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Lighting error on ground textures in 2.5


toby23
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I don't have any screenshots or videos, maybe someone else does, but before 2.5, I have never had this problem before.

 

When close to the ground the brightness of the ground textures suddenly changes between bright/dark, bright/dark. It is almost like a switching on/off of differently lit ground textures.

 

The glass tint also changes too strongly according to what it is overlaying. If I fly at a 90' angle over an autumn forest with the forest on the left half of my windscreen and the sky on the right, the tinted glass is black over the forest and clear over the sky and in reality, this effect would not be so strong.

Ryzen 5800X, 32GB RAM, RTX 3060

 

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