chembleton Posted August 1, 2018 Posted August 1, 2018 (edited) I know it's early days but can something be done about the fact I've seen numerous times two Hornets coming in to land, one a few hundred feet behind the other. First one lands, second one crashes into the first. On the quick start mission, carrier take off, if we all RTB, I land, the second lands in good time but the third and fourth cause the issue. Also, they tend to taxi, without damage, through the static parked planes. On another issue I love landing and watching the returning Hornets but one other thing which doesn't look real is when an AI Hornet lands, they trap, slow to a halt, drop their hook and immediately start moving forward to taxi. It just doesn't look right, watching clips on YT they tend to stop, raise their hook and a few seconds passing before moving forward to taxi. Sometimes they are even dragged back a few feet first. It all happens too quickly in DCS. Mind, I'm nit picking. I absolutely LOVE the Hornet model. It's literally blown me away and at the ripe age of 42, it's the sort of thing I could only have dreamed of one day from the early years of playing aeroplane arcadey and sim style games. Thanks to everyone involved with it's development. I've spent a fortune on modules and I'm in the process of a whole new pc build. ££££ :) Edited August 1, 2018 by chembleton
BSS_Sniper Posted August 1, 2018 Posted August 1, 2018 Dropping the hook AFTER landing? Do you mean put it back up? I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals
chembleton Posted August 1, 2018 Author Posted August 1, 2018 Doh! Yes, I mean raise their hook! Thanks for the spot. Post edited above.
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