Nealius Posted November 30, 2018 Share Posted November 30, 2018 1,000lbs fuel, no stores, landing on-speed AoA, spoilers armed, apply brakes when I get a little below 100kts, and I only need 4,000-5,000 feet of runway..... Link to comment Share on other sites More sharing options...
peachpossum Posted November 30, 2018 Share Posted November 30, 2018 Thanks very much, this is a lot of fun to fly and great job with the model and liverys. Windows 10 Pro 64-bit i9-9900k 3.6 GHz, 64 GB 3200 MHz ram ASUS ROG Strix Z390-E Gaming RTX 4090, Samsung 970 pro NVMe Link to comment Share on other sites More sharing options...
Hawg57 Posted November 30, 2018 Share Posted November 30, 2018 Anyone able to activate the nav lights, position lights and landing lights? I flip all the switches to on and nothing.... Link to comment Share on other sites More sharing options...
Scotch75 Posted November 30, 2018 Share Posted November 30, 2018 Anyone able to activate the nav lights, position lights and landing lights? I flip all the switches to on and nothing....You have to flick the pinky switch forward as well. It's on the left side of the throttle so works as a master on/off for selected lights. W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM Link to comment Share on other sites More sharing options...
carss Posted November 30, 2018 Share Posted November 30, 2018 Question: Can the AI A-4 be given a tanker TACAN and the refueling fuel tank be made functional so we can use it as one more tanker? Also another question (in the hopes that it maybe considered): Can the A-4's AI Model be fixed and integrated into the game by default (AI only) for multiple reasons..... 1. We have one more amazing Naval asset to use as tankers, bombers, strikers etc. 2. Servers like the Cold War server can then use this for assets and player aircraft. And not everyone will be required to download the plane just to join this server. [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry: Link to comment Share on other sites More sharing options...
Mesha44 Posted November 30, 2018 Share Posted November 30, 2018 One more thing about landing, hold your nose wheel off the ground as long as possible and stay off the brakes. Once the nose wheel comes down brake hard. Link to comment Share on other sites More sharing options...
norbot Posted November 30, 2018 Share Posted November 30, 2018 @ Dev-Team: I know about your bug-reporting here: https://goo.gl/forms/lmpuKQCH8S8QlH0R2, but wouldn't it be reasonable, to open a thread in this forum, where we can report bugs, so everybody can see, which bugs have already been reported? A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
Frag Posted November 30, 2018 Share Posted November 30, 2018 @ Dev-Team: I know about your bug-reporting here: https://goo.gl/forms/lmpuKQCH8S8QlH0R2, but wouldn't it be reasonable, to open a thread in this forum, where we can report bugs, so everybody can see, which bugs have already been reported? Actually, it would even be better if ED would accept to open a new thread section (like for other third party developers with their own aircraft). It would show that ED encourage the community in developing strong component for their game. Not saying it should be done for every mod, but I would say that this A-4E is complete enough to earn the title of an official DCS community aircraft. Link to comment Share on other sites More sharing options...
FoxAlfa Posted November 30, 2018 Share Posted November 30, 2018 Also another question (in the hopes that it maybe considered): Can the A-4's AI Model be fixed and integrated into the game by default (AI only) for multiple reasons..... 1. We have one more amazing Naval asset to use as tankers, bombers, strikers etc. 2. Servers like the Cold War server can then use this for assets and player aircraft. And not everyone will be required to download the plane just to join this server. +1 ------- All the people keep asking for capabilities to be modelled.... I want the limitations to be modelled.... limitations make for realistic simulation. Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it. Long time ago in galaxy far far away: https://www.deviantart.com/alfafox/gallery Link to comment Share on other sites More sharing options...
Mimes Posted November 30, 2018 Share Posted November 30, 2018 Praise Upon Praise Thank you just does not cut it. You guys are kings. :) Arguably, release of this community mod is one of the most important events and milestones in the entire Flanker / DCS series. And yes, this mod should have it's own dedicated forum subsection, hands down. Kind regards, Mimes "Joined forum in 2004 but flying Flanker since 1995 :o)" Link to comment Share on other sites More sharing options...
Tirak Posted November 30, 2018 Share Posted November 30, 2018 But looking at the code, they trying to add the AGM-12 to the A-4. I really hope someone finds away. Although I believe they might have modelled the wrong control grip for it. I’m not sure but I think the older A-4 had a joystick in place of the NWS button. This was probably for the bull pup? Was this just an aborted experiment that you guys tried Merker, or is this a functionality the team is still trying to put into place? Link to comment Share on other sites More sharing options...
AcroGimp Posted November 30, 2018 Share Posted November 30, 2018 Merker and Dev Team, Again, I cannot say how impressed I am with the level of functionality and detail present in this mod as released, you have brought the Scooter to life in a way that is far beyond my expectations and I suspect many others as well. Can you provide an outline of any additional planned features or identified workarounds for some of the limitations? I apologize if some questions are dumb, I have really only used the full fidelity modules and am not familiar with limits for FC3 type systems or mods - basically wondering if some of these are simply not possible, either for you as a recognized dev (meaning you share the work and can't use other code) or simply are not possible outside the professional modules. Also if there are potential workarounds (e.g., the SRS .txt file for preselect channels on the UHF radio) please let us know. Since TACAN nominally works for example, will there be an ability to set a course line for the HSI so we can track an inbound/outbound radial? Maybe A/A for yardstick? Do you foresee any kind of ILS or ICLS? Will we eventually be able to tank (so A/A TACAN and probe/refuel mechanics)? And of course for radios, is there a way to get the plane to interact with the DCS system for ATC, AWACS and the Carrier for lighting, etc.? Thanks so much for an excellent module, we're including the Scooter in our carrier strike group at CSG-1 and I want to see if there are planned improvements we can look forward to or if we may need to examine alternative approaches. 'Gimp / Disco | CO vVMA-131 Diamondbacks, vCSG-1 [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
mac22 Posted November 30, 2018 Share Posted November 30, 2018 got it to work today. stick it in c\username\saved games\dcs\mods\aircraft thanks got it working - final question does/did the A4 support the sidewinder for self defence? (unable to select in loadout) Link to comment Share on other sites More sharing options...
AcroGimp Posted November 30, 2018 Share Posted November 30, 2018 thanks got it working - final question does/did the A4 support the sidewinder for self defence? (unable to select in loadout)Pylons 2 and 4 only. Use the Rockets/GM slection on the weapons knob. 'Gimp / Disco [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted November 30, 2018 Share Posted November 30, 2018 The mouse being off a little for the buttons and dials in VR is strange but you get used to it. Thanks for all your hard work, she is a joy to fly! BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
Sup_Bigans Posted December 1, 2018 Share Posted December 1, 2018 (edited) If I can't donate to say thanks, best way is Flying it! Edited December 1, 2018 by Sup_Bigans (1) luciodon76 - YouTube Bigans Link to comment Share on other sites More sharing options...
Home Fries Posted December 1, 2018 Share Posted December 1, 2018 Again, great stuff. Just one correction on the USN/USMC skins: the old insignia white/gull grey scheme painted all control surfaces insignia white on both sides. You guys have the ailerons and rudders covered, but the elevators were also painted. I have enclosed a PNG for the white elevators that you can import as a layer into your "top" template. Keep up the awesome work! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
oldpop Posted December 1, 2018 Share Posted December 1, 2018 wet compass wet compass and upper clock don't always agree with other gauges! Link to comment Share on other sites More sharing options...
Sydy Posted December 1, 2018 Share Posted December 1, 2018 Thank you for the mod! Looking forward testing it. Link to comment Share on other sites More sharing options...
JagHond Posted December 1, 2018 Share Posted December 1, 2018 Thanks once again to the dev. team for having released a nice mod... just can't await to fly the -M version and go 'head-to-head' with Tomcats! Now I have a question, sorry in advance if answered anywhere else before. What is the correct takeoff procedure from a carrier? I tried to position myself on the catapult sledge, but nothing happened, even after I pressed the 'u' key. Link to comment Share on other sites More sharing options...
badbud Posted December 1, 2018 Share Posted December 1, 2018 Are any of you flying the A-4 in DCS version 1.5.8 as I am and experiencing exploding AC when landing. So far no joy no matter how I try. Like the A-4, but not much fun if not able to land. BadBud Link to comment Share on other sites More sharing options...
AcroGimp Posted December 1, 2018 Share Posted December 1, 2018 Thanks once again to the dev. team for having released a nice mod... just can't await to fly the -M version and go 'head-to-head' with Tomcats! Now I have a question, sorry in advance if answered anywhere else before. What is the correct takeoff procedure from a carrier? I tried to position myself on the catapult sledge, but nothing happened, even after I pressed the 'u' key.As a Mod this aircraft cannot engage with the Carrier system, just line up, hold brakes, set flaps full, trim is 7 or 8 I think, then run the engine up, release the brakes and it will accelerate like it is on the catapult but it won't raise the JBD or get a reply from the boat. Hook does work although it disengages quickly so be ready to get on the brakes once you've caught a wire and decelerated and keep throttle low when on the boat due to the built-in carrier takeoff code. 'Gimp | DISCO CO vVMA-131 Diamondbacks, CSG-1 [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
crazyeddie Posted December 1, 2018 Share Posted December 1, 2018 Anybody else getting this - USS Stennis, catches wire at deck level, rises to about 12 ft at max wire stretch, drops wire, nose dips into deck and it moves along like this to its parking spot, turnes, reverses and goes level, parks, still 12 ft above the deck. Tried it with other Mod Carriers in game, removed those to see if it was a conflict with those, same issue in all cases. Can't see any obvious reason for this to happen, any ideas ? Link to comment Share on other sites More sharing options...
Smokey14 Posted December 1, 2018 Share Posted December 1, 2018 Sorry for noob question. I can't seem to restart the engine after landing and rearming. I land, park, shut off the engine (Lshift+end), request rearming. After rearming, I request ground power. Press start button (clickable button or Lshift+home), but I can't seem to right click the throttle like during initial start up. Yesterday I reinstalled with the newest hotfix. But still have the issue. Am I missing something? Link to comment Share on other sites More sharing options...
Cody Posted December 1, 2018 Share Posted December 1, 2018 Really great work guys!!! Thanky very much for donating such a nice mod to the community :) Link to comment Share on other sites More sharing options...
Recommended Posts