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Realistic FM?


bkthunder

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Another paradox, is that , within reason and not having flown real thing, HOTAS controls are more effective then real world controls. I use X56 Rhino, and for AV8BNA I mapped one of the thumb rotaries on throttle to NOZZLE ANGLE. In real thing, pilot has to take his hand off the throttle and set nozzle angle via separate control handle. I can VIFF very finely, controlling thrust and nozzle angle at same time via HOTAS. The magic nozzle angle of 82 for vertical landing, can be finely adjusted to compensate for relative wind.

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Another paradox, is that , within reason and not having flown real thing, HOTAS controls are more effective then real world controls. I use X56 Rhino, and for AV8BNA I mapped one of the thumb rotaries on throttle to NOZZLE ANGLE. In real thing, pilot has to take his hand off the throttle and set nozzle angle via separate control handle. I can VIFF very finely, controlling thrust and nozzle angle at same time via HOTAS. The magic nozzle angle of 82 for vertical landing, can be finely adjusted to compensate for relative wind.

 

Yeah, but you're missing half the fun this way! :D

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

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Disable the LIDs system on the back left console and see if there is a change in hover characteristics. This will confirm for you if there are any changes in hovering. I've not personally tried this but it might be worth trying to see if there are any changes taking place.

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Sometimes I wonder what's wrong with my AV-8 module. Asymmetric load of one bomb throwing one 'nearly into a flat spin' as referenced on that Reddit quote never happened for me at all. Noticeable, yes, but mad like that? No.

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Disable the LIDs system on the back left console and see if there is a change in hover characteristics. This will confirm for you if there are any changes in hovering. I've not personally tried this but it might be worth trying to see if there are any changes taking place.

 

 

LIDS only has an effect when the aircraft enters ground effect. It creates the last side of a 'box' comprising airbrake, gun pods (or strakes) and then the LIDS. It captures the rebounding jet exhaust to help cushion the landing. That said, in headwinds much over 20kts, it doesn't do much since the jet cushion is blown backwards and the 'box' area less effective

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It's similar to how you reproduce the ground effect on helicopters. Reproducing a flow phenomenon in a simulator isn't hard, the difficult part is figuring out the exact behaviour of the flow field and its interaction with the aircraft. You can't reproduce what you don't know. Which is why making an accurate flight model usually takes multiple groups of people, you'll need aerodynamic specialists to work out the flow field behaviour, modelling specialist to turn the flow behaviour into numeric functions, then coding guys who implement the functions into DCS since game physics and real life physics isn't the same thing.


Edited by rinao0o
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