Rhinozherous Posted October 26, 2018 Share Posted October 26, 2018 Hello! I want to setup a training mission for Case1 operations. Are we able to setup the parking position on the Carrier? I place the Hornet on the Carrier, select "takeoff from ramp" to get it cold and dark, now the aircraft icon in the editor is placed in the middle of the carrier icon. But no matter if I change the parking lot from 1 to 4 it is always placed in the middle of carrier. See screen for parking position. Thank you very much! i7-7700K - 32GB RAM - MSI RTX 2080 Super P3D - DCS - XP11 - MSFS2020 Link to comment Share on other sites More sharing options...
TechRoss Posted October 26, 2018 Share Posted October 26, 2018 I don't think you can place it on the carrier in a specific position. You can place static objects where you want them, just make sure you don't put them where the player jet will spawn. Bit of trial and error I am afraid. Link to comment Share on other sites More sharing options...
mwd2 Posted October 26, 2018 Share Posted October 26, 2018 Did you host the mission? AFAIK, if you ost the mission, the host will spawn in the center, every next client (also if you change the slot) will spawn in front of the Isle or behind CAT 3/4. Playing: DCS: AH 64D Apache Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
Silversmith Posted October 26, 2018 Share Posted October 26, 2018 The editor doesn't show where the Player planes will actually spawn, that is decided at spawn time, it just generically plonks the icon in the middle of the carrier. . You can specifically place static objects (e.g. planes.. remember to LINK them to the carrier unit when you place them so the carrier doesn't leave them behind !). If you place the static objects BLOCKING the normal player spawn position in front of the Island (which are a pain.. very hard to manoeuvre to the cat from there) the player planes will spawn at the next UNBLOCKED spawn location (e.g. behind cat 3/4). So you can gain some control of where you will spawn. Link to comment Share on other sites More sharing options...
macedk Posted October 26, 2018 Share Posted October 26, 2018 In future I think carrier placement will be like on an airbase. WIP OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rhinozherous Posted October 26, 2018 Author Share Posted October 26, 2018 Thank you very much gents! All clear now! i7-7700K - 32GB RAM - MSI RTX 2080 Super P3D - DCS - XP11 - MSFS2020 Link to comment Share on other sites More sharing options...
ziporama Posted October 26, 2018 Share Posted October 26, 2018 As far as I can tell, you can only select which catapult to spawn from in the form of a runway start - that seems to correctly place your aircraft on catapults 1 to 4. Parking is a bit of a mess at the moment, so is AI movement on deck colliding with other objects. The parking # in the mission editor only seems to do something with catapults. It gets even messier when you have groups with multiple units spawning. Sometimes I get explosions on the deck when the units spawn on top of one another. As stated above, this is work in progress and early access. Link to comment Share on other sites More sharing options...
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