Aluminum Donkey Posted February 7, 2019 Posted February 7, 2019 Sorta a dumb question, but I'm curious. What input device resolution (flight stick, rudder, throttle) does DCS work with? I'm using Leo Bodnar's BU0836A control board with my laboriously overhauled TM Cougar, which has 12-bit (4096) analog axis resolution. What does DCS World make use of with regards to flight control resolution? AD Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
sinelnic Posted February 7, 2019 Posted February 7, 2019 Sorta a dumb question, but I'm curious. What input device resolution (flight stick, rudder, throttle) does DCS work with? I'm using Leo Bodnar's BU0836A control board with my laboriously overhauled TM Cougar, which has 12-bit (4096) analog axis resolution. What does DCS World make use of with regards to flight control resolution? AD The lua Export script, which can be used to send input commands to the sim programmatically, accepts axis input positions encoded as double precision flotaing point numbers, meaning 64 bits of information. So apparently the sim can work at a much higher precision than current flight hardware. Westinghouse W-600 refrigerator - Corona six-pack - Marlboro reds - Patience by Girlfriend "Engineering is the art of modelling materials we do not wholly understand, into shapes we cannot precisely analyse so as to withstand forces we cannot properly assess, in such a way that the public has no reason to suspect the extent of our ignorance." (Dr. A. R. Dykes - British Institution of Structural Engineers, 1976)
Aluminum Donkey Posted February 11, 2019 Author Posted February 11, 2019 The lua Export script, which can be used to send input commands to the sim programmatically, accepts axis input positions encoded as double precision flotaing point numbers, meaning 64 bits of information. So apparently the sim can work at a much higher precision than current flight hardware. Gotcha :) I've always found 12 bits to be plenty. That's 4096 steps over the whole range of control movement, and I'm using maybe 3500 of them (Hall effect sensor not using the whole 0-5V range.) There doesn't seem to be any advantage to higher resolution input devices. AD Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
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