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Built in voice communications.


Chipensaw

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What now some people fail to understand, is that this isnot just about a TeamSpeak for multiplayer, this is Player interaction with the AI as well. And TS does nothing regarding that.

 

This is that in future GCI is guiding pilots in Single-Player as in Multi-Player. Same technology is used with anything really, from the missile guidance systems to ECM and ECCM. Every ground radar and missile guidance are depending that same technology. It doesn't matter really are we talking anymore about player with players, as we simply have the similar thing with RADAR to effect.

 

Yes the Team Speak big benefit, and really the only benefit, is that if DCS crashes, you can still continue talking. But that is it anyways, you are already gone from the server so you being able communicate others should be lost. For realism, if you get shot down or your radio malfunctions, you shouldn't anymore be able tell anything to your flight or anyone else for a moment.

 

Realism is not about just quality of the VoIP or such, it is as well that you are very dependant for its operational capabilities.

It would extended to everything, simulating the ground units communications among themselves as to get that tactical and strategical information from the ground troops to the others who would require it.

 

Meaning, if a DCS:CA player sends a recon team to near by town, they shouldn't get any real time information about that unit location once it is out of line of sight. They shouldn't be able to even find them anymore unless the unit reports back via radio what is their location or status.

 

That is the ultimate simulator that you really get the fog of war where you send troops around, you assign them the mission and mission parameters are what are required to be followed so everything works right.

 

If a specific colonna is sent on a 50km route to deliver a supplies to a air-defence units on area, you choose the primary route, the secondary route, the ROE, the schedule of start, the periodic status reports at given checkpoints, a schedule to arrive on given place etc. And you expect them to follow the commands to do so.

 

If now the 1.5 hour trip changes so that nothing is heard from that colonna after 30 min of start, you need to prepare for something happened for it. The communication is the key here, that you don't have 100% accurate and realtime information about troops around the map etc. You have more of the flight plans, the sorties, the tasks, the missions etc and then you know what were assigned for what and what is expected to happen next.

 

A delayed, denied, blocked etc radio communications are one of the critical keys to get AI units to report to the central command so that "big picture" can be simulated.

It is to get AI to prepare example helicopter patrol to go find out what did happen to the disappeared supply colonna, by assigning flight plan to follow the primary route and then inform about secondary route, report back once they find out why the supply colonna is late etc.

 

In dynamic campaign such sorties are what virtual pilots can then choose from the roster list and go to fly. It makes it interesting as you never know what you actually might find out, as the colonna you are suppose to be checking, can be just delayed as couple vehicles blowed their tires, they can be destroyed or they are moving as planned but they couldn't report as their radios were jammed etc. So helicopter pilot flies the route, search for the colonna and then act based to that, reporting back to base that colonna is on the move but little late, colonna is under attack or they can't find them or they had arrived their destination.

 

Such a simple thing as a radio simulator integrated to DCS allows to build complex missions for the Single Player, as for Multi-Player, as get AI play against each others. It is not just about human vs human like over Team Speak, it is about all intelligence and communications that are under the topic. It is even so simple thing as a SAM site operations that is question here, how the SAM site receives the information about the possible target, how they communicate to each others with 10 second relay delay, how alone a individual soldier on the area raises an alarm about nearby enemy attack helicopters to nearby AAA unit...

 

If someone wants to get a more realistic air combat, it requires that there is more realistic ground combat, and all that requires that there is realistic communications and intelligence gathering and delivery methods and their limitations.

 

And Team Speak can't do anything like that, not at all. It is Eagle Dynamics that can do it, and only them.

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Jesus , my eyes are glazing over . SRS , VoiceAttack , Teamspeak , Discord handle the bulk of what we need very nicely , and all that eye-glazing stuff requires a huge diversion of DCS resources , and even if implemented , considerable additional overhead on our 'puters .

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I need to strongly disagree with those here saying that this would be a waste of resources and that existing voice comms options are sufficient.

 

Even though SRS works very well, like it or not, there is a reason why adoption is not universal. It's simple to use, but not simple enough. It's a hurdle for players, especially those who usually fly alone, to set up and actually use voice comms.

 

Native radio support would dramatically increase the number of players using radio comms. Even those who are too shy to participate verbally would benefit from it passively by listening in.

The widespread use of integrated voice comms in mainstream shooter titles is testament to the success of this.

 

Look at it this way: The radios in DCS are not currently working for actual voice comms. We're literally missing functional systems. It makes perfect sense for radios to become fully functional.

 

I think it's a great idea

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I need to strongly disagree with those here saying that this would be a waste of resources and that existing voice comms options are sufficient.

 

Even though SRS works very well, like it or not, there is a reason why adoption is not universal. It's simple to use, but not simple enough. It's a hurdle for players, especially those who usually fly alone, to set up and actually use voice comms.

 

Native radio support would dramatically increase the number of players using radio comms. Even those who are too shy to participate verbally would benefit from it passively by listening in.

The widespread use of integrated voice comms in mainstream shooter titles is testament to the success of this.

 

Look at it this way: The radios in DCS are not currently working for actual voice comms. We're literally missing functional systems. It makes perfect sense for radios to become fully functional.

 

I think it's a great idea

 

 

I completely agree!

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  • 2 months later...

SRS is great and all, but when you join a public server like TTI or 104th, you can be sure that 60% of the players don't use any vocie comms, and those that do split up something like 70% srs, 40%ts, 10% discord, 0% mumble with overlap. I for one use both SRS and Teamspeak, and when flying with someone specific I might even have a private call with them on discord. Figuring out the audio chaos between 3 different voice channels and awacs blaring into your ears that there is a pop up group 500 miles away all at the same time really is hard.

 

So with the crappy ATC not giving proper vectors to avoid trafic and put you in a pattern and carrier atc not functional at all (they don't even give the correct runway heading for landing)

Having a built in solution like IVC for falcon would solve those issues. It would be nice if dcs at least shipped with a working installation of srs and it launches automatically when you join a server (checkbox in options screen), and the srs server starting automatically when starting a dcs server (checkbox in server start screen), no further work required, and everyone automatically uses the same VOIP, no more deaf people not reacting to raygun or buddy spike calls. Because typing that stuff out in the chat is just horribly slow.

 

In the long run, I'd really like to see something more integrated though.

As for DCS crashes and then you can't talk anymore, yes it does. So how about the VOIP program stays connected to the server and you get kicked to a spectator room as you leave the role slot, and you connect to another VOIP server when you choose a different multiplayer game, but being able to talk to the server spectators until then.

 

 

 

So yes.

+1


Edited by FalcoGer
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Licensing SRS (or similar) as an add-on module with tighter integration and additional functionality (voice activated macros) for in-game GCI/ATC would be fantastic.

 

Players would then have the option to continue to use 3rd party voice options, and ED could recoup development time/costs selling it as an add-on module like the NS430 for players that want it built-in.

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So with the crappy ATC not giving proper vectors to avoid trafic and put you in a pattern and carrier atc not functional at all (they don't even give the correct runway heading for landing)

Having a built in solution like IVC for falcon would solve those issues. It would be nice if dcs at least shipped with a working installation of srs and it launches automatically when you join a server (checkbox in options screen), and the srs server starting automatically when starting a dcs server (checkbox in server start screen), no further work required, and everyone automatically uses the same VOIP, no more deaf people not reacting to raygun or buddy spike calls. Because typing that stuff out in the chat is just horribly slow.

 

 

So far, the Falcon, bulit-in VOIP and ATC are all in the developement this year:

 

https://forums.eagle.ru/showpost.php?p=3735501&postcount=177

 

https://forums.eagle.ru/showpost.php?p=3735513&postcount=178

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Our wing uses UniversRadio (UR) as a TS3 plugin to provide unsecure and secure communications using all the radios from nearly all aircrafts.

 

Since we use a C2 element that uses LotATC, we also use the UniversRadio Transponder to be able to differentiate between friend or foe since LotATC is set to realistic. The UR transponder also allows non-nato aircrafts to carry a IFF code that shows up in LotATC.

 

If a VOIP element is added to DCS, all the better but please allow it to be optional.

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