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[2.5.3.24436] addStaticObject creates object with wrong ID


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Posted (edited)

Stumbled on this one, not sure how long it exists, at least true on latest version 2.5.3.24436

 

When using coalition.addStaticObject, and then using :getID() on this object, instead of having an integer returned, the result is a string containing the static name

:getID() on static placed in ME returns an integer, as expected.

 

Repro mission attached. Launch mission, drop on Game Master slot, wait 5 seconds, a second Warehouse appears west of the first one, with a marker on it. The marker contains the result of a :getID() on the newly spawned Warehouse, and it's a string

addStatic-bug.miz

Edited by Whisper

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

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Posted

Issue appears to stem from the unitID not being unique or specified. If the unitId is set to 2 it'll be fine. But if the unitID is 1 or commented out then the bug will occur. Good find.

 

Thankfully it appears to be limited to static objects.

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Posted

That's adding a bit of work when you copy unit information from existing template. Gonna see what can be done

Whisper of old OFP & C6 forums, now Kalbuth.

Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind.

All but Viggen, Yak52 & F16

  • 5 months later...
Posted

has this been reported and logged as a bug, I do not see the thread title set to [REPORTED]

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