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[Fixed Internally] AI Wingman not using BVR missiles?


leapingrodent

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Hi, all. Sorry if this has been asked before, I had a quick scan and couldn't see anything... Unless I'm blind. (Possible)

 

So, I've been trying out random BVR fights in the editor and I've noticed my AI fellows don't seem to be using their BVR missiles. I give them the order to engage bandits and instead of trying to use their Fox 1s or 3s they just dive straight in with fox 2s. Is their behaviour with the F/A-18 just not fully implemented yet?

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Just a guess, did you tell them to switch on Radar?

Specs:

 

System: Asus Z170-E, I7 6700K, 16GB DDR4, Asus GTX1070 8GB, 1TB M2 SSD + 2x 250GB SSD,TrackIR, TM Warthog, Saitek Rudder

Modules: A-10C, KA-50, Mi-8, UH-1H, FC3, F5E, M2000, AJS37, AV8b, F18C

 

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I’ve had this issue too. For the life of me I can’t get these guys to fight.

 

 

Sent from my iPhone using Tapatalk Pro

Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer

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