sea2sky Posted November 19, 2018 Posted November 19, 2018 (edited) There is a problem with spawning aircraft using script functions. If an aircraft is spawned at a certain parking lot, and then it has left the lot, and another one get spawned there at the same empty lot - that new one will be placed at a tip of a runway which is a problem. Any consecutive AC spawned at the same empty lot will be placed to to the tip of a runway. I'm attaching a mission (with a script) demonstrating it. What this script does: - 3 seconds after a mission start - spawns AC at a specific parking; - 3 seconds later - destroys it; - 3 seconds later - creates a new one at the same parking; - result: the new AC is on the tip of a runway. https://www.dropbox.com/s/9jc6pkc1hs3gw7i/traffic_test.miz?dl=0 Edited November 19, 2018 by sea2sky i5-9600K@4.8GHz ★ 32Gb DDR4 ★ Asus TUF rtx3080 OC ★ Quest Pro ★ Warthog on Virpil base
Recommended Posts