FAB Maverick Posted September 10, 2018 Share Posted September 10, 2018 Hello guys! Anyone else with this same issue? The rocket aways falls before the IP. This happens only with zuni. thanks Link to comment Share on other sites More sharing options...
DrGarantia Posted September 10, 2018 Share Posted September 10, 2018 Yeap, it always falls short here. On the other hand, the standard 2.5" rockets are accurate but have such a massive drag that they aren't really usable right now too. Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted September 10, 2018 Share Posted September 10, 2018 Yeap, it always falls short here. On the other hand, the standard 2.5" rockets are accurate but have such a massive drag that they aren't really usable right now too. Yeah, same here, exactly my experience. Take a look at my MODS here Link to comment Share on other sites More sharing options...
schurem Posted September 10, 2018 Share Posted September 10, 2018 It's odd, in the harriers, I can zap pixels with single Zuni rockets all day long. Freaking deadly with those. Not so in the hornet... I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
Eldur Posted September 11, 2018 Share Posted September 11, 2018 It's odd, in the harriers, I can zap pixels with single Zuni rockets all day long. Freaking deadly with those. Not so in the hornet... Thought it was me... well those LAU-61 are horrible as well. One of them is in excess of 3000lb which is highly overexaggerated, they're draggy as hell and on top of that, they spray all over the place as if those 2.75" Hydras were old FFARs instead. Interestingly, the LAU-68 are totally fine to me. Generally I miss those aerodynamic caps as well. I wonder if there's a reason they're not on. Also, when shooting R mode on BRU-33s, both pods on it fire off half of their load instead of one of them emptying completely. Doesn't seem to be right to me. Link to comment Share on other sites More sharing options...
FAB Maverick Posted September 11, 2018 Author Share Posted September 11, 2018 Anyone tried using manual mode and adjusting the RTCL? Link to comment Share on other sites More sharing options...
Nealius Posted January 3, 2019 Share Posted January 3, 2019 Just tried Zunis tonight myself and found the same issue. Searched the forum and found this thread. My Zunis will consistently land about 12 mils short of the CCIP pipper. I'm estimating 12 mils from the rockets impacting about halfway between the center dot of the pipper and the outer ring, which should be 25 mils in radius (manual states HUD pipper is 50 mils in diameter). Link to comment Share on other sites More sharing options...
Tomsk Posted January 3, 2019 Share Posted January 3, 2019 It seems there's quite a bit of work needs to be done by ED to calibrate pipers for different munitions. For example it's well documented that lofted Mk82s will go long, Mk84s will fall short, and on hot days bombs go long, and on cold days they fall short. Link to comment Share on other sites More sharing options...
bilberryhawk Posted January 4, 2019 Share Posted January 4, 2019 and on hot days bombs go long, and on cold days they fall short. This also happens with the actual TGT position in the HUD https://forums.eagle.ru/showthread.php?t=228644&page=2 Link to comment Share on other sites More sharing options...
Tomsk Posted January 4, 2019 Share Posted January 4, 2019 This also happens with the actual TGT position in the HUD https://forums.eagle.ru/showthread.php?t=228644&page=2 So I replied in that thread. Yes altimeter settings matters, however, even if you correct for that my understanding is that bombs will still fall short/long depending on the temperature, I will check :) I would guess the amount of drag varies depending on the density of the air, which is different for different temperatures, and DCS doesn't yet take account of those changes in density when computing the release point. Link to comment Share on other sites More sharing options...
bilberryhawk Posted January 4, 2019 Share Posted January 4, 2019 So I replied in that thread. Yes altimeter settings matters, however, even if you correct for that my understanding is that bombs will still fall short/long depending on the temperature, I will check :) I would guess the amount of drag varies depending on the density of the air, which is different for different temperatures, and DCS doesn't yet take account of those changes in density when computing the release point. I think you are correct with yor asumptions. I had the temperature set to -10C. Without temperature correction the target diamond was way short of the actual location (end of runway). With temperature correction the TGT diamond is pretty spot on. Now I tested with MK83 the accuracy in AUTO mod. At lower levels the bombs hit pretty mutch spot on with temperature correction. At altitudes from 12000 feet and above you can notice the bombs beginn to fall shorter and shorter of the target. Probably because of the higher airdensity with colder temperatures and the longer distance traveld of the bomb in this thicker air. Link to comment Share on other sites More sharing options...
Tomsk Posted January 4, 2019 Share Posted January 4, 2019 I think you are correct with yor asumptions. I had the temperature set to -10C. Without temperature correction the target diamond was way short of the actual location (end of runway). With temperature correction the TGT diamond is pretty spot on. Now I tested with MK83 the accuracy in AUTO mod. At lower levels the bombs hit pretty mutch spot on with temperature correction. At altitudes from 12000 feet and above you can notice the bombs beginn to fall shorter and shorter of the target. Probably because of the higher airdensity with colder temperatures and the longer distance traveld of the bomb in this thicker air. Nice work :) Yeah so that definitely does appear to be a BUG, bomb release calculations don't take account of changes in air density due to temperature. Link to comment Share on other sites More sharing options...
M1Combat Posted January 4, 2019 Share Posted January 4, 2019 I don't fly the A10 much... does it all work correctly there? If so I'd assume we'll get corrections as they get further into development of the Hornet. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
Nealius Posted January 5, 2019 Share Posted January 5, 2019 I can't speak for the A-10, but Zunis in the Harrier have always been dead accurate for me. Link to comment Share on other sites More sharing options...
Arthipex Posted January 5, 2019 Share Posted January 5, 2019 I fly the A-10 from time to time. Rockets and gun are deadly accurate for me. Unfortunately, both seem to produce quite random results in the Hornet. Link to comment Share on other sites More sharing options...
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