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Trails draw distance.


Icebeat

Trails draw distance.  

8 members have voted

  1. 1. Trails draw distance.

    • Yes, we want it!
      6
    • No, I don't care.
      2


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Hi there,

Please, could you add an option to configuring Trails/Smoke draw distance?, in VR the trails are popping (invisible/visible) depending on if you look directly to then (invisible) or if you look sideways(visible). It could be an even a better option if they are not removed at all so we can use it to spot planes/missiles in VR (current spot system sucks on VR but you already know that). On far distance, they could be just be painted without transparency to minimize any possible performance cost.

 

Thanks,


Edited by Icebeat
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This is a problem on 2D screens as well. (I have to zoom in to render them at longer ranges).

 

I voted "yes!" as in:

Add another level of rendering of them so they are visible at long ranges.

 

Like switch it out with some sprites or similar? Should be FPS-friendly, and add a lot to immersion and tactical game-play.

 

//Jarl

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