though. Luckily I backed up the save files and the debrief so I could re-load the campaign.

 

Edit 2: Kept getting the corruption while trying to do the intercept mission with an F14. I had corrupt saves on other missions before but following my C/L Its only the Air Intercept missions now.

 

Edit 3: Corrupting again with Naval Strike missions in the F14. Pass turn got it completed but still a shame. Dev, please help! This mod has made DCS so much more, worth it!


Edited by LT_F4LC0N
Update 2
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New build fixes the "Value error" in map canvas (Save corruption bug). https://github.com/shdwp/dcs_liberation/releases/tag/1.5 (thanks @JohanAberg)

 

On multiplayer anytime you blow something up there is no scores.

Are you sure that you follow the correct procedure to get DCS to actually write debriefing in MP (https://github.com/shdwp/dcs_liberation/wiki/Manual#multiplayer)? It has to be done, otherwise debriefing will be empty.

 

About the development, in general:

 

I became sick of the ever decreasing VR performance, last half a year it was way too bad and finally I've completely given up on DCS, therefore mod had to be abandoned as well.

 

I hope I'll find a couple of maintainers to rely on, since given EDs pace on fixing things I wouldn't expect VR to get better soon.


Edited by shdwp
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Hey shdwp, I have some good news for you. In the chit-chat forum I believe Wags said it was coming with 2.5.5 and that one is coming 5 june. So next week!

 

Please nobody say I got it wrong, if you do I got a missile laying around somewhere with your name on it!

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Thanks for update. Just getting this error when trying generate SEAD mission with ka-50 and set Escort as AI 2x KA-50

 

INFO:root:DCS Libration None
INFO:root:Using C:\Users\Tom\Saved Games\DCS.openbeta as userdata folder
ERROR:root:Didn't find ground position (Point(-298009.41779309534, 768129.9178403418))!
ERROR:root:Didn't find ground position (Point(-298009.41779309534, 768129.9178403418))!
INFO:root:Batumi - M-60 12
INFO:root:Batumi - M-1 Abrams 12
INFO:root:Batumi - M-2000C 4
INFO:root:Batumi - F-15C 4
INFO:root:Batumi - FA-18C_hornet 4
INFO:root:Batumi - F-14B 4
INFO:root:Batumi - A-10A 2
INFO:root:Batumi - AV8BNA 2
INFO:root:Batumi - A-10C 2
INFO:root:Batumi - AJS37 2
INFO:root:Batumi - Vulcan 1
INFO:root:Batumi - M6 Linebacker 1
INFO:root:Sukhumi - M-60 10
INFO:root:Sukhumi - M-1 Abrams 10
INFO:root:Sukhumi - F-15C 4
INFO:root:Sukhumi - FA-18C_hornet 4
INFO:root:Sukhumi - F-14B 4
INFO:root:Sukhumi - AV8BNA 2
INFO:root:Sukhumi - A-10C 2
INFO:root:Sukhumi - A-10A 2
INFO:root:Sukhumi - Vulcan 1
INFO:root:Sukhumi - M6 Linebacker 1
INFO:root:Gudauta - M-60 10
INFO:root:Gudauta - M-1 Abrams 10
INFO:root:Gudauta - F-15C 4
INFO:root:Gudauta - FA-18C_hornet 4
INFO:root:Gudauta - F-14B 4
INFO:root:Gudauta - AV8BNA 2
INFO:root:Gudauta - A-10C 2
INFO:root:Gudauta - A-10A 2
INFO:root:Gudauta - Vulcan 1
INFO:root:Gudauta - M6 Linebacker 1
INFO:root:Sochi - M-60 13
INFO:root:Sochi - M-1 Abrams 13
INFO:root:Sochi - M-2000C 4
INFO:root:Sochi - F-15C 4
INFO:root:Sochi - FA-18C_hornet 4
INFO:root:Sochi - F-14B 4
INFO:root:Sochi - A-10A 2
INFO:root:Sochi - AV8BNA 2
INFO:root:Sochi - A-10C 2
INFO:root:Sochi - AJS37 2
INFO:root:Sochi - Vulcan 1
INFO:root:Sochi - M6 Linebacker 1
INFO:root:Gelendzhik - M1134 Stryker ATGM 8
INFO:root:Gelendzhik - M-60 8
INFO:root:Gelendzhik - M-2000C 3
INFO:root:Gelendzhik - MiG-21Bis 3
INFO:root:Gelendzhik - F-14B 3
INFO:root:Gelendzhik - A-10A 1
INFO:root:Gelendzhik - AV8BNA 1
INFO:root:Gelendzhik - AJS37 1
INFO:root:Gelendzhik - Vulcan 1
INFO:root:Gelendzhik - M6 Linebacker 1
INFO:root:Krymsk - M-60 10
INFO:root:Krymsk - M-1 Abrams 10
INFO:root:Krymsk - F-15C 4
INFO:root:Krymsk - FA-18C_hornet 4
INFO:root:Krymsk - F-14B 4
INFO:root:Krymsk - AV8BNA 2
INFO:root:Krymsk - A-10C 2
INFO:root:Krymsk - A-10A 2
INFO:root:Krymsk - Vulcan 1
INFO:root:Krymsk - M6 Linebacker 1
INFO:root:Anapa - M-60 13
INFO:root:Anapa - M-1 Abrams 13
INFO:root:Anapa - M-2000C 4
INFO:root:Anapa - F-15C 4
INFO:root:Anapa - FA-18C_hornet 4
INFO:root:Anapa - F-14B 4
INFO:root:Anapa - A-10A 2
INFO:root:Anapa - AV8BNA 2
INFO:root:Anapa - A-10C 2
INFO:root:Anapa - AJS37 2
INFO:root:Anapa - Vulcan 1
INFO:root:Anapa - M6 Linebacker 1
INFO:root:Krasnodar - M-60 13
INFO:root:Krasnodar - M-1 Abrams 13
INFO:root:Krasnodar - M-2000C 4
INFO:root:Krasnodar - F-15C 4
INFO:root:Krasnodar - FA-18C_hornet 4
INFO:root:Krasnodar - F-14B 4
INFO:root:Krasnodar - A-10A 2
INFO:root:Krasnodar - AV8BNA 2
INFO:root:Krasnodar - A-10C 2
INFO:root:Krasnodar - AJS37 2
INFO:root:Krasnodar - Vulcan 1
INFO:root:Krasnodar - M6 Linebacker 1
INFO:root:generated comms for Soganlug
INFO:root:generated ware for Soganlug
INFO:root:generated factory for Soganlug
INFO:root:generated fuel for Soganlug
INFO:root:generated oil for Soganlug
INFO:root:generated aa for Soganlug
INFO:root:generated ware for Beslan
INFO:root:generated aa for Beslan
INFO:root:generated fob for Beslan
INFO:root:generated fuel for Beslan
INFO:root:generated fuel for Beslan
INFO:root:generated aa for Beslan
INFO:root:generated fuel for Nalchik
INFO:root:generated fob for Nalchik
INFO:root:generated aa for Nalchik
INFO:root:generated fuel for Nalchik
INFO:root:generated comms for Nalchik
INFO:root:generated aa for Nalchik
INFO:root:generated aa for Mozdok
INFO:root:generated oil for Mozdok
INFO:root:generated comms for Mozdok
INFO:root:generated oil for Mozdok
INFO:root:generated aa for Mozdok
INFO:root:generated fuel for Mineralnye
INFO:root:generated comms for Mineralnye
INFO:root:generated factory for Mineralnye
INFO:root:generated comms for Mineralnye
INFO:root:generated aa for Mineralnye
INFO:root:generated fob for Maykop
INFO:root:generated power for Maykop
INFO:root:generated comms for Maykop
INFO:root:generated ware for Maykop
INFO:root:generated aa for Maykop
INFO:root:generated ammo for Kutaisi
INFO:root:generated ware for Kutaisi
INFO:root:generated aa for Kutaisi
INFO:root:generated ware for Kutaisi
INFO:root:generated comms for Kutaisi
INFO:root:generated aa for Kutaisi
INFO:root:generated power for Senaki
INFO:root:generated fob for Senaki
INFO:root:generated comms for Senaki
INFO:root:generated oil for Senaki
INFO:root:generated aa for Senaki
INFO:root:generated ammo for Kobuleti
INFO:root:generated farp for Kobuleti
INFO:root:generated farp for Kobuleti
INFO:root:generated ammo for Kobuleti
INFO:root:generated aa for Kobuleti
INFO:root:generated power for Batumi
INFO:root:generated comms for Batumi
INFO:root:generated ammo for Batumi
INFO:root:generated farp for Batumi
INFO:root:generated ware for Batumi
INFO:root:generated aa for Batumi
INFO:root:generated oil for Sukhumi
INFO:root:generated comms for Sukhumi
INFO:root:generated farp for Sukhumi
INFO:root:generated oil for Sukhumi
INFO:root:generated comms for Sukhumi
INFO:root:generated aa for Sukhumi
INFO:root:generated ware for Gudauta
INFO:root:generated power for Gudauta
INFO:root:generated factory for Gudauta
INFO:root:generated power for Gudauta
INFO:root:generated aa for Gudauta
INFO:root:generated ammo for Sochi
INFO:root:generated ammo for Sochi
INFO:root:generated aa for Sochi
INFO:root:generated ammo for Sochi
INFO:root:generated aa for Sochi
INFO:root:generated comms for Gelendzhik
INFO:root:generated farp for Gelendzhik
INFO:root:generated farp for Gelendzhik
INFO:root:generated oil for Gelendzhik
INFO:root:generated aa for Gelendzhik
INFO:root:generated comms for Krymsk
INFO:root:generated fob for Krymsk
INFO:root:generated comms for Krymsk
INFO:root:generated ware for Krymsk
INFO:root:generated ware for Krymsk
INFO:root:generated aa for Krymsk
INFO:root:generated power for Anapa
INFO:root:generated aa for Anapa
INFO:root:generated fuel for Anapa
INFO:root:generated ware for Anapa
INFO:root:generated factory for Anapa
INFO:root:generated aa for Anapa
INFO:root:generated oil for Krasnodar
INFO:root:generated ammo for Krasnodar
INFO:root:generated comms for Krasnodar
INFO:root:generated power for Krasnodar
INFO:root:generated aa for Krasnodar
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
INFO:root:Pass turn
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
INFO:root:Pass turn
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
ERROR:root:Didn't find ground position (Point(-332382.5766290147, 628680.9243990968))!
INFO:root:Pass turn
INFO:root:<theater.base.Base object at 0x04100450> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.F_15C'>: 4}
INFO:root:Generating Strike / SEAD (regular)
INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 0 at 800 at 120
ERROR:root:<class 'AssertionError'>
Traceback (most recent call last):
 File "tkinter\__init__.py", line 1702, in __call__
 File "ui\eventmenu.py", line 217, in start
 File "game\game.py", line 245, in initiate_event
 File "game\event\event.py", line 117, in generate
 File "game\operation\strike.py", line 87, in generate
 File "gen\aircraft.py", line 297, in generate_ground_attack_strikegroup
AssertionError

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Thanks for update. Just getting this error when trying generate SEAD mission with ka-50 and set Escort as AI 2x KA-50

 

Humm, where do you put the Kamovs exactly? 2x AI on Escort, but what about the last one? SEAD or Strike?

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