toilet2000 Posted October 16, 2018 Share Posted October 16, 2018 If it is not already something done in DCS, I suggest sharing the depth buffer with the Oculus SDK. The upcoming ASW 2.0 tech uses this depth information and prevents at lot of the artifacts that ASW 1.0 causes. See: https://uploadvr.com/oculus-rifts-asw-2-0-could-greatly-reduce-artifacts-on-low-end-systems/ Link to comment Share on other sites More sharing options...
Deano87 Posted October 16, 2018 Share Posted October 16, 2018 +1000!!! Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
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