blkspade Posted March 25, 2019 Share Posted March 25, 2019 Yup, I agree. Security through obscurity is not security in terms of a web app. Sent from my iPhone using Tapatalk If people are running the server as admin, then they are creating their own security problem. Not having all of the drives exposed, in the event a vulnerability is discovered is more than just an obscurity measure. http://104thphoenix.com/ Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 25, 2019 Share Posted March 25, 2019 this if a service is running as local admin, it takes zero effort to translate this into arbitrary file access, regardless of this speed bump... does it need to run as admin? SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
JaBoG32_Prinzartus Posted March 25, 2019 Share Posted March 25, 2019 Is Windows client OS(Win10) and a Direct-X graphics card still required to run the dedi exe? That requirements exclude a majority, if not all hosting service provider. :doh: Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз Link to comment Share on other sites More sharing options...
wildw1ng Posted March 25, 2019 Share Posted March 25, 2019 any plans for a linux dedicated server? Link to comment Share on other sites More sharing options...
Hobo Posted March 25, 2019 Share Posted March 25, 2019 (edited) Walk on the whole server's filesystem through the Web is not the good idea. That why we did 'Saved Games' as file dialog top level I'll start by saying we are definitely appreciative that we even have a dedicated server. The old method was a pain in the butt and resource intensive. Thank you for the time and effort that you've put into it. Taking away features because of walk on filesystem makes sense. Why not take advantage of Windows permissions? Give us the ability to give a RO account access to certain folders and call it good? If people are running the server as admin, then they are creating their own security problem. Not having all of the drives exposed, in the event a vulnerability is discovered is more than just an obscurity measure. Now we're jumping a little bit into hypothetical. A script living inside the defined locations still has the ability access everything that user has access to. Just because you can't see the D: drive through the web interface, doesn't mean it doesn't have access to it through Windows permissions. Hence security through obscurity. This can be seen with the serverSettings.lua. I defined the D: drive and can access the files. I just can't browse the files. Edited March 25, 2019 by Hobo Link to comment Share on other sites More sharing options...
Pand Posted March 25, 2019 Share Posted March 25, 2019 Walk on the whole server's filesystem through the Web is not the good idea. That why we did 'Saved Games' as file dialog top level Hey USSR_Rik, have you had a chance to take a look at this post: https://forums.eagle.ru/showpost.php?p=3850532&postcount=356 Am I missing something? Anything more I can do? Thanks!:pilotfly: Link to comment Share on other sites More sharing options...
mkosmo Posted March 26, 2019 Share Posted March 26, 2019 I'll start by saying we are definitely appreciative that we even have a dedicated server. The old method was a pain in the butt and resource intensive. Thank you for the time and effort that you've put into it. Taking away features because of walk on filesystem makes sense. Why not take advantage of Windows permissions? Give us the ability to give a RO account access to certain folders and call it good? Now we're jumping a little bit into hypothetical. A script living inside the defined locations still has the ability access everything that user has access to. Just because you can't see the D: drive through the web interface, doesn't mean it doesn't have access to it through Windows permissions. Hence security through obscurity. This can be seen with the serverSettings.lua. I defined the D: drive and can access the files. I just can't browse the files. Bingo. This is what happens when folks yell "security" loudly but don't actually bother to perform a risk assessment or profile. There's a reason security is an entirely separate career field from operations. Ops folks forget to look past their nose. (former infra ops that was poached in to the infosec world here... I know it's true just as well) Link to comment Share on other sites More sharing options...
IRRE_Biluf Posted March 27, 2019 Share Posted March 27, 2019 Please make a real Dedicated Server quickly so I don't have to pay 120€ more per year to host unnecessary Christen Eagle liveries ! I only have 8GB of disk left on my remote server ! Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 27, 2019 Share Posted March 27, 2019 Bingo. This is what happens when folks yell "security" loudly but don't actually bother to perform a risk assessment or profile. There's a reason security is an entirely separate career field from operations. Ops folks forget to look past their nose. (former infra ops that was poached in to the infosec world here... I know it's true just as well) nicely said SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO Link to comment Share on other sites More sharing options...
SolUniverse Posted March 27, 2019 Share Posted March 27, 2019 What are the specs for a virtual dcs server? Link to comment Share on other sites More sharing options...
Trinacria Posted March 27, 2019 Share Posted March 27, 2019 Try loading it first in normal UI. Start a new server and create your prioritized list in the game UI. Launch the mission, then exit out and start in norender. It should start the same mission that you set up in the normal UI. I am running this server on a VM on a ESXi host. The normal GUI will not load on it no matter what is done. This no render method is the only way to get it to run on it. Link to comment Share on other sites More sharing options...
SolUniverse Posted March 27, 2019 Share Posted March 27, 2019 I am running this server on a VM on a ESXi host. The normal GUI will not load on it no matter what is done. This no render method is the only way to get it to run on it. yes it will try this: I have mine running on a VM too :thumbup: Link to comment Share on other sites More sharing options...
Trinacria Posted March 28, 2019 Share Posted March 28, 2019 (edited) yes it will try this: I have mine running on a VM too :thumbup: I have done this. Does not work for me. What hypervisor are you using for you VM? Also what OS does your VM run on? To also add, (I think) some of the info in that link you provided has changed since then with the updates. Edited March 28, 2019 by Trinacria Link to comment Share on other sites More sharing options...
kaltokri Posted March 28, 2019 Share Posted March 28, 2019 (edited) My dedicated server is now running on a virtual machine (Windows 10 64bit, 4 virtuel cores, 16 GB ram) which is part of a vSphere cluster with three ESX hosts. No dx11 graphic card is needed! But initial dcs configuration was complicated. Because I was unable to start DCS in gui mode I wasn't able to configure the server settings in gui and I had to create some folders manually. To get a working configuration I used my gaming pc, start a normal server and uploaded the created files to my vm server. I created Config folder and added autoexec.cfg with settings found in some tutorials: options.graphics.fullScreen = false options.graphics.width = 1024 options.graphics.height = 768 options.graphics.render3D = false net.use_upnp = falseI copied serverSettings.lua from my gaming pc and modified dedicatedServerGUI.lua to change server player name. The folder Missions was created manually and the mission file placed within that folder. On the desktop I created shortcut with: C:\DCS\bin\DCS.exe --server --norender And now it is up and running. I open WebGUI\index.html locally with firefox and it is working. I don't want to reach it from outside. The only thing that is left: It is not shown in the server list. But connection by IP is working. I think I need to change somethnig in our business firewall. I hope this helps other vm users. Regards, kal Edited March 28, 2019 by kaltokri SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN Link to comment Share on other sites More sharing options...
SkipperSMG Posted March 29, 2019 Share Posted March 29, 2019 (edited) Hallo there, i am experiencing some strange crashing with my dedicated server. I run server and client on the same install and it worked out fine. Connection was stable and performance was very good for up to 10 tested clients. Now, i did some changes to the mission, basically a hand full of static objects. Server loads the mission and runs. But when i try to connect the server shuts down for some reason with no hint in the log file, see here: 2019-03-29 09:38:08.416 INFO NET: accepting connection from [fe80::e032:736b:dd23:2d4f%4]:20436 2019-03-29 09:38:08.428 INFO NET: append: client 2 2019-03-29 09:38:09.598 INFO NET: [2] UDP port changed from 20436 to 50503 2019-03-29 09:38:25.811 INFO NET: client[2] is ready to start 2019-03-29 09:38:25.811 INFO NET: spawning client[2] The log just ends without closing properly or any message of an error. My client connects an then the server instance crashes. In my client i get the message of connection time out: 2019-03-29 09:38:25.804 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2019-03-29 09:38:25.805 INFO NET: sync seems good, telling server we are ready 2019-03-29 09:38:30.256 INFO NET: disconnected from server 2019-03-29 09:38:30.269 INFO NET: client has stopped 2019-03-29 09:38:31.385 INFO Config: netview stopped 2019-03-29 09:38:31.395 INFO TERRAIN: lSystem::CleanScenes() 2019-03-29 09:38:31.400 INFO VISUALIZER: StopSimulation 2019-03-29 09:38:31.541 INFO EDCORE: (dDispatcher)enterToState_:3 2019-03-29 09:38:32.017 INFO NET: client has started 2019-03-29 09:38:44.293 INFO EDCORE: (dDispatcher)enterToState_:5 2019-03-29 09:38:44.325 INFO DCS: application shutdown 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\tf-51d\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\ns430\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\mig-15bis\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\mig-21bis\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\m-2000c\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\ka-50\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\flaming cliffs\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\fw-190d9\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\fa-18c\sounds\sdef\" 2019-03-29 09:38:44.477 INFO SOUND: detaching sdef path ".\mods\aircraft\f14\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\mods\aircraft\f-86\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\mods\aircraft\ajs37\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\mods\aircraft\a-10c\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\sa342\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\mig-21bis\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\m-2000c\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\f14\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\christen eagle ii\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\chinaassetpack\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\c-101\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\aircraft\av8bna\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\tech\uss john c stennis\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path ".\coremods\tech\techweaponpack\sounds\sdef\" 2019-03-29 09:38:44.485 INFO SOUND: detaching sdef path "sounds\sdef\" 2019-03-29 09:38:44.699 INFO NET: client has stopped 2019-03-29 09:38:44.706 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2019-03-29 09:38:44.710 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2019-03-29 09:38:44.710 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2019-03-29 09:38:44.872 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2019-03-29 09:38:45.014 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2019-03-29 09:38:45.021 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2019-03-29 09:38:45.024 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2019-03-29 09:38:45.027 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2019-03-29 09:38:45.027 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2019-03-29 09:38:45.034 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2019-03-29 09:38:45.034 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2019-03-29 09:38:45.036 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2019-03-29 09:38:45.036 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2019-03-29 09:38:45.037 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2019-03-29 09:38:45.988 INFO VISUALIZER: SceneManager_Implement::~SceneManager_Implement() 2019-03-29 09:38:45.989 INFO VISUALIZER: TerrainRenderer::release 2019-03-29 09:38:45.998 WARNING LOG: 1 duplicate message(s) skipped. 2019-03-29 09:38:45.998 INFO TERRAIN: lSystem::exit() 2019-03-29 09:38:45.998 INFO TERRAIN: lSystem::CleanScenes() 2019-03-29 09:38:46.592 INFO EDTERRAINGRAPHICS41: Save scene: "C:\Users\Marc Marius\Saved Games\DCS.openbeta\failed.ofsh" 2019-03-29 09:38:54.819 INFO DX11BACKEND: DX11Renderer::shutdown() 2019-03-29 09:38:55.880 INFO DX11BACKEND: NVIDIA API exit OK === Log closed.The previous mission without the changes runs fine and i cant get my hands on what have caused the crash. I thought maybe performance overload. Task manager told me that my system was indeed at max load but it does not seem like thats the initial problem. Do you have any suggestions where i can look for informations what could cause the crash? Edited March 29, 2019 by SkipperSMG i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Trinacria Posted March 30, 2019 Share Posted March 30, 2019 I'd use the old serverSettings.lua file to achieve that. Notice the version field and the missing uri and current fields. cfg = { ["listShuffle"] = false, ["isPublic"] = true, ["description"] = "", ["require_pure_textures"] = true, ["version"] = 1, ["missionList"] = { [1] = "C:\\Users\\USERNAME\\Saved Games\\DCS.openbeta\\Missions\\awesome.miz", }, -- end of ["missionList"] ["advanced"] = { ["allow_change_tailno"] = true, ["allow_ownship_export"] = false, ["allow_object_export"] = false, ["pause_on_load"] = false, ["allow_sensor_export"] = false, ["event_Takeoff"] = false, ["pause_without_clients"] = false, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Role"] = true, ["allow_change_skin"] = true, ["event_Connect"] = true, ["event_Ejecting"] = false, ["event_Kill"] = true, ["event_Crash"] = true, ["resume_mode"] = 1, ["maxPing"] = 200, }, -- end of ["advanced"] ["require_pure_models"] = true, ["require_pure_clients"] = true, ["name"] = "SERVER TEST", ["port"] = "10308", ["password"] = "", ["listLoop"] = false, ["bind_address"] = "", ["maxPlayers"] = 50, } -- end of cfg Riojax, you genius, this did it! Thank you!:thumbup: Link to comment Share on other sites More sharing options...
uri_ba Posted April 3, 2019 Share Posted April 3, 2019 My dedicated server is now running on a virtual machine (Windows 10 64bit, 4 virtuel cores, 16 GB ram) which is part of a vSphere cluster with three ESX hosts. No dx11 graphic card is needed! But initial dcs configuration was complicated. Because I was unable to start DCS in gui mode I wasn't able to configure the server settings in gui and I had to create some folders manually. To get a working configuration I used my gaming pc, start a normal server and uploaded the created files to my vm server. I created Config folder and added autoexec.cfg with settings found in some tutorials: options.graphics.fullScreen = false options.graphics.width = 1024 options.graphics.height = 768 options.graphics.render3D = false net.use_upnp = falseI copied serverSettings.lua from my gaming pc and modified dedicatedServerGUI.lua to change server player name. The folder Missions was created manually and the mission file placed within that folder. On the desktop I created shortcut with: C:\DCS\bin\DCS.exe --server --norender And now it is up and running. I open WebGUI\index.html locally with firefox and it is working. I don't want to reach it from outside. The only thing that is left: It is not shown in the server list. But connection by IP is working. I think I need to change somethnig in our business firewall. I hope this helps other vm users. Regards, kal Thanks for the writeup. I personally use a standalone ESXi 6.7 running Win10. I had none of these problems, maybe cause I'm running on a whitebox so I have an Inter GPU present. anyways, port 10308 is the default. and you need to make sure you tick the "public" option for it to be showing on the server list. So far, I've had good experience, however, I've yet to stress test the rig beyond 4 cuncurrent clients. Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller Link to comment Share on other sites More sharing options...
kaltokri Posted April 3, 2019 Share Posted April 3, 2019 The public option was already set. But I changed the kind of NAT use by the firewall and now the server is on the list. SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN Link to comment Share on other sites More sharing options...
phant Posted April 5, 2019 Share Posted April 5, 2019 Free Maps and Assets Pack for Dedicated Servers With the release of the dedicated server, the most requested item from clients has been that dedicated servers no longer provide opportunity to purchase maps and asset packs to host missions. We have been listening, and new feature will be brought to you this next week along with the 10th April Open Beta! Dedicated servers with “no-render” option activated will be able to host all DC World maps and asset packs for free! We see DCS World Online as a critical feature of DCS World to move forward, and the ability to run interesting and varied mission servers is a great thing for you, clients, and us. In addition, we will be working on further ways to improve and expand the DCS World online experience. Bye Phant Link to comment Share on other sites More sharing options...
TGW Posted April 6, 2019 Share Posted April 6, 2019 Not quite sure on the "-w" switch usage. Could you please elaborate more on the setup for a second dedicated server on same machine. Thank you in advance! Link to comment Share on other sites More sharing options...
SolUniverse Posted April 7, 2019 Share Posted April 7, 2019 (edited) Not quite sure on the "-w" switch usage. Could you please elaborate more on the setup for a second dedicated server on same machine. Thank you in advance! Run your server via command line with -w {servername} IE: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --server --norender -w {MYSERVERNAME} Then in your Saved games you will see a new folder called "{MYSERVERNAME}" There you can copy your old server folder with all settings/missions etc that is probably named: "DCS.openbeta" or "DCS" in each savedgames/{MYSERVERNAME}/config/ add a file if not already there called: autoexec.cfg there you can specify per server what the GUI port is: webgui_port = 8088 in savedgames/{MYSERVERNAME}/config/ change: serversettings.lua line 44: ["port"] = 10308, to something different per server too. ie: SERVER1: (Run from command line) "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --server --norender -w server1 savedgames/server1/config/ Create or Edit: autoexec.cfg webgui_port = 8088 savedgames/server1/config/ Edit: serversettings.lua line 44: ["port"] = 10308, SERVER2: (Run from command line) "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --server --norender -w server2 savedgames/server2/config/ Create or Edit: autoexec.cfg webgui_port = 8089 savedgames/server2/config/ Edit: serversettings.lua line 44: ["port"] = 10310, you will have to open these new ports in your firewall and also forward them from your router. GL! Port fowarding from external ip X.x.x.X to local DCS server: ie: 74.88.88.88 ---> 192.168.1.15 (your dcs server) server1: TCP/UDP (*both protocols) 10308 TCP 8088 server2: TCP/UDP (*both protocols) 10310 TCP 8089 Edited April 7, 2019 by maestro72x Link to comment Share on other sites More sharing options...
3rd Wing - Raiden Posted April 8, 2019 Share Posted April 8, 2019 (edited) Hi everyone, I have this issue where I can't browse the Saved Games Dir in the WebGUI. When I want to add a .miz, the pop up window opens on /Saved Games/, I can see the folders in it but when I click/double click on them, nothing happens. I can't browse those folders. I am running dedicated servers with -w option, the user currently running the server is the owner of the /Saved Games/ folder. I don't understand what I am missing. Has anyone a clue? Cheers, Edited April 8, 2019 by 3rd Wing - Raiden Link to comment Share on other sites More sharing options...
astazou Posted April 8, 2019 Share Posted April 8, 2019 How did I change the name of the "server player" conected ? Actually it is juste "player" ? https://forums.eagle.ru/showpost.php?p=3821064&postcount=208 I tried it again this morning, it doesn't seem to work anymore :cry: I hope the 10th april patch will give a solution ^^ My DCS contributions: - My mods/skins: here - My server/missions scripts: there - My Discord bot: this place If you want to thank me buying a coffee/beer, feel free: https://www.buymeacoffee.com/Astazou Link to comment Share on other sites More sharing options...
kaltokri Posted April 9, 2019 Share Posted April 9, 2019 I tried it again this morning, it doesn't seem to work anymore :cry: I hope the 10th april patch will give a solution ^^ On my two server it works without a problem. After each update you have to change the file again. SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN Link to comment Share on other sites More sharing options...
wildw1ng Posted April 9, 2019 Share Posted April 9, 2019 the enemies on my sever start to jump all over the sky after i played a while. don't know if this is a server bug or my server hard ware is too bad. Link to comment Share on other sites More sharing options...
Recommended Posts