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IAS


Tic-Tac

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I'm trying to return IAS of a unit

 

 

 

using local speed = math.sqrt(velocity.x^2 + velocity.y^2 + velocity.z^2) I'm guessing returns ground speed?

 

 

I'm familiar with the calc to convert IAS to TAS, but that's not really helping

 

 

Any ideas?

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I get a good approximation with this metod:

 

The formula you wrote gives tas (3d), multiply tas by 1.94384 to get true speed in knots.

 

Then,

ias = tas * (1- (6.87535 * 10^(-6) * altitude))^2.128

 

Altitude is expressed in feet:

local altitude = unit:getPoint().y * 3.28084

 

Inviato dal mio S2 utilizzando Tapatalk


Edited by catt42
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Thinking about it, I don't think that your formula returns true airspeed, most likely it's some sort of 3d ground speed. You probably should take into consideration the wind vector to get tas. Anyway, that's probably where my formula error comes from.

 

Inviato dal mio S2 utilizzando Tapatalk

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Thanks for the reply, I think I have a pretty good solution, I think similar to yours... been testing a number of scenarios and it seems fairly accurate +/- 1kts between 20000ft - 500ft...but I could be deluding myself...

 

 

I'm making a couple of assumptions,

 

1) for height I need above MSL, so I'm using height from getposition to give me above MSL in metres

 

 

2) the velocity speed will already take wind into account as it's ground speed, speed as measured over the ground

 

 

Please set me right if either of these is wrong

 

 

the formula that seems to work...

 

 

local IAS = speed -(((alt_MSL^0.964/1000) * 0.019329)*speed)

 

 

see above for speed

 

So far I tested by running just an AI flight so it showed IAS at the bottom of the screen

 

 

 

I expected temperature to be a factor, but does not seem to be...


Edited by Tic-Tac
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