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Missing Voice Attack Noise in DCS


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I have updated my Voiceattack to 2.5.7.

 

If I now press the push-to-talk button, the noise has changed a bit when pressing and releasing the button, so far so good. But I don't hear this noise in DCS anymore, it seems like the sound of VA is suppressed in DCS. I have all settings according to the manual of VA and all sounds in DCS set to 50%. It's not that the noise is quiet, it's definitely not there. When I quit DCS and am in Windows, I can hear the noise again by pressing / releasing the PTT button.

 

After I play VR, I miss the acoustic feedback that the button is pressed.

 

Does anyone have any idea of what might be the reason?

 

Cheers, MadMonty

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: HP Reverb G2

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

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Notifications sounds on/off do not resolve the problem.

 

I figured out, that I can hear the noise (squelsh) being at the windows-desktop or even in Oculus home. But as soon as I start DCS (no matter from desktop or Oculus) the noise from pressing the PTT is gone.

 

Any ideas?

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: HP Reverb G2

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

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No coil whines of my pc. I wonder if it has something to do with Oculus home - maybe it prevents audio input from a second programm?

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: HP Reverb G2

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

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Ok, I was able to narrow down the problem now. it's in fact that if i start DCS without VR, the noise is audible. If I start with VR, the sound output of VA seems to be suppressed by Oculus. Even a change to the beta version of Oculus didn't help.

 

Does anyone have experience with the problem?

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: HP Reverb G2

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

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Problem resolved - just had to Set my audio playback device in windows to the Rift Headset as default!

 

Thanks to all those involved.

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: HP Reverb G2

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

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