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Why is AA working again?


asparagin

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Why does AA work again (since couple of updates ago) on 2.5 non-beta?

 

Just curious, AA did not work properly in the last more than a year? What happend now?

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I´m currently on MSAA, I havnen´t tested SSAA.

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AFAIK it's been working but tends to use a lot of CPU/GPU i.e. not as efficient as it was without deferred shading.

 

 

I am able to run at MSAA = 4 (and have been for some time) if I am prepared to put up with 45fps in Rift and PD at 1.2.

 

Irony here, just noticed it's been 9 months since I upgraded my GPU. Before DCS forced us to use Deferred Shading I could happily get 90FPS MSAA at 8 in Rift with 980Ti and CPU at 4.2Ghz, now with 1080Ti and CPU at 4.7 Ghz and MSAA at 4 I get 45FPS mostly and poorer Rift image quality, but that's progress I guess. :(

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For me AA did not work properly since the release of nevada - MSAA or SSAA, And looking through the forum I was not alone. Thats why I was wandering what changed.

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