Jump to content

Thoughts about the implementation of HMD


Recommended Posts

A thought just crossed my mind and I'm not so sure if anyone talks about it before.


The existed implementation of HMD is to binds the display to the camera, and players may use some head tracking devices to move the camera and the HMD display.


I know this works pretty good for most people with single monitor setup or VR, but it's actually not so good with sround display or angled multi-monitor setup, since there might already be multiple angle projections on different monitors already, and all I want to do is just move the overlay of the HMD without moving the camera.


So, ideally it would be great to have a toggle that would switch between something like camera axis control camera, or just the HMD overlay.

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...