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Any news on additional munitions


fragal

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Care to explain? I've used agm65 g, LGB, snake eyes, rockets, aim 9 and agm122 with no issues. Which one is broken cause your statement makes it sound like nothing works.

 

The AGM-65G has a bug where you cannot select the seeker head, sometimes when the AGM122 is selected guns will fire, and the MK-20s are soft pillows falling on your target (ED's bug/issue)

 

These bugs don't happen all the time, but they do happen.

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Care to explain? I've used agm65 g, LGB, snake eyes, rockets, aim 9 and agm122 with no issues. Which one is broken cause your statement makes it sound like nothing works.

 

No issues? I don't believe you.

 

CCRP bomb fall line not ground stabilized. AGM-65G uncommon but occasional bug where the seeker head image is the moving map. AGM-122 so riddled with bugs it's not even funny. Shoots gun when you have a lock. No lock tone when you do have a lock. Having to cycle guns in between sidearm shots (and cycling doesn't even fix it every time). Refusing to lock in general. And that's not including some of the things to get it up to par with how it works on the actual harrier.

 

The gbu-12's and mk-80 series has nothing wrong with the bombs themselves, but CCRP is so broken that it's a pain to use gbu's from any sort of altitude. Rockeyes dispersal pattern is so broken they are useless, and they do absolutely no damage.

 

There are a lot of issues.

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I'll have to play with the agm122 some more.

 

 

 

The only issues I've had with lgb is with radio towers around. It messes up the laser but I'd they are not around the ccrp works. Never used the rockeyes.

 

 

I guess I don't use the agm enough to get that bug?

 

 

CCRP works IF you can fly a decent profile on it. It isn't ground stabilized so if you roll left or right even pointed right at the target the aimpoint indications vary wildly. It doesn't work remotely correct and has been broken for almost a year.

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As far as I've determined, the Gunpod/Sidearm trigger issue stems from A/A Mode for the gun.

 

I've posted steps to reproduce here: https://forums.eagle.ru/showpost.php?p=3610274&postcount=68

 

Long-story-short: Don't switch to A/A Gun mode and Sidearms should work just fine.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

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As far as I've determined, the Gunpod/Sidearm trigger issue stems from A/A Mode for the gun.

 

I've posted steps to reproduce here: https://forums.eagle.ru/showpost.php?p=3610274&postcount=68

 

Long-story-short: Don't switch to A/A Gun mode and Sidearms should work just fine.

 

The problem is that that isn't always possible in multiplayer lol.

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