352ndDeacon Posted November 1, 2018 Share Posted November 1, 2018 I made a mission that was flown with some friends in which I used a trigger to remove trees on mission start up. While I saw no trees, those flying on my server saw them blocking the runway on a newly made base. This happened on two other missions also. I thought when you remove trees or objects via a trigger everyone flying that mission would see or not see the same thing. Anyone have any ideas why this is not so in multiplayer? Link to comment Share on other sites More sharing options...
SUNTSAG Posted November 1, 2018 Share Posted November 1, 2018 Tree removal only works in SP mode at present i'm afraid. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
352ndDeacon Posted November 1, 2018 Author Share Posted November 1, 2018 Thanks Suntsag. I've been making historical bases on the Normandy map using your great mod and was really disappointed last night when my group saw trees that I knew I removed. All I can do now is continue making bases in hopes that ED will correct that situation. Link to comment Share on other sites More sharing options...
352ndDeacon Posted November 8, 2018 Author Share Posted November 8, 2018 Since the ability to remove trees and objects is hard coded by the developers into the sim, why can't they allow tree removal to function in both SP and Multiplayer? Allowing it in multiplayer can't be that big of a deal for them to correct, I would think since it is already in the sim. How about it, ED, it would make mission building so much more enjoyable in that friends could enjoy efforts of mission builders together. Link to comment Share on other sites More sharing options...
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