iPod_09 Posted October 10, 2018 Share Posted October 10, 2018 (edited) Encountered in PG map latest OB both SP and MP, include helipads, buildings, units, helos and planes. I used static objects to build a target range lost in the middle of UAE's desert. Cannot see shit unless very close. Edited October 10, 2018 by kaymelkan Badoo 4 | iPod Link to comment Share on other sites More sharing options...
Duster Posted October 22, 2018 Share Posted October 22, 2018 I have same problem!! ED know this error?! Soon solution? ... We lonely ...:( [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro Link to comment Share on other sites More sharing options...
Mustang Posted October 22, 2018 Share Posted October 22, 2018 (edited) A possible brute force solution would be to force the lods higher, at the cost of some FPS (not 100% sure if this trick works in 2.5.x anymore, worth a try though) Open graphics.lua (notepad++ advised) and adjust your value according to how you have your visibility set, so for extreme visibility you adjust: line 220: lodMult = 1.0; to something like lodMult = 2.0; or even more, play around and see if it helps. There needs to be an solution from ED though as I agree, some of the draw distances are way too short. Edited October 22, 2018 by Mustang Link to comment Share on other sites More sharing options...
Xtacy Posted October 22, 2018 Share Posted October 22, 2018 https://forums.eagle.ru/showthread.php?t=209771 Been months Link to comment Share on other sites More sharing options...
Duster Posted October 22, 2018 Share Posted October 22, 2018 A possible brute force solution would be to force the lods higher, at the cost of some FPS (not 100% sure if this trick works in 2.5.x anymore, worth a try though) Open graphics.lua (notepad++ advised) and adjust your value according to how you have your visibility set, so for extreme visibility you adjust: line 220: lodMult = 1.0; to something like lodMult = 2.0; or even more, play around and see if it helps. There needs to be an solution from ED though as I agree, some of the draw distances are way too short. Hello, I changed the parameter as you described but it does not change anything, the static objects will appear anyway and only at a distance of 9nm. Is there a way to highlight it to ED developers? Since it is a problem of scenery and not of the modules. Duster [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro Link to comment Share on other sites More sharing options...
Duster Posted October 24, 2018 Share Posted October 24, 2018 In this last update no news? [sIGPIC][/sIGPIC] CPU i7 7700K@4.5ghz * COOLER ARCTIC Freezer 13 CO * MB MSI Z270 Gaming M3 * RAM G.Skill 32GB DDR4-2400 DDR4 2400MHz * GPU Zotac GTX 1070Ti mini * SSD Samsung 850 EVO 500GB for S.O. * SSD Samsung 860 EVO 500GB for DCS * HDD 1TB WD Blue x2 * PSU Corsair CX650M * SO Windows 10 pro 64bit * TrackIR 5 * Saiteck x52 Pro Link to comment Share on other sites More sharing options...
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