BlacleyCole Posted July 25, 2018 Posted July 25, 2018 (edited) I’m going to do my best to Mimic the rotary pilot syllabus for the uh-1h. The initial part of the first mission will we the welcome and intro to the school house at nellis AFB. Then get in to the what be required of the students during this course. It will explain all that flights will be from nellis afb to one of the several farps then either back to the house here at nellis afb or to one of the other farps. The distance between each point is 95 km +-5km. They will start up Using the -10 Checklists both normal and emergency procedures. Their actions will be followed and an action out of normal limits will be noted. You can exepect quizzes on eps and actual eps on the flights and how you preform will be graded. And that the first few missions. Here’s where I need help creating these missions: 1). I want the mission to select the farp randomly and while I’m sure it can be done in me I need an example to follow 2)I’m going to be highly reliant on the *cockpit highlight element action but im not experienced in using them I see how they are doing used in the mission uh-1h-Rt-startup.mis but I would be copying not learning here is were help can come in this area ID:<>xx. Is this a number of the item or a numbrt you assign? Elem Name:xxxxxxxxx I’m thinking this is the name of the item where do I find these names and must is match the ID above? 3)Size of Box: xxxxxx. Assuming this is how large area you want highlighted? 4)Avionics Plug-in have no clue what this is? How does this see if the switch was placed in the correct position? I’m assuming the item you highlight you can check for the movement of the it by checking a flag but where is that at in this trigger I know of several place where this file hangs. First is waiting on the spacebar to be presses I changed the flag to get past that plug the next Hangup is when you turn on the first radio and I havet gotten past it yet. I gave a description of how I plan to build the mission I’ve built the farps and gave them different name and freq but I need to figure out the dcs random command to be able to assign it to a student and only one student at a time the the next mission would hopefully assign the student a different farp each time because they will be plotting their course intially it will be straight line gradually getting lower using the terrain to hide the helo. I’m not sure of the later missions I now it will be getting into the comm and nav systems more in-depth and what to use the same system of reading the flag for a switch or controls later on I’m needing the list that list the id# and elem names plus any other. List that might fall in to this stuff. I tried going to the website mentioned in the manual for something similar put the site threw a 404 error. I would go to the ed wiki but everytime it is broken when looking at it from safari on my iPad I might have to look at it on the pc to see what I’m missing. Edited July 25, 2018 by BlacleyCole BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
unipus Posted July 25, 2018 Posted July 25, 2018 Do you want the player aircraft to have waypoints to the FARPs? It sounds like part of the point is plotting your own course. If that's so, then I'm not sure I see why you need to select any of them at all... just tell them which to use and it's up to the player to sort it out. I suppose you might want a trigger zone activated over the correct FARP or the incorrect ones to provide feedback; that's easy enough to do but let's understand the intent better first.
BlacleyCole Posted July 26, 2018 Author Posted July 26, 2018 I need the ai ip to be able to tell the sp which farp to fly to. That’s the Ned for he randomized selection and since we have three capability I would like to use it. This mission will be basically be ran twice with different eps enroute.firstflight plan a head to farp x enroute after startup by -10 group a eps second flight fly to farp after startup an Flight by -10group b eps. That’s the first two missionsand if they don’t complete or pass either or both flights they will need to redo the one(s) they fail you complete. These missions can have one of several outcomes pass Light a veteran, pass with some dings, fail will dings, is stops in and ends mission orcrash and walk away or the worst case crash and burn. I can use some help with this since this will be my first attempt at this level of automation. If someone has the I’d list for the huey so I can use it with the highlight cockpit elements it would assist me in not having to deep dive half a dozen lua files finding this info myself. Any thing I’ve missed please add it to the list of item I need help with. Almost finished the static item setupat the farps each has a command post, farp ammo supply, farp fuel depot a couple tents a uh1 ans Willy’s Jeep right now the Jeep a helos at the farp are ai.next will be add the security team toeachfarp. Just so there somneone to keep the lookylus out since it’s nv.once the statics and units are complete I’m going for the voice over intro and welcome bit at Nellis they will be give their destination and will need to fill out their flt pln plus weight and balance and takeoff power plus emergency power math and have then checked prior to entering the huey. Once in the huey they will preform a -10 start up take off once steady we will try a hover check between 3-10’ By radar altimeter once know that I calf power is close we head out climbing to the designated altitude and course heading before getting to comfortable your first simulated ep will activate I’m thinking the first I’ll be. Ask and respond under pressure format, the second might be an inflight emergency and we will see how it goes from there ie how far from farp etc. I have to review the syllabus for ensuring everything is covered. Theflight back if there is one mightreiew the eps of the flight out and have its own eps it might be Flight two or the rest of Flight 1.after the Light is over ie bak at Nellis if so luck there will be a ebreif on the sp actions and if possible a way to send a offline message of the students debrief. For mission tweaking. Mission 1 must be passed before mission 2 will be available and on down the line there will be a sp record online notebook managed by the squads rotary training person so they and the command know how they are doing. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
feefifofum Posted July 26, 2018 Posted July 26, 2018 You will need to build a complete set of triggers for each FARP. Mentally assign each FARP a number between 1 and X. At mission start, set a flag to a random value between 1 and the total number of FARPs. Depending on that flag's value, execute the appropriate mission. I'd recommend doing this through zones with a relatively standard naming convention to minimize duplicated effort. I.E. 1A, 2A, 3A, 4A, 1B, 2B etc. Yiu can then use a combination of and/or conditions to play the appropriate VO at the appropriate time. I.E. FLAG EQUALS (1,1) UNIT INSIDE ZONE (Player, 1A) OR FLAG EQUALS (1,2) UNIT INSIDE ZONE (Player, 2A) etc. Keep the dialogue relatively generic and you should be able to re use a lot of it. THE GEORGIAN WAR - OFFICIAL F-15C DLC
BlacleyCole Posted July 26, 2018 Author Posted July 26, 2018 Thanks Fee ill try my best and post my mistake afterwards BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
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