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Triple Monitor - Rearming window bug


ikonane

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Got a fix... I change UIMainView = GUI to UIMainView = Viewports.Center and it works. Make this change in the lua you're using in your monitor setup. Hopefully it works for everyone else.

 

But if you do that, everything is showing on all three monitors. So comms menu is on the right monitor, comm messages get shown on left monitor. I mean, yes it works but it's just inconvenient, especially after it worked for Months, even Years with the Old Setting of:

 

UIMainView = 
{
x = 1920;
y = 0;
width = 1920;
height = 1080;
aspect = 1920/1080;
}

Modules: Well... all of 'em

 

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Go to your Monitor Setup folder:

DCS World OpenBeta\Config\MonitorSetup

-or-

C:\Users\yourname\Saved Games\DCS.openbeta\Config\MonitorSetup

 

open the file that you use, and comment out this line by putting two dashes -- at the beginning:

-- UIMainView = Viewports.Center

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But if you do that, everything is showing on all three monitors. So comms menu is on the right monitor, comm messages get shown on left monitor. I mean, yes it works but it's just inconvenient, especially after it worked for Months, even Years with the Old Setting of:

 

UIMainView = 
{
x = 1920;
y = 0;
width = 1920;
height = 1080;
aspect = 1920/1080;
}

 

 

Pick your poison...

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Heya, same here, nothing helps, UIMainView = Viewports.Center is activated

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Go to your Monitor Setup folder:

DCS World OpenBeta\Config\MonitorSetup

-or-

C:\Users\yourname\Saved Games\DCS.openbeta\Config\MonitorSetup

 

open the file that you use, and comment out this line by putting two dashes -- at the beginning:

-- UIMainView = Viewports.Center

 

Sorry but that didn't work for me.

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Strange. It worked for me..

 

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URGENT please

 

Same here. Used to be that some GUI drop downs called on the centre screen popped up on the left screen where you could at least get to the list without it closing. The latest patch fixed that but not the weapon selection problem where you cannot even get across to the list.

klem

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I don't know why this doesn't work for you guys. All I did was comment out the UIMainView line.

See pic below..

3MonitorFix.thumb.jpg.35c977e4c0fdad1dd4893523fbf03cb0.jpg

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Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen

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Thanks it works now.

I edited the wrong file before.

 

Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup".

 

The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen.

 

And well, the F10 menu is stretched as well and shadows are really weird.. :doh:


Edited by ikonane
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Thanks it works now.

I edited the wrong file before.

 

Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup".

 

The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen.

 

And well, the F10 menu is stretched as well and shadows are really weird.. :doh:

 

 

Make a backup copy of 3Cameras.lua then add the following to the bottom of the 3Cameras.lua:

 

 

GUI =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

}

 

UIMainView = GUI

 

 

Bit please don't start a conversation on the GUI here, it is covered in many other places.

klem

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Thanks it works now.

I edited the wrong file before.

 

Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup".

 

The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen.

 

And well, the F10 menu is stretched as well and shadows are really weird.. :doh:

 

That can be fixed as well...

 

https://forums.eagle.ru/showthread.php?t=159562&highlight=Gamemessages

Former USN Avionics Tech

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VF-101 90-93

 

Heatblur Tomcat SME

 

I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick

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Has anyone got 3 screens working with the GUI set to middle monitor only? I have tried everything you all have posted in this thread.

 

Commenting out "UIMainView = Viewports.Center" does allow the rearming menu to now work. But the GUI is stretched across all three monitors....So then I go in and add

 

GUI =

{

x = screen.width / 3;

y = 0;

width = screen.width / 3;

height = screen.height;

}

 

UIMainView = GUI

 

Now the GUI is set to middle monitor only but the rearming no longer works so I am back to where I started.

 

If someone does a working monitor setup for 3 screens 5760 x 1080 w/ GUI only in the middle screen. Post your magic please.

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But the GUI set to middle monitor only seems to be causing this issue
You are absolutly right. Funny to read that some guys try to fix the Problem by recalling it.

 

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My typical monitor setup looks like this:

 

_ = function(p) return p; end;

name = _('Tripple Screen Centered GUI');

Description = 'Tripple monitor configuration'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = screen.width;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect;

}

}

GUI=

{

x = screen.width/3;

y = 0;

width = screen.width/3;

height =screen.height;

}

 

UIMainView = GUI

 

 

Having the GUI centered seems to be the cause as others have noted. I changed it below and the issue is fixed, but GUI is not centered of course.

 

UIMainView = Center

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I solved this by just moving the GUI to one of my side screens.

_ = function(p) return p; end;

name = _('Trips MFD');

Description = '3 MFD'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 5816;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 5.385;

}

}

 

F18_LEFT =

{

x = 5816;

y = 0;

width = 820;

height = 822;

}

 

F18_RIGHT =

{

x = 6913;

y = 0;

width = 822;

height = 822;

}

 

GUI =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

}

UIMainView = GUI

 

this way my GUI isn't stretched over my 3 (actually 4) monitors

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I did some testing moving the GUI around. The issue is caused as soon as you put a value in for X position other than 0. So you can restrict it to one screen as long as it is your left monitor or whatever your X = 0 position is. So as far as I can tell there is 2 workaround until a fix is dropped by ED.

 

First option is don't restrict your GUI by commenting out UIMainView = Viewports.Center which will stretch your GUI out across all 3 monitors.

 

Or use a X = 0; position and it will be restricted to one screen but will be your left screen.

 

Both of these options are still awkward (at least for me) especially if you use the radio menu frequently like in multiplayer and using CTLD.

 

Hopefully ED drops a fix soon for it soon.

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No luck here fixing it. Anyone from ED have a fix for this PLEASE?

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