Ready Posted January 23, 2022 Share Posted January 23, 2022 On 11/21/2021 at 9:22 AM, Ready said: Tnx I haven't seen it anymore since last repair. So the 'screendoor'-circle returned. No idea what is causing this. I put in a red line to show were it is. Everything within the cirle looks sharper, but has some kind of screendoor effect. Outside the circle is more fuzzy, but without the screendoor effect. I am running quite a few mods and guess one of them has something to do with it. Maybe anyone has the answer and can save me loads of time testing this? I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
Sr. Posted January 23, 2022 Share Posted January 23, 2022 (edited) 59 minutes ago, Ready said: So the 'screendoor'-circle returned. No idea what is causing this. I put in a red line to show were it is. Everything within the cirle looks sharper, but has some kind of screendoor effect. Outside the circle is more fuzzy, but without the screendoor effect. I am running quite a few mods and guess one of them has something to do with it. Maybe anyone has the answer and can save me loads of time testing this? Screen door is usually result of having either SVR global or per game res set higher than necessary... can also happen using the OpenVR tool. I can make mine do this by setting the "renderScale": line to 80+ In your case it looks like the image upscaling is being applied to the circled are (by design)... I set my circle "radius": to 0.9, mostly so I can't see the differences. Edited January 23, 2022 by Sr. Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark Link to comment Share on other sites More sharing options...
Ready Posted January 23, 2022 Share Posted January 23, 2022 41 minutes ago, Sr. said: Screen door is usually result of having either SVR global or per game res set higher than necessary... can also happen using the OpenVR tool. I can make mine do this by setting the "renderScale": line to 80+ In your case it looks like the image upscaling is being applied to the circled are (by design)... I set my circle "radius": to 0.9, mostly so I can't see the differences. Tnx, SVR global is set to 100 and game is set to 80. Will have a look at OVR and the render scale. I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
edmuss Posted January 23, 2022 Share Posted January 23, 2022 4 hours ago, Ready said: So the 'screendoor'-circle returned. No idea what is causing this. I put in a red line to show were it is. Everything within the cirle looks sharper, but has some kind of screendoor effect. Outside the circle is more fuzzy, but without the screendoor effect. I am running quite a few mods and guess one of them has something to do with it. Maybe anyone has the answer and can save me loads of time testing this? Are you using openvrfsr or vrperfkit? Both have a foveated render function that renders the centre of the screen at a higher quality and lesser at the outsides. You can adjust the size of the render circle to effectively eliminate the foveated render. I think on earlier versions of openvrfsr it was a sharpen mask that only sharpened within the circle, at high levels of sharpening it have a very distinct image difference. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard. Link to comment Share on other sites More sharing options...
Ready Posted January 23, 2022 Share Posted January 23, 2022 55 minutes ago, edmuss said: Are you using openvrfsr or vrperfkit? Both have a foveated render function that renders the centre of the screen at a higher quality and lesser at the outsides. You can adjust the size of the render circle to effectively eliminate the foveated render. I think on earlier versions of openvrfsr it was a sharpen mask that only sharpened within the circle, at high levels of sharpening it have a very distinct image difference. Yeah I am using OpenVR FSR 2.1.1 NIS, but haven't changed anything to it lately. I have renderscale 0.8, radius 0,5 and sharpness 0. I am running Reshade for sharpness. Will adjust the radius and renderscale to see if this has an effect. Thanks 1 I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
atledreier Posted January 24, 2022 Share Posted January 24, 2022 (edited) I'm getting a shader compile error, and I noticed my game is at a higher version (18080) than this mod. I assume that is the fault here. It's my first try at this, so be gentle if I'm missing something obvious... Edited January 24, 2022 by atledreier Link to comment Share on other sites More sharing options...
edmuss Posted January 24, 2022 Share Posted January 24, 2022 I use speed-of-heat's clearwater version of this on latest open beta without any issues. He has a separate thread for it here: - Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard. Link to comment Share on other sites More sharing options...
johnbowzer Posted January 25, 2022 Share Posted January 25, 2022 Hi. Starting to see the need for the mod manager for this, and these various mods for VR, etc. What is the better one to use? And will work for MSFS2020 as well... you know, for when I feel like driving a bus... Intel i5-12600K | RTX4080 Super OC 16GB | 64GB 3600 MHz RAM | M.2 SSDs | Meta Quest 3 Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 25, 2022 Share Posted January 25, 2022 I use modmanfx64, SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
MAXsenna Posted January 25, 2022 Share Posted January 25, 2022 I use Open Mod Manager. The successor to OvGME. Link to comment Share on other sites More sharing options...
YSIAD_RIP Posted January 25, 2022 Share Posted January 25, 2022 5 hours ago, MAXsenna said: I use Open Mod Manager. The successor to OvGME. I switch recently to Open Mod Manager s well. You can't go wrong with Open Mod Manager.. Modmanfx64 looks cool and flexible too 1 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 32GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ] Link to comment Share on other sites More sharing options...
dg6546 Posted January 28, 2022 Share Posted January 28, 2022 Did the new update broke this mod? I got failed to compile shader error... Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 28, 2022 Share Posted January 28, 2022 i dont believe so have you reinstalled the mod since the update? SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
Hammer1-1 Posted January 29, 2022 Share Posted January 29, 2022 its been a while since I last visited, and see things have changed...whats the latest and greatest version? Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM | K-51 Collective + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro The Boeing MQ-25A Sting Ray = Dirt Devil with wings My wallpaper and skins Link to comment Share on other sites More sharing options...
JABO2009 Posted January 30, 2022 Share Posted January 30, 2022 (edited) Guys, is there are simple mod which always passes IC and just does a little bit of colour / contrast correction in DCS ? Im searching for something similar than reshade mod - but way simpler .. as the reshade mod doesn't seem to work with my Reverb G2 ( it only works on the 2D desktop mirror ) - what's the second best option ? As said, full MP compatiblity is my top priority .. I found this "VR shaders for IC pass" thing here , but does this mod also resharpen / or adjust contrast ? thanks in advance ! Edited January 30, 2022 by JABO2009 Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version Link to comment Share on other sites More sharing options...
Ready Posted January 30, 2022 Share Posted January 30, 2022 (edited) 21 minutes ago, JABO2009 said: Guys, is there are simple mod which always passes IC and just does a little bit of colour / contrast correction in DCS ? Im searching for something similar than reshade mod - but way simpler .. as the reshade mod doesn't seem to work with my Reverb G2 ( it only works on the 2D desktop mirror ) - what's the second best option ? As said, full MP compatiblity is my top priority .. I found this "VR shaders for IC pass" thing here , but does this mod also resharpen / or adjust contrast ? thanks in advance ! Hi Reshade passes IC and works with the G2. I use it at some of the strictest MP servers. Don't know why it does not work at your setup. Edited January 30, 2022 by Ready 1 I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
Steel Jaw Posted January 30, 2022 Share Posted January 30, 2022 Latest version please. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
Taz1004 Posted January 31, 2022 Share Posted January 31, 2022 3 hours ago, JABO2009 said: Guys, is there are simple mod which always passes IC and just does a little bit of colour / contrast correction in DCS ? Im searching for something similar than reshade mod - but way simpler .. as the reshade mod doesn't seem to work with my Reverb G2 ( it only works on the 2D desktop mirror ) - what's the second best option ? As said, full MP compatiblity is my top priority .. I found this "VR shaders for IC pass" thing here , but does this mod also resharpen / or adjust contrast ? thanks in advance ! You are using fholger's version? Regular ReShade doesn't work in DCS VR. And you have to extract them inside bin folder. Not root folder. I'll attach the version I use with my setting. Install as any mod. I also put SMAA in it. It works just as well as 2x MSAA for me but better performance. You can disable it if you don't want it. VR sharpen SMAA.zip 3 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
Ready Posted February 1, 2022 Share Posted February 1, 2022 (edited) On 1/23/2022 at 6:02 PM, Sr. said: Screen door is usually result of having either SVR global or per game res set higher than necessary... can also happen using the OpenVR tool. I can make mine do this by setting the "renderScale": line to 80+ On 1/23/2022 at 9:14 PM, edmuss said: Are you using openvrfsr or vrperfkit? Both have a foveated render function that renders the centre of the screen at a higher quality and lesser at the outsides. You can adjust the size of the render circle to effectively eliminate the foveated render. I think on earlier versions of openvrfsr it was a sharpen mask that only sharpened within the circle, at high levels of sharpening it have a very distinct image difference. Thanks for the help. I changed the radius to 0.9. It made me not notice the circle inside VR anymore and gave me some extra performance, which I used to increase the anisotrophic filtering to 16, and MSAA back up to 4x. Now it looks sweet with good performance. (Hoping the GBU-bug is fixed soon). Edited February 1, 2022 by Ready I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
tomeye Posted February 2, 2022 Share Posted February 2, 2022 11 hours ago, Ready said: Thanks for the help. I changed the radius to 0.9. It made me not notice the circle inside VR anymore and gave me some extra performance, which I used to increase the anisotrophic filtering to 16, and MSAA back up to 4x. Now it looks sweet with good performance. (Hoping the GBU-bug is fixed soon). my understanding was that bigger the radius value equals to less performance gain, but you are saying the opposite. Anyone knows this? For the noticeable circle I changed method: fsr and nothing visible with radius: 0.5 Link to comment Share on other sites More sharing options...
Fiztex Posted February 2, 2022 Share Posted February 2, 2022 (edited) 3 часа назад, tomeye сказал: my understanding was that bigger the radius value equals to less performance gain, but you are saying the opposite. Anyone knows this? For the noticeable circle I changed method: fsr and nothing visible with radius: 0.5 The logic is the bigger the radius is => bigger area gets FSR => results in worse performance. Though for my system with 3080ti I didn't notice any difference in GPU utilization between 0.6 and 0.9 radius with 0.9 scaling and FSR/NIS. Maybe if you measure you'll see 1 fps here and there, or it's critical for upscaling from say 0.7 resolution, but overall probably it's better just to keep radius big enough to not notice extra shimmering at the edges of FOV. Honestly I have a better time with 3dmigoto being able to decide what exactly to sharpen and to what extent than I have with sharpening everything with VRperfkit, also shadows tweaks and other fixes are a good bonus there. Keeping VRperfkit on top of 3dmigoto didn't make sense in my case as the GPU utilization needed just to enable another injector didn't bring valuable returns - sharpening in 3dmigoto was good enough for my tasks. Edited February 2, 2022 by Fiztex Link to comment Share on other sites More sharing options...
Ready Posted February 2, 2022 Share Posted February 2, 2022 1 hour ago, Fiztex said: The logic is the bigger the radius is => bigger area gets FSR => results in worse performance. Though for my system with 3080ti I didn't notice any difference in GPU utilization between 0.6 and 0.9 radius with 0.9 scaling and FSR/NIS. Maybe if you measure you'll see 1 fps here and there, or it's critical for upscaling from say 0.7 resolution, but overall probably it's better just to keep radius big enough to not notice extra shimmering at the edges of FOV. Honestly I have a better time with 3dmigoto being able to decide what exactly to sharpen and to what extent than I have with sharpening everything with VRperfkit, also shadows tweaks and other fixes are a good bonus there. Keeping VRperfkit on top of 3dmigoto didn't make sense in my case as the GPU utilization needed just to enable another injector didn't bring valuable returns - sharpening in 3dmigoto was good enough for my tasks. Yeah you are both right. I don't know what gave me this boost. Will go back and take a good look, because I was tinkering with other things as well and probably messed some things up. I will also give 3dmigoto another try. The GBU FPS bug that @lefuneste figured out is brilliant, so really need that as well for the time being. Had some strange 3dmigoto behavior before, but that was with another shader mod. Will use Simplex this time around. I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My 4090 VR Performance Optimization SYSTEM SPECS: Ryzen 7 5800X3D, RTX4090, Varjo Aero, VKB Gunfigher MKIII MCG Ultimate with 10cm extension,VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. 64GB RAM, W10, Gametrix Jetseat, PointCTRL (currently broken), OpenKneeboard, Wacom Intuos. Link to comment Share on other sites More sharing options...
freehand Posted February 6, 2022 Share Posted February 6, 2022 On 1/31/2022 at 1:41 AM, Taz1004 said: You are using fholger's version? Regular ReShade doesn't work in DCS VR. And you have to extract them inside bin folder. Not root folder. I'll attach the version I use with my setting. Install as any mod. I also put SMAA in it. It works just as well as 2x MSAA for me but better performance. You can disable it if you don't want it. VR sharpen SMAA.zip 1.69 MB · 56 downloads Are you still using this zip you posted ? Link to comment Share on other sites More sharing options...
kraszus Posted February 13, 2022 Share Posted February 13, 2022 (edited) Entereded in error Edited February 13, 2022 by kraszus Link to comment Share on other sites More sharing options...
Hammer1-1 Posted March 1, 2022 Share Posted March 1, 2022 (edited) I believe I was using the latest version of this and all I get is CTD after about 3-5 minutes. Anyone tell me if this thing is even worth using anymore? Getting more and more fed up by the day with VR and about ready to go back to TIR. Edited March 1, 2022 by Hammer1-1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM | K-51 Collective + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro The Boeing MQ-25A Sting Ray = Dirt Devil with wings My wallpaper and skins Link to comment Share on other sites More sharing options...
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