BlueAngel Posted July 4, 2018 Posted July 4, 2018 For those that don't know what I'm talking about, Mr. Wagner did clearly state that the Rocket single fire mode would be available "in the next update" for the Hornet. The option would show up in the Mission Editor as described in this video. What did I miss since I don't have that "Additional Properties" tab? "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
claw Posted July 4, 2018 Posted July 4, 2018 Neither do I. Adjustable burst hight of CBU's is implemented though.
Nick_17 Posted July 4, 2018 Posted July 4, 2018 (edited) There are other things missing too, like the overwing vapours and the new VFA-122 Skin. I guess those things just need some more time. Remember, everything is subject to change. Hey everyone, In addition to the nice update this week, the team is working furiously on many other items to get the Hornet foundation solid by the end of the month. Here are some items already resolved internally that will be pushed soon to an update: 1- Unable to select AG weapons after first selecting AIM-7. 2- Canister munitions (MK-20 and CBU-99) are now much more accurate. Note that you’ll need to set the MFUZ to VT. You can then set a Height Of Burst (HOB) using the HT function on the SMS page. 3- Overwing vaps have been added, but need to be tuned! 4- Time to lock for the ACM modes is much faster now. 5- You can now disconnect from the shuttle. 6- Adjusted flaps control bindings for TM HOTAS as a special item. 7- Support for export of DDIs. 8- Course offset distance is now displayed above the CRS value on the HSI. 9- New VFA-122 skin. 10- RWR threat ring logic changed, critical threat inside ring. 11- AC buses now isolated when when engine started without parking brake set. 12- No more uncommanded STT switches between targets. 13- STT lock is retained during hard maneuvers. 14- Option for rocket pod settings in ME for Ripple or Single. LOTS of other work going on with the radar, EW system, and other items. Thanks ( Hornet Mini Updates routhly 2 weeks ago ) Edited July 4, 2018 by Nick_17 1) Asus ROG Strix Z690-A Gaming Wifi D4 / i9 13900K @ 5,5 Ghz / Corsair Vengeance RGB Pro 128 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 4090 / 2 x 4 TB SSD Samsung 870 Evo / 2 x 1 TB M.2 SSD Samsung 980 Pro / Meta Quest Pro 2) Asus ROG Strix Z490-E Gaming / i9 10900K @ 4,9 Ghz / Corsair Vengeance RGB Pro 64 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 3090 / 1 TB SSD Samsung 870 Evo / 500 GB M.2 SSD Samsung 980 Pro / HP Reverb G2
BlueAngel Posted July 4, 2018 Author Posted July 4, 2018 I wonder if there's multiple versions of the Hornet under development and they need to compile them into one public release. If that's the case, then Mr. Wagner will have a different version from us all. I remembered this was evident when we all reported the hot rearm not working for ground weapons and Mr. Wags said it worked fine on his side. After some years working on beta testing and debugging in other simulators, I must say this isn't good practice. It's always advisable to work with one single developer build in any stage. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
pimp Posted July 4, 2018 Posted July 4, 2018 I was really looking forward to using the rockets again. Haven’t used them since day 1 because of the all or nothing system. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
schurem Posted July 4, 2018 Posted July 4, 2018 For the small ones (FFAR or hydra) firing the entire pod in one go is OK. For Zuni rockets its feels like a waste to fire them all at once. Perhaps they were a tad too accurate, but in my Harrier I could plink APC's with them like a boss, allowing me to take out a whole freaking company singlehandedly. I5 9600KF, 32GB, 3080ti, G2, PointCTRL
SkateZilla Posted July 4, 2018 Posted July 4, 2018 (edited) There are other things missing too, like the overwing vapours and the new VFA-122 Skin. I guess those things just need some more time. Remember, everything is subject to change. ( Hornet Mini Updates routhly 2 weeks ago ) Here are some items already resolved internally that will be pushed soon to an update: Does not Mean IN THE NEXT UPDATE Edited July 4, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
BlueAngel Posted July 4, 2018 Author Posted July 4, 2018 I don't understand why it releases salvo in the first place by default. Is it mimicking real life? All other modules fire singles by default. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
gekoiq Posted July 4, 2018 Posted July 4, 2018 I don't understand why it releases salvo in the first place by default. Is it mimicking real life? All other modules fire singles by default. Yes, mimicking real life, current modules aircraft have unrealistic behavior. Currently in the Hornet we are limited to the "all" setting on the pods, in real life, the setting can be changed on the pod and cannot be changed in the cockpit. Setting on the pod is single/ripple/all (depending on the type of rocket). In the cockpit the hornet and other aircraft can be set to fire one pod at a time (ie: if pod is set to single, you release a single rocket from one pod) or all pods at a time (ie: if pod is set to single, you release a single rocket each from all pods, if 4 pods on the aircraft you release 4 rockets).
BlueAngel Posted July 4, 2018 Author Posted July 4, 2018 SkateZilla ED needs to elect a Community Manager just to relay this stuff to the community. The phrasing here is different, but Mr. Wagner clearly stated this would be featured in the "next update" (watch the video and read the updates on Facebook). Quoting the text on Facebook posted on June 30th: In the next update for our Hornet, we are making some changes to rockets and cluster bombs: 1- Rockets pods can now be set to Single (S) release setting in the Mission Editor, (...) I don't mind the waiting. I understand these things take time. But I really wanted to have realistic expectations. That's all. I won't be bothered if there's no new paint job or rocket option today. Just don't raise expectations. That's all. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
BlueAngel Posted July 4, 2018 Author Posted July 4, 2018 Yes, mimicking real life, current modules aircraft have unrealistic behavior. Currently in the Hornet we are limited to the "all" setting on the pods, in real life, the setting can be changed on the pod and cannot be changed in the cockpit. Setting on the pod is single/ripple/all (depending on the type of rocket). In the cockpit the hornet and other aircraft can be set to fire one pod at a time (ie: if pod is set to single, you release a single rocket from one pod) or all pods at a time (ie: if pod is set to single, you release a single rocket each from all pods, if 4 pods on the aircraft you release 4 rockets). Thanks for clarifying. What I meant was if the pilot goes flying into the battlefield blowing all his 19 rocket pods on one pass of if the standard procedure was single fire. "The natural function of the wing is to soar upwards and carry that which is heavy up to the place where dwells the race of gods. More than any other thing that pertains to the body it partakes of the nature of the divine." — Plato, Phaedrus.
gekoiq Posted July 4, 2018 Posted July 4, 2018 Thanks for clarifying. What I meant was if the pilot goes flying into the battlefield blowing all his 19 rocket pods on one pass of if the standard procedure was single fire. Depends, smoke rockets will often be set to single fire for marking targets. And attack helos will often have them on single or ripple 2/3 as they are closer to the ground and can be a little more accurate with them. Fast jets will often use salvo as rockets are used as area suppression weapons, they are simply not accurate enough to hit individual units on the ground when fired singularly.
SonofEil Posted July 4, 2018 Posted July 4, 2018 Neither do I. Adjustable burst hight of CBU's is implemented though. Burst height is "implemented" in the sense that they only added a clickable option on the payload screen. It's certainly not determining the actual burst height of the munition. From some general testing, whether 300ft or 3000ft is selected the munition will release its payload at roughly 1500ft AGL. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Eldur Posted July 4, 2018 Posted July 4, 2018 Does not Mean It would be more suitable to say "Sorry, the features didn't make it just yet" instead of trying to tell us we did read Wags wrong where he cleary said they would come. No problem waiting another week or two though and there's lots of other stuff to try out now
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