QuiGon Posted August 3, 2018 Share Posted August 3, 2018 Ehhh, I wouldn't say all it's teeth... still need missing radar modes. That would be eyes, not teeth ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
schurem Posted August 3, 2018 Share Posted August 3, 2018 Holy Spamraam batman! WHat a fun loadout this :D I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
red_coreSix Posted August 3, 2018 Share Posted August 3, 2018 Does anybody know what variant of the AIM-120C we‘re getting for the Hornet? C-4/5/6/7? If they take the one in-game now, then it'll be C5+. Link to comment Share on other sites More sharing options...
Spathiphyllum Posted August 3, 2018 Share Posted August 3, 2018 Can't wait for the ATFLIR pod and laser guided bombs. Link to comment Share on other sites More sharing options...
Jerec Posted August 3, 2018 Share Posted August 3, 2018 Yes, much too short. I get the SHOOT flashing at about 18 miles. Link to comment Share on other sites More sharing options...
Viper79 Posted August 3, 2018 Share Posted August 3, 2018 Not for me, i also launch over 30 miles, 30 angels and mach 1.1. CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde Link to comment Share on other sites More sharing options...
raelias Posted August 3, 2018 Share Posted August 3, 2018 Yes, much too short. I get the SHOOT flashing at about 18 miles. Thats not short at all for a no escape cue Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
MurderOne Posted August 3, 2018 Share Posted August 3, 2018 I'm not getting the RNE cue until about 10nm for the 120C, regardless of altitude or speed. Sorry, no cool signature here. Link to comment Share on other sites More sharing options...
Wilhelms Posted August 3, 2018 Share Posted August 3, 2018 ??? How you doing that? I still dont get it..maybe im doing something wrong. But there is nothing that you can mistake using AA missiles, ist very simple at this moment. I`ve tried everything - low attitude, high attitude, all speeds...and I still cant get SHOOT inscription at range larger of 7-8nm. Its pretty short range in my opinion. In every source that i`ve read for AIM-120C max range is 100-105 km (65miles)...So there is huge difference. Why is that? This is the MAXIMUM range and does not mean that you are going to hit a target at that distance. The average Rtr is 13-11mn, but will depend heavily on a number of factors and the way the enemy aircraft behaves. There are also other things that help get a hit over longer distances, but I believe the DCS F / A-18C still does not fully simulate the HUD symbology and especially the radar. Windows 10 64 Bits | Intel I7-3770 | Corsair H100i | 16GB DDR3 | 128GB + 480gb SSD | GTX 1080 G1 Gaming | TrackIR 5 | HOTAS Warthog | CH Pro Pedals [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alphamale Posted August 3, 2018 Share Posted August 3, 2018 Thats not short at all for a no escape cue Depends on the closure velocity. If your target's aspect is head on, and you're tach-ing it towards him, you'll most likely get a flashing cue sooner than if he's running from you. Only you can't count on him continuing to fly right at you. Link to comment Share on other sites More sharing options...
Viper79 Posted August 3, 2018 Share Posted August 3, 2018 ??? How you doing that? I still dont get it..maybe im doing something wrong. But there is nothing that you can mistake using AA missiles, ist very simple at this moment. I`ve tried everything - low attitude, high attitude, all speeds...and I still cant get SHOOT inscription at range larger of 7-8nm. Its pretty short range in my opinion. In every source that i`ve read for AIM-120C max range is 100-105 km (65miles)...So there is huge difference. Why is that? Depends on the altitude of the enemy, on his aspect and speed CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde Link to comment Share on other sites More sharing options...
92nd-MajorBug Posted August 3, 2018 Share Posted August 3, 2018 The ranges you find on wikipedia pages are not actual combat ranges, but rather how far the missile can go before it touches the ground if fired straight ahead from 30 000 feet. With the current AIM-120C, a shot from 25nm will only force a target to defend. Shots from 15nm and less might get you kill and that's already better than the current AIM-7 ;) It's more important to see how missiles compare with each other. If the red guys had a good kill percentage from 50km away something would be way off but that's not the case. R-27ERs and AIM-120Cs get lethal at about the same range, 15nm or less. Sure maybe we'll get improvements to the guidance logic, flight model and so on, but don't ever expect to be able to pluck everything out of the sky from 65 miles away ;) I've had a personal best at 26nm tonight, mostly because the target didn't try to defend after the missile went pitbull. Tacview right there : http://server.3rd-wing.net/public/vfa103/Tacview/grandslam1.acmi 92nd Kodiak Air Force - May the Greuh be with you Link to comment Share on other sites More sharing options...
GGTharos Posted August 3, 2018 Share Posted August 3, 2018 (edited) The ranges you find on wikipedia pages are not actual combat ranges, but rather how far the missile can go before it touches the ground if fired straight ahead from 30 000 feet. Range on wiki for AAMs are never air to ground. They are air to air, you're just not told the parameters. Edited August 3, 2018 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
92nd-MajorBug Posted August 3, 2018 Share Posted August 3, 2018 (edited) That was a figure of speech ;) I kinda understand that in a real world test we wouldn't just toss a missile straight ahead and see how far it gets. My point is, those wild numbers they got from scenarios where the target seems cooperative enough to fly head on into the missile mean nothing useful, and get everyone confused about the performance most people seem to feel entitled to have in dcs. The only important part is how they compare. Sources that give a wild range of 65 miles for the amraam will give about 80 miles to the R-27ER. As long as they compare in the same way in DCS and one doesn't massively outperform the other, we can use real world tactics, see how well they work, and be happy about that :) Edited August 3, 2018 by 92nd-MajorBug 92nd Kodiak Air Force - May the Greuh be with you Link to comment Share on other sites More sharing options...
delevero Posted August 3, 2018 Share Posted August 3, 2018 i did not read all the previous replys in the post, but i just want to say.. Did you guys notise that after the hotfix today 03 august that we now have Aim-120C missiles ( and not only B ) ;-) Ps.. we can carry 12 aim-120c missiles.... now the f18c are an effective killing machine that you dont want to fight. Link to comment Share on other sites More sharing options...
GrEaSeLiTeNiN Posted August 4, 2018 Share Posted August 4, 2018 Yes but only after a certain point (where it goes 'pitbull' and then uses it's own radar) - within 10nm you should be okay to cancel the lock almost straight away, further out it involves some trial and error and guesstimation. We'll obviously have a pitbull counter at some point (probably by the end of August). I don't suppose they call out "pitbull" or "maddog" in this sim. I haven't studied the HUD or DDI symbology for AIM120 but there should be some cues for the former right? AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 32GB Adata Spectrix D50 3600 Mhz (16x2) | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 HOTAS Warthog | TrackIR 5 | My Files | Windows 10 Home x64 Link to comment Share on other sites More sharing options...
alexej21 Posted August 4, 2018 Share Posted August 4, 2018 Standard peace time patrol :megalol: [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi....... Link to comment Share on other sites More sharing options...
backspace340 Posted August 4, 2018 Share Posted August 4, 2018 I don't suppose they call out "pitbull" or "maddog" in this sim. I haven't studied the HUD or DDI symbology for AIM120 but there should be some cues for the former right? I would've thought so - but they said they corrected the HUD symbology in the hotfix and I still can't see a pitbull counter. Not sure if we can expect one or not now... Link to comment Share on other sites More sharing options...
Nealius Posted August 4, 2018 Share Posted August 4, 2018 I don't suppose they call out "pitbull" or "maddog" in this sim. I haven't studied the HUD or DDI symbology for AIM120 but there should be some cues for the former right? IIRC, Maddog doesn't have any symbology. You're simply launching off a Hail Mary without handing off a target to the missile before launch. There should be countdown timers to Husky, then Pitbull, then impact. My memory is fuzzy on A-A stuff, though. I'm more of a mud mover. Link to comment Share on other sites More sharing options...
Eaglewings Posted August 4, 2018 Share Posted August 4, 2018 IIRC, Maddog doesn't have any symbology. You're simply launching off a Hail Mary without handing off a target to the missile before launch. There should be countdown timers to Husky, then Pitbull, then impact. My memory is fuzzy on A-A stuff, though. I'm more of a mud mover.Correct Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
falcon_120 Posted August 4, 2018 Share Posted August 4, 2018 Its a TTA countdown for a target you have sent information to the missile (through TWS or STT lock). Maddog as mentioned is a launch with no target locked. Low pki shot or opportunity shot in extreme situations. Enviado desde mi SM-G950F mediante Tapatalk Link to comment Share on other sites More sharing options...
Eaglewings Posted August 4, 2018 Share Posted August 4, 2018 AFAIK, coming from F-16 sim environment, the only symbology for pitbull call is a counter on the hud to pitbull. Am not sure how the F-18 is implemented. Am assuming it would same or close generally Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
GrEaSeLiTeNiN Posted August 4, 2018 Share Posted August 4, 2018 I think the Aim120 management was a little more 'sophisticated' in the F-16. There was also a bore mode for the Aim120 if I recall right. AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 32GB Adata Spectrix D50 3600 Mhz (16x2) | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 HOTAS Warthog | TrackIR 5 | My Files | Windows 10 Home x64 Link to comment Share on other sites More sharing options...
falcon_120 Posted August 4, 2018 Share Posted August 4, 2018 Im quite sure the implementation for the aim120 is not ready yet, we will probably receive more funcionality as we move through this EA state. Enviado desde mi SM-G950F mediante Tapatalk Link to comment Share on other sites More sharing options...
Pikey Posted August 4, 2018 Share Posted August 4, 2018 Just a note about maddog's, you can't launch an AIM-120 without a valid STT lock in the current early access, but it perfectly guides autonomously on a 2nm tail shot, if you cancel your lock immediately, so there is an active portion implemented (or the missile itself still has terminal active guidance in the current and previous code) Judging the active portion or pitbull is a little harder. I might need a willing friend to help. I read 2 seconds per nm initial range previously, gonna check some tests. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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