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[REPORTED] No 'Descent' menu options


TAW_Impalor

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After recent updates, unable to complete any missions requiring troops load/unload! For example, Spring Tension - Docker and Oilfiled - Geologists. The F7 menu is always empty ((((

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In all honestly. All you need is a new mission from scratch.

One helicopter and more than zero infantry men next to it, set to TRANSPORTABLE in the ME.

 

I could set it up and upload it when I get home, but you guys should really be able to replicate this quite easlily :D

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Troop carrying has been rather buggy every time I've tried to make it happen in missions. Lately, only way I have managed to haul troops is by making embarking a triggered action, then triggered after a set time. Haven't tested with trigger zone, but I suspect that would work as well. Troops won't attack anything after disembarking though - gonna play around with this today.

On the plus side - I actually managed to home in on moving troops using fm radio, which I also read is kinda tricky!

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  • 3 weeks later...

It was working fine 2 months ago. Sucks when DCS gives incentives to buy 'old' modules and campaigns but fails to support them. Double sucks when they also ignore support tickets about that.

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  • ED Team

From what I can tell, you know have to set troops to have the embarking action in Advanced Waypoint Options, if you do this, then you can see info in the comms menu as far as embark and disembark.

 

I will see if this intended and old missions need to be updated. I can sort of see it, so you can choose what troops can be transported and which cannot, but I don't know if that is the intention.

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Seems quite random though. I made a mission - well, not really a mission, maybe more like a sandbox to play around with different aircraft, vehicles, troops etc.

In this sandbox, I have different ground troops. Some to be airlifted from one island to another (to capture airfield). Another is used just to test the FM homing in the Huey. First group has always let me use the descent menu, both for marking and embarking. Second group is more random: sometimes nothing is listed under descent. Other times, they will pop smoke. Once or twice, they even embarked my helo!

The only difference I can spot between the different groups: the troublesome ones are not located on level/horizontal ground (just a shallow incline). Should this matter?

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I'd rather not share it - because it is such a truly crappy mission. A giant sandbox for me and a friend to play around it, is all - making it a too large file. It also has music that probably violates some copyright laws :music_whistling:

 

I did, however, move those troubled groups: first one moved to level ground. Testflight: I could pick up the one group I had moved, but not the one at the old location. Then back to editor, and moved 2nd group. New test flight: now I could pick that group up. I didn't test the first group again though, so dunno if it will show any concistancy. This, and the fact that the groups I never had problems with, had their embarking point set to helipads, seems to point towards the embarking point having to be at a horizontal spot. May have to play around with the embarking zone size at some point as well.

 

'Paws

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  • ED Team

Fair enough, I will try some different elevations and see if I can see a difference there, but it does seem like something changed on how its determined if a group can be picked up. I reported it, so perhaps the team will let me know if something indeed did change.

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Man, there really is no way of getting consistant results in this thing!

 

I made a new mission; Nevada this time. One Huey, 2 separate infantry units - one on flat ground, the other on a slope. At first, I could not for the life of it make any of them give me any descent menu options. Then, after making a trigger zone that triggered their embark task (under triggered actions): voila! I could no pick up both units.

Then back to my PG sandbox. I looked more closely at the difference between the groups I had had no problems with, and the groups that often failed. Troops at Abu Musa had ai task push after a certain time after mission start. Still...even after having been in mission for quite some time, entering the Huey there always let me pick up the troops.

The troops near Jask, meant for FM homing practice...they had ai task set when part of unit entered a certain area. Setting one group with ai task push one minute after mission start, it left me no option under descent. The other unit, with zone triggered ai task set still seem to work.

 

Starting to think that - especially in missions where plenty of other stuff is going on - the units' desire for an airlift times out. But then, why do not the Abu Musa (working) units not seem to time out? Despite having the ai task push tasking the embark at set time after mission starts - does it remain dormant if no client controlled units are nearby?

 

Sandbox mission included. I know, it's crap and prolly has a lot of weird stuff. And some music, just to play around with that as well. Just rename it from .zip to .miz

Gulf.zip

 

PS: FM homing (with some old music) for the Jask units is on 33 and 34MHz. Works in sp, but I keep forgetting to get it tested in mp


Edited by Pawsie
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For an engine that offers transport helictopter simulation at such a detailed level, that's a pretty fundamental thing to have working flawlessly, if you ask me, and if I'm being honest, troop transport has been broken for a veeeery long time in ME, up to the point nearly everybody is using scripted workarounds (which cannot simulate transported weight, unfortunately)

ED can thank Ciribob for saving transport helicopters job in DCS.

 

So imho this is an absolutely critical feature to fix, but which is not seen as important by ED, if I judge by the state of it for months if not years...

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Why is it called “all descent” anyway? I have always been confused by the use of that description... wouldn’t “transport” make more sense?

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  • ED Team

I believe that is getting changed at some point, not very clear.

 

Anyways, its reported for all, not just the Mi-8. So I hope it will get looked at soon, the workaround if you have a personal mission seems to be adding the embark advanced waypoint action.

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I want paratroopers in my Mi8, and I want them to jump (then descend) when I press the signal horn thing!

 

Sorry, just had to...

 

About the horn in the eight, though... why does it not stop buzzing when using a bound key? I have to mouse-click the button on the left panel to make it stop...

 

'Paws

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