Rolds Posted October 13, 2018 Share Posted October 13, 2018 So the static object "landmine" actually explodes if a unit moves over it, neat! However it doesn't appear to cause any damage. See attached mission in which a group of brave volunteers tests the function of the landmine unit. Link to comment Share on other sites More sharing options...
Emmy Posted October 13, 2018 Share Posted October 13, 2018 Does the Health Bar on the F10 map show no damage? Units can be degraded but unfortunately, they can only look alive or dead. There is no artwork for broken or seriously messed up. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Habu_69 Posted October 13, 2018 Share Posted October 13, 2018 I have a MOOSE script that destroys an object when Hit. Link to comment Share on other sites More sharing options...
Rolds Posted October 13, 2018 Author Share Posted October 13, 2018 Does the Health Bar on the F10 map show no damage? Units can be degraded but unfortunately, they can only look alive or dead. There is no artwork for broken or seriously messed up. That's correct no damage on the health bars. Link to comment Share on other sites More sharing options...
Baaz Posted October 15, 2018 Share Posted October 15, 2018 So the static object "landmine" actually explodes if a unit moves over it, neat! However it doesn't appear to cause any damage. See attached mission in which a group of brave volunteers tests the function of the landmine unit. Thank you for testing this out. Was going to test it out myself, and you saved me some time. It's unfortunately they don't work. It's also unfortunate you can't randomize static objects. All the missions I build I make all units randomized as to whether they show up during the mission or not. Unfortunately, I can't do that with static objects. A bummer. I only use the in game triggers since I can't figure out the whole scripting thing. Link to comment Share on other sites More sharing options...
Grimes Posted October 17, 2018 Share Posted October 17, 2018 That appears to be a bug. I've reported it. Thanks. The right man in the wrong place makes all the difference in the world. Current Projects: Scripting Wiki, Something... Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Rolds Posted February 4, 2019 Author Share Posted February 4, 2019 Any update on this item? They still don't cause damage as of latest OB version. Link to comment Share on other sites More sharing options...
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