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[REPORTED] F10 Map broken with Custom Viewport / UIMainview Sizes


ams999

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With today's update, the Map itself shows OK but the unit symbols are at the wrong position (See airfields like Sir Abu Nuayr). Anyone else have this problem?

 

No problems before today's update.

"[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance
"Nun siegt mal schön!" - Theodor Heuss, September 1958

"Nobody has any intention of building a wall." - Walter Ulbricht, June 1961
"Russia has no plans to invade either Ukraine or any other country.
" - Vladimir Chizhov, Russia's ambassador to the EU, January 2022

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New 3 Camera F10 Label bug

 

Is there no longer a separate forum to report bugs for the BETA? I am running the BETA... :music_whistling:

 

I just updated with the new update released today, and now all of the labels on the F10 map are streatched. and they also move horizontally as I move/drag the map. The slide from one side of the map to the total other side!

 

This probably has to do with the 3 Monitor MonitorSetup lua that I am using. It specifies 3 viewports for the game. The calculation for these labels does not take into account this MonitorSetup 3 Camera layout.

 

See Attached pics. These are all taken in the same mission at the same time. I just dragged the map left and right. :cry:

1819126328_DCS2018-08-2913-51-33.thumb.jpg.bfec523432c60156626d89aa6471e163.jpg


Edited by Snacko

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Same for me, I posted in view system

"[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance
"Nun siegt mal schön!" - Theodor Heuss, September 1958

"Nobody has any intention of building a wall." - Walter Ulbricht, June 1961
"Russia has no plans to invade either Ukraine or any other country.
" - Vladimir Chizhov, Russia's ambassador to the EU, January 2022

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Yes, tried Caucasus map and have the same problem. I have also 2 monitors.

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I can confirm the problem! I am using Oculus Rift CV1.

System Specs: AMD Ryzen 5 3600, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base  VR: HP Reverb G2

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+1 have the same problem. Using 2 monitor setup, mfd's exported.

Asus Prime X570-P * Ryzen 5800X3D + Scythe Fuma cooler * RTX 3080 TUF OC 10Gb * Corsair 64GB DDR4 3600MHz * Samsung 980 pro 1Tb + 2Tb nvme * Samsung 850 EVO 512Gb SSD * Corsair RM850x V2/2018 * HP Reverb G2 * CH Fighterstick/Pedals/Throttle * Win11

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  • ED Team
Since we're talking resolution issues, multi monitor setups, and NineLine is listening. Will there ever be a fix for the ultra blurry exports for the Hornet? All other mods export fine and sharp.

 

Is there a report you can like to? If not, create one with all the needed info to recreate and I will check it out.

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I have heard there are issues with multi-monitors, will make sure someone with a similar setup checks it out and reports as needed.

 

Similar issues are happening in VR (I can see it on Odyssey, so imagine you'll be able to see it on your WMR) - the icons move as you zoom in and out or move around, and if you try and draw a ruler it's in the wrong place.

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Same problem. Also in the Mission Editor , cannot select labels as a toggle.

 

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Another aspect to this problem discovered!

 

If I do not include (or comment out) the line:

 

UIMainView = Viewports.Center

 

In my MonitorSetup lua file, then the F10 map appears normal.

 

HOWEVER!

 

When that line is deleted, the SHADOWS in the 3d world (both cockpit and F2 view) slide and move around with both zooming and looking around.

 

This occurs with Shadow Settings on Medium or High, and with Terrain Shadows on Flat or Default.

MFD2.lua


Edited by Darkmage

Intel Core i7-8700K @ 5.0 GHz // Nvidia GTX 1080Ti // 32 GB DDR4 RAM // 1 TB SSD

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OK Guys/Gals, looking into this one as soon as my system is back together

(had some downtime the last few days and some personal events as well).

 

But Already looking through items and attached monitor luas on my Tablet.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Attached, never had this issue until today's update.

 

I can also confirm that my install that uses only one screen does not have this issue.

 

if Your GUI is the same as Viewports.Center, why are you not using UIMainView = Viewports.Center?

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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