do_ob Posted March 4, 2019 Share Posted March 4, 2019 Would also like to see Server Admin name be a different color in chat. White color gets lost and ignored in chat by players. Maybe Orange? Link to comment Share on other sites More sharing options...
astazou Posted March 5, 2019 Share Posted March 5, 2019 Would also like to see Server Admin name be a different color in chat. White color gets lost and ignored in chat by players. Maybe Orange? That's a good idea, but orange is already used for messages when player is talking, he sees his text in orange. Why not green ? My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
BoneDust Posted March 5, 2019 Share Posted March 5, 2019 Run two DCS instances with: dcs.exe --server --norender -w instance1 and dcs.exe --server --norender -w instance2 You should end up with 2 DCS splash screens running simultaneously. If you need to define which missions load etc, start DCS normally and start a MP server. Then close it and look in your Saved Games\DCS\Config folder. You need the serverSettings.lua file. Copy that ServerSettings.lua to the instance1\config and instance2\config folders and edit them accordingly. Should get you going. I tried this and its asking me for login credentials. Is there a work around this or will my credential work with both instances? cheers Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
awjudge Posted March 5, 2019 Share Posted March 5, 2019 I tried this and its asking me for login credentials. Is there a work around this or will my credential work with both instances? cheers It’ll work on both instances. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Sierra99 Posted March 5, 2019 Share Posted March 5, 2019 (edited) Good news that there's finally an official dedicated server option. But, as I understand it, this really isn't something new? Whats new is the webgui control interface. We already had a "render3d = false" option (not sure if it worked in 2.5). And to be honest, I don't get why you make it unnecessarily difficult, still requiring an account to host. Easy is the key. I believe you are dramaticly oversimplifying what's been done...this isn't just a different interface to the same process. When running server using "render3d=false" my server box with 16 go of RAM averaged 8-10 GB of ram usage and 25-40% CPU Usage... Using the dedicated server those numbers drop to 2.3GB and 10-15% CPU usage. Significantly different numbers. This is a pretty good indicstion there is more going on than just a new way to implement the same server. Edited March 5, 2019 by Sierra99 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
ED Team USSR_Rik Posted March 5, 2019 Author ED Team Share Posted March 5, 2019 I believe you are dramaticly oversimplifying what's been done...this isn't just a different interface to the same process. Exactly. Programmers did a great work with internal DCS processes in order to get suitable result, this work was finished in general approx. month ago. The big issue was an interaction of external scripts with DCS frames running without render, we spent a lot of time. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы Link to comment Share on other sites More sharing options...
Wizard1393 Posted March 5, 2019 Share Posted March 5, 2019 (edited) I believe you are dramaticly oversimplifying what's been done...this isn't just a different interface to the same process. When running server using "render3d=false" my server box with 16 go of RAM averaged 8-10 GB of ram usage and 25-40% CPU Usage... Using the dedicated server those numbers drop to 2.3GB and 10-15% CPU usage. Significantly different numbers. This is a pretty good indicstion there is more going on than just a new way to implement the same server. Its funny that you chose to quote my comment from page 3 of this thread, when we're now at page 25. There has been numerous similar comments and opinions about this, had you read the thread. I think it's safe to say that obviously ED wasnt clear enough on its original post on what this was, technically, which lead to people questioning its usefulness. And through pages and pages after my comment it has obviously been validated that the new --norender switch is not the same thing as the old render3d = false option. EDIT: While this is all very very good indeed and I offcourse appreciate the efforts that went into this adaption, I can't deny that I was expecting a "proper" standalone dedicated server once it was released. And by "proper" I mean a slimmed down standalone package without the need of an account and without the need for all game data to be there. But they already said they are looking into expanding the functionality of this adaption to e.g. allow hosting terrains not owned, so there's that already on the way probably. And I'm still hoping that it will come to that a downloadable standalone DS package that contains only the data needed to host the server and no texture data or other data that is not needed. Edited March 5, 2019 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
tebsu Posted March 5, 2019 Share Posted March 5, 2019 where is the autoexec.cfg located? And if i start --webgui, what is the address? i bet its localhost:someport Link to comment Share on other sites More sharing options...
BitMaster Posted March 5, 2019 Share Posted March 5, 2019 I believe you are dramaticly oversimplifying what's been done...this isn't just a different interface to the same process. When running server using "render3d=false" my server box with 16 go of RAM averaged 8-10 GB of ram usage and 25-40% CPU Usage... Using the dedicated server those numbers drop to 2.3GB and 10-15% CPU usage. Significantly different numbers. This is a pretty good indicstion there is more going on than just a new way to implement the same server. exactly ! You can run it on 2 cores and as low as 8-10GB sys-RAM = with a good machine you can run 4-8 servers. I have loaded missions that took more RAM but overall, the sys requirements are a fraction of what it used to be. Now let them address the issues we have pointed out and talked about and I am very sure, this will be a winner. Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
BitMaster Posted March 5, 2019 Share Posted March 5, 2019 Its funny that you chose to quote my comment from page 3 of this thread, when we're now at page 25. There has been numerous similar comments and opinions about this, had you read the thread. I think it's safe to say that obviously ED wasnt clear enough on its original post on what this was, technically, which lead to people questioning its usefulness. And through pages and pages after my comment it has obviously been validated that the new --norender switch is not the same thing as the old render3d = false option. EDIT: While this is all very very good indeed and I offcourse appreciate the efforts that went into this adaption, I can't deny that I was expecting a "proper" standalone dedicated server once it was released. And by "proper" I mean a slimmed down standalone package without the need of an account and without the need for all game data to be there. But they already said they are looking into expanding the functionality of this adaption to e.g. allow hosting terrains not owned, so there's that already on the way probably. And I'm still hoping that it will come to that a downloadable standalone DS package that contains only the data needed to host the server and no texture data or other data that is not needed. Imho, it is self-explaining thzat they have to strip it down, adjust credentials and polish the GUI. Switch perspective, enjoy that we can test and use it now instead of waiting another 6 month until they fixed it all with limited internal testers and feedback. A mature piece of anything needs time to ripe :smilewink: Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
Sierra99 Posted March 5, 2019 Share Posted March 5, 2019 Its funny that you chose to quote my comment from page 3 of this thread, when we're now at page 25. There has been numerous similar comments and opinions about this, had you read the thread. My friend at 5:30 am I was only paging through the forums trying to get back to sleep after taking our dogs out. I was amazed to see this thread had grown to 25 pages. The comment struck me as less than accurate in light of what I was seeing. I referenced a photo I took early Friday afternoon of the servers RAM & CPU load that I had sent to a friend to make sure I was posting accurate information, made the comment and was ready to go back to sleep... It was not my intention to pile on telling you you were wrong...nor was it my intention to read the entire thread... [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
do_ob Posted March 5, 2019 Share Posted March 5, 2019 (edited) I created a Shortcurt with the --server --norender parameters but the sim just starts regularly as client. Any idea what could have gone wrong? Try adding -w "Server write folder name HERE" This will create a server write folder in your saved games folder. For me for some reason when I try to run it without the write folder it starts as client, and when running with write folder it starts as server. That's a good idea, but orange is already used for messages when player is talking, he sees his text in orange. Why not green ? I don't know and don't really care what color, as long as it's not white. PS : heard some people had SLmod running on a dedicated server. If I run as a client it works, if I run a dedicated server it does not. Edited March 5, 2019 by do_ob Link to comment Share on other sites More sharing options...
ThePutzer Posted March 5, 2019 Share Posted March 5, 2019 DCS Remote Server Control or Standalone Server Seems those terms are being used interchangeably here..Even though they are completely different animals!!! All I have seen is,a, DCS Remote Server Control, added to the Sim files.. Nice,, thank you,, Scoured downloads looking for a Standalone server download, to no avail.. So I assume you haven't made one yet.. So when are you going to release a "Standalone Server app?? Is one even planned?? yes I am using it (DCS Remote Server Control)..So please no explanations of how to use, just answer to Q if answer is known.. Link to comment Share on other sites More sharing options...
Wood Posted March 5, 2019 Share Posted March 5, 2019 (edited) Very nice Thanks for this. Question, I've noticed that certain MODs are not been carrier over into the missions. I see a lot of objects particularly ships that and the navy equipment not showing up. As well as I noticed that Simod or SSR scripts are not working. Do I need to bring over any other folders into each server directory other then what is created. Thanks Wood EDIT: Ok disregard the previous. I did carrier over the other files/folders such as (Mods) and got everything working properly. However, Would there be away to utilize where you can just read from the main mods folder instead of having each separate server have its own mods folder. would like to save space. Edited March 5, 2019 by Wood [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tippis Posted March 5, 2019 Share Posted March 5, 2019 Why i cant connect to , maybe localhost:12345, per browser? I have created an autoexec.cfg under C:\Users\<Name>\Saved Games\DCS.openbeta and insert "webgui_port = 12345", but i become an Error in Browser: 405 Method Not Allowed Whats wrong? I'm getting the same 405 Method Not Allowed when trying to use the webinterface through… well, the actual web interface. If I just load the local index.html then it works very nicely; if I try to actually connect over the network, even if it's on the same machine the server is running on, I get the 405 error. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 5, 2019 Share Posted March 5, 2019 ... Would there be away to utilize where you can just read from the main mods folder instead of having each separate server have its own mods folder. would like to save space. I use Windows' MKLINK /J command to create links to centralized folders ... very useful not only for the Mods folder, but also for the Missions and Liveries folders. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Weta43 Posted March 5, 2019 Share Posted March 5, 2019 Seems those terms are being used interchangeably here..Even though they are completely different animals!!! All I have seen is,a, DCS Remote Server Control, added to the Sim files.. Nice,, thank you,, Scoured downloads looking for a Standalone server download, to no avail.. So I assume you haven't made one yet.. So when are you going to release a "Standalone Server app?? Is one even planned?? yes I am using it (DCS Remote Server Control)..So please no explanations of how to use, just answer to Q if answer is known.. So I assume you haven't made one yet.. So you know the answer to the question you asked, and you're just demonstrating your superior knowledge of terminology ? Or trolling ? Cheers. Link to comment Share on other sites More sharing options...
HiJack Posted March 5, 2019 Share Posted March 5, 2019 I'm getting the same 405 Method Not Allowed when trying to use the webinterface through… well, the actual web interface. If I just load the local index.html then it works very nicely; if I try to actually connect over the network, even if it's on the same machine the server is running on, I get the 405 error. You only use the local webGUI located in DCS World main program folder. Just click the index.html file. Enter 8088 or if you change the port in autoexec.cfg then you need to key in that number. To start off, just use the default 8088 port and let autoexec.cfg be empty. EDIT: The dedicated server will only show the DCS LOGO page and will seem like a crash, it is not a crash, the server has started. Link to comment Share on other sites More sharing options...
Tippis Posted March 5, 2019 Share Posted March 5, 2019 You only use the local webGUI located in DCS World main program folder. Just click the index.html file. Enter 8088 or if you change the port in autoexec.cfg then you need to key in that number. To start off, just use the default 8088 port and let autoexec.cfg be empty. Yes. The point was that only the local file is working — connecting over a network throws a 405 error. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
HiJack Posted March 6, 2019 Share Posted March 6, 2019 Yes. The point was that only the local file is working — connecting over a network throws a 405 error. Because you need to be logged in on ED shop with your server account. You also need to open TCP port 8088 on your firewall. Or if you changed the port you need to open the same port in your firewall. Link to comment Share on other sites More sharing options...
Hobo Posted March 6, 2019 Share Posted March 6, 2019 I've looked through the thread and can't find an answer thus far. Does anyone know the IP range to the DCS centralized servers? I would like to allow the remote management feature of our server with minimal security risk. I personally don't feel 100% comfortable with 8088, secondary, to the n-th range of ports being opened to the entire world. Link to comment Share on other sites More sharing options...
BitMaster Posted March 6, 2019 Share Posted March 6, 2019 I've looked through the thread and can't find an answer thus far. Does anyone know the IP range to the DCS centralized servers? I would like to allow the remote management feature of our server with minimal security risk. I personally don't feel 100% comfortable with 8088, secondary, to the n-th range of ports being opened to the entire world. excellent point for an outbound rule ! Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
McMicha Posted March 6, 2019 Share Posted March 6, 2019 @USSR_Rik: Can the server handle IPv4 and IPv6 connections simultaneously? How to bind one (or two, if IPv4 and IPv6) IP address to the server if the operating system has multiple IP addresses? Simpit Software by SDA "SIMPIT DEVELOPER ASSOCIATION" DCS ExportScript D.A.C. DCS to Arcaze Communicator Ikarus a new Virtual Cockpit Software Deutscher Forums Thread English Forums Thread Hard/Software: AMD Ryzen 7 1800X, 32 GiB RAM, extra SSD for Windows 10 and DCS World, AMD Vega Frontier Edition with 16 GiB VRAM Link to comment Share on other sites More sharing options...
HiJack Posted March 6, 2019 Share Posted March 6, 2019 I've looked through the thread and can't find an answer thus far. Does anyone know the IP range to the DCS centralized servers? I would like to allow the remote management feature of our server with minimal security risk. I personally don't feel 100% comfortable with 8088, secondary, to the n-th range of ports being opened to the entire world. Good question but I believe they must change the user (admin) access to something located locally on each dedicated server. That is what all other dedicated servers do. Link to comment Share on other sites More sharing options...
blkspade Posted March 6, 2019 Share Posted March 6, 2019 @USSR_Rik: Can the server handle IPv4 and IPv6 connections simultaneously? How to bind one (or two, if IPv4 and IPv6) IP address to the server if the operating system has multiple IP addresses?It seems the server will bind to any and all addresses on a system. When testing on my machine I saw my server twice in the server browser. Both ipv6. Sent from my Pixel using Tapatalk http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
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