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(DDCS) Dynamic DCS Update Thread


Skarp

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DDCS Modern Server keeps improving! Blue side will really like these changes we have worked out. We hope these subtle changes will address the blue team issues related to harms being broken, lack of SA, and lack of unit diversity.

 

Changes:

• Added Su25T to blue team

• Challenger & Leopard2 crate cost reduced to 3 crates

• Added Striker with big gun to blue team

• More Awacs spawns

• Difficulty increased to attack bases.

• Season set to fall

 

Note: AWACS spawns are WIP will continue to improve

Join our Guilded: https://www.guilded.gg/i/4k134RlE

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Edited by Skarp
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  • 1 month later...

Hello, what are the steps I need to take to be unbanned from this server?

Ive been playing a lot and I want to start fresh on this server. I have been banned for 1 year now.

 

I've tried messaging Drex but he has not responded to my messages.

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It’s been a little while since our last update. The war in the Caucuses continues. In this round of changes the focus is to make more use of the carrier groups and MOBs. The new trigger bases will be the Toupse MOB and Beslan MOB for the carrier groups. Holding and taking these mobs will be vital. It can deny your enemy a carrier group or give your team a carrier to attack from. Taking the Toupse MOB will give you the west carrier group and the Beslan MOB will give you the east carrier group. Below are the list of changes:

 

• Removed the Anapa AWACS and Maykop AWACS. New AWACS added for Kras Center and Senaki

• Added more F18 slots across the board. This should reduce the amount of ferrying going on.

• New triggers to spawn the carrier groups will be the Toupse MOB and Beslan MOB

• JSOW C limited to 2 per aircraft

• Weather and nighttime added! 30% chance of overcast and nighttime in the mission.

 

NOTE: In order to spawn on the LHA and the Kun you must select your aircraft slot you want and hit fly. Then go back to role selection screen, hit back to spectators button. then select your slot again and hit fly.

383050004_Screen_190630_203325-Copy.png.c10053facec7e26e4c3ce83ded3f4f1e.png


Edited by Skarp
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attachment.php?attachmentid=212947&stc=1&d=1561946918

 

It’s been a little while since our last update. The war in the Caucuses continues. In this round of changes the focus is to make more use of the carrier groups and MOBs. The new trigger bases will be the Toupse MOB and Beslan MOB for the carrier groups. Holding and taking these mobs will be vital. It can deny your enemy a carrier group or give your team a carrier to attack from. Taking the Toupse MOB will give you the west carrier group and the Beslan MOB will give you the east carrier group. Below are the list of changes:

 

• Removed the Anapa AWACS and Maykop AWACS. New AWACS added for Kras Center and Senaki

• Added more F18 slots across the board. This should reduce the amount of ferrying going on.

• New triggers to spawn the carrier groups will be the Toupse MOB and Beslan MOB

• JSOW C limited to 2 per aircraft

• Weather and nighttime added! 30% chance of overcast and nighttime in the mission.

 

Hey did see my message? Just wondering what I need to do

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  • 1 month later...

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The Dynamic DCS Persian Gulf Server is now LIVE! Eagle Dynamics have done a fantastic job with the detail and quality of the PG map. Part of our goal here at DDCS is to utilize as much of the map as possible, have players experience a busy flight deck, Anti-ship missions, and bring out the true potential of the AV-8B N/A.

Incase you never herd of the DDCS server. Here all of your work is saved and ground unit/locations. This is truly a war where everything you do matters. Players control the air and ground war bringing a unique experience to the DCS Multiplayer. To fly on this server look for |DDCS|Modern|PersianGulf|dynamicdcs.com in the server list and you will need to join our discord channel here. https://www.guilded.gg/i/4k134RlE

 

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Mission Updates/Fixes:

• Added 4 x AV-8B Harriers for each team at Hajiabad_MOB, Sirjan_MOB, and the Neyriz_MOB. Each of these spawn on the flat area of the FARP for easy short take offs, watch out for the fuel and ammo trucks. These are intended to break up some of the distances to the northern airfields of Shiraz and Kerman and provide more action in the center of the map.

• Assigned unique callsigns to every player slot in the mission for easier AWACS radio use. F-14's are all in Dodge 1 flight so Fighter to Fighter datalink will work.

• Standardised radio frequencies have been assigned for all aircraft to match the intended SRS channels, check the briefing images.

• Fuel amounts have been adjusted across the entire mission to match Caucasus, any aircraft that previously spawned empty will spawn with at least 2% fuel to allow startup while talking to ground crew

• Player skins have been tweaked across the mission, notable changes are that the F/A-18C has the Israeli desert skin and the Red Su-25T now has a desert skin

• Awacs Fixes: Awacs will now follow the carrier, will spawn in more appropriate locations, corrected some bad spawn triggers.

• Carrier Added to Red side at the beachhead

• Added Khonj_MOB

• Added Fujairah Intl Airport as a new main base

• Added DP10-Tayyibah_FOB

• Moved aircraft into the rearm/refuel trigger zones on airfields.

• Added TF51 to all the MOBs and island neutral airbases including Bandar Lengeh

• Added C101CC/L39 to island neutral airbases including Bandar Lengeh

• LP/points now apply when using the carrier

• Added the Huey to the destroyers

• Internal crates now work off the Carrier. Destroyers will not have this option available.

• Fixed a neutral airbase not allowing you to spawn after capture.

• Fixed the Tacan not working at the beachhead carrier

• Added 1 x Blue F-15C to Lar airbase

• F10 map will now be at a good zoom level to view the entire map upon mission launch

• JSOW Cs are now removed from the map (Very long range TGP strike capability), the As are still in play, we will keep a close eye on this in the future

• Chinese HQ-7_LN_SP are now added to the spawn roll, will be added to f10 menu shortly

• All units are now set to "Hidden On Planner"


Edited by Skarp
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  • 3 weeks later...

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Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle

 

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  • 2 months later...
  • 5 months later...

LOMAC, FC, DCS, AV-8B, F/A-18, F-16, AH-64, Super Carrier, Persian Gulf, Syria.

i7 12700K, 4070 Ti PNY XLR8 OC, 64 RAM DDR4 3200, B660M Aorus Pro, 1T NVMe Kingston Fury Renegade (DCS), 1T NVMe Kingston NV2 (OS), ASUS QHD 31,5" VG32VQ1B, VKB Gladiator Pro (metal gimbal) + Kosmosima grip, CH Pro Throttle, TIR 5.

 

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Dynamic DCS - Battle of MN37

 

 

Mayhem Over Nalchik - Harriers vs F-16 vs Huey

 


Edited by David OC

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

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  • 10 months later...

BANNER_3_ANNOUNCE_V2.jpg

DDCS Server 3.0

 

Hello everyone! After the long wait Drex is now launching Dynamic DCS 3.0. The new update to the DDCS server increases server performance and power. Clients have already been reporting a very noticeable increase in their FPS! From the start you will not see many new features at launch but, over time you will see the real power of the engine Drex has worked so hard on.

 

Anyone new wondering what the DDCS server is or what it sets out to achieve read on. The DDCS server provides players one of the most sought-after multiplayer experiences in mil sims, a player driven war. All aspects of the war is player controlled. Tacom commanders have the power to issue waypoints to ground units, jump in them, control them, and direct the players. All of your work is saved including unit positions. So, if the server crashes or restarts your units will be right where you last left them.

 

The Dynamic DCS engine is built on externally written software from the ground up to offload all the processes from the DCS server to allow for unique game play using nodeJS and mongoDB for asynchronous processing and decision making. The server then, syncs to it through lua sockets and it compiles commands to send back, essentially freeing up massive amounts of overhead for the server to do what it needs to do. The full system is compiled of DCS <-> dynamicdcs.com <-> discord <-> DCS, it requires all of these parts to accomplish its goal. The main goal of this server is to create a place to fly where it feels like a real war, things happen that you cannot predict like a real war.

 

DDCS 3.0 Release Change Notes:

  • Game play configuration identical to 2.5 -  This means same units per crate, same f-10 view (nuffin but map), same weapon limits/bans, same LP Cost for the moment!
  • New underlying framework providing much better FPS in missions and vastly reduced stutters
  • More responsive server calls (spawn crate, time to restart ect...")
  • Introduction of clever AI GCI for the losing side, you will receive these updates regularly via message if you are outnumbered. This is not an all-seeing eye. Eventually a menu option will be added so you can disable this for yourself if you prefer to live in the dark like me. ~ Stack logic will be revisited
  • Restarts now moved to every 10 hours to stagger mission times and add a little variety, dynamic weather conditions will follow with the release of DCS 2.7 (Dynamic Cloud Simulator) SoonTM
  • Co-pilot's, gunners, RIO's and crew chiefs will no longer be costed LP when the aircraft takes off, only the pilot will be deducted LP
  • Menu option to recall JTAC info on demand for yourself, the usual 5 minute updates do also still occur
  • New AWACS logic
  • JTAC scripting updated to provide better information to the players and stops the old gamey way it used to lase/track units after it has lost line of sight.
  • Ships are now tracked by the server. If the ship dies it will stay dead. Hello anti-ship ops!

 

Join our Guilded Server https://www.guilded.gg/i/4k134RlE

 


Edited by Skarp
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Yea the performance increase is amazing! I just hope the new players takes the time to understand the server and all you can do on it. It can be little overwelming in the beginning. So read the guide that is out there. This is the only server I play on, its just awsome when you understand it!

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I recently spent an hour at night trying to defend a base from ground invasion! With this recent jump (+25% increase for my midrange gear) in overall performance, the gameplay in DDCS has turned from excellent to dangerously intoxicating! And it feels like this is just the beginning...

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  • 2 weeks later...

BANNER_3_IADS.jpg

 

Several weeks ago Drex released his DDCS 3.0. Surprisingly, the performance increase was far greater than we thought. Clients connected to the server saw a very noticeable increase in performance compared to the old 2.5 DDCS engine. The server has seen more stuff going on than we thought it could handle and it can handle more! There are well over 1,000 units on the server and hundreds on the move or fighting. With most of the bugs fixed and the polish to the mission completed, Drex now has time to work on new features.

 

New Features:

  • Integrated Air Defense System (IADS): Long range sams now rely on AWACS and EWRs to provide SA on sead strikes. Sams will have a chance to automatically turn off increasing their survivability. So long as the AWACS or EWR detects the strike the IADS system will work.
  • Auto GCI: When numbers stack on one side the AUTO GCI will kick on for the team with low numbers. It will present BRA information to the pilot based on what EWRS and AWAC systems detect.
  • JTAC: still work in progress but is active.
  • Main Base Auto JTAC system: units close to an airfield will get marked with smoke.

 

DDCS 3.0 Change Log

  • Fixed shelters swapping sides
  • Fixed Mark-points not spawning
  • JTAC IR pointer removed (was causing giant laser beams
  • JTAC list fixed.
  • MOB JTAC feature. Will smoke enemy units within a 10km radius of the base.
  • IFVs spawn in groups of 2 for 1 crate
  • T55 and Leopard 1s removed
  • IR sams back to normal quantities
  • Leclerc & Abrams now 4 crates (likely to change to 5 crates) and spawn in groups of 3
  • Hawk and SA2 now have 2 radars
  • JF17 LD10s unrestricted
  • Jsow Cs upped to 4 max(edited)
  • F10 Map Marker missing on initial sync after restart (Fixed)
  • F10 Map Markers missing for Friendly Logistics Centers & Comms Towers (Fixed)
  • Unpack unit spawn distance better optimized to reduce burn down again
  • Heavy Crate Option removed from UH-1H ~ Troops menu may very rarely render after the crate options, spawn in another slow to resolve
  • Light Crate Option removed form Mi-8MTV & Ka-50 ~ Troops menu may very rarely render after the crate options, spawn in another slow to resolve(edited)
  • Drex has just added his first implementation of his integrated air defense system. It works through the AWACS and EWRs.

 

Join our Guilded Server https://www.guilded.gg/i/4k134RlE

 

Expect an announcement for DDCS WWII server soon!


Edited by Skarp
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  • 2 weeks later...
image.png
 
Here at the DDCS Server Drex and the community have been working hard to bring players more fun, more accessibility, and better player coordination.
 
New Features
  • Convoy AI: Convoys will deploy based on player numbers and stacking. These units are not dumb and often have been reported by players of being flanked and killing them.
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  • Base Defense AI: Units will no longer sit idle as you pick them off from afar. They will come out to meet you and do battle. Expect a fight if you have not softened the base up.
  • Tankers: Players can use RP points to spawn tankers now. Expect more things to spawn with your points soon.
  • Online Map: DDCS online map is working again! Check it out here: Online Map

 

Current Additional Feature List

  • Integrated Air Defense System (IADS): Long range sams now rely on AWACS and EWRs to provide SA on sead strikes. Sams will have a chance to automatically turn off increasing their survivability. So long as the AWACS or EWR detects the strike the IADS system will work.
  • Auto GCI: When numbers stack on one side the AUTO GCI will kick on for the team with low numbers. It will present BRA information to the pilot based on what EWRS and AWAC systems detect.
  • JTAC: still work in progress but is active.
  • Main Base Auto JTAC system: units close to an airfield will get marked with smoke.

 

New App

  • Guilded:guilded: reaction icon : Discord wasn’t cutting the mustard so we have moved to Guilded. DDCS being such a competitive server we needed more tools to allow players to coordinate and communicate. It is essentially a one stop shop for everything. It has forums, Team Speak like coms, leaderboards, post documents, and ability to lock info based on what team you are on. Now you can securely share the battle plan with your team!
    • Guides: Over time we will be adding guides to help new players and veterans find everything they need quickly.

 

Player Draft

The intention of this is to help reduce side stacking by not only balancing the player numbers but each individual player's perceived impact on gameplay along with reducing the effectiveness of these entourages which have formed. Just to be clear all involved will play on the normal server, this is not! a suggestion for a secondary server. This will not involve new players or people who wish to maintain their freedom to choose a side on their own. It is entirely voluntary, with players signing up to be a DDCS Draft Player and being assigned a new discord role by one of the DDCS Draft Managers(@Marsh). This will give them access to the drafts channel where the actual draft will be organised. This is currently being trialed to see how it works out, it will likely be tweaked or removed entirely depending on how effective it is.
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Sign-Up Process
  • React to the relevant sign-up post in the #ddcs-drafts-signup channel with the flag of the country you reside in or that of one that best matches that of the time zone you often play in. The DDCS Draft managers will then collect all the signed up names, assign you to one of the three-time zones and assign you the relevant draft player tag.(edited)
The Drafting Process:
  • Election of a new captain take place every few weeks, with prospective captains being able to put forward their names and voting for the new captain take place within the drafts discord channel. A simple thumbs-up thumbs reaction on the post with their name will be used to count votes.
  • A day or two before the next campaign, a full list of signed up players will be posted, split by 3 time zones (European, Americas and AU/Asia). To make the teams fair we're going to use a good old high school style face pick. Each captain will take it in turns to pick one player for their team from a time zone until that pool is exhausted, at which point they will move onto the next time zone and continue to take turns selecting players until none are left.
  • The full list for each team will be published for the next campaign ahead of time. Once that campaign starts the draft process will start again for the next one.
Opting out of the draft:
  • If you no longer wish to be part of the draft please remove your reaction to the sign-up post and let one of the draft managers know. They will remove you from the draft players list.
Rules:
  • No one is committing their time to play, it is more of an "if you are about you will play on X side". You will not be contacted to join ever!
  • Players can be traded provided both captains and players agree.
  • If players refuse to join the select side they can choose to then opt-out of the draft process and join the side they wish, however they will not be able to join the draft again for some time.
  • No Multi-Rigging
  • Captains can only be re-elected 3 times before someone else must be captain at least once.
  • Captains hold as much power as a chocolate fire-guard
  • More to come soon.

 

Join DDCS Guilded here: https://www.guilded.gg/i/4k134RlE

 

 

 

Edited by Skarp
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Hi, please fix the black font color of the post, it's barely readable.

 

grafik.png

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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  • 3 weeks later...

DDCS Logo.png

Hello DCS pilots! Over the past several weeks there has been a big performance loss for clients on the server. To resolve this issue we have made some performance decisions by reducing base defense unit counts and slingable artillery. We hope these changes will resolve some of the issues many players have been experiencing and increase your enjoyment on the DDCS Modern Server. In addition to these changes, we have added new slingable units and adjusted some crate requirements. Checkout the list below.
Unit Changes/Additions
 
Red Team:
    • Added AAA S-60_Type59_Artillery
17ff9ab3f503ed2d46a5edb15b6c8371-Full.we
 
    • Added Artillery PLZ-05
3997fe28f539de6a8756ca0d13b39254-Full.we
 
    • Added IFV VAB_Mephisto
e75367ca2f62b43a8fd694da61d04d80-Full.we
 
    • Adjusted ZSU_57_2 to 1 crate
 
Blue Team:
    • Adjusted Striker MGRS to 1 crate
    • Added Artillary T155_Firtina (20nm range)
8ae72c1c43aa9adc2ceacb0399bb1ce5-Full.we
 
    • Added Leopard-2A4
19bf8997c0ff058b35b42f7be1db76f5-Full.we
 
    • Adjusted Leopard-2 to 5 crates (Leo26m)
3ac487416a221034693b11e257177b09-Full.we
 
    • Added Chieftain_mk3 Tank
3bdc830bebfad8eda70e2ad3e681d69b-Full.we
 
Join DDCS Guilded here: https://www.guilded.gg/i/4k134RlE

Edited by Skarp
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  • 4 months later...
Hello everyone!
Over the last couple months we have been hard at work polishing and adjusting our Syria mission based on user feedback. DDCS Syria is by far our best work and we will be taking this experience to review our Caucuses and Persian Gulf missions. In our latest rounds of updates we have included a new infantry feature! We hope this will create more content for helicopters and CAS aircraft as teams advance on the map. We have put in an incredible amount of work into this and it's been very rewarding to see the community enjoy this server. Please support us via Patreon, Paypal (which is under dimensionware,) or click the subscription link on guilded.
e31f2fb1230a582c43eefdb27a55bd5f-Preview
 
New Infantry Changes/Features:
  • Infantry limit increased to 8 groups per player - MANPADS capped at 1
  • Infantry now add internal mass to aircraft.
  • Internal Cargo now adds internal mass to aircraft.
  • Infantry can now be deployed via fast rope when in a hover below 60 feet.
    • Infantry take time to successfully deploy, time is proportional to the height of the hover.
    • Failure to remain in a hover until they have deployed will result in their death.
    • As infantry deploys the internal mass of the aircraft will change and you will need to react and keep the aircraft steady.
  • Infantry now take time to get into and out of aircraft, time taken for them to do so is dynamically calculated. No more magic MANPADS from the warp over and over without delay!
giphy.gif?cid=8f2684bbyny4qzf3h9jkz6tosq
 
Mission Update/Changes:
  • Forrestal is now included in the mission replacing the Stennis
  • M60 and T55s are back

 

Current Working Features:

  • Campaign/Unit Persistence: the campaign and units are saved between restarts so none of your work is lost!
  • Integrated Air Defense System (IADS): Long range sams now rely on AWACS and EWRs to provide SA on sead strikes. Sams will have a chance to automatically turn off increasing their survivability. So long as the AWACS or EWR detects the strike the IADS system will work.
  • Auto GCI: When numbers stack on one side the AUTO GCI will kick on for the team with low numbers. It will present BRA information to the pilot based on what EWRS and AWAC systems detect.
  • JTAC: still work in progress but is active.
  • Main Base Auto JTAC system: units close to an airfield will get marked with smoke.
  • Convoy AI: Convoys will deploy based on player numbers and stacking. These units are not dumb and often have been reported by players of being flanked and killing them.
  • Base Defense AI: Units will no longer sit idle as you pick them off from afar. They will come out to meet you and do battle. Expect a fight if you have not softened the base up.

Join us on:
Discord
Guilded

 
 
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Lot's of fun, always something different and challenging to do whether it's Helos, Air to Air, Ground attack, etc.,  Probably why I keep coming back.  Really have enjoyed watching the community flourish over the years.  Lot's of very experienced players, this is the challenging experience I've been looking for and it provides the most dynamic environment for DCS players out of any server I've ever played on.

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