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VR Shaders mod for better VR experience


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55 minutes ago, lefuneste01 said:

You can if you install on it the OB patch I provided.

indeed but that would not be the original from post 1,  that would be the fix...  

adding files doesnt delete the content thats already there 

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Hey wise folks... dumb (or not so dumb) question... SImplex ( https://www.digitalcombatsimulator.com/en/files/3317762/ ) is not working anymore on 2.7.7

Nonetheless, one of the best features was the incredible shortening of load times. Ho does that happen? Could this be replicated in your mods, @speed-of-heat?

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You can, but, you loose some of the performance benefits functionally simplex is the same as ic pass (ish) … I was able to get simplex to work. 


Edited by speed-of-heat
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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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updated to latest 2.7.7.15038, repaired, re-installed shaders, and cleared fxo and metashaders2. However, I am getting tons of the below errors which cause high CPU. Last time I had this error I had wrongly missed messed with shaders. I only installed clear water from https://forums.eagle.ru/applications/core/interface/file/attachment.php?id=238144&key=6c4b56c460aa40ffa0fce73fe4088d0d

I am using open fsr too, am I missing something else?

 

 

ERROR   DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1183
ERROR   DX11BACKEND: Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1107

 

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On 10/28/2021 at 8:44 PM, 5ephir0th said:

I suffer the same night issue, i only installed last zip from @speed-of-heat from a clean install, tried with and without global illumination enabled, same results.

I have the same problem. At night everything outside the cockpit is messed up. I guess I can be a day time fighter for a while:)

[sIGPIC][/sIGPIC]

"The nation which forgets its defenders will be itself forgotten"

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Not really, I spent last night trying the different patches, and mods, cleaning, repairing trying again, waiting for the shaders to compile. After a while I just went straight to the first night mission. But we must be doing some step wrong. Because I've read some replies here that had success. I'll wait. 

EDIT reverting to the previous version


Edited by t-stoff

[sIGPIC][/sIGPIC]

"The nation which forgets its defenders will be itself forgotten"

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in terms of pure in game performance kegety's mod still remains the fastest available, it can be found here modified for the latest open beta 

18 hours ago, tomeye said:

updated to latest 2.7.7.15038, repaired, re-installed shaders, and cleared fxo and metashaders2. However, I am getting tons of the below errors which cause high CPU. Last time I had this error I had wrongly missed messed with shaders. I only installed clear water from https://forums.eagle.ru/applications/core/interface/file/attachment.php?id=238144&key=6c4b56c460aa40ffa0fce73fe4088d0d

I am using open fsr too, am I missing something else?

 

 

ERROR   DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1183
ERROR   DX11BACKEND: Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1107

 

Others have said the same thing, i am unable to repro it 

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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2 hours ago, speed-of-heat said:

in terms of pure in game performance kegety's mod still remains the fastest available, it can be found here modified for the latest open beta 

Others have said the same thing, i am unable to repro it 

I fly mostly helis, so I get them in mi-8, ka-50 and mi-24. For some reason uh-1h has no errors. I can share a mission if you are interested.

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On 10/31/2021 at 12:20 AM, tomeye said:

updated to latest 2.7.7.15038, repaired, re-installed shaders, and cleared fxo and metashaders2. However, I am getting tons of the below errors which cause high CPU. Last time I had this error I had wrongly missed messed with shaders. I only installed clear water from https://forums.eagle.ru/applications/core/interface/file/attachment.php?id=238144&key=6c4b56c460aa40ffa0fce73fe4088d0d

I am using open fsr too, am I missing something else?

 

 

ERROR   DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1183
ERROR   DX11BACKEND: Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1107

 

even on the KA-50 i can't duplicate this error,  the closest i get is this:

2021-11-01 07:36:17.116 ERROR   DX11BACKEND: Failed assert `DX11VertexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:122
2021-11-01 07:36:17.116 WARNING DX11BACKEND: alive index buffers: 1
2021-11-01 07:36:17.116 ERROR   DX11BACKEND: Failed assert `DX11IndexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:123

 

which i only get at the end of the mission .  

The only thing that comes to mind are you running on the latest drivers and the latest updates for, Windows, Hardware, GPU, Steam, Steam VR, etc... 

 

 

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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I am looking in dcs.log and I can see ~1500 warnings in the beginning like below

WARNING DX11BACKEND: Shader model/def_material.fx:BINORMAL_SIZE=2;BLEND_MODE=0;DAMAGE_UV=tc1;DIFFUSE_UV=tc0;DIRECTX11=true;ENABLE_DAMAGE_ARGUMENTS;METROUGH_MAP;NORMAL_MAP_UV=tc0;NORMAL_SIZE=3;SPECULAR_UV=tc0;TANGENT_SIZE=4;TEXCOORD0_SIZE=2;TEXCOORD1_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file /shaders/model/def_material.fx is modified.
WARNING DX11BACKEND: Shader model/transparent_self_illum_material.fx:BLEND_MODE=0;DIFFUSE_UV=tc0;DIRECTX11=true;FLIR_MAP;METROUGH_MAP;TEXCOORD0_SIZE=2;USE_DCS_DEFERRED=1; is outdated as file /shaders/deferred/atmosphere.hlsl is modified.
WARNING DX11BACKEND: Shader particlesystem2/landingsmoke.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file /shaders/deferred/shadows.hlsl is modified.
WARNING DX11BACKEND: Shader deferred/compose.fx:ALBEDO_TUNING;DIRECTX11=true;USE_DCS_DEFERRED=1;USE_SHADOWS=0;USE_SSAO=1; is outdated as file /shaders/deferred/compose.fx is modified.

They seem to be related to the modified shaders or I am wrong?

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i have 33 warnings labelled 

WARNING DX11BACKEND: Shader

so whilst shaders may be a factor, its not as factor for me; so something else must be different.

what is fascinating; is that if i look at my crash logs then i have about 1400 or so  in some, in others none... so it is happening just not consistently 


Edited by speed-of-heat

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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En 29/10/2021 a las 8:49, lefuneste01 dijo:

Hello, I updated my mod thread here, the package 11.3.zip includes the patch for Kegetys mod. It tested the whole install (Kegetys+patch+3dmigoto mod) on a repaired DCS, it worked for night without issue.

You should have a try on my mod if you are using reshade, it may do the same job plus it have a bunch of cool features.

 

Hi! I have tried this 11.3.zip and DCS show mw this error and not run.

I combined the folders of 11.3.zip to OvGME Manager.

My path folders are this ---> M:\Saved Games\DCS.openbeta\_OVGME Mods\LAST VR - 3DmigotoDCS_VR_11.3 + DCS VR Shaders mod patch for 2.7.7.14727 + update Kegetys VR Shaders mod for 3Dmigoto v1.1\"bazar and bin files here"

 

Back to "Kegetys + lefuneste shaders (new combined zip without "Decoder.hlsl")   Link --->https://forums.eagle.ru/applications/core/interface/file/attachment.php?id=238583&key=2c0124ca0df5190038f204c3c25c006e

 

Thanks anyway for effort guys 😉

 

 

DCS_error.png

Sent from Nokia 3310

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I wonder if it might be helpful to start a new thread for this now, as there seem to be several "variants" of this patch around, and getting a consistent and useful story about how to apply them all is quite hard from this thread.

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I can do that sure... but i guarantee people will ask on this thread anyway. 

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SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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I tried comparison between simplex and clear water. I started with simplex and kept adding one by one files from clear water.

When I include "MaterialFactory\ils151.hlsl" from clear water I get all the errors in dcs.log. Not sure what the file does though 🙂

 


Edited by tomeye
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thanks a simple solution would seem (at least for the short to medium term) would be to remove that file (if everything else still works)

?

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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35 minutes ago, tomeye said:

I tried comparison between simplex and clear water. I started with simplex and kept adding one by one files from clear water.

When I include "MaterialFactory\ils151.hlsl" from clear water I get all the errors in dcs.log. Not sure what the file does though 🙂

That file is related to below comment on Kegety's readme.

Quote

- Slight mip bias adjustment for text rendering (sharper text)

 

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