leapingrodent Posted August 10, 2018 Posted August 10, 2018 Hi, all. Sorry if this has been asked before, I had a quick scan and couldn't see anything... Unless I'm blind. (Possible) So, I've been trying out random BVR fights in the editor and I've noticed my AI fellows don't seem to be using their BVR missiles. I give them the order to engage bandits and instead of trying to use their Fox 1s or 3s they just dive straight in with fox 2s. Is their behaviour with the F/A-18 just not fully implemented yet?
Foss Posted August 11, 2018 Posted August 11, 2018 Just a guess, did you tell them to switch on Radar? Specs: System: Asus Z170-E, I7 6700K, 16GB DDR4, Asus GTX1070 8GB, 1TB M2 SSD + 2x 250GB SSD,TrackIR, TM Warthog, Saitek Rudder Modules: A-10C, KA-50, Mi-8, UH-1H, FC3, F5E, M2000, AJS37, AV8b, F18C
leapingrodent Posted August 11, 2018 Author Posted August 11, 2018 Just a guess, did you tell them to switch on Radar? No, the command to turn on/off radar seems to be unavailable, but I forced it on through the advanced waypoint options and he was showing up on my RWR, so I assume it was working.
Eagle7907 Posted August 18, 2018 Posted August 18, 2018 I’ve had this issue too. For the life of me I can’t get these guys to fight. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
antagonist Posted August 18, 2018 Posted August 18, 2018 I actually tried this out in the BVR AIM-120 instant action scenario yesterday and it was a mix of BLUFOR/REDFOR missile soup.
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