Jump to content

Q: Natural Head Movement - is it editable?


Lixma 06

Recommended Posts

Is it possible to edit the range of motion/speed of the 'Natural Head Movement'?

 

In the View.lua there's this bit of code....

 

function NaturalHeadMoving(tang, roll, omz)
local r = roll
if r > 90.0 then
	r = 180.0 - r
elseif roll < -90.0 then
	r = -180.0 - r
end
local hAngle = -0.25 * r
local vAngle = math.min(math.max(0.0, 0.4 * tang + 45.0 * omz), 90.0)
return hAngle, vAngle

 

I've tried editing these numbers in the past (it's been part of the View.lua since the 17th century) but it doesn't seem to have any effect.

 

Has anyone had any luck with this?

 

Could an ED dev possibly weigh in whether it's a) possible and b) how?

 

And if not might there be a future option/slider for us to adjust the effect?

Link to comment
Share on other sites

  • 1 month later...
Would be cool, if head moved a bit more.

:cry::cry::cry: More???

 

 

Oh i HATE that head roll. Luckely they put it in as option, not fixed.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Link to comment
Share on other sites

Oh i HATE that head roll. Luckely they put it in as option, not fixed.

 

Oh, maybe I confused something.

 

I thought it is about the "natural head movement view" which is turned on by "LCtrl + F1" and is verry useful whith dogfights (if you don't want to use TrackIR).

 

But I guess you guys meant the default movement. I don't like it, too, and turned it off on day one. :music_whistling:


Edited by Tom Kazansky
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...