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Posted (edited)

There is a problem with spawning aircraft using script functions. If an aircraft is spawned at a certain parking lot, and then it has left the lot, and another one get spawned there at the same empty lot - that new one will be placed at a tip of a runway which is a problem. Any consecutive AC spawned at the same empty lot will be placed to to the tip of a runway. I'm attaching a mission (with a script) demonstrating it. What this script does:

 

- 3 seconds after a mission start - spawns AC at a specific parking;

- 3 seconds later - destroys it;

- 3 seconds later - creates a new one at the same parking;

- result: the new AC is on the tip of a runway.

 

https://www.dropbox.com/s/9jc6pkc1hs3gw7i/traffic_test.miz?dl=0

Edited by sea2sky

i5-9600K@4.8GHz 32Gb DDR4 Asus TUF rtx3080 OC Quest Pro Warthog on Virpil base

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