CougarFFW04 Posted August 11, 2018 Posted August 11, 2018 Hi everyone, Let's suppose that the mission starts at HH:MM Let's suppose that my take-off time is at HH:MM + X (whatever) By default when runing the Sim, it tells you that your flight is delayed and you have to wait till the clock reaches HH:MM + X. Is it possible to be spawned at HH:MM even if you are suppose to take-off X later ? How to achieve this ? Thanks
Habu_69 Posted August 11, 2018 Posted August 11, 2018 I suspect you are looking for a more elegant method, but the simple one is to set all the non-Player route start times for HH:MM+X. Another is to use a trigger to set AI(off) at mission start, then set AI(on) at TIME MORE() (HH:MM+X). Why do you wish to do this?
CougarFFW04 Posted August 11, 2018 Author Posted August 11, 2018 Hi Habu_69, Thanks for your answer although it is not what I am looking for. I want that all things run as I palnned i.e (for exemple) : - mission starts at 8 o'clock, - AI flights start at whatever after mission starts, - I am supposed to take-off (according to my FP) at 8:whatever BUT I want to enter cockpit at mission start. The reason could be that I want time for a cold start, to setup properly instruments, bombing parameters, radio and whatever but still be on time according to my FP. Thanks
feefifofum Posted August 11, 2018 Posted August 11, 2018 Put your taxi/takeoff times in the briefing. Trust your players to follow them, no sense trying to impose strange artificial limits...the people that want to do things properly will do so, don't waste energy trying to force those who don't. They are only hurting their own experience. You could add a trigger with a combination of UNIT'S SPEED HIGHER THAN and TIME IS LESS to display a text/audio warning if desired. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Hardcard Posted August 11, 2018 Posted August 11, 2018 (edited) I must be missing something here, because I honestly don't see where the problem is :huh: Can't you simply set the mission time at 8? Add your plane to any airport of your choosing, set it to cold start, take control when the mission begins, do your things, take off when you are ready... If you need to be somewhere in time for some specific events, make sure that those events aren't triggered before you get there. Just assess the amount of preparation/travel time you need and add it as a condition for those events to happen? What else do you need? Edited August 11, 2018 by Hardcard [sIGPIC][/sIGPIC]
CougarFFW04 Posted August 13, 2018 Author Posted August 13, 2018 Hi, Thanks for comments. Can't you simply set the mission time at 8? Add your plane to any airport of your choosing, set it to cold start, take control when the mission begins, do your things, take off when you are ready... If you need to be somewhere in time for some specific events, make sure that those events aren't triggered before you get there. Just assess the amount of preparation/travel time you need and add it as a condition for those events to happen? The problem is the following: actually there is no Speed cue modeled in the F18 but it should come at some point. As far as I know, the Speed cue will be computed according to your flight plan and you shouldn't have problem to be "on TOS" if you respect the take-off time and speeds along your path (and if you are late/advance the cue will tell you). If you have ever fly Falcon, certainly you know what I mean. In Falcon the "Cold start" option takes into account ~15mn for preparing the cockpit and taxying. Unfortunatly DCS does not take this into account and I think it could be a good option. I just want to achieve this scenario.
Habu_69 Posted August 13, 2018 Posted August 13, 2018 Use a trigger action to set AI's off at MISSION START. Turn AI's on again after 900 sec.
feefifofum Posted August 13, 2018 Posted August 13, 2018 (edited) You are able to program DTOT into waypoint sequences and will receive a speed cue on the HUD. Regular HUD with no TOT: Where to program TOT using WPSEQ edit: Speed cue shown on HUD: Just tell your players when they're supposed to be where they're supposed to be then let them punch in the numbers (or not and just check the time themselves the old fashioned way.) Allow as much time as you feel is necessary from the start of the mission for the player to prepare the aircraft and take off. You can trigger all your AI to start when the player leaves the airport zone, or as soon as the player's speed increases, or at a certain time, or any other number of ways. :thumbup: Edited August 13, 2018 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
Delta99 Posted August 14, 2018 Posted August 14, 2018 I think you are just misunderstanding. This can be done for any aircraft whether they have TOT or not. You just have to set the times in the editor. As others have pointed out the F18 can work with that but even with F15C I’ve been doing the same thing in the campaign missions. Just has to be done manually yourself, watch whe you are supposed to be on steer point and adjust your speed etc. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements
Frederf Posted August 14, 2018 Posted August 14, 2018 Hi everyone, Let's suppose that the mission starts at HH:MM Let's suppose that my take-off time is at HH:MM + X (whatever) By default when runing the Sim, it tells you that your flight is delayed and you have to wait till the clock reaches HH:MM + X. Is it possible to be spawned at HH:MM even if you are suppose to take-off X later ? How to achieve this ? Thanks It depends who "you" is in the situation. If it is a human user then you decide everything. If it is AI... then no, AI doesn't have an idle on ground until action option. If you are concerned about avionics being populated with DTOT times for each waypoint then this is probably coming from the ME directly. In which case set the mission time for the desired takeoff time, lock the waypoint after takeoff in time, and then set mission time back to the initial start time. Then the DTOT for the first waypoint (not 0) will align with the normal schedule. Speed commanded between 0 and 1 will be exceptionally slow because it assumes you travel that distance over the whole time since mission start.
Vannipo Posted August 15, 2018 Posted August 15, 2018 Delayed AI Start: Set unit to "uncontrolled". Create a triggered action for this unit with the execute command "Start" Activate this action in the trigger menue by choosing AI Task (or whatever it was) and set a delay as trigger. That all doesn't work for player pilots. No official (flightplanned) delayed start possible. The ME is just a mess.
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