derodo Posted August 30, 2018 Posted August 30, 2018 Hi there, I'm experiencing a werid behavior after the latest update (OB); when I first select the AIM-9M and get the bandit in the right position, I get the lock-on tone, I uncage, and everything seems to be ok. But after a while (we are head on), the lock-on tone stops (the small AIM-9 circle still stays on the bandit) I fire and evade (as the bandid also fires a heat seeker); though I suspect my AIM is not tracking. Anyway, after that, I manouver to get on his six, but I can't get the lock-on tone; he's less than 3nm away and cold, after burning like crazy. I tried to cage/uncage, but nothing works; I don't hear any lock-on tone even when placing the small AIM-9 circle right on him. I managed to get a lock-on tone back just once by going close combat (boresight), locking it up with the radar and back to AIM-9. Is this a known issue? What can I be doing wrong? It always worked before the update...didn't try with the 9X; I can only confirm this behavior for the 9M. Maybe I'll try later with the X...just in case.
Teleblaster Posted September 1, 2018 Posted September 1, 2018 I’ve had this problem the whole time. I’ve just been switching to guns and then back to AIM-9 real quick and then it will lock up. Surely this isn’t the way it is IRL, but I don’t know that for sure.
derodo Posted September 1, 2018 Author Posted September 1, 2018 Ok so it’s not just me. I thought I was going crazy, because it doesn’t happen every time. Some times it just works as expected. Some others it does not; but I haven’t found a reliable way for reproducing it. Must be a WIP thing then :) So it will be fixed at some point.
BottledViolence Posted September 2, 2018 Posted September 2, 2018 Same issue here. Typically, I just assume everything is user error when it doesn't work the way I expect it to!
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