Art-J Posted July 11, 2018 Posted July 11, 2018 Hello there. Continuing the topic of wonky dynamic reflections generated by tonemapper code in all DCS versions past 2.2, as discussed here... https://forums.eagle.ru/showthread.php?t=207577 ... I'd like to point out that Spitfire has been hit pretty hard by aforementioned issues in latest update to 2.5.2.19273.411. It appears that: a) now both surfaces of armoured windscreen glass (inner and outer) have the same "baked"/static reflection layer applied (as seen by two reflections of a gunsight dimmer frame - see screenshot 2 for the best reference); b) the whole armoured glass started reflecting ground below the airplane (!) stronger than before. It's better visible in motion (fly and roll a bit over terrain with various features, observe the green&black blurred messy layer being rendered and moving across the glass) rather than on static screens, but I'll post them anyway. Note, screen 1 and 2 have been made within ~3 seconds of each other. First over water, resulting in authentic light green tint, second over shoreline, resulting in blatant green blob appearing out of nowhere. Just to remind again that for whatever reason cockpits of planes in DCS 2.5 still reflect light sources from below the airplane no matter what its attitude is, I added screens 3 & 4. On the third one the plane flies over ground rolled on its back - but the pit and windscreen are blue ("lit" by the sky), then on the fourth one the plane is immediately rolled to it's normal attitude - yet the pit and windscreen get "lit" green now, by the sunny ground. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Captain Orso Posted July 12, 2018 Posted July 12, 2018 I would also like to point out that in NineLine's video in the thread to which you links, the windscreen does NOT have the armored-glass, permanent green tint. Other than the magical ground relexes it's clear... glass clear, as it ought to be. NL's video was posted on 1-May... on May-Day...... May-Day!! May-Day!! indeed! When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Art-J Posted July 12, 2018 Author Posted July 12, 2018 ^ I've had a bit of a conversation on the other forum about cockpit global illumination option, which in 2.5.2 seems to be having negligible impact on visual quality, while causing a noticeable fps hit. Anyway, making comparison shots, I've also noticed having it off does partially reduce the "bullcrap illumination from below" syndrome on some elements of Spitfire cockpit. Mind you, my screens were only static comparisons of planes standing on the apron, but maybe tunirng this option off could reduce the windscreen problems you and I have been reporting in Spit and Mustang sections of the forum? At least a little? I won't be able to fly and test tonight, but If you've got a bit of time, go ahead and report if it helps. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Captain Orso Posted July 12, 2018 Posted July 12, 2018 I don't have cockpit global illumination on *sigh* When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
petsild Posted July 12, 2018 Posted July 12, 2018 Because of duplication, you can't change tone glass. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium.
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