Kolyma Posted November 12, 2018 Share Posted November 12, 2018 (edited) For models that do not support an external specular map, the per-model global simple reflection/specular values stored in model.edm.json are the only way to affect their lighting "fuz-nose-steel": { "reflMult": 1.0, "reflAdd": 0.20000000298023223877, "specMult": 0.0, "specAdd": 0.50400000810623168945, "specSelect": 0, "albedoLevel": 0.0, "albedoContrast": 0.89999997615814208984 } Is it possible to override these values in a single livery skin while leaving the defaults for all other skins? Maybe placing some file in that livery directory or adding content to description.lua (like where the skin is defined) {"fuz-nose-steel", 0, "SU39-fuz-nose-steel-PAINT6-DEF-01", false}I'd like to change the shinyness of a custom skin without having to mod the DCS installation itself Edited November 12, 2018 by Kolyma Link to comment Share on other sites More sharing options...
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