Revientor Posted December 4, 2018 Share Posted December 4, 2018 AIM120 GOES TO SPACE Link to comment Share on other sites More sharing options...
Tenkom Posted December 4, 2018 Share Posted December 4, 2018 I wonder how high the Phoenix will go if fired like this. Link to comment Share on other sites More sharing options...
RShackleford Posted December 4, 2018 Share Posted December 4, 2018 More reason the AIM-120 guidance needs updating in DCS. You can see how long the missile retains its energy when it's high up in thin air even with gravity working directly against it. Effective range becomes more limited by battery life when you send the missile up then over rather than on a pure intercept course and it gains a lot of speed back for high maneuverability in the terminal phase. Link to comment Share on other sites More sharing options...
Madbrood Posted December 5, 2018 Share Posted December 5, 2018 Is battery life even modelled in DCS at the moment? If not, do we know if it's planned as part of these missile reworks? i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly: Link to comment Share on other sites More sharing options...
lemoen Posted December 5, 2018 Share Posted December 5, 2018 More reason the AIM-120 guidance needs updating in DCS. You can see how long the missile retains its energy when it's high up in thin air even with gravity working directly against it. Effective range becomes more limited by battery life when you send the missile up then over rather than on a pure intercept course and it gains a lot of speed back for high maneuverability in the terminal phase. Looked right to me. In very thin air you'd expect it to lose speed at around 20knots per second (9.8ms^2, neglecting air resistance). Link to comment Share on other sites More sharing options...
PE_Tigar Posted December 5, 2018 Share Posted December 5, 2018 I don't understand why speed drops so much and keeps dropping after re-entry. What speed is TS actually? TAS? Link to comment Share on other sites More sharing options...
marcys3 Posted December 5, 2018 Share Posted December 5, 2018 I wonder how high the Phoenix will go if fired like this. Hi Link to comment Share on other sites More sharing options...
oldcrusty Posted December 5, 2018 Share Posted December 5, 2018 Eagle launched ASM 135... I guess it's a relic already. Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted December 5, 2018 Share Posted December 5, 2018 I don't understand why speed drops so much and keeps dropping after re-entry. What speed is TS actually? TAS? Air friction as pressure increases with altitude drop i guess. Take a look at my MODS here Link to comment Share on other sites More sharing options...
Tenkom Posted December 5, 2018 Share Posted December 5, 2018 I don't understand why speed drops so much and keeps dropping after re-entry. What speed is TS actually? TAS? TS stands for terminal speed and is the speed at which the air friction force becomes equal to the weight of the object and it stops accelerating in freefall. Link to comment Share on other sites More sharing options...
Banzaiib Posted December 5, 2018 Share Posted December 5, 2018 I wonder how high the Phoenix will go if fired like this. *Spoiler Alert* It despawns in the video... apparently there's a limit to how high objects can be rendered. It's interesting to watch it's mach # grow (function of decreasing air density), even as it's overall velocity decreases. Link to comment Share on other sites More sharing options...
Pikey Posted December 5, 2018 Share Posted December 5, 2018 My modded scuds clear 250K in ballistic trajectory. There is a "battery" function in the weapons code, i can't recall the Russian name they give it, but the control surfaces and guidance stop after a set time in code. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
RShackleford Posted December 5, 2018 Share Posted December 5, 2018 Looked right to me. In very thin air you'd expect it to lose speed at around 20knots per second (9.8ms^2, neglecting air resistance). I didn't mean that it was wrong, I meant that the guidance of the missiles needs to utilize going up high to utilize the low air resistance rather than directly to the target Link to comment Share on other sites More sharing options...
Moafuleum Posted December 5, 2018 Share Posted December 5, 2018 i wonder if you are able to shoot down yourselves with your own missile like this :D When you're still around when the missile goes down again, it maybe tracks on you? Link to comment Share on other sites More sharing options...
Frederf Posted December 5, 2018 Share Posted December 5, 2018 I don't understand why speed drops so much and keeps dropping after re-entry. What speed is TS actually? TAS? True speed, essentially ground speed. It's how fast the object is moving through the coordinate space. Good missile guidance will optimize range but not too much at the expense of timeliness. Maximum range is no good if it takes a week to arrive. Target will get bored and fly home. Link to comment Share on other sites More sharing options...
Banzaiib Posted December 6, 2018 Share Posted December 6, 2018 i wonder if you are able to shoot down yourselves with your own missile like this :D When you're still around when the missile goes down again, it maybe tracks on you? I've shot down ER's with AIM-9's before... so ya, it's definitely possible. Link to comment Share on other sites More sharing options...
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