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Possible Issue: Flag Set Random Value


Baaz

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Situation: 5 groups created, each set to Late Activation dependent upon random value rolled.

Mission uses in-game triggers only, no scripting of any kind.

Problem: Only Group 1 Spawns upon every mission start.

 

Mission triggers listed as follows:

TYPE: 4 MISSION START > NO CONDITION > FLAG SET RANDOM VALUE (1, 1, 5)

Type: 1 ONCE, Spawn group 1 > Flag Equals Flag (1,1) > Group Activate (Group 1)

Type: 1 ONCE, Spawn group 2 > Flag Equals Flag (1,2) > Group Activate (Group 2)

Type: 1 ONCE, Spawn group 3 > Flag Equals Flag (1,3) > Group Activate (Group 3)

Type: 1 ONCE, Spawn group 4 > Flag Equals Flag (1,4) > Group Activate (Group 4)

Type: 1 ONCE, Spawn group 5 > Flag Equals Flag (1,5) > Group Activate (Group 5)

 

The above method works perfectly fine on Caucasus Map, but not on Persian Gulf (haven’t tried on Nevada or Normandy). Since this is not a crash, no logs are created. Can anyone confirm, or what am I doing wrong that won’t allow this method to work on PG?

 

Thanks.

 

 

EDIT:

Issue still persists after updating to 2.5.2.19641


Edited by Baaz
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Curious...looks good from here.

What if you set it as a ONCE type trigger vs. MISSION START? With no conditions it should produce the same effect.

 

Fee,

 

Thanks for having a look, and I agree it should; however, it doesn't. And again, the triggers work perfectly fine on Caucasus; but for whatever reason it just doesn't work on Persian Gulf. Were you able to test this yourself? I've ran a repair prior to updating with negative results. I tested after updating to today's release, still with negative results, and tried running a repair a second time after updating; with negative results. I'm at a loss here as to what could be the reason for it not working on my end.

 

EDIT: Since I failed to state earlier, I'm using Beta version (haven't tested on Standard). Also, changing trigger to "1 ONCE" still failed to correct the issue.


Edited by Baaz
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Fee,

 

Thanks again for checking it out. I was exited to see a roll of 4, but then nervous as the next 4 rolls were also 4. That being said, after a couple more runs it is working as intended with your test mission. I must assume at this point that I'm incredibly unlucky, or my mission is corrupt. Again thank you. You taking the time to look into it is greatly appreciated.

 

Baaz

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Yeah I've seen every number come up. Watching the Mi-8 trying to autorotate into the harbor is my favorite :lol:

Only thing I did differently was add that little time delay so it's clear when exactly things are happening. Might try adding text output to yours like I did so you can see where exactly it's failing.

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