Lixma 06 Posted December 22, 2018 Share Posted December 22, 2018 Just wondering - v2.5 has been with us a year now but the problem of light sources penetrating solid objects remains. Runway lights shining through the cockpit, corn fields lighting up foot-wells, anti-collision lights ignoring the airframe.....etc Is this something we'll have to put up with or is it going to be fixed? No doubt ED know about it so I wonder if there's some deeper problem? Link to comment Share on other sites More sharing options...
RonBall28 Posted December 22, 2018 Share Posted December 22, 2018 And yet the UH1h Argo mission 4 where you need your spot light doesn't light up anything! Unless you are at 20ft! Link to comment Share on other sites More sharing options...
metzger Posted December 30, 2018 Share Posted December 30, 2018 +1 Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
petsild Posted December 30, 2018 Share Posted December 30, 2018 After some time of use I have to say that the DS brings more problems than good. Users DCS would like to hear the answer, thank you. MSI PRO Z690-A DDR4, Kingston 3600 MHz 64 Gb, i5 12600K, Gigabyte RTX 4090, Samsung SSD 970 EVO Plus,VKB NXT Premium. Link to comment Share on other sites More sharing options...
metzger Posted December 30, 2018 Share Posted December 30, 2018 After some time of use I have to say that the DS brings more problems than good. Users DCS would like to hear the answer, thank you.Agree, it was clear that DS will bring problems, but the frustrating is that ED left it half broken, removed the old rendering and started working on another projects.. Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Emmy Posted December 30, 2018 Share Posted December 30, 2018 And then the other side of the coin: Light sources that either don’t illuminate anything (sodium vapor lights on ramps don’t illuminate aircraft or cast shadows) or just don’t exist at all (runway / taxiway lights in multi-player...) [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Torso Posted January 2, 2019 Share Posted January 2, 2019 (edited) And then the other side of the coin: Light sources that either don’t illuminate anything (sodium vapor lights on ramps don’t illuminate aircraft or cast shadows) or just don’t exist at all (runway / taxiway lights in multi-player...) That is because they are not actual light sources. They are just 'glowing' 2d textures on the ground to simulate light hitting the ground. But there is no light emitted and that is why driving a plane directly underneath one leave the plane a black outline and unlit. DS is a failure at this point. ED either cannot fix the issues or the fixes would make the sim a 5fps slideshow. I am betting a bit of both reasons are at play and why we will never see the issues addressed in 2.xx. So, how many years will we have it like this? Edited January 2, 2019 by Torso Link to comment Share on other sites More sharing options...
Recommended Posts