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Hoping for input on my system re: getting an Oculus Rift


davevegas901

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Pretty much a no go for Rift/Odyssey/Vive with that system and GPU in particular IMO.

Systems

 

 

Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil T50+T50CM Throttle/CH Fightersticks/CH Throttles/CH peds, Index x1, Reverb x1

 

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Sorry, that GPU is too weak for VR .. a GTX-970 is the minimum. Also the Phenom is very old ... pity that the DDR3 ram cant be used on newer mainboards ... your minimum upgrade is mainboard+ram+processor+gpu .. you can keep your current peripherals, case, power supply and storage disks.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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You can run VR perfectly well on less than a 970.

 

 

This are the oficial recomended requirements for VR on DCS 2.5:

 

 

Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

 

 

My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR.

 

 

:(

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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My GTX-970 can play on VR only if set to 45 fps, pixel density 1.2 and several detail options reduced ... I honestly cant imagine how a GPU that has 40% of the performance of a GTX-970 would run DCS on VR.

 

 

:(

 

The options I've been testing with are similar to yours, 1.2 pixel density and medium preset. It must be the ASW (frame doubling) working it's magic. If I turn ASW off, I do get some stutter as I move my head around. Also, perhaps my 6GB VRAM and 16GB RAM are keeping things moving nicely. I can't say for sure but based on my experience with my friends Rift, I ordered a Vive, content that I can enjoy it with my current setup (at least short term until upgrading).

 

Yeah, it's strange... I've seen the Passmark benchmarks for 970 vs 970m. Note that I haven't tried multiplayer or heavy load server but for instant action and simple single player missions it's smooth enough. I can't get the in-game frame counter to work in VR despite remapping it -anyone know how to fix this?


Edited by martinistripes

Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM

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