RukusDM Posted December 26, 2018 Posted December 26, 2018 Hello. I was wondering if there was a way to read a list of all objects that are in the mission. I was thinking about creating a way to have a mission or campaign that you can re-enter and things will all be as it was when you quit. This would allow both single player and campaign modes you can continue and not have to restart from the beginning. This would allow a mission or campaign to be split up and not be whole mission dependant. I've worked out the file i/o things in a rough sense. I was thinking of a option on the radio to save or read the current state then either read or write a file to setup the mission. Basics would be a text file for the status of all objects, or a xml file which would require a fair amount of codeing. Perhaps a DB record....I dunno Just asking for info from some of the heavy hitters here.
shagrat Posted December 26, 2018 Posted December 26, 2018 You might want to contact Mbot? He created something similar with his Dynamic Campaign Engine. https://forums.eagle.ru/showthread.php?p=2562866 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
fargo007 Posted December 28, 2018 Posted December 28, 2018 We have someone in our squadron developing something like this by writing out XML to an external database with REST API calls. I have not yet seen under the hood but I've been in the mission, and it works very well. Restart it, and everything is EXACTLY how it was. It's very slick. This is a very sophisticated approach to it and it's targeted at very senior/advanced mission designers with script/programming/systems experience. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
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